Experience: Objects
Other (objects, etc.) concept
123
games
35platforms
Experience is awarded from collecting certain objects or using certain items (e.g. potion of experience).
Notable people involved: Hidetaka Miyazaki, Rhianna Pratchett, Ari Pulkkinen, Nobuo Uematsu and Yuka Kitamura
WIN 2014-04-24
DOS 1985-09-16
PS3 2009-02
GEN 1993-03-18
WII 2009-10-06
PS4 2016-04-12
WIN 2015-03
SWTC 2018-05-25
PS3 2011-10-04
STD 2019-11-19
LIN 2011-04
PS4 2016-01
# RPG elements #
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Usually the object kind of experience is used when it's actually some Stuff of Advancement rather than actual experience, such as nanosludge or mutagen, but is unusable in small quantities. Gameplay wise it functions the same as experience, though.
Popular tags
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Games by year
The first Experience: Objects video game was released in 1985.
Pony Canyon, Atlus, Square Enix and LucasArts published most of these games.