Experience: Objects

Other (objects, etc.) concept

Experience is awarded from collecting certain objects or using certain items (e.g. potion of experience).

123
games
35
platforms
# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Intermediary

Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Usually the object kind of experience is used when it's actually some Stuff of Advancement rather than actual experience, such as nanosludge or mutagen, but is unusable in small quantities. Gameplay wise it functions the same as experience, though.

Popular tags

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Parent group

Experience

Games by year

858789919395979901030507091113151719 1648120

The first Experience: Objects video game was released in 1985.

Atlus, LucasArts and Origin published most of these games.

Platforms

Windows 40
Mac OS X 12
Linux 12
PS3 10
PS4 7
X360 7
NES 3
PS2 2
PS Vita 2
Switch 2
Amiga 2
Atari 400/800 1
Atari ST 1
Internet Only 1
MS-DOS 1
Wii U 1
Master System 1
FM Towns 1
Xbox One 1
NEC PC8801 1
BeOS 1
MSX2 1
MICRO 7 - FM7 1
GBA 1
Sharp X1 1
Apple IIGS 1
X68000 1
C64 1
Android 1
Mega Drive 1

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