Experience: Objects

Other (objects, etc.) concept

Experience is awarded from collecting certain objects or using certain items (e.g. potion of experience).

118
games
34
platforms

The first video game about Experience: Objects was released in 1985.

Atlus, LucasArts and Origin has published most of these games

# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Intermediary

Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Usually the object kind of experience is used when it's actually some Stuff of Advancement rather than actual experience, such as nanosludge or mutagen, but is unusable in small quantities. Gameplay wise it functions the same as experience, though.

Parent group

Experience

Platforms

Windows 39
Linux 11
Mac OS X 10
PS3 10
PS4 7
X360 7
NES 3
Amiga 2
PS2 2
PS Vita 2
Switch 2
Mega Drive 1
PSP 1
Wii 1
Apple II E 1
NEC PC9801 1
Atari 400/800 1
Atari ST 1
Internet Only 1
MS-DOS 1
Wii U 1
Master System 1
FM Towns 1
Xbox One 1
NEC PC8801 1
BeOS 1
MSX2 1
MICRO 7 - FM7 1
GBA 1
Sharp X1 1

By year

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