In-built traps

Other (objects, etc.) theme

Traps built right into the structures, often the structures themselves contributing as traps.


The first video game about In-built traps was released in 1985.

Origin, Pony Canyon and Square Enix has published most of these games

* Traps
Crushing ceilings/walls, guillotines in hallways, arrow/spear shooting holes (with bizarre infinite ammo), disappearing floors, massive rolling boulders in staircases, etc.

Crushing ceilings should be judged carefully. Was it a trap or did the ceiling collapse otherwise?

Generally these are the kind that require the building architect to have been in with the planning rather than someone adding them afterwards like regular traps.

Commonly triggered by pressure plates on the floor or similar.


Windows 44
Linux 14
Mac OS X 8
X360 7
PS3 6
PS2 2
Amiga 2
Atari ST 2
C64 1
Xbox 1
GameCube 1
Amiga AGA 1
NEC PC9801 1
Apple II E 1
Atari 400/800 1
Xbox One 1
PS4 1
Master System 1
BeOS 1
FM Towns 1
MICRO 7 - FM7 1
NEC PC8801 1
Sharp X1 1
MSX2 1
X68000 1
Dreamcast 1
Apple IIGS 1
Wii 1

By year

8587899193959799010305070911131517 24612180

Popular tags

actionadventure alcohol automap autosavepoints blackpearls bodyarmor capturedresources chosenone dark-limited deadlydecor doors garlic genderchoice group healingitems inventory karma keys ladders loot-random magic optionaltasks pressureplates splatter steampowered teleport titularlocale traps xp-deeds xp-kills xp-literal xp-multi xp-objects