In-built traps
Other (objects, etc.) theme
Traps built right into the structures, often the structures themselves contributing as traps.
111
games
30platforms
PS3 2014-02-25
WIN 1998
WII 2008-11-18
IIE 1985
WIN 1998-11-23
WIN 2010-09-21
X360 2011-11-11
PS3 2011-11-11
WIN 2011-10-02
WIN 2014-07-07
WIN 2014-07-15
A800 1986
Crushing ceilings/walls, guillotines in hallways, arrow/spear shooting holes (with bizarre infinite ammo), disappearing floors, massive rolling boulders in staircases, etc.
Crushing ceilings should be judged carefully. Was it a trap or did the ceiling collapse otherwise?
Generally these are the kind that require the building architect to have been in with the planning rather than someone adding them afterwards like regular traps.
Commonly triggered by pressure plates on the floor or similar.
Crushing ceilings should be judged carefully. Was it a trap or did the ceiling collapse otherwise?
Generally these are the kind that require the building architect to have been in with the planning rather than someone adding them afterwards like regular traps.
Commonly triggered by pressure plates on the floor or similar.
Popular tags
actionadventure alcohol automap autosavepoints blackpearls bodyarmor capturedresources chosenone dark-limited deadlydecor doors garlic genderchoice group healingitems healingstations inventory karma ladders loot-random magic optionaltasks pressureplates splatter steampowered teleport titularlocale traps xp-deeds xp-kills xp-literal xp-multi xp-objectsGames by year
The first In-built traps video game was released in 1985.
Origin, Pony Canyon and Square Enix published most of these games.