Other (objects, etc.) concept

Player has an item storage of unspecified capacity they can access.


The first video game about Inventory was released in 1980.

Capcom, Paradox Interactive and Electronic Arts has published most of these games

This may be a full blown inventory screen, simple container menus, or item cycle buttons.

Generally seen as adventure/RP game trait.

* Cycle item buttons that are limited to weapons do NOT count.
* Fully automatized inventories should NOT be tagged (usually accessing the inventory manually is pointless except for verifying what items you're carrying).

Parent groups

Adventure game elements, RPG elements

Child groups

Inventory: Indisposable, Unlimited capacity, Unprotected inventory, Limited capacity, Carry capacity: Volume, Carry capacity: Tool slots, Carry capacity: Slots, Carry capacity: Weight, Carry capacity: Stacks, Shared inventory, Supplies in inventory, Junk inventory, Obsoleted assets

compare with these groups


Windows 455
Linux 397
Mac OS X 98
Mac OS Classic 49
NES 32
X360 26
Amiga 25
PS3 25
Tandy Coco 24
PS 18
C64 18
Atari ST 18
ZX Spectrum 17
Apple II E 17
Amstrad CPC 15
PS2 14
Android 13
Internet Only 13
BeOS 12
BSD 12
Nintendo DS 11
PS4 10
NEC PC9801 8
Wii 8
PS Vita 8
Atari 400/800 8
Apple IIGS 7
Atari 2600 7

By year

808284868890929496980002040608101214161820 1243162930

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