Inventory
Other (objects, etc.) concept
1768
games
100platforms
Player has an item storage of unspecified capacity they can access.
Notable people involved: Richard Garriott, Brett W. Sperry, Kirk Nichols, John Miles and Dark Flame Wolf
WIIU 2013-09-20
LIN 2001-05-08
OCS 1992
WIN 2009-12-08
WIN 2008-10-28
WIN 2009-07
WIN 2014
DOS 1990
PS3 2011-04-17
8801 1986-10-30
CPC 1986
WIN 2017-08-29
This may be a full blown inventory screen, simple container menus, or item cycle buttons.
Generally seen as adventure/RP game trait.
Limitations:
* Cycle item buttons that are limited to weapons do NOT count.
* Fully automatized inventories should NOT be tagged (usually accessing the inventory manually is pointless except for verifying what items you're carrying).
Generally seen as adventure/RP game trait.
Limitations:
* Cycle item buttons that are limited to weapons do NOT count.
* Fully automatized inventories should NOT be tagged (usually accessing the inventory manually is pointless except for verifying what items you're carrying).
Popular tags
actionadventure actionrpg alcohol amnesia bodyarmor circadiancycle companion containers dark desura diaries doors dungeoncrawler energyitems eviloverlord explosiveobjects gog interactivefiction interactivetriggers ladders mmog potions roguelike splatter steampowered survivalhorror tactical teleport teleporters traps trees uvl-missingimages voiceoversParent groups
Games by year
The first Inventory video game was released in 1979.
Capcom, Paradox Interactive, Electronic Arts and Nintendo published most of these games.
Platforms
Most common companies
Capcom | 25 | |
---|---|---|
Paradox Interactive | 24 | |
Electronic Arts | 24 | |
Nintendo | 19 | |
Mindscape | 18 | |
Origin | 18 | |
SSI | 18 | |
Atari | 17 | |
Pony Canyon | 15 | |
Mastertronic | 14 | |
Deep Silver | 14 | |
Sega | 13 | |
Bethesda Softworks | 13 | |
Blizzard | 13 | |
2K Games | 13 | |
Harebrained Schemes | 11 | |
Interplay | 10 | |
LucasArts | 10 | |
Beamdog | 9 | |
Konami | 9 |
Child groups
Carry capacity: Slots | Carry capacity is limited by the number of available slots. Some items may take more than one slot and some items may be stacked within single slot. | 1983 / 2023 | 273 games | |
Carry capacity: Stacks | Within an inventory, some items may be (or are are automatically) stacked or grouped. | 1983 / 2023 | 45 games | |
Carry capacity: Tool slots | Carry capacity is limited by available generic tool slots, or by item type (e.g. only only one heavy and one light). Not including clothing/armor or similar passive things. | 1983 / 2019 | 160 games | |
Carry capacity: Volume | Carry capacity is limited by the volume of carried items. | 1992 / 2014 | 11 games | |
Carry capacity: Weight | Carry capacity is limited by the weight of the items. | 1979 / 2021 | 94 games | |
Inventory: Indisposable | Player can't dispose of items in their inventory, even temporarily, regardless if there's any reason to. | 1987 / 2016 | 26 games | |
Junk inventory | Player can designate items as junk that still keeps them in the inventory but removes them from normal browsing, usually with the purpose of quick selling all items marked as such and speed up inventory management. | 2011 / 2016 | 14 games | |
Limited capacity | Carry capacity is limited in more ways than the quantity of ammo you can carry. | 1981 / 2023 | 636 games | |
Obsoleted assets | As the story progresses, your old assets, such as underlings, tools, vehicles, skills, etc. become obsolete as you gain access to better. | 1991 / 2021 | 147 games | |
Shared inventory | Inventory space is shared by all members of the team rather than each having their own. | 1993 / 2016 | 13 games | |
Supplies in inventory | Things like ammunition, medikits, keys, and such take space from inventory like any other items. | 1995 / 2023 | 83 games | |
Unlimited capacity | Player can store unlimited number of items, regardless of size and weight, in their inventory. | 1994 / 2019 | 37 games | |
Unprotected inventory | Items in your inventory can be damaged or destroyed. | 1994 / 2015 | 7 games |