Other (objects, etc.) concept

Player has an item storage of unspecified capacity they can access.

This may be a full blown inventory screen, simple container menus, or item cycle buttons.

Generally seen as adventure/RP game trait.

* Cycle item buttons that are limited to weapons do NOT count.
* Fully automatized inventories should NOT be tagged (usually accessing the inventory manually is pointless except for verifying what items you're carrying).

The first Inventory video game was released in 1979.

Capcom, Paradox Interactive and Electronic Arts published most of these games.

Parent groups

Adventure game elements, RPG elements

Child groups

Inventory: Indisposable, Unlimited capacity, Unprotected inventory, Limited capacity, Carry capacity: Volume, Carry capacity: Tool slots, Carry capacity: Slots, Carry capacity: Weight, Carry capacity: Stacks, Shared inventory, Supplies in inventory, Junk inventory, Obsoleted assets


Windows 463
Linux 402
MS-DOS 105
Mac OS X 100
Mac OS Classic 50
Apple II E 43
NES 32
Tandy Coco 29
Amiga 27
C64 27
X360 26
PS3 25
Atari ST 20
ZX Spectrum 20
Amstrad CPC 18
PS 18
PS2 14
Internet Only 13
BSD 13
Android 13
BeOS 12
PS4 12
Nintendo DS 11
Atari 400/800 10
NEC PC9801 9
Wii 8
PS Vita 8
Wii U 7

By year

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