Carry capacity: Stacks
Video game concept
Within an inventory, some items may be (or are are automatically) stacked or grouped.
45
games
21platforms
Alternate name: Carry capacity: Groups
WIN 2009-09-15
WIN 1999-08-11
WIN 1998-12-21
LIN ? *
WIN 2009-10-27
X360 2011-03-09
LIN 2001
PS3 2009-03-05
GG 1992-05-09
LIN 1997
PS4 2018-12-06
WIN 2008-10-28
Priority should be on cases where other things besides ammo and money can be stacked, as often stacking is limited to those.
Often to provide a realistic semblance of volume in a system that otherwise lacks it (slots). This is to avoid, for instance, 3 small gold coin taking the same space in the inventory as 3 large barrels of herring. A nice side effect it making it faster to manage an inventory by moving groups instead of individual items.
Less often, this only serves to aid inventory management.
Less often, this only serves to aid inventory management.
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Games by year
The first Carry capacity: Stacks video game was released in 1983.
Beamdog, Capcom and Runic Games published most of these games.