Carry capacity: Slots
Other (objects, etc.) concept
274
games
38platforms
Carry capacity is limited by the number of available slots. Some items may take more than one slot and some items may be stacked within single slot.
Notable people involved: James Ohlen, Markus Persson 'Notch', Alex Quick, Alexander Shuskov and George Kamitani
WIN 1999-08-11
X360 2009-10-20
DC 2000-11-15
WIN 2009-09-15
OSX 2014-12-15
PS4 2019-09-13
XBOX 2003-12-02
WIN 1999-07-27
WIN 2023-10-16
SNES 1994-03-18
PS3 2008-11-14
VITA 2016-01
In case the items can occupy more than one slot, this functions as a half-way solution to items with actual volume (since single coin still takes same amount of space as whatever the maximum a coin stack can have).
Items that stack are usually money, potions/hypos, and ammo. Often the stacks have limits and a new stack is created when the limit is reached.
Items that stack are usually money, potions/hypos, and ammo. Often the stacks have limits and a new stack is created when the limit is reached.
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Games by year
The first Carry capacity: Slots video game was released in 1983.
Capcom, Blizzard, Beamdog and Electronic Arts published most of these games.