Injuries

Other (objects, etc.) theme

Getting wounded has much broader effects beyond simple loss of health points.

103
games
18
platforms
Broken bones, bleeding, impaired vision, and so on. Often much more realistic about receiving damage than other games, even though often these can be healed on the spot regardless of the nature of the injury. Simplest and least interesting case for these are slouch and slower movement speed due to the amount of damage taken.

Definitely applicable when this extends to all creatures/units regardless of the side they're on in the conflict, but not if the main character(s) are immune to them while their enemies aren't.
Implied: (not enforceable)
* Graphic violence

Related:
* NPC injuries
* Dismemberment
* Anatomic damage
* Damage modeling
* Bleeding
* Pain - using an injured limb should cause pain.
* Scarring
* Imperfect healing

Popular tags

actionadventure automap autosavepoints bleeding capacity-slots charactercreation circadiancycle dark doors fatigue firstpersonshooter friendlyfire genderchoice gog gore group healingitems healthregen hunger interactivedialogs inventory ladders limitedcapacity magic naturalistic outbreak savepoints splatter stamina steampowered survivalhorror titlementioned xp-kills

Parent groups

Ailments, Realism, Violence Concepts

Related group

Other
Pain

Games by year

8890929496980002040608101214161820 1648120

The first Injuries video game was released in 1988.

Capcom, Bethesda Softworks and Electronic Arts published most of these games.

Platforms

Windows 43
Linux 16
Mac OS X 10
X360 7
PS3 5
PS 4
MS-DOS 3
Internet Only 2
BeOS 2
PS4 2
Dreamcast 2
BSD 1
Xbox One 1
C64 1
GameCube 1
Mac OS Classic 1
Xbox 1
PS2 1