Injuries
Other (objects, etc.) theme
Getting wounded has much broader effects beyond simple loss of health points.
103
games
18platforms
WIN 2016-01-21
WIN 1996-12
DOS 1993
PS1 1999-09-22
WIN 2000-06
PS3 2009-02-10
WIN 2008-10-28
PS3 2008-12-02
WIN 2010-10-19
WIN 2009-12-04
PS1 1996-03-22
LIN 2003-01-07
Broken bones, bleeding, impaired vision, and so on. Often much more realistic about receiving damage than other games, even though often these can be healed on the spot regardless of the nature of the injury. Simplest and least interesting case for these are slouch and slower movement speed due to the amount of damage taken.
Definitely applicable when this extends to all creatures/units regardless of the side they're on in the conflict, but not if the main character(s) are immune to them while their enemies aren't.
Definitely applicable when this extends to all creatures/units regardless of the side they're on in the conflict, but not if the main character(s) are immune to them while their enemies aren't.
Implied: (not enforceable)
* Graphic violence
Related:
* NPC injuries
* Dismemberment
* Anatomic damage
* Damage modeling
* Bleeding
* Pain - using an injured limb should cause pain.
* Scarring
* Imperfect healing
* Graphic violence
Related:
* NPC injuries
* Dismemberment
* Anatomic damage
* Damage modeling
* Bleeding
* Pain - using an injured limb should cause pain.
* Scarring
* Imperfect healing
Popular tags
actionadventure automap autosavepoints bleeding capacity-slots charactercreation circadiancycle dark doors fatigue firstpersonshooter friendlyfire genderchoice gog gore group healingitems healthregen hunger interactivedialogs inventory ladders limitedcapacity magic naturalistic outbreak savepoints splatter stamina steampowered survivalhorror titlementioned xp-killsParent groups
Ailments, Realism, Violence Concepts
Related group
Other
Pain
Games by year
The first Injuries video game was released in 1988.
Capcom, Bethesda Softworks and Electronic Arts published most of these games.