Injuries

Other (objects, etc.) theme

Getting wounded has much broader effects beyond simple loss of health points.

103
games
18
platforms

The first video game about Injuries was released in 1988.

Capcom, Interplay and Bethesda Softworks has published most of these games

Broken bones, bleeding, impaired vision, and so on. Often much more realistic about receiving damage than other games, even though often these can be healed on the spot regardless of the nature of the injury. Simplest and least interesting case for these are slouch and slower movement speed due to the amount of damage taken.

Definitely applicable when this extends to all creatures/units regardless of the side they're on in the conflict, but not if the main character(s) are immune to them while their enemies aren't.
Implied: (not enforceable)
* Graphic violence

Related:
* NPC injuries
* Dismemberment
* Anatomic damage
* Damage modeling
* Bleeding
* Pain - using an injured limb should cause pain.
* Scarring
* Imperfect healing

Parent groups

Ailments, Realism, Violence Concepts

Related group

Other
Pain

compare with these groups

Platforms

Windows 43
Linux 16
Mac OS X 10
X360 7
PS3 5
PS 4
MS-DOS 3
Internet Only 2
BeOS 2
PS4 2
Dreamcast 2
PS2 1
BSD 1
Xbox One 1
C64 1
GameCube 1
Mac OS Classic 1
Xbox 1

By year

8890929496980002040608101214161820 1648120

Popular tags

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