Injuries
Other (objects, etc.) theme
Getting wounded has much broader effects beyond simple loss of health points.
103
games
18platforms

PS1 1998-01-18

X360 2008-12-02

WIN 2013-12-05

PS1 1999-09-22

WIN 2012-02-09

PS1 2000-02-10

LIN 2015

WIN 2010-10-19

WIN 2003-11-07

WIN 1999

WIN 2016-01-21

WIN 2008-09-30
The first video game about Injuries was released in 1988.
Capcom, Interplay and Bethesda Softworks has published most of these games
Broken bones, bleeding, impaired vision, and so on. Often much more realistic about receiving damage than other games, even though often these can be healed on the spot regardless of the nature of the injury. Simplest and least interesting case for these are slouch and slower movement speed due to the amount of damage taken.
Definitely applicable when this extends to all creatures/units regardless of the side they're on in the conflict, but not if the main character(s) are immune to them while their enemies aren't.
Definitely applicable when this extends to all creatures/units regardless of the side they're on in the conflict, but not if the main character(s) are immune to them while their enemies aren't.
Implied: (not enforceable)
* Graphic violence
Related:
* NPC injuries
* Dismemberment
* Anatomic damage
* Damage modeling
* Bleeding
* Pain - using an injured limb should cause pain.
* Scarring
* Imperfect healing
* Graphic violence
Related:
* NPC injuries
* Dismemberment
* Anatomic damage
* Damage modeling
* Bleeding
* Pain - using an injured limb should cause pain.
* Scarring
* Imperfect healing
Parent groups
Ailments, Realism, Violence ConceptsRelated group
OtherPain
compare with these groups