Violence Concepts
Video game concept
A collection of groups related to violence
Games by year
The first Violence Concepts video game was released in 1984.
This is a container group; its children are:
Bleeding | Protagonist and other characters may get severe wounds that bleed profusely, eventually leading to the character's death if not taken care of. | 1994 / 2018 | 50 games |
Bloodless | Despite characters getting shot, stabbed, or otherwise mutilated, there's no blood. (too short) | 1975 / 2019 | 98 games |
Burning | Things, especially characters and other creatures, catch on fire and burn for a time. (too short) | 1982 / 2019 | 139 games |
Cartoon violence | Depicts violence and especially its effects in cartoony manner. (too short) | 1989 / 2017 | 25 games |
Defenseless | The protagonist lacks any direct method to protect themselves, mainly the lack of any capability to fight off anything that attacks them. This forces player to run away or otherwise evade enemies rather than fight them. | 1979 / 2022 | 79 games |
Endless conflict | The back story or overall plot involves an endless conflict, one that has been fought since the dawn of time or for so many generations that those who started it are no longer around, and likely will continue to be fought for as long as both sides remain. (too long) | 1996 / 2021 | 38 games |
Blood & gore | Displays unnecessarily large amounts of blood, gore and gibs. Including detailed wounds, mutilated bodies/corpses and other visceral scenes. As well as the very acts that produce them. | 1983 / 2022 | 524 games |
Graphic violence | Depicts violence in more or less realistic and/or graphic manner. (too short) | 0 game | |
Injuries | Getting wounded has much broader effects beyond simple loss of health points. (too short) | 1988 / 2020 | 103 games |
Low violence mode | Has an option to reduce the violent content, such as lowering or completely removing the amount of blood shown. | 1 game | |
Negotiated Conflict Resolutions | In short, players can resolve conflicts and advance without violence. It may be talking, bribing, magical, technological, or any other means than violence | 1981 / 2015 | 17 games |
Non-lethal | The protagonist does not (intentionally) kill anyone, despite other facts about the game suggesting otherwise. | 1983 / 2015 | 26 games |
Non-violent | Does not involve violence despite other factors in game info suggesting such being likely. (too short) | 1987 / 2021 | 13 games |
Pain | Getting hit, falling significant heights, being electrocuted, etc. cause the subjected character (especially in case of the protagonist) to reel in pain or otherwise temporarily becoming incapacitated. | 1994 / 2021 | 54 games |
Scarring | Getting injured creates permanent scarring or similar markers of the injury. (too short) | 1994 / 2016 | 6 games |
Torture | Involves torture, especially cases where the player takes active part as the perpetrator. (too short) | 1999 / 2017 | 51 games |
Unrestricted violence | Player is free to hurt and kill [i]anyone[/i], from random pedestrians to puppies. (too short) | 1981 / 2020 | 105 games |
The Subject of Violence | This group is not about violent content. The game might not even show it & may actually have none. Rather, violence as a game mechanic and/or its causes, consequences, methods, etc... | 1975 / 2019 | 12 games |