Violence Concepts

Video game concept

A collection of groups related to violence

Games by year

The first Violence Concepts video game was released in 1984.

This is a container group; its children are:

BleedingProtagonist and other characters may get severe wounds that bleed profusely, eventually leading to the character's death if not taken care of.1994 / 201850 games
BloodlessDespite characters getting shot, stabbed, or otherwise mutilated, there's no blood. (too short)1975 / 201998 games
BurningThings, especially characters and other creatures, catch on fire and burn for a time. (too short)1982 / 2019139 games
Cartoon violenceDepicts violence and especially its effects in cartoony manner. (too short)1989 / 201725 games
DefenselessThe protagonist lacks any direct method to protect themselves, mainly the lack of any capability to fight off anything that attacks them. This forces player to run away or otherwise evade enemies rather than fight them.1979 / 202279 games
Endless conflictThe back story or overall plot involves an endless conflict, one that has been fought since the dawn of time or for so many generations that those who started it are no longer around, and likely will continue to be fought for as long as both sides remain. (too long)1996 / 202138 games
Blood & goreDisplays unnecessarily large amounts of blood, gore and gibs. Including detailed wounds, mutilated bodies/corpses and other visceral scenes. As well as the very acts that produce them.1983 / 2022524 games
Graphic violenceDepicts violence in more or less realistic and/or graphic manner. (too short)0 game
InjuriesGetting wounded has much broader effects beyond simple loss of health points. (too short)1988 / 2020103 games
Low violence modeHas an option to reduce the violent content, such as lowering or completely removing the amount of blood shown.1 game
Negotiated Conflict ResolutionsIn short, players can resolve conflicts and advance without violence. It may be talking, bribing, magical, technological, or any other means than violence1981 / 201517 games
Non-lethalThe protagonist does not (intentionally) kill anyone, despite other facts about the game suggesting otherwise.1983 / 201526 games
Non-violentDoes not involve violence despite other factors in game info suggesting such being likely. (too short)1987 / 202113 games
PainGetting hit, falling significant heights, being electrocuted, etc. cause the subjected character (especially in case of the protagonist) to reel in pain or otherwise temporarily becoming incapacitated.1994 / 202154 games
ScarringGetting injured creates permanent scarring or similar markers of the injury. (too short)1994 / 20166 games
TortureInvolves torture, especially cases where the player takes active part as the perpetrator. (too short)1999 / 201751 games
Unrestricted violencePlayer is free to hurt and kill [i]anyone[/i], from random pedestrians to puppies. (too short)1981 / 2020105 games
The Subject of ViolenceThis group is not about violent content. The game might not even show it & may actually have none. Rather, violence as a game mechanic and/or its causes, consequences, methods, etc...1975 / 201912 games