Stamina
Other (objects, etc.) concept
233
games
19platforms
Simulates character's ability to continuously perform strenuous physical activity such as running, carrying heavy objects and so on, draining the character's stamina and eventually preventing farther work-out before resting.
Notable people involved: Rhianna Pratchett, Hidetaka Miyazaki, Hideaki Itsuno, Yuka Kitamura and George Kamitani
Alternate name: Endurance
PS2 2004-11-02
WIN 2011-01-21
WIN 2013-10
X360 2010-12-08
WIN 2010
WIN 2006-03-20
WIN 2011-11-11
WIN 2016-01-26
PS3 2012-03-20
SWTC 2017-06-22
PS3 2010-06-29
PS3 2016-01
Possible uses:
* Prevent sprinting for unnaturally long periods (usually characters run or jog by default)
* Make carrying insanely heavy loads of items impossible or at least slow and aggravating
* Make melee combat more realistic by forcing the player to go on defensive (not having enough strength left to swing their weapon with enough force)
* Preventing player from attempting to avoid being harmed by continuously hopping
* ... and generally improving realism
Players often find it unrealistic that the character can "run" only for so short periods of time, but they fail to realize the character by default is running or jogging and the thing they refer to as "run" is more like sprinting. Otherwise negative comments tend to come from those who wish for more fast-paced action.
* Prevent sprinting for unnaturally long periods (usually characters run or jog by default)
* Make carrying insanely heavy loads of items impossible or at least slow and aggravating
* Make melee combat more realistic by forcing the player to go on defensive (not having enough strength left to swing their weapon with enough force)
* Preventing player from attempting to avoid being harmed by continuously hopping
* ... and generally improving realism
Players often find it unrealistic that the character can "run" only for so short periods of time, but they fail to realize the character by default is running or jogging and the thing they refer to as "run" is more like sprinting. Otherwise negative comments tend to come from those who wish for more fast-paced action.
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Games by year
The first Stamina video game was released in 1993.
Capcom, Epic Games, Studio Wildcard and Blizzard published most of these games.