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Stamina

Other (objects, etc.) concept

*123*
233
games
19
platforms

Simulates character's ability to continuously perform strenuous physical activity such as running, carrying heavy objects and so on, draining the character's stamina and eventually preventing farther work-out before resting.

Notable people involved: Rhianna Pratchett, Hidetaka Miyazaki, Hideaki Itsuno, Yuka Kitamura and George Kamitani

Alternate name: Endurance

Related:
* Fatigue

Contrast:
* Autorun
Possible uses:
* Prevent sprinting for unnaturally long periods (usually characters run or jog by default)
* Make carrying insanely heavy loads of items impossible or at least slow and aggravating
* Make melee combat more realistic by forcing the player to go on defensive (not having enough strength left to swing their weapon with enough force)
* Preventing player from attempting to avoid being harmed by continuously hopping
* ... and generally improving realism

Players often find it unrealistic that the character can "run" only for so short periods of time, but they fail to realize the character by default is running or jogging and the thing they refer to as "run" is more like sprinting. Otherwise negative comments tend to come from those who wish for more fast-paced action.

Popular tags

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Parent group

Realism

Games by year

93959799010305070911131517192123 24612180

The first Stamina video game was released in 1993.

Capcom, Epic Games, Studio Wildcard and Blizzard published most of these games.

Platforms

Windows116
PS323
X36022
Linux19
PS411
Mac OS X7
Xbox One7
Switch5
PS25
Wii3
PS53
Xbox Series X3
Android2
MS-DOS2
Internet Only1
BeOS1
Pandora1
PS Vita1
Xbox1

Most common companies