Hoarding
Activities theme
If the player can pick something up, they must. Simply because that thing, whatever it might be, is necessary for progress.
65
games
18platforms
Alternate names: Kleptomaniacal gameplay, Collect everything
DOS 1995
FMT 1994
MAC 1992
DOS 1995-05-23
MAC 1994
FMT 1992-09
SCD 1992-09-12
NDS 2009
W31 1993
WIN 2012-04-24
MAC 1992
NDS 2009-05-19
Essentially: You're expected to take everything that isn't nailed down.
... one could assume that in some cases you'd need to take even those.
This doesn't refer to player being able to pick up everything, but rather everything must be taken and everything will have a use, one way or another (e.g. triggering a scene, even if the item is never actually used).
Usually also means that if your inventory is empty, you've missed something.
... one could assume that in some cases you'd need to take even those.
This doesn't refer to player being able to pick up everything, but rather everything must be taken and everything will have a use, one way or another (e.g. triggering a scene, even if the item is never actually used).
Usually also means that if your inventory is empty, you've missed something.
See also: collecting (in case the collecting/hoarding itself is the goal)
Contrast: trash (cases where there's lots of items that have no use what so ever)
Contrast: trash (cases where there's lots of items that have no use what so ever)
Popular tags
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Games by year
The first Hoarding video game was released in 1990.
LucasArts published most of these games.