Hoarding
Activities theme
If the player can pick something up, they must. Simply because that thing, whatever it might be, is necessary for progress.
65
games
18platforms
Alternate names: Kleptomaniacal gameplay, Collect everything
DOS 1990
WIN 2007-04
LIN 2009-10-16
DOS 1994-03
WIN 1999-11-19
9801 1997
WIN 2017-04-18
WIN 2012-04-24
WIN 2014-01-24
WIN 2009-04-02
PS2 2001-06-20
DOS 1991-12
Essentially: You're expected to take everything that isn't nailed down.
... one could assume that in some cases you'd need to take even those.
This doesn't refer to player being able to pick up everything, but rather everything must be taken and everything will have a use, one way or another (e.g. triggering a scene, even if the item is never actually used).
Usually also means that if your inventory is empty, you've missed something.
... one could assume that in some cases you'd need to take even those.
This doesn't refer to player being able to pick up everything, but rather everything must be taken and everything will have a use, one way or another (e.g. triggering a scene, even if the item is never actually used).
Usually also means that if your inventory is empty, you've missed something.
See also: collecting (in case the collecting/hoarding itself is the goal)
Contrast: trash (cases where there's lots of items that have no use what so ever)
Contrast: trash (cases where there's lots of items that have no use what so ever)
Popular tags
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Games by year
The first Hoarding video game was released in 1990.
LucasArts, Deep Silver and Atlus published most of these games.