Activities theme

If the player can pick something up, they must. Simply because that thing, whatever it might be, is necessary for progress.


Alternate names: Kleptomaniacal gameplay, Collect everything

The first video game about Hoarding was released in 1990.

LucasArts, Deep Silver and Amanita Design has published most of these games

Essentially: You're expected to take everything that isn't nailed down.
... one could assume that in some cases you'd need to take even those.

This doesn't refer to player being able to pick up everything, but rather everything must be taken and everything will have a use, one way or another (e.g. triggering a scene, even if the item is never actually used).

Usually also means that if your inventory is empty, you've missed something.
See also: collecting (in case the collecting/hoarding itself is the goal)

Contrast: trash (cases where there's lots of items that have no use what so ever)

Parent group

Adventure game elements

Related site


Windows 24
Linux 6
Mac OS Classic 4
Wii 3
Nintendo DS 3
Mac OS X 3
FM Towns 2
Amiga 2
Amiga AGA 1
PS Vita 1
Mega-CD 1
Atari ST 1
Atari Falcon 1
PS2 1
NEC PC9801 1
Win3.1 1
X360 1
Xbox 1

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