Unit limit
Video game concept
There's an arbitrary limit on how many units you can control, usually exists to counter game engine's poor performance with larger numbers or to counter poor network code.
70
games
10platforms
Alternate names: Population limit, Unit cap
WIN 1998-04
WIN 1999
OSX 2010-07-27
WIN 2005-03-04
WIN 2009-03-13
WIN 2004-09-28
WIN 2006-10-17
WIN 2009-04-08
WIN 2011-03-04
WIN 2001-08-14
ANDR 2013
WIN 2004-11-30
This is for strategy/management games with unit recruiting/building, the limit may include structures as well.
Commonly the limit is 250 or near it. Most common real reason for this is that transmitting movement and other info of so many units or more real-time over the internet for multiplayer games is slow, especially in games with more than two players as each player can control up to that many units, so for 4 players you're sending info of activities of 1000 units and so on.
Note that this does not include cases where availability of minions is limited.
Commonly the limit is 250 or near it. Most common real reason for this is that transmitting movement and other info of so many units or more real-time over the internet for multiplayer games is slow, especially in games with more than two players as each player can control up to that many units, so for 4 players you're sending info of activities of 1000 units and so on.
Note that this does not include cases where availability of minions is limited.
Popular tags
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Games by year
The first Unit limit video game was released on August 25, 1997.
Blizzard Entertainment, Kalypso Media Digital and THQ published most of these games.