Artificial limitations

Video game concept

Any tags describing limitations or other restrictions that wouldn't apply if it was reality.

Alternate name: Artificial restrictions

Parent group

Limitations

This is a container group; its children are:

Ability cooldownPlayer must contend with largely inexplicable artificial moderation on ability, skill or spell usage.2005 / 202086 games
Active ability setPlayer has access to only a small subset of their total skills, abilities, spells and so forth when adventuring, requiring the player to return to some safe haven or similar if they wish to use something else.2000 / 202045 games
Attribute-based equipmentItems, even trivial ones, can't be used unless you meet certain basic and often quite arbitrary attribute limitations.1996 / 202160 games
Class-based equipmentAll or certain (specialist) items, tools and such can't be used at all unless the character is of certain class.1990 / 2023149 games
Invisible wallsPlayers' ability to fully explore and/or utilize their surroundings is thwarted by unexplainable invisible barriers.1989 / 2019140 games
Item cooldownThere's a timed limiter how fast player can re-use certain items. Commonly found in restorative items, such as medikits or healing potions.1983 / 202013 games
Level-based equipmentItems, even trivial ones, can't be used unless the player character has reached a specific character level.1992 / 201677 games
Projectile limitThere's a limit in how many projectiles can be "active" at any given time, especially when this limit is noticeable by the player.1979 / 201734 games
Skill-based equipmentItems, even trivial ones, can't be used unless you meet certain basic and occasionally somewhat arbitrary skill limitations (e.g. need 15 points in electronics skill to use voltage meter).1999 / 201622 games
Trivial obstaclesPlayer is prevented from moving into certain areas by trivial obstacles, especially the kind that they manoeuvre through with ease elsewhere.2005 / 201632 games
Unit limitThere's an arbitrary limit on how many units you can control, usually exists to counter game engine's poor performance with larger numbers or to counter poor network code.1997 / 201770 games