Proprietary network
Software concept
Online games require access to (and possibly login at) some proprietary network.
81
games
6platforms
Name variations: Private network
WIN 2008-11-18
WIN 2007-09-18
WIN 2009-11-16
WIN 2006-11-14
WIN 2009-11-12
WIN 2009-10-26
WIN 2006-02
WIN 2006-08-01
WIN 2000
WIN 2008-10-15
WIN 2008-04
WIN 2009-09-18
Notes:
* LAN games usually don't require this, though it isn't guaranteed.
* Some games may require registering themselves with an account on the network.
* This applicable only when the game REQUIRES the network for online gaming, possibility for direct connect means that this is NOT applicable even if you can't access the master server's server listings.
* Unfortunately this also implies that if and when that network dies, the game becomes unplayable online unless a patch or hack is provided.
* This should NOT be used for MMOs as this is the default behaviour for them.
* LAN games usually don't require this, though it isn't guaranteed.
* Some games may require registering themselves with an account on the network.
* This applicable only when the game REQUIRES the network for online gaming, possibility for direct connect means that this is NOT applicable even if you can't access the master server's server listings.
* Unfortunately this also implies that if and when that network dies, the game becomes unplayable online unless a patch or hack is provided.
* This should NOT be used for MMOs as this is the default behaviour for them.
Related:
* GameSpy
* Steam (Steamworks API)
* GPGnet
* Ubi.com
* EA.com
Related: (defunct)
* mplayer.com
* WON.net
* Total Entertainment Network
* The Sierra Network
Implied:
* Master server
* GameSpy
* Steam (Steamworks API)
* GPGnet
* Ubi.com
* EA.com
Related: (defunct)
* mplayer.com
* WON.net
* Total Entertainment Network
* The Sierra Network
Implied:
* Master server
Popular tags
aspectratio-4-3 cdrom cpplanguage directx10 directx9 dvd fmod havokphysics leveleditor lua lutris mediaindrive milessound netframework openal physx quazal realtimestrategy securom7 serialkey shadermodel1 shadermodel2 shadermodel3 socialnetwork tactical unrealengine3 vorbis wargame westwoodonline widescreen win2k winvista winxpChild groups
GPGnet, Ubi.com account, Origin, The Sierra Network, Battle.net, MPlayer.com, Total Entertainment Network, WON.net, ZoneMatch, Rockstar Games Social Club, YuPlay, Microsoft Internet Gaming Zone
Related group
Other
Multiplayer: Defunct
Games by year
The first Proprietary network video game was released on November 1, 1996.
Ubisoft, Electronic Arts and THQ published most of these games.