Proprietary network

Software concept

Online games require access to (and possibly login at) some proprietary network.


Name variations: Private network

The first video game about Proprietary network was released on November 1, 1996.

Ubisoft, Electronic Arts and Positech Games has published most of these games

* LAN games usually don't require this, though it isn't guaranteed.
* Some games may require registering themselves with an account on the network.
* This applicable only when the game REQUIRES the network for online gaming, possibility for direct connect means that this is NOT applicable even if you can't access the master server's server listings.
* Unfortunately this also implies that if and when that network dies, the game becomes unplayable online unless a patch or hack is provided.
* This should NOT be used for MMOs as this is the default behaviour for them.
* GameSpy
* Steam (Steamworks API)
* GPGnet

Related: (defunct)
* Total Entertainment Network
* The Sierra Network

* Master server

Child groups

GPGnet, account, Origin, The Sierra Network,,, Total Entertainment Network,, ZoneMatch, Rockstar Games Social Club, YuPlay, Microsoft Internet Gaming Zone

compare with these groups

Related group

Multiplayer: Defunct

compare with these groups


Windows 67
Mac OS X 5
Linux 3
X360 3
PS3 2
Xbox 1

By year

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