No structure facing
Video game concept
Player can not designate which way the structures they build face.
61
games
12platforms
Alternate name: No building facing
WIN 1999-05-31
WIN 1999-08-27
LIN 2015
WIN 2020-09-05
DOS 1995-08-31
DOS 1997
WIN 1998-12-18
WIN 2003-09-22
LIN 2010
WIN 2007-03-28
WIN 2003-07
WIN 2000
Production facilities and defensive structures often benefit from designating the direction they face, unfortunately games tagged with this don't allow changing it, but rather assume a default facing. This may or may not actually have effect, such as the production facilities having multiple exit points and the defensive structures not having limited firing angle and gifted with somewhat decent turning speed.
Cases where player can't decide even where the buildings are placed should not be tagged with this.
Cases where the limitation doesn't matter should not be tagged either. For example: turret rotates on its own all the time thus is not stuck to starting from specific facing (or is capable of shooting anywhere without rotating), or alternatively a facility which can be entered and exited from any direction.
Cases where player can't decide even where the buildings are placed should not be tagged with this.
Cases where the limitation doesn't matter should not be tagged either. For example: turret rotates on its own all the time thus is not stuck to starting from specific facing (or is capable of shooting anywhere without rotating), or alternatively a facility which can be entered and exited from any direction.
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Games by year
The first No structure facing video game was released in 1992.
Virgin, Blizzard and Blizzard Entertainment published most of these games.