showing 51 - 100 of 407 gameschevron_leftchevron_right
name | publisher(developer) | year | description | platform arrow_downward | |
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Dan Dare III: The Escape | Virgin Games (Probe Software) | 1990 | Atari ST | labelimageminimize | |
Revenge II | Mastertronic (Icon Design) | 1988 | Atari ST | labelimageminimize | |
Revenge of the Mutant Camels | Llamasoft | 1991 | Really imaginative crazy quality game. Shoot 'em up with a difference in more ways than one. Played by many for hours, around the time 286's first came out and written by Geoff Minter (Jeff Minter). He had another gem called Llamatron ...really hectic stuff. [olgamer] | Atari ST | labelimagesubject |
Roadwar 2000 | SSI (Westwood Studios) | 1987 | Atari ST | labelimageminimize | |
Teenage Mutant Hero Turtles | Image Works (Probe Software) | 1990 | [52]*** [37]***This game goes by the name Teenage Mutant Hero Turtles in Britain where writing the word 'Ninja' causes famin and plauge. | Atari ST | labelimageminimize |
Teenage Mutant Hero Turtles: The Coin-Op! | Image Works (Probe) | 1991 | [b]THE RETURN OF THE AWESOME FOURSOME![/b] Now two dudes or dudettes can join forces and double team Shredder™ and his turtle terminators in a bid to save April™ and Splinter™. Choose which lean, green turtle you control and haut shell around this fully scrolling version of the coin-op game and save April™ from a burning building. Meanwhile Splinter™ gets kidnapped and you must trash dodgy dudes Bebop™ and Rocksteady™ to set him free.*** [22]*** [37] | Atari ST | labelimagesubject |
Attack of the Mutant Camels | Llamasoft | 1983 | This was the first version of "Attack of the Mutant Camels" [Zerothis] | C64 | labelimageminimize |
Bad Blood | Origin Systems | 1991 | C64 | labelimageminimize | |
Dan Dare III: The Escape | Virgin Games (Probe Software) | 1990 | C64 | labelimageminimize | |
Psycho Soldier | Imagine | 1987 | C64 | labelimageminimize | |
Revenge II | Mastertronic (Llamasoft) | 1987 | C64 | labelimageminimize | |
Revenge of the Mutant Camels | Llamasoft | 1984 | C64 | labelimageminimize | |
Roadwar 2000 | SSI | 1986 | C64 | labelimageminimize | |
Rubicon | 21st Century Entertainment (Twisted Minds) | 1991 | C64 | labelminimizeminimize | |
Teenage Mutant Hero Turtles: The Coin-Op! | Image Works (Probe Software) | 1991 | [b]THE RETURN OF THE AWESOME FOURSOME![/b] Now two dudes or dudettes can join forces and double team Shredder™ and his turtle terminators in a bid to save April™ and Splinter™. Choose which lean, green turtle you control and haut shell around this fully scrolling version of the coin-op game and save April™ from a burning building. Meanwhile Splinter™ gets kidnapped and you must trash dodgy dudes Bebop™ and Rocksteady™ to set him free.*** [2]*** [3] | C64 | labelimagesubject |
Teenage Mutant Ninja Turtles | Ultra Games;Image Works (Unlimited Software) | 1990 | C64 | labelimageminimize | |
Teenage Mutant Ninja Turtles World Tour | Merit Software (Konami) | 1990 | C64 | labelminimizeminimize | |
Dan Dare III: The Escape | Virgin Games (Probe Software) | 1990 | ZX Spectrum | labelimageminimize | |
Mutant Fortress | Players | 1989 | ZX Spectrum | labelimageminimize | |
Psycho Soldier | Imagine (Source Software) | 1987 | My first arcade game, I did all the graphics for the game in around 2 1/2 months at the same time as both Bushido Warrier (a [game=Gauntlet]Gauntlet[/game] clone) and [game=Firetrap]Firetrap[/game]. We had an original arcade machine, which was fitted into a small suitcase- a great little game to play. Unfortunately, [company=Ocean]Ocean[/company] wanted it back when we finished the conversion... [Ross Harris] | ZX Spectrum | labelimageminimize |
Teenage Mutant Hero Turtles | Image Works (Probe Software) | 1990 | ZX Spectrum | labelimageminimize | |
Teenage Mutant Hero Turtles: The Coin-Op! | Image Works (Probe Software) | 1991 | [b]THE RETURN OF THE AWESOME FOURSOME![/b] Now two dudes or dudettes can join forces and double team Shredder™ and his turtle terminators in a bid to save April™ and Splinter™. Choose which lean, green turtle you control and haut shell around this fully scrolling version of the coin-op game and save April™ from a burning building. Meanwhile Splinter™ gets kidnapped and you must trash dodgy dudes Bebop™ and Rocksteady™ to set him free.*** [6] | ZX Spectrum | labelimagesubject |
Abuse | R-Comp Interactive (Crack dot Com) | 1996 | Archimedes | labelimageminimize | |
Comix Zone | Sega | 2002 | GBA | labelimageminimize | |
Teenage Mutant Ninja Turtles | Konami (Mirage Studios) | 2003 | The Teenage Mutant Ninja Turtles are once again taking the country by storm with a hit TV show, trading cards, toys and all-new games for next generation platforms. Become your favorite Teenage Mutant Ninja Turtle and kick butt in an action packed world. Roam New York City streets, scour underground sewers and fight your way across rooftops on a collision course with Shredder and his vile pack of Foot Ninjas.*** [100]*** [12]***Re-released in 2006 in a pack called [i]Teenage Mutant Ninja Turtles Double Pack[/i] that included this game and [game=#154516]Teenage Mutant Ninja Turtles 2 Battle Nexus[/game]. | GBA | labelimagesubject |
Teenage Mutant Ninja Turtles 2: Battle Nexus | Konami (Mirage Studios) | 2004 | Re-released in 2006 in a pack called [i]Teenage Mutant Ninja Turtles Double Pack[/i] that included this game and [game=#154518]Teenage Mutant Ninja Turtles[/game]. | GBA | labelimageminimize |
Zorgon's Kingdom | Romik | 1984 | [b]hard[/b] I admit not having played the game myself. This tag might not actually apply. I've decided to tag it because both professional and amateur reviewers commonly believe the game has only one level or sometimes two levels (but not universally, I found one reviewer, giving it an average score, who made it to level 3 and gave up further play). It in fact has 6 levels (the first level is replayed harder so one might say it has 5 levels). From its release to this very day, reviewers seem to fail to pass the first or second level. This alone is not enough. But there are also some owners of the game that don't believe in the other levels, even though the game's packaging advertises them.*** [15] | VIC-20 | labelimageminimize |
Abuse | Bungie (Crack dot Com) | 1996 | Abuse is a computer game developed by Crack dot Com, and published by Origin Systems/Electronic Arts. It was released in 1996, and runs on DOS and Linux operating systems. An improved port of the game was released for Mac OS by Bungie Studios and for the Acorn Archimedes by R-Comp Interactive. | Mac OS Classic | labelimagesubject |
Fallout: A Post Nuclear Adventure | ? | 1997 | Mac OS Classic | labelimageminimize | |
Sacrifice | Interplay (Shiny Entertainment) | 2002 | Mac OS Classic | labelminimizeminimize | |
SiN | Activision (Ritual Entertainment) | 1998 | Mac OS Classic | labelminimizeminimize | |
SiN: Wages of Sin | Activision (2015) | 1999 | Mac OS Classic | labelminimizeminimize | |
System Shock | Electronic Arts;Origin Systems (Looking Glass Technologies) | 1994 | Mac OS Classic | labelminimizeminimize | |
X-Men | Toy Biz (Pixel Technologies) | 1995 | Mac OS Classic | labelminimizeminimize | |
Teenage Mutant Hero Turtles | Image Works (Probe Software) | 1990 | MSX | labelimageminimize | |
Mutation Nation | SNK | 1992 | Neo-Geo | labelimageminimize | |
Fury | Firebird | 1986 | Directly from the manual: The surface of the earth has been ravaged by thermonuclear war. As one of the survivors you are confined underground in a labyrinth of inter-connecting tunnels. Unfortunately these tunnels are infested with mutations which will kill you unless, destroyed. You are armed with a limited supply of dynamite with which to blow holes in the tunnel floor. The mutants being of restricted vision are killed by falling through the holes. The deeper you venture into the labyrinth, the stronger the strain of the mutants and the further they need to fall to be destroyed. You have a limited amount of energy with which to rebuild the holes if you find yourself trapped. Happy hunting! | C16/Plus4 | labelimageminimize |
Psycho Soldier | SNK | 1987 | Arcade | labelimageminimize | |
Teenage Mutant Ninja Turtles | Konami | 1989 | Arcade | labelimageminimize | |
Time Traveller | Sega | 1991 | [media=youtube]zMCU4k_XBqg[/media]***Travel to different time periods, meet interesting people, and kill them. (paradoxes?) Sega produced a billboard style marquee that prominently featured the word "Hologram". It could be placed above the unit, or not. The title of the game itself was placed on top of the unit between the stereo speakers and was less noticeable than the billboard. Thus, pictures of the unit with the optional billboard tend to suggest the game was actually titled "Hologram" while units without it were appropriately thought to be titled "Time Traveler" but mistaken for a different game than the supposed "Hologram" Part of the Hologram series (along with [game=#41697]Holosseum[/game]). | Arcade | labelimagesubject |
Abuse | Electronic Arts (Crack dot Com) | 1994 | The source code and shareware version's game assets (excluding sounds) were released to public domain around two years after the game's release. | MS-DOS | labelimageminimize |
Bad Blood | Origin Systems | 1990 | MS-DOS | labelimageminimize | |
Bio Menace | Apogee Software | 1993 | Intelligence reports indicate that a man calling himself Dr. Mangle is responsible for the mutants and the destruction of Metro. You will have to battle your way through levels packed with evil mutants and robotic guards to finally infiltrate Mangle's fortress and defeat him. You think to yourself that this will be the most dangerous mission of your life. Snake Logan is a weapons expert, and uses several throughout the game, including a high-powered machine gun and grenades. [3D Realms.com]***[b]Episodes:[/b] * 1 - Dr. Mangle's Lab * 2 - The Hidden Lab * 3 - Master Cain***Made into freeware in Dec 2005 | MS-DOS | labelimagesubject |
Duke Nukem 3D | Apogee Software (3D Realms) | 1996 | About tech / gameplay innovation, to quote TV Tropes: [quote]First Person Shooters prior to Duke 3d didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programmes; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half Life, Deus Ex, Soldier Of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.[/quote]***The source code for the 1.5 version was released under GPL license on 2003-04-01.***"Complete Version", the one I have, came on single CD-ROM. I'm pretty sure some older releases came on several 3½ disks.***[b]Minimum:[/b] * 486 CPU * 8 MB RAM * VGA GPU * 30 MB free HD space [b]Recommended:[/b] * 486DX2 / 66 MHz CPU (Pentium for SVGA modes) * 16 MB RAM * VESA-compliant VGA or SVGA GPU [b]Supported sound cards:[/b] For music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI. For sound: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.***The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :) This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt: * There's a mine that can be placed on any wall and sends out a laser trip beam-- perfect for multiplayer games. * There's also a shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat! * As in Shadow Warrior, you can swim under water, and even shoot players who are standing outside the water, or vice versa. [3D Realms] | MS-DOS | labelimagesubject |
Fallout | Interplay (Black Isle Studios) | 1997 | MS-DOS | labelimageminimize | |
Krush, Kill 'n' Destroy | Melbourne House (Beam Software) | 1997 | MS-DOS | labelimageminimize | |
Project Paradise | Ikarion (Soft Enterprises) | 1997 | MS-DOS | labelminimizeminimize | |
Psionics | Nachos Software | 1993 | MS-DOS | labelimageminimize | |
Revenge of the Mutant Camels | Llamasoft | 1994 | MS-DOS | labelimageminimize | |
Roadwar 2000 | SSI (Westwood Studios) | 1987 | MS-DOS | labelimageminimize |