showing 17 games

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Amnesia: A Machine for Pigs  Frictional Games (thechineseroom)2013This game shares no characters nor story links too Amnesia: The Dark Descent. It is set about a half-century later. It's not a direct sequel.***Set in 1899, Amnesia: A Machine for Pigs follows the "wealthy industrialist" Oswald Mandus, who has returned home from "a disastrous expedition to Mexico, which has ended in tragedy." Struck by a destructive fever, Mandus is haunted by dreams of a dark machine until he mysteriously regains consciousness. Months have passed, unbeknownst to the industry tycoon, and as he emerges from his slumber the roaring engine of a mysterious machine sputters to life. Linuxlabelimagesubject
Amnesia: The Dark Descent Frictional Games2010Latest version: 1.0.1 (as of 2010-09-22)***[b]Minimum:[/b]
* OS X 10.5
* 2 GHz CPU
* 1 GB RAM
* Radeon 9600 or GeForce FX GPU
* 2.1 GB HD space

[b]Recommended:[/b]
* OS X 10.5.8/10.6.4
* 2 GB RAM
* GeForce 6 series or Radeon HD GPU
[Frictional Games]
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Amnesia: The Dark Descent Frictional Games2010[media=youtube]XyufyrmFFOg[/media]
[media=youtube]3QSUDJfWL2I[/media]***Latest version: 1.0.1 (as of 2010-09-22)***[b]Minimum:[/b]
* Any 2010 distro
* 2 GHz CPU
* 1 GB RAM
* Radeon 9600 or GeForce FX GPU
* 2.1 GB HD space

[b]Recommended:[/b]
* Linux distribution released in 2010
* 2 GB RAM
* GeForce 6 series or Radeon HD GPU
[Frictional Games]
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Amnesia: The Dark Descent  Frictional Games;1C Company (Frictional Games;Snowball Studios)2010Un juego que supone el regreso de los verdaderos juegos de terror, donde tu protagonista es un individuo que tiene miedo hasta de la sombra de las moscas y donde normalmente la forma de salir de las situaciones compremetidas es huir, esconderse y rezar.

Para más información, ciertos youtubers lo tienen en un pedestal.

7 de 10***Latest version: 1.0.1 (as of 2010-09-22)***Snowball Studios handled Russian localization for 1C's release, nothing else.***[media=youtube]JEHPwAvrc_U[/media]
[Frictional Games]***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.5 GHz CPU
* 1 GB RAM
* Radeon 9600 or GeForce FX GPU
* 2.1 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* GeForce 6 series or Radeon HD GPU***[i]The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.[/i]

[b]Awake...[/b]
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.

[i]You stumble through the narrow corridors as the distant cry is heard.
It is getting closer.[/i]

[b]Explore...[/b]
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.

[i]A sound of dragging feet? Or is your mind playing tricks on you?[/i]

[b]Experience...[/b]
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.

[i]Something emerges out of the darkness. It's approaching. Fast.[/i]

[b]Survive...[/b]
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.

Do you have what it takes to survive?
[Frictional Games]***2008-09-19 announced
2009-03-31 release date set to 2010Q2
2009-10-03 title finalized as [i]Amnesia: The Dark Descent[/i]

Working title: [i]Lux Tenebras[/i]
Working title: [i]Unknown[/i]
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Penumbra: Black Plague  Paradox Interactive (Frictional Games)2008[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 512 MB RAM
* 800 MB free HD space***Penumbra: Black Plague is a creepy and dark psychological horror experience featuring the adventures of Philip as he sets of in search of his dead father.
Trapped in a shadowy, underground complex, intrepid explorer Philip is determined to discover the truth behind his father's disappearance.

Surrounded by enemies and assaulted by terror from all sides, Philip must collect clues and solve vexing puzzles while combating the gnawing psychological terrors that assail his mind and threaten to strip him of his sanity.
Can Philip master his fear and finally uncover the truth behind a mystery that has haunted him for a lifetime? Only you can decide...

KEY FEATURES

- Cutting-edge game engine featuring modern 3D and physics technologies
Adapted motion blur effects and a new unified lighting system with real-time lightning create great depth with a realistic atmosphere of psychological horror.

- Compelling and detailed story
Finding the answers to questions of the mystery of Philip's lost father throughout the game, with new explanations and a complete storyline wrap up.

- Highly interactive environments
You can interact with any object not nailed to the ground! Focus on, pick up and move around objects through a simple drag and drop interface.

- Environmental sounds system
The sounds of the different environments are contributing to the atmosphere and give the player scaring hints of dangers.

- Puzzle solving challenges
Horror adventure game in puzzle-like style with bonuses and incentives to challenge the player throughout the game.
[Paradox]
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Penumbra: Black Plague  Paradox Interactive (Frictional Games)20082009-07-17 Penumbra Collection; includes all 3 Penumbra games***[b]Minimum:[/b]
* OS X 10.4
* 1.5 GHz CPU
* 512 MB RAM
* Radeon 9600 or GeForce 4 GPU
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Penumbra: Black Plague  Paradox Interactive (Frictional Games)2008[media=youtube]sCRaReOwx8g[/media]***2009-07-17 Penumbra Collection; includes all 3 Penumbra games***[b]Minimum:[/b]
* Kernel 2.6
* 1 GHz CPU
* 256 MB RAM
* glibc 2.3
* Radeon 8500 or GeForce 3 GPU
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Penumbra: Necrologue CounterCurrent Games2015 Linuxlabelminimizeminimize
Penumbra: Overture  Frictional Games2007[media=youtube]gc13aNkF9nE[/media]
[media=youtube]mTNVnam7wGM[/media]***2009-07-17 Penumbra Collection; includes all 3 Penumbra games***[b]Minimum:[/b]
* 1 GHz CPU
* 256 MB RAM
* 300 MB free HD space
* Radeon 8500 or GeForce 3
* Kernel 2.6 or higher (2.4 untested)
* glibc 2.3
* X11R6 with 3D acceleration
* For x86_64 CPU, 32-bit environment must be installed
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Penumbra: Overture  Lexicon Entertainment;Got Game (Frictional Games)2007
[100]***
[12]***2006-??-?? Penumbra tech demo
2007-03-30 UK boxed and online release
2007-05-08 US boxed release
2007-10-04 Released on GameTap
2009-03-06 Released on Steam***[b]missing images:[/b] more interesting in-game screens***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 512 MB RAM
* 1 GB free HD space
* Radeon 8500 or GeForce 3 Ti***Voice-overs are only in English, German and Russian, for all others the voice-overs are in english. Subtitles are in all available languages.

Widescreen is only available in resolutions of 1280x~***Like all good nightmares, Philip's begins with something all too real - his mother's death. The days following the funeral are characterized by nothing, save for an incessant feeling of abandonment.
Until, that is, he receives a letter from a dead man.
Philip's father left before he was born, taking his reasons with him. Now, here he is, opening up the door from beyond the grave. That door leads to more questions, and those questions lead to Greenland. Philip follows the clues - they're all he has left.
On leaving the final signs of human civilization behind him, in search of the location mentioned in his father's ambiguous notes, Philip wonders if he's left some part of his humanity behind as well. Soon, that will be the least of his fears.

Now, Philip needs your help. He's found an inexplicable metal hatch, in the middle of a frozen wasteland. Inside, is something yet more unfathomable.

Step into the unknown.

Gameplay
Penumbra: Overture is a first person adventure game that focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide Philip on his quest to unravel the past. Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilizing cutting edge technology, it also has an advanced physics system which allow for a never before seen environment interaction.

The weapon system differs from your average game; swinging a melee weapon is done using the mouse, which increases the realistic feel of combat. Fighting enemies is not something best done with brute force though, in most situations fighting is a last resort and the player is often better of using his/her wits. The AI of the enemies will also do its best to hunt and scare the player. The creatures encountered can break down doors, use group co-ordination, interact with the physics and more.

Penumbra: Overture will keep players on the edge as they have to explore scary and immerse environments never knowing what is behind the next corner. The world is detailed, graphical as well as a story wise making the player feel part of the world as secrets are uncovered.

Features
* Detailed and atmospheric environments.
* State of the art interaction system.
* Thrilling blend of puzzles and action.
* Dark secrets to be discovered.
* Over 8 hours of gameplay.
[Paradox]
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Penumbra: Overture  Lexicon Entertainment (Frictional Games)20082009-07-17 Penumbra Collection; includes all 3 Penumbra games***[b]Minimum:[/b]
* Mac OS X 10.4 or newer
* 1.5 GHz CPU
* 512 MB RAM
* 300 MB free HD space
* Radeon 9600 or GeForce 4 (GeForce4MX not supported)
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Penumbra: Requiem Paradox Interactive (Frictional Games)2008Takes off where Black Plague left off and throws Phillip in a bizarre series of physics puzzles. Wallows in the atmosphere of the Penumbra series, but fails to take it farther. The beginning will be somewhat confusing to those who haven't played the Penumbra games and some controls may be difficult to figure out since there's no tutorial, but effectively you don't need to know what happened in the earlier games as this isn't exactly part of the overall story (spin-off, so to say). The game's almost as unexplainable to those familiar with the older games, so any new players should feel confident that much of it would remain as confusing and strange even if they did play them, and play it without caring. But then, there are other more interesting puzzle games out there (though probably none with the eerie atmosphere this one takes from the Penumbra series).

Anyway, the controls are fairly straightforward as seen in the controls menu, but the only bit missing is that throwing objects happens by pressing inspect button (default: mouse1) while holding them (default: mouse0). The rest can be trivially figured out.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz CPU
* 512 MB RAM
* 2 GB HD space
* Radeon 8500 or GeForce 3 GPU***Announced on 2008-04-16.
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Penumbra: Requiem Paradox Interactive (Frictional Games)20082009-07-17 Penumbra Collection; includes all 3 Penumbra games***[b]Minimum:[/b]
* Linux 2.6 Kernel
* glibc 2.3
* 1.5 GHz CPU
* 512 MB RAM
* 2 GB HD space
* Radeon 8500 or GeForce 3 GPU
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Penumbra: Requiem Paradox Interactive (Frictional Games)20082009-07-17 Penumbra Collection; includes all 3 Penumbra games***[b]Minimum:[/b]
* OS X 10.4
* 2 GHz CPU
* 1 GB RAM
* 2 GB HD space
* Radeon 9600 or GeForce 4 GPU
Mac OS Xlabelminimizeminimize
SOMA Frictional Games2015[spoiler=genderbender;genderbender]The application of the [b]genderbender[/b] tag in this case is possibly the best option of no good options. Gender identity in SOMA is intentionally complex and layered among other complexities that only a Sci-Fi story could have.[/spoiler] Linuxlabelminimizeminimize
SOMA Frictional Games2015This is a sci-fi horror game from the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human. The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for? Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I. You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run. In Dec/2017, a Safe Mode option was added for players not to get attacked by monsters as the most popular fan mod was a similar "Wuss Mode".***
[100]***
[12]***[spoiler=Show monster mechanics;Hide]Several of the monsters operate via odd sensory system where they account for Sound for noticing you in places where they don't have line of sight to, but their primary method of actually detecting is You detecting them. In effect, you can avoid them by going into a corner where they won't likely walk into, and turning to stare at the wall. It doesn't matter if you're in plain sight, because it's Your sight that matters. It's like they're remotely jacking in o your vision. You can even just happily walk past them as long as you don't look at them At All. This works only on early monsters, the later ones have their faculties properly attached.[/spoiler]
[spoiler=Show spoiler tag info;Hide]Sound cues – required because you're not allowed to actually Look at the monsters much, but you have to judge their position and intentions based on the sounds they make.[/spoiler]

Soma may refer to somatotropin, a growth hormone produced by human pituitary gland which promotes cell reproduction and regeneration.***[media=youtube]syhcF0Mx0j0[/media]
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Vivisector: Beast Within  1C Company (Action Forms)2005[b]Minimum:[/b]
* Windows 2000 or XP
* 1 GHz CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 7000 GPU
* 3 GB HD space

[b]Recommended:[/b]
* 1.8 GHz CPU
* 512 MB RAM
* 256 MB VRAM
* GeForce FX or Radeon 7600 GPU***DESCRIPTION

This title is a unique mixture of 3D Action/Horror that blends an immersive interactive story with intense, high-adrenaline action. In the year 1878, the mysterious Dr. Morhead built a laboratory on the remote Soreo Isle and started his experiments on human/animal hybrid genetics, violating the very foundations of nature. His work was aimed at the creation of animals that look, feel and behave more like humans. He created bizarre never-before seen creatures, ModBeasts, Humanimals and Brutes, each kind with unique abilities, tactics and firepower.

After many years of hard labor bringing his desires into reality, Dr. Morhead achieved remarkable results in giving animals a human look, but there was one thing he did not take into account: animals are born as the children of nature, so their powerful bodies retained wild souls. The creatures' true nature could not be concealed forever, and the day came when Dr. Morhead fell prey to his own creations.

Years later, this island was visited by the H. M. S. Spider and a party of sailors went ashore and first found nothing but some small, indigenous wildlife...until they met the real inhabitants of Soreo Isle. The mysterious world of Vivisector consists of a more than sixteen huge levels, pitting players against the wild unpredictable natives of Soreo Isle while struggling their way through lush tropical jungles, deep woods and snowy mountains.

FEATURES

* AtmosFear engine developed by Action Forms that combines state of the art rendering technologies for both indoor and outdoor environments. The AtmosFear engine is fully packed with cutting edge features and supports all modern hardware.
* AtmosFear's Terrain rendering code capable of processing huge outdoor areas filled with photo-realistic vegetation. There are literally no restrictions on where you can move within an area.
* AtmosFear's new indoor renderer powered by the V-COLD editor delivers all the latest features of next generation engines and more.
* State of the art Visual Compound Objects Level Design. The (V-COLD) system is a very powerful, comprehensive and easy to use level-processing tool. It features compound objects and hierarchy of operands for boolean operations, it allows level designers quickly and easily change and improve the geometry of finished levels.
* Deep and frightening interactive storyline.
* Character development system allows players to upgrade their skills and weapons.
* Features bizarre never-before-seen enemies, called ModBeasts and Humanimals, each with unique abilities, tactics and firepower.
* Intuitive Scoring system encourages exploration and effective game play. Use hard-earned achievement points to evolve your character and upgrade equipment.
[1C Company]
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