showing 7 games

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A Dark Room Continuities2015A stranger stumbles into your forest shelter while you stoke your fire. She offers to build a cart for you to transport firewood more efficiently. Then she offers to build animal traps. Eventually you receive the occasional visitor wanting shelter, firewood, or trade animal meat, fur, and teeth. Well how about building a tannery, workshop, lodgings, a trading post, and huts; heck just build a village. With a village full of people you can go exploring for monsters and dungeons. Or would it be best to craft your own dungeons to attract treasure hording monsters to raid using knights from your self built empire? Ya, this is pretty much a player crafted version of TOME. Linuxlabelminimizesubject
Sinistar Williams1982Sinistar is a fast paced, very evil looking game. The game basically features you as a ship in space, flying around shooting asteroids to mine crystals used to create Sini-Bombs (the only weapons that work against Sinistar). Sinistar's drones are out mining too ... every crystal they get they take back and construct a new piece of Sinistar. Once Sinistar 'lives' he comes after you. If you don't have enough Sini-Bombs to destroy him, he will annihilate you.

The game featured digitized speech, rare for games at this time - Sinistar would taunt the player saying such phrases as "I Hunger!", "Run, Coward, Run!", "I Live!", and his venerable evil laugh.

Asteroids derived, it was a very advanced game for its time in terms of the depth of gameplay and the graphics.
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Sinistar Unleashed THQ (GameFX)1999Latest version: 1.01 (as of ?)***Like with the original, player fights for resources amongst enemy harvester drones until they finish constructing a jumpgate or whatever from which the eponymous Sinistar arrives.

Except for the lack of backwards movement, the game has full [url=/groups/info/6dof]6DoF[/url] movement.
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Starscape Moonpod2003[b]real-time combat[/b] - some nodes are devoid of enemy presence (especially after you've destroyed them all), so this is somewhat inaccurate, but (more) enemies can warp in at any time (sort of), so it's sufficient.***If you like arcade shooters and don't mind spending half of your time mining asteroids for minerals, you might actually like this. However, arcade shooter fans will be more at home with this than most others as the game starts to get quite hectic towards the end. Maintaining mineral reserves, protecting the mobile spacestation, and repairing your ship and the station even during the fights will get quite common tasks. Asteroid mining is more required by research and development of new ships and ship hardware than for repairs as some of the larger enemy ships actually leave some minerals or hardware to be used for repairs, often in sufficient numbers. The other part of the game is spent hunting the bigger ships, mostly mining vessels as their destruction detracts the enemy's ability to produce more units within each zone, and to find grid information for important locations not normally shown in the grid map. The game world is split into five zones, each larger than the last, which you can explore in any order you wish but jumping more than one zone will spell certain doom as you need the technology from the previous ones to survive (and unlock the more powerful hardware). The grid and zone maps work in some semi-turn-based fashion, with time passing when you move or when you hit the skip time button. Time also passes freely when inside a grid node, where the game runs in real-time - the enemy continues to produce new units, harvest other grid nodes, and move forces around, even bringing reinforcements occasionally in while you spend your time there. Overall it's a nice game, but towards the end, especially the final boss, you start wishing you hadn't touched the game in the first place - unless you have masochistic tendencies with video games.***[media=youtube]EhyuTYTsog0[/media]***[b]Minimum:[/b]
* Windows 98, XP or Vista
* 300 MHz Pentium II CPU
* 16 MB VRAM
* 3D accelerator
* 110 MB HD space***With most of its crew missing and its weapons systems ruined the space research station Aegis is all but lost. As the last remaining pilot you must help rebuild the station's defences, acquire alien technology and create your own uniquely configured set of fighters. By mining the asteroids within the grid dimension, valuable resources can be harvested to fuel the Aegis' molecular furnace and build devastating weaponry. In the warp you will encounter allies to aid in your struggle to escape, uncover the terrible purpose of the evil Archnid race and learn why you and the rest of the crew were brought here.

* Beautifully rendered 32bit colour graphics
* Instant action mode for quick thrills
* See how long you can last in survival mode
* Thumping music sound track and sound effects
* Five weapon technology threads to find and research, only the first is available in the demo
* Five different zones to explore. The first is available in the demo and the rest are much bigger
* Make alliances with friendly aliens and trade technology
* Direct and protect your space station as it fights alongside you
* Create your own "garage" of unique space fighters tailored to your own specifications
* Mine the asteroids, gather raw elements, research new technologies and build new items
* Recover missing drive components and rescue your crewmates before escaping "The Grid"
[Moonpod]
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Waking Mars Tiger Style2012Uno de los mejores juegos de exploración que haya visto.

Recuerda en ambientación y en música inmersiva a la saga Metroid, aunque en este caso tu "armamento" esté compuesto por un puñado de pseudosemillas y una IA con bastante sentido del humor.

Perfecto para aficionados a la Areología

8 de 10***[b]BRING A SLEEPING PLANET BACK TO LIFE[/b]
WAKING MARS is a one-of-a-kind adventure in which you jetpack through subterranean Mars encountering a host of extraordinary alien lifeforms that operate as a living, breathing ecosystem. Learn and master the behaviors of these creatures to create ecosystems of your own design if you are to survive and discover the secrets of Mars’ past.

[b]UNCOVER THE MYSTERIES OF ANCIENT MARS[/b]
In 2097, life is discovered on Mars. When your mission of first contact becomes trapped by a cave-in, you must master the alien ecosystem to survive. Soon you stumble upon more than anyone expected, and with time running out, you will make a decision that determines the fate of a lost planet.
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Waking Mars Tiger Style2012 Mac OS Xlabelminimizeminimize
Waking Mars Tiger Style2012 Linuxlabelminimizeminimize
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