Sinistar

created and published by Williams in 1982, running on Arcade
type: shooter
genre: Scrolling shooter
perspective: bird's-eye
player options: single player
languages: eng
3.3/5
Find at EMMA

Comment

Sinistar is a fast paced, very evil looking game. The game basically features you as a ship in space, flying around shooting asteroids to mine crystals used to create Sini-Bombs (the only weapons that work against Sinistar). Sinistar's drones are out mining too ... every crystal they get they take back and construct a new piece of Sinistar. Once Sinistar 'lives' he comes after you. If you don't have enough Sini-Bombs to destroy him, he will annihilate you.

The game featured digitized speech, rare for games at this time - Sinistar would taunt the player saying such phrases as "I Hunger!", "Run, Coward, Run!", "I Live!", and his venerable evil laugh.

Asteroids derived, it was a very advanced game for its time in terms of the depth of gameplay and the graphics.
# 2006

Technical specs

additional hardware: Williams 6809 System,
display: raster

Authors / Staff

design

Gary Berge (game design)
Leo Ludzia (game design)
Noah Falstein (designer)

writer

John Newcomer (design / story)

coding

John Meissen (tech support)
Robert J. Mical (code)
Sam Dicker (programmer)

graphics

Jack E. Haeger (artwork)

hardware

Greg Wepner (hardware)
Rich Grande (hardware)

audio

Michael Metz (sfx)

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Contributors (5)

AndreaD
zerothis
Jacquismo
Sanguine
uvlbot-1

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Sinistar in-game screen.
Sinistar ()
Sinistar (Arcade)
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