showing 17 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Pole Position Atari1984 ZX Spectrumlabelimageminimize
Pole Position Atari1983 C64labelimageminimize
Pole Position Atari (General Computer;Atari)1983
[125]***CX-5217. Rarity 1 Common. North America NTSC. 1 player only.
Based on the [game=#155]arcade game[/game]. Race on 1 of 4 tacks. Before each race is a qualifying lap to earn a starting position. If you don't make the checkpoint in time, game over.

Atari created a prototype of this game that used the Puffer controller. Programmed by Jim Leiterman.

[spoiler=Speed Hint;Speed Hint]Losing traction actually slows you down; quite unusual for most videogames[/spoiler]
[Zerothis]
Atari 5200labelimageminimize
Pole Position INTV;Atari (Realtime Associates)1987 Intellivisionlabelimageminimize
Pole Position Atari1983Two RX8034 16k cartridge variations exist (Brown and grey cases). Also available on disk. Atari 400/800labelimageminimize
Pole Position GCE1983The spectacular arcade game, Pole Position, takes on an exciting new look through the magic of Vectrex! Experience all the challenge of a Grand Prix racing event with non-stop action that'll leave you breathless! Do you possess the skill, dexterity and courage to pull out from the crowd for qualification in one of the exclusive starting positions... or will you end up as an also ran? Vectrexlabelimagesubject
Pole Position Atari1984 TI99labelimageminimize
Pole Position Atari1983RX8535
16k
VIC-20labelimageminimize
Pole Position Atarisoft1984 BBClabelimageminimize
Pole Position Thunder Mountain1988 MS-DOSlabelimageminimize
Pole Position  Atari;CCE;Tron (General Computer)1983Qualify for the Grand Prix and win the Pole Position, the number one starting spot. Then go flat out to beat the track record and finish a winner. Features treacherous curves, hair-raising near misses, and all the thrills of the popular video arcade game.***
[125]***
[48]***
[48]***Some carts are labeled wrong, somehow 2 different typos for this game slipped past quality control at Atari.
Atari 2600labelimagesubject
Pole Position  Atari;Namco1982The first F1 racing game
(Note by Teran: Well this isn't really a Formula 1 game, but it is surely the first game which made you believe you are actually driving (cf Night Driver [Flying_Arsedoctor]). Great graphics for its time.)

By Flying_Arsedoctor: Very reminiscent of Super Hang-On, yet predates it by several years! The beefy processor combination assisted the 'next-generation' quality of this game. Interestingly, the year of this games release was one of the most exciting ever in F1 racing, and the height of the ground effects era, which may explain why the cars handle so smoothly!

The first F1 race on the real Fuji Speedway was in 1976. After a 1977 F1 crash, there were no F1 races for 10 years. Since the first version of Pole Position was published in 1982, this game could only take place the seventies.
[Zerothis]
Arcadelabelimagesubject
Pole Position II Atari;Namco1983Pole Position Il is a one-player game using a color rasterscan video display. Game action takes place at 4 different raceways-the Fuji Speedway in Japan, the Test Track (an oval track like Indy), the Seaside Speedway (with the Long Beach Pike in the background), and the Suzuka Speedway in Japan. The unique and picturesque scenery around each raceway adds exciting realism to each race!
The driver drives a Formula-1 race car on each track.
Player controls consist of a steering wheel, a two-position gear shifter, an accelerator, and a brake pedal (on the Sit-Down cabinet). The first objective of the game is to finish the qualifying lap as quickly as possible. If the driver beats the times specified in Table 1-4, he qualifies for the race.
If he does not qualify, he drives the remainder of his time along the qualifying course.
As a qualifier, the driver is ranked according to his qualifying lap time, from position one (the pole position) to position eight. Then the driver's second objective is to race against the clock and other cars to finish the race laps (operator selects the number of laps) as fast as possible, and to achieve the highest score possible. The driver earns points for passing cars, driving on the track, and finishing the race with time remaining. The time remaining from the Racing Lap is added to the extended lap time listed in Table 1-5.
Arcadelabelimagesubject
Pole Position II Mindscape1988 MS-DOSlabelimageminimize
Pole Position II Atari1987 Atari 7800labelimageminimize
Pole Position II Epoch (Epoch;Namco)1986 Cassette Visionlabelimageminimize
Pole Position II  Mindscape1988 C64labelimageminimize
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