showing 7 games

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Brütal Legend Double Fine Productions2013Un hack and slash mas brrrutal que los frosties, con un humor soberbio propio de Double Fine y con pequeños toques de estrategia y de juego de conducción.

Brütalmente imprescindible, el menú principal es legendario.

8 de 10
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Brütal Legend  Double Fine Productions2013 Anna Kipnis
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Castlevania: Lords of Shadow  Konami (MercurySteam Entertainment;Kojima Productions)2013Ultimate Edition is the only version available for Windows and includes the two DLC (Reverie and Resurrection) that the console versions had.

Reverie DLC follows immediately after the actual ending of the game and returns to Carmilla's castle. This DLC ignores the cinematic shown at the end of the previous chapter and returns to a time near the end of gameplay portion of the previous chapter.
Resurrection DLC adds another chapter following the events of the Reverie DLC.

According to David Cox, one of the producers, the DLC were a "[url=http://www.gamespot.com/articles/castlevania-lords-of-shadow-dlc-a-mistake-says-konami/1100-6384937/]mistake[/url]".
Patrick Stewart (voice actor)
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Devil May Cry 3  Ubisoft (Capcom Production Studio 1)2006One of the worst PC ports around. Supports only very specific gamepads, has obscure keyboard layout, and does not support full screen mode. Windowslabelimageminimize
Extermination  Sony Computer Entertainment (Deep Space;Japan Studio)2001It has no conscience.
It takes no prisoners.
It knows no mercy. And its out there.
[b]Somewhere...[/b]

[b]... December 24, 2005.[/b]
A Marine Special Forces Recon Unit is despatched to Fort Stewart, a top-secret government base somewhere in the Antarctic - the most uninhabitable place on earth. They are responding to a distress call sent out by the research team stationed there. No further communication has been received. It is clear that something has gone terribly wrong at Fort Stewart. It is up to you to exterminate whatever threat may lie within. In the process of you will be forced to confront your past, your future, and your very worst fears. Prepare to fight. Prepare to win.
[b]And be prepared to die.[/b]

* Epic storyline and well drawn characters bring the You into the game, creating the experience of real fear, anxiety and apprehension...
* Control your character using the innnovative and intuitive region action system - allows you to react with lightning reflexes...
* Stunning cut scenes seamlessly integrate into the game, so that it becomes more like a movie experience where you control the action...
[Box blurb [sic]]***GTIN-12: [code]7 11719 27292 2[/code]
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Gothic  Egmont Interactive;Xicat Interactive (Piranha Bytes)2001This nice German developed RPG adventure is set against the backdrop of a landscape savaged by war, the King of the human territories must find enough ore to forge weapons for his army to use in defence against the Orc Hordes. The King's mines are set in a large magical sphere and are worked by prisoners captured from across the kingdom. And it is into this sphere that you are thrown, charged with the task of delivering a letter – a letter that might just mark the turning point in the war against the Orcs. The Gothic world is constantly changing and evolving: events will occur that can alter the relationships between several groups of characters. NPCs are fully rounded with their own daily habits and relationships: they get up, work, go to bed, chat with each other and so on. More significantly, monsters cooperate with each other and are able to figure things out; they have individual perception. Some can be lured with food or noise, some will run away from bright light. Some can only hear or detect movement. Each character has the ability, with the correct training, to improve particular skills as the game progresses: training with the master of the sword, for example, will result in a character displaying noticeably more skilled swordsmanship. It is so much more satisfying to witness the effect of the skills you have learnt when they are visible in your character as oppose to a meaningless number rating, improving say, from 8 to 10. These 'optical' improvements are for the whole range of skills included in Gothic. The two different classes of magic (which are absolutely independent from each other) work along the same lines.***
[12]***
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Alex Brüggemann (management)
Alex Brüggemann (game design)
Alex Brüggemann (character animations)
André Hotz (character animations)
André Hotz (intro)
André Hotz (cutscene rendering)
André Schrieber (additional programming)
Andrzej Ruszczynski (voice recording)
Anja Riehl (additional 2d graphics)
Art Vedder (voice actor)
Bert Speckels (programming)
Björn Pankratz (additional game design)
Björn Pankratz (administration programming)
Björn Pankratz (additional sound effects)
Björn Pankratz (lead qa)
Bodo Henkel (voice actor)
Carsten Edenfeld (programming)
Carsten Kißlat (story design support)
Christian Wewerker (voice actor)
Claus Wohlgemuth (illustrations)
Clemens Schmitz (ai scripting)
Corinna Viel (voice recording)
Dennis Lüsebrink (additional programming)
Dieter Hildebrandt (engine programmer)
Dieter Hildebrandt (lead programmer)
Dieter Kling (voice actor)
Florian Jacobi (story design support)
Folko Streese (additional texturing)
Frank Kahlfuss (additional 2d graphics)
Hans-Jörg Karrenbrock (voice actor)
Helge Heynold (voice actor)
Helmut Winkelmann (voice actor)
Holger Beisheim (tool programming)
Horst Dworczak (additional game design)
Horst Dworczak (lead artist)
Joachim Pütz (voice actor)
Jochen Peketz (ai scripting)
Johannes Steck (voice actor)
Jörg Bütow (story design support)
Jürgen Alban (motion capture actor)
Jürgen Bilstein (additional animations)
Kai Rosenkranz (tool programming)
Kai Rosenkranz (music)
Kai Rosenkranz (sound effects)
Kai Rosenkranz (visual special effects)
Kai Rosenkranz (web design)
Klaus Bauer (voice actor)
Kritzelkratz 3000 (additional animations)
Kurt Pelzer (additional programming)
Laurenz Nolting (motion capture actor)
Manuel Moos (additional programming)
Marco Rademacher (sound effects)
Marina Korin (motion capture actor)
Mario Röske (modeling)
Markus Kark (character modeling)
Markus Kark (texturing)
Markus Kark (character animations)
Markus Kark (intro)
Markus Kark (cutscene rendering)
Markus Plewa (additional animations)
Markus Plewa (intro)
Markus Plewa (cutscene rendering)
Martin Schäfer (voice recording)
Martin Schäfer (voice actor)
Mattias Filler (story)
Mattias Filler (dialogues)
Mattias Filler (missions)
Mattias Filler (qa)
Michael Deckner (voice actor)
Michael Hoge (management)
Michael Hoge (game design)
Michael Hoge (art direction)
Michael Hoge (story)
Michael Hoge (dialogues)
Michael Hoge (missions)
Michael Hoge (ai scripting)
Michael Rüve (technical support)
Navid Vahdat (story design support)
Pete Knorr (voice actor)
Peter Heusch (voice actor)
Peter Sabath (tool programming)
Pit Krüger (voice actor)
Ralf Marczinczik (illustrations)
Roman Keskenti (additional programming)
Sascha Henrichs (modeling)
Stefan Kalveram (story design support)
Stefan Kalveram (qa)
Stefan Nyul (management)
Stefan Nyul (game design)
Stefan Nyul (story)
Stefan Nyul (dialogues)
Stefan Nyul (missions)
Stefan Nyul (ai scripting)
Steffen Rühl (story design support)
Tobias Franz (2d artist)
Tom Putzki (game design)
Tom Putzki (marketing)
Tom Putzki (pr)
Torsten Dinkheller (2d artist)
Torsten Dinkheller (marketing)
Torsten Dinkheller (pr)
Torsten Dinkheller (web design)
Torsten Feld (story design support)
Ulf Wohlers (programming)
Uwe Kaschel (voice actor)
Uwe Meier (character modeling)
Uwe Meier (texturing)
Vadim Pietrzynski (additional texturing)
Vadim Pietrzynski (additional animations)
Willy Rosenkranz (additional music)
Willy Rosenkranz (recording)
Zoey Hendley (voice actor)
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GUN Activision (Neversoft Entertainment)2005 Ron Perlman (voice actor)
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