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Alley Rally Exidy1976ALLEY RALLY pits the player against the clock and four erratic "drone" cars. The drone cars drive a pseudo-random pattern, change directions, and even skid into the side of the track occasionally. Since they also change speed during all this, it becomes very difficult to drive around the track successfully without crashing into a drone car.

OBJECT OF THE GAME:
The object of the game is quite simple. Drive around the track as long and as fast as you can without crashing into a drone car. You can drive either direction to make points, and you get a point each time you drive 1/4 of the way around the track.

NORMAL OPERATION:
You drive one of two player cars. If you play a one player game, you drive the bright car which appears on the left side of the track, and you drive from the left side steering wheel. A two-player game adds a darker colored car which appears on the right side of the track, and is driven from the right side steering wheel.
The game is started only after the start button is depressed and the cars may move only after the foot pedal is depressed and the shift lever is in the LOW GEAR position.
When you crash into a drone car, the side of the track, or the other player's car and you are in HIGH GEAR, your car will stop moving until you return the shift lever to the LOW GEAR position. When you crash into a drone car and you are still in LOW GEAR your car will continue moving with only a slight hesitation. LOW GEAR, however, is slower and you cannot make points very rapidly unless you shift into HIGH GEAR as soon as possible.
If, while you are driving in HIGH GEAR, you lift your foot completely off the foot pedal, you must again shift into LOW GEAR in order to start your car moving again.
When a quarter is inserted, one player is enabled. Add a second quarter and the second player is also enabled. When a player is enabled the game counter will set to 99, ready to count down, and the score counters will set to 00, ready to count up. When the game is started the game counter counts down to 00 and the game ends.
Sound for the cars begins when the quarter is inserted, and ends when the game is over.
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Astral Traveler Dragon Slumber (Dragon Slumber;Brainoid)2017 Linuxlabelminimizeminimize
Astro Race Taito1973"Most exciting new video game
featuring spaceships journey in the
cosmos. Manage the ship at your
side to pass through a meteoric
swarm without crashing into it."***Astro Race was produced by Taito in 1973.

Taito released 487 different machines in our database under this trade name, starting in 1967.

Other machines made by Taito during the time period Astro Race was produced include Pro Hockey, Davis Cup, Elepong, Speed Race, Basketball, Western Hill, Crown Sportsman Strength Tester, Cycle Rider, Sky FighterII, and Crown Soccer Special.

A space game where players race against opposing ships while avoiding comets and meteors.
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Avus 2 Video Games GmbH1976Avus 2 © 1976 Video Games.

A German clone of Atari's "Sprint 2"***Driving games are played all times, and when you sit, it is even more fun. 1 or 2 players can select one of 12 tracks. Extended play is awarded after a pre-programmed score is reached by the driver.
Operator adjustable extended play and game time.
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Beetle Adventure Racing  Electronic Arts (Paradigm)1999Leave the road behind and drive anywhere you want. Start out with a Single Race or take on a friend in Duel Mode. Duke it out with up to four players in a Beetle Battle where free-for-all bashing mayhem rules!***
[32]***
[27]***Brilliant car racing game featuring the well known (new) VW Beetle. The game replayability relies on the many shortcuts and hidden bonus roads along the tracks
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Cargasm HD Candella Software2013 Linuxlabelminimizeminimize
City Racing Lite 3DGames?#1 Free 3D Car Racing game! City Racing Lite Released!
Incredible small size, Real racing competition, Mad tricks and drifting, Online Battle your friends using WiFi connection! Driving Ahead, Race to Win!
Features:
• Super cars
• Easy controls
• Mad car drifts
• Real racing competition
• Upgrades and customize extreme cars
• WiFi Multi-Player racing be supported
• Small size game but really good graphics and effects
• whole new level speed racing game!
Lite Version Notes:
For serve more game players, we developed this lite version which can support more Android devices. Get the full version, please download # City Racing 3D #
Thanks for your supporting. We will always keep improving.
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Cops ‘N Robbers Atari1976PHYSICAL DESCRIPTION OF GAME
Atari’s "Cops ‘N Robbers" is a car chase video action game for 1, 2, 3 or 4 players. The game is packaged in its own distinctively-styled upright cabinet a 23-inch black-and-white TV monitor
is mounted with its picture tube facing a mirror. The players stand in front, looking at the TV picture reflected at them by the mirror. Four sets of player controls, one for each player, are provided
on the front side of the cabinet. The leftmost set is for the leftmost car in the TV picture, and the rightmost set is for the rightmost car. Each set consists of a foot-operated gas pedal and a hand-
operated pistol grip and trigger. Two backlighted start push buttons are also mounted on the front of the cabinet. Several strips of colored transparent material are affixed to the TV picture tube. During game operation these strips filter the white light emitted from the TV tube so that certain portions of the TV picture will appear highlighted in color. Two identical coin mechanisms are mounted below the gun control levers, at the center of the cabinet’s front side. The coin mechanisms accept quarters only and are connected so that deposit of coins in either one can initiate game plays. The Cops ‘N Robbers game has an owner/operator option that allows selection at the game site of any of four choises for the cost per play sequence. The cash box is located behind a locked access door to the coin mechanisms. Two speakers are mounted inside the cabinet, one alongside each coin mechanism. During play the speakers produce a variety of sounds that add to the game excitement.
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Crash 'n Score  Atari1975Crash 'N Score is a driving arcade game simulating a demolition derby. The player controls a car, and the goal, as the title suggests, is to crash into numbered flags and score the amount of points they are labeled as within the time limit. The goal flags flash white on the screen, and driving over other flags will cause the car to stop and slowly start up again. The flags pop up at random, and there are obstacles on the screen that will either cause the car to crash or swerve in another direction. In a two-player game, players can crash their cars into each other. The wall obstacles are optional. Traveling off the side of the screen causes the car to appear on the opposite side.***Demolition Derby While each player trying to hit numbered pylons that pop onto the screen at random, player action is frantic. It’s like getting paid for fender-benders. Your customers get paid too, because Crash ‘N’ Score keeps players coming back for more. Compact physical size, exciting graphics (there are even colored overlays on the Crash ‘N’ Score monitor) and rugged construction make Crash ‘N’ Score at home in more locations, makes you a profit winner. Unique player-selectable game choice capability - with or without barriers - means Crash ‘N’ Score will stay new, always a challenge.

King of the Road Features you can expect only from Atari make scoring higher profits as fast as an oil slick. All metal foot pedals. Rugged accelerator pedals last longer, won’t lose contact.
Large 23" monitor, attention-getting cabinet graphics, colored pylon overlays on the screen and illuminated instruction panel (1 or 2 players) means high visibility, high player attention.
No pit stops to slow you down. Durastress™ tested, solid state electronics leeps Crash ‘N’ Score always on the road.
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Crashing Race Taito1976A competitive car racing game where each player must try to crash as many computer-controlled cars as possible to score points. The player with the most points wins.

Crashing Race was produced by Taito in 1976.
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CSR Racing 2 NaturalMotionGames?CSR Racing 2 – The next chapter to the #1 drag racing series of all time has arrived!
"Unbelievably good looking", KOTAKU
"So real it hurts", CULT OF MAC
"Obliterates the line between console and mobile graphics", POLYGON
Setting a new standard in visuals, CSR2 delivers hyper-real drag racing to the palm of your hand. Compete against live players across the world with your custom built supercars including LaFerrari, McLaren P1™, Koenigsegg One:1 and many more.
Team up with friends to form a crew, tune your rides for maximum speed and dominate the competition in global crew events. CSR2 is all-new; download for free and start racing now!
3D NEXT-GEN GRAPHICS
• CSR2 redefines what you thought possible on mobile, with stunning detail on all your favorite cars.
• Meticulous level of detail inside every car, incl. original manufacturers’ trim options. Racing doesn’t get more real than this!
REAL-TIME RACING
• Race towards a new challenge! Compete against opponents from around the world or race against friends in real-time challenges.
CAR CUSTOMISATION
• Cars can be customized with a wide range of paint, rims, brake calipers and interior trims just like a real car.
• Personalize your car with paint wraps, decals and custom license plates!
UPGRADE, TUNE AND FUSE
• Car upgrades are only the start. You can now get under the hood to tune gear ratios, tire pressure, nitrous boost settings and much more.
• Stay competitive by stripping surplus cars for parts, and fuse them into your favorite vehicles.
BUILD YOUR DREAM GARAGE
• Collect beautiful supercars and show them off in your huge warehouse garage.
• CSR2 features over 50 officially licensed vehicles from the world’s most desirable car manufacturers including:
• Ferrari
• McLaren
• Bugatti
• Lamborghini
• Pagani
• Koenigsegg
CHALLENGE FRIENDS AND RACING ENTHUSIASTS AROUND THE WORLD
• Prove your skill in fast-paced, synchronous multiplayer challenges. Master the unique timing of each car to come out on top.
• Chat with other players live, and join a crew to roll with your friends.
• Compete in fresh and exciting online events and increase your rank on the PVP leaderboards.
DOMINATE THE CITY
• Compete in single-player Crew Battles across stunning race environments.
• Work your way from rookie to pro by defeating the top crews in a city where nothing is as it seems. Can you uncover the truth?
• Keep an eye out for events to earn extra cash for upgrades and win rare parts for your rides. New events added daily!
---------------------
Make sure you play with your device connected to the internet to gain access to the latest content and features, and to ensure that your profile is backed up.
PLEASE NOTE! Must be 13 to play. CSR Racing 2 is free to play, but it contains items that can be purchased for real money. You can toggle these purchases on/off in the ""Restrictions"" menu on your device.
To prevent unauthorized purchases, select "Set or Change PIN" from the Google Play settings menu, create a PIN, then enable the "Use PIN for Purchases" option. You will then be required to enter your PIN before every transaction.
Privacy Policy: http://www.naturalmotion.com/privacy-policy/
Terms of Use: http://www.naturalmotion.com/terms-of-use/
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Datsun 280 Zzzap  Midway;Taito (Nutting Associates)1976excerpt from the flyer:
"Thrilling action matches skills against tight bends... fast straights... S-curves & more for real driving excitement!"
• Realistic Engine, Crash & Accelerator Sound Effects
• 3- Dimensional Driving Game with High & Low Gear Shift
• Constantly Changing Race Course
• High Score of the Day Feature
• Adjustable Extended Play***Datsun 280 Zzzap was released in November 1976.

Originally called 'Midnite Racer' when Midway acquired the right from Digital Games to create the game (January 1976). Midway released their final version 10 months after at the AMOA as 'Datsun 280 Zzzap'. Here is the reason for the game's name change : Midway came up with a marketing promotion where winners in various categories would win a Datsun 280Z. Realizing that their driving game would be a perfect tie-in, they renamed it Datsun 280 Zzzap.

he branded version Datsun 280 ZZZAP was then released in Japan by Taito in February 1977, and then in North America by Midway in March.***A first-person driving game. As the title suggests, the car you are driving in the game is a Datsun 280Z.
[Jacquismo]
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Death Race Exidy1976Released in April, 1976, Death Race is a modification of Exidy’s 1975 game Destruction Derby in which players crashed into cars to accrue points. In Death Race, the objective became to run into "gremlins" to gain score. In 1975, Exidy licensed its game Destruction Derby to arcade game company Chicago Coin to manufacture. However, the following year Chicago Coin entered financial difficulties which would eventually lead to the dissolution of the company, and as Exidy had sold exclusive manufacturing rights they could not longer profit from Destruction Derby. Needing an interim product to introduce to distributors, they decided to modify the Destruction Derby game so that it would be saleable by their organization. Newly arrived engineer Howell Ivy from Ramtek made several modifications to Destruction Derby in order to create this new product. He added curbs to the left and right of the screen that the enemies could hide behind, but players would be stalled if they attempted to cross over. On the top and bottom of the screen, players could wrap around to the opposite side in a manner similar to Atari’s Space Race (1973). The goal of the game was fairly simple, if somewhat gruesome – rather than trying to destroy each other’s cars, the players would score points by running over fleeing stick figures called "gremlins". A score of 1-3 points earned the player the rank of Skeleton Chaser; 4-10 points Bone Cracker; 11-20 Gremlin Hunter; and for more than 20 points, a player was dubbed Expert Driver.

Adding to the game’s morbid theme was its equally gruesome cabinet art, created by Pat "Sleepy" Peak. Among the images was a grim reaper standing before two open graves beckoning toward a pair of drivers. The sound effects also added a chilling touch - when the player hit a gremlin, it emitted a tiny electronic scream and was replaced by a cross. The gameplay bore a suspicious resemblance to the 1975 film DeathRace 2000, and most sources report that the game was directly inspired by the movie, though sources at Exidy (including designer Howell Ivy) insist this wasn’t the case. Released in 1976, Death Race created a firestorm of controversy. Paul Jacobs: "Death Race did cause quite a stir, but not until an Associated Press reporter ran a story in Seattle. She had been in a shopping mall and noticed a line of kids extending out the door of the arcade in the mall. She was curious and went to see what was happening and found out they were all waiting in line
to play Death Race. She watched them play and then she concluded that this was a horrible game that showed humans being run over by cars and said the sound when hit resembled a "shrieking
child". Well, every paper in the country picked up the story and that started the controversy. The funny thing is that Death Race was just a "filler"game until our next attraction, Car Polo, was ready for production. It was a modification of Destruction Derby using cars versus skeletons rather than cars versus cars. It required very little development time. We had only released 200 but after the notoriety, we ended up making around 3000 (including PCB sales overseas). Articles about the game were in all major newspapers, plus Newsweek, Playboy, National Enquirer, National Observer. Midnight, the German magazine Stern, and many more. Naally syndicated columnist Bob Greene devoted a column to the game. I was interviewed and featured on the NBC television news magazine show "Weekend" with Lloyd Dobbins and then excerpts were shown the following week on the Today show and the Tonight show. The interview was then featured in a PBS television documentary called "Decades" as an important news event for the year 1977. I did live interviews for many U.S. radio stations and also both CBC (Canada) and BBC (England). It was a story that just wouldn’t die, and Exidy laughed all the way to the bank." The article by Wendy Walker: Most find it humorous New game: Chase Pedestrians SEATTLE (AP) — The latest computerized game at the local bar or poolroom is called "Death Race." For 25 cents, you can pretend you’re running down pedestrians with a car. The game puts the player behind a steering wheel and accelerator pedal and lets him chase "gremlins" across an electronic playing board for 99 seconds. The skeletal figures bear strong resemblances to people. When hit by a car, they emit a shrieking sound — something like the scream of a child — and turn into gravemarkers. "If people get a kick out of running down pedestrians, you have to let them do it," said Paul Jacobs, director of marketing for Exidy, the Palo Alto, Calif., company that designed and distributes the game. "This is the sort of challenge that pricks the person’s mind a little bit." Jacobs said "Death Race" has been distributed nationwide but that it’s a "trade secret" how many there are. He did say the game "hap-
pens to be out most popular game at the time. In fact, the business it attracts far outvalues any of the other games we’ve ever marketed." The game scores point for each figure run down, and when it’s over the player is rated on a scale ranging from a futile "skeleton chaser" to na accomplished "expert driver."
"The name ‘Death Race’ may shock a few people," Jacobs said, but; we find the game humorous." He said it is an offshoot of an Exidy product called "Destruction Derby," in which players crashed cars into one another. "We decided to put a twist on the idea, so we added the graveyard effect and the shrieking sound." Jacobs said the game offended som distributors who refused to contract for it.
Bill Aubbon, director of the Seattle Center arcade, said the game has been in the arcade for about two weeks,"and so far no one has complained."
When first contracted, Aubbon said he wasn’t aware of the game, but "it sounds a little hard to imagine." Checking further, he said he was relieved to find out "those are gremlins that you run down. You’re not supposed to think they’re people." Intended or not, "I suppose they do resemble human forms," Jacobs said. "I don’t think people really get off on thinking they ran down a pedestrian. I think they just like to see how good a marksman they are." Dr. Byrde Meeks, a Seattle psychologist who once worked with aggressive inmates at California’s San Quentin Prison, disagrees.
"A game like that appeals to the morbidity in a person," she said. "That type of preoccupation with violence was common in the prisoners I dealt with. They would have loved the game...
"Someone could argue that people act out their hostilities by playing games, but it has been proven time and time again that violence often comes from modelling." If Exidy thought things would blow over after the AP story, they soon found otherwise as more articles began to appear in the following months. In response, Exidy further emphasized the fact that the game was a harmless diversion and
that they’d been careful to avoid depicting actual pedestrians. "We have one of the best artists in the business." said GM Phil Brooks "If we wanted to have cars running over pedestrians we could have done it to curl your hair." As for the "scream" the game emitted when you ran over a gremlin - that was just a beep. "We could have had screeching of tires, moans, and screams for eight bucks extra.
But we wouldn’t build a game like that. We’re human beings too."
An article from the 12/24/76 Times Picayune: Council Runs Down ‘Hit the Pedestrian’ Game CHICAGO (AP) — The National Safety Council says it is outraged by an electronic, coin operated game which gives players a chance to run run up points by running down figures of pedestrians. The electronic driving game, "Death Race," is described in the winter issue of the council’s Family Safety magazine, released Thursday. Players operate a driving simulator, equipped with steering wheel an accelerator, to chase pedestrian figure across an electronic screen. If a figure is hit, the machine issues a loud shriek and a cross-shaped grave marker pops up to score points. The driver is rated as a "Skeleton Chaser," a "Bone Cracker," a "Gremlin Hunter," or for the top scorer, an "Expert Driver." It costs 25 cents to play. "One of its most insidious and probably unrecognized characteristics is its shift from imaginary visual images of destruction, as you have in TV violence, to actual behavioral actions taken by the player," Fr. Gerald Driessen, behavorial scientist and manager of the council’s research department, said in the article. "The person is no longer just a spectator, but now an actor in the process of creating violence," he said. Dennis Row, safety consultant for the Automobile Club of Southern California, said in ‘the article: "We’re trying to teach drivers how to take evasive maneuvers on the road, like avoiding pedestrians. "And here this morbid game comes along and encourages people to develop the opposite skill — how to hit people." Paul Jacobs, marketing director for Exidy Inc., of Mountain View, Calif., manufactor of "Death Race," said in a telephone interview that the game "is humorous arcade piece requiring dexterity." "It is entirely harmless. There is no blatant violence like in some TV shows," he said. "We feel no remorse in producing the game and have thousands distributed — and a backlog of orders — since it came out eight months ago. There is nothing on the screen that depicts a street or highway." The hysteria exhibited in some of the articles was almost comical. A Tucson Daily Citizen article was titled "If You’ve Got Time to Kill...Game Goal: Road Carnage". A photograph of a young girl playing the game bore the caption "Death race or death wish?" and asked if the game was a harmless fad or "...will chasing down pedestrians on a TV screen now encourage her to cut pedestrians down on real highways later?" The article quotes one arcade manager, who compares the game to Gun Fight, a game whose violence he feels is harmless: "...but that’s the tradition of the Great American West, having a shootout, a duel, in the street. But deliberately running people down - that isn’t an American tradition at all." Another operator explained "When you leave a game room, you don’t go out with a gun in your pocket and shoot your neighbour down. But you do go back to your car and start driving again." Over the years, a number of rumours about the controversy caused by Death Race have appeared, among them: that a bomb threat was called into Exidy headquarters by someone upset with the game and that the game was banned outright in some countries resulting in some foreign operators serving jail time. Paul Jacobs: "I do not know of any country that banned the game (all markets that we sold to around the world accepted it), but I do believe that a Japanese distributor was briefly jailed for selling it. But I’m not so sure it was necessarily for selling the game itself or that he did not follow proper import procedures (pay appropriate import duties, etc.)" As it often the case, the controversy over the game only served to boost sales. As company founder Pete Kaufmann puts it "nobody wanted to buy it, but everybody kept ordering it". Programmer Ed Valleau recalls that after an initial run of about 1,000 units, Death Race had to be brought back into production twice and another 1,000 units were produced. Production had just wound down when the AP article hit and the ensuing brouhaha necessitated another run. Paul Jacobs recalls that about 2,000 uprights were built plus an additional 1,000 PCBs for sale overseas. While its sales were tame by Atari or Midway’s standards, it did provide Exidy with its first real hit yet as well as a steady source of income. In 1975, total sales were about $250,000. In 1976, they increased to $3,000,000. In 1977, Exidy produced a sequel to the game called Super Death Chase, a modified version of the original designed by Arlen Grainger that featured skeletons in place of "gremlins". The game was shown at the 1977 AMOA show, but apparently never made it into full production and only a few units were built.***In 1975, Exidy created the game "Destruction Derby". Chicago Coin licensed the game and called it "Demolition Derby". Exidy sold the PC boards to Chicago Coin. Chicago Coin had a large distribution network and did not sell as many games as Exidy had anticipated. In addition, Chicago Coin did not pay Exidy as quickly as Exidy desired. In effect, the market was destroyed for Exidy's Destruction Derby.

Due to these issues, Exidy decided to come up with another product, and the easiest way to do this was to modify an existing product. Howell Ivy took their existing game, Destruction Derby (1975), and changed the image proms of the drone cars in Destruction Derby to 'simple stick figures'. In addition, he made wiring modifications to give the stick figures animation, as if running. Also, he modified the crashed drone proms to the image s of graveyard crosses. Therefore, by making somewhat minor changes to Destruction Derby's existing logic board system, he created a completely different perception of game play and consequently created a new game called Death Race. The game was not inspired by Death Race 2000. The idea was to make minimum changes to an existing product to get something new into the marketplace. He did not anticipate that these minor changes would generate worldwide controversies.

Death Race was one of the first controversial video games. The game was nearly banned for explict content. The controversy over the game's violent theme reached the pages of Midnight and National Enquirer as well as NBC's Weekend, Today, and The Tonight Show. The National Safety Council and Newsweek both referred to the game as 'sick'. The controversy had reportedly started when a AP reporter in Seattle saw children playing the game and thought that the sound effects the pedestrians made when hit sounded like 'shrieking children'. Before the controversy, the game sold only 200 copies - afterwards, Exidy produced about 3,000 (including PCB sales).

When the car crashes into an object (wall or grave stone) AND the gas pedal isn't let go, after about 3 to 4 seconds the car will go right through it. This is normal behavior, and probably isn't seen often in gameplay because normally the player would switch into reverse gear after hitting something.

During development, this game was known as Death Race 98.***Developed (unofficially) from 1976 film Death Race 2000, this game is the ancestor that Carmageddon was an update of. Widely thought to be the very first game based on a movie (by people who think of obscure fact). But that honor goes to Shark Jaws. Also the first game to be recalled due to protests.
Tags:
Game Play Innovation is for being recalled because of protests, not for being based on a movie.
[Zerothis]
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DeFRaG  DeFRaG team2000A runner with tools designed to aid in speedrun competitions. Basically navigate a Quake-like environment from start to finish via tick jumping. Linuxlabelminimizesubject
Demolition Derby Chicago Coin (Exidy)1976Attention, in many sources that are normally used, it appears that it was released in 1977, but they are not correct.***Initially produced by Exidy, the demand for Destruction Derby was so great that they licensed it to the floundering Chicago Coin who produced the game as Demolition Derby. As
part of the deal, Exidy halted production of the game to avoid competing with their new licensee, but in the end, it didn’t matter. At the time, Chicago Coin was already in the midst of the
financial woes that would lead to bankruptcy in 1976 and when they were unable to make their royalty payments, Exidy was left holding the bag. While Exidy may not have seen much in the way of profit from the Demolition/Destruction Derby deal, the experience did result in a couple of very profitable decisions. First, seeing the sales success of the Chicago Coin title, Exidy decided that they would no longer license games to other companies. The second decision proved even more profitable. The 1976 game, Death Race...
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Destruction Derby Exidy1975Destruction Derby is an arcade video game released by Exidy in 1975[2] as the company's first driving game. Exidy licensed it to Chicago Coin, who sold the game as Demolition Derby (not to be confused with Demolition Derby, a 1984 game by Bally Midway). Exidy stopped producing Destruction Derby to avoid competing with the licensed version, and instead developed a game with similar mechanics: the controversial Death Race.***Destruction Derby is a game in which a number cars in an arena crash into each other until they are wrecked. The last remaining car is the winner. Cars are controlled with steering wheels and a foot pedal. Matches last one to two minutes. The game can be played by one or two players. Arcadelabelimagesubject
Eggcelerate! author2021 Linuxlabelminimizeminimize
Enemy Lines 4 author? Linuxlabelminimizeminimize
Explosive Racing Softgold (Toka)1997 PSlabelimageminimize
Final Lap  Namco (Arc System Works)1988 NESlabelimageminimize
Formula K KEE Games (KEE Games;Atari)1974Race game: Formula K is the "Kee Games" version of Gran Trak 10 from sister company Atari. The main difference with Atari version, is the Lap Timer: light emitting diode clock gives lap times to 1/100th of a second. |source: old-computers.com] Arcadelabelimagesubject
GearShift Freak Mind Games2013 Linuxlabelminimizeminimize
Goscurry Holoville2013 Linuxlabelminimizeminimize
Gran Trak 10 Atari (Atari;Cyan Engineering)1974[media=youtube]KYcNvAAeu6k[/media]***Player drops in his quarter, hits the starter, grabs the wheel and-he's off! Four-speed gear shift (1, 2, 3, R) changes speed of the car on the screen and the sound of the engine. Foot pedals for gas and brake demand quick reactions around the road-race curves. Watch out for the oil slick! Your brakes lock momentarily and you skid. It takes lots and lots of pratice runs. At two bits a run.

Released in March 1974, selling at an MSRP of $1095.

Gran Track 10 was one of the first driving video game and IS the first game to use ROM memory.

The Trak series took an inventive approach to combating pirates. When Atari assigned a part number to the custom-designed ROMs for the game, they gave it the same number as a Texas Instruments Arithmetic Logic Unit so that when pirates tried to build their own version, they'd order the wrong part and their clones wouldn't work.

Atari's new Grass Valley think Tank was used to design the game, but Atari proper was disappointed by engineering flaws in the original design. Al Alcorn had to step in and fix the game before it went into production. This fix created costly rework and delays for the game. Worse, an accounting error had Gran Trak 10 selling for $995, when it cost $1095 to manufacture. Because of these problems, Atari lost $500,000 on Gran Trak 10, which was as much as the company had made the previous year. The European version of the game was called: "Race Circuit Automaten". The game was advertised as "Durastress" and marketed with Atari's Innovative leisure slogan.***Top-down arcade racer, first ever computer game to use a steering wheel and pedals.
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Gran Trak 20 Atari1974Double your pleasure... Now 2 players can get Trakking with the real action of being on a Gran Prix race course in a dual match race. But watch out! There's a brake-locking oil slick in the middle of the track. Players get true race car feel, and fantastic sound effects as they round the curves and shift into a higher gear while trying to outrun their opponent.

Each player has is own car, steering wheel, gas and brake pedal, and 4-speed shift.
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Heavy Traffic Digital Games Incorporated1975Regarding the launch date, the correct one is October 1975, as the company itself described, and whose source can be traced in the link I provide.***A motorcycle driving game featuring realistic sound and motorcycle control. The player must use a pair of handlebars, to take up control of a motorcycle on a highway (and steer it around cars, let it crash into them you will lose time). The player will receive 1 point for each metre he travels (maximum is 999) - and the cabinet also has a "Pro" (professional)-"Am" (amateur) difficulty switch.***Heavy Traffic is a vertical motorcycle racing game from Digital Games.
excerpt from the flyer:
1 or 2 PLAYER-REALISTIC Sound Authentic Motorcycle Control New Features Include
• Pro/AM Switch
• Lighted Credit Switch
• .25/.50 Cent Play
• $500.00 Locking Coin Vault
• One Piece Logic Board
• Full Factory Warranty
• 23" Solid State Monitor
• One year warranty on logic board and monitor
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Hi Way  Atari1975Go out in the traffic and play! Hi-Way is completely new generation in driving games. Designed for spectacular realism, Hi-Way puts your players literally in the driver’s seat in the middle of speeding traffic. Watch the road! Your skill and nerve is challenged every second. You climb in, your quarter fires it up. You step on the gas... excitement builds higher and higher as you fight to keep your car on the road (which is constantly moving every which way under your wheels!) and avoid crashing head-on into traffic as you try to pass slower
cars. You’re driving against the clock (it’s operator adjustable) to pile up as many miles as possible, so you have to be sharp... and quick! Look out for
that curve! Shut down the competition! You have a winning set of wheels with Hi-Way. Indestructible moulded fiberglass chassis, detachable "bucket" seat, reliable Durastress™ tested solid state circuits and monitor, and all-metal gas pedal make you the king of the road. Ideal for arcade play, bowling alleys - you name it. Hi-Way’s a profit winner any way you look at it.
You’re in the driver’s seat. Follow the Atari highway into the future - and big dollars. Get the jump on the daily gran prix.
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HoverRace  GrokkSoft? Linuxlabelminimizeminimize
Knights of the Old Republic  LucasArts (Bioware)2003Con un combate de RPG por turnos y una vasta personalización, este juego brilla por una historia elaborada con unos personajes carismáticos. Además la opciones de desarrollo de tanto tu personaje como de sus compañeros, y la gran variedad de situaciones de combate, exploración y conversacionales lo convierten en una auténtica gema. Pena que tenga un final un tanto fijista.
Sinceramente, el universo de la Antigua República supera en muchas cosas al clásico Imperio de las películas.

8 de 10***[b]Choose Your Path.[/b]

It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless Sith. You are the last hope of the Jedi Order. Can you master the awesome power of the Force on your quest to save the Republic? Or will you fall to the lure of the dark side? Hero or villain, saviour of conqueror... you alone will determine the destiny of the entire galaxy!

* A brand new Star Wars role-playing experience with unique characters, creatures, vehicles and planets.
* Learn to use the Force with over 40 different powers and build your own lightsaber.
* Adventure through some of the mose popular Star Wars locations, including Tatooine and the Wookiee homeworld Kashyyyk.
* Choose your party from nine customisable characters, including Twi'leks, droids and Wookiees.
* Travel to eight enormous worlds in your own starship, the Ebon Hawk.***2009-09-05 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa)***David Gaider, Drew Karpyshyn, Luke Kristjanson, and Peter Thomas won the 4th annual (2004) Game developers Choice Awards - Best Writing.
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Knights of the Old Republic  LucasArts (Bioware)2014 Androidlabelminimizeminimize
Konami GB Collection Vol. 1 Konami1999[game=Gradius]Gradius[/game]
[game=Contra]Contra[/game] / [game=Probotector]Probotector[/game]
[game=Konami Racing]Konami Racing[/game]
[game=Dracula Densetsu]Dracula Densetsu[/game] / [game=The Castlevania Adventure]The Castlevania Adventure[/game]
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LeMans Atari1976The green flag is up. Again! New Le Mans™ continues the winning racing and profit tradition of Team Atari. Like its famouse forebears, Grank Trak™, Indy 8™, and Indy 4™ (the most profitable video games in the industry), Le Mans offers an all-new racing experience. Ten tracks instead of one! Le Mans challenges player speed and skill with 10 different tracks. Players race against the clock on each track as it appears in sequence. After the car passes the finish line of one track, a new one appears automatically, more difficult than the one before. The first track is a snap. The second, a little more difficult. The third...The more skilled the driver, the more tracks will be completed within the game’s time limit. And oil slicks don’t make it any easier. 10 points are scored for each completed track. Arcadelabelimagesubject
Little Deviants  Sony Computer Entertainment (Bigbig Studios)2011Little Deviants, known in Japan as Sawari Makuru! (サワリ・マ・ク〜ル!), is a minigame compilation, developed by Bigbig Studios for the PlayStation Vita. The game was released on 17 December 2011 in Japan, 15 February 2012 in North America, 22 February 2012 in Europe, and 23 February 2012 in Australia as a launch title for the PlayStation Vita. Little Deviants is composed of 30 minigames that make use of the Vita's front multitouch touchscreen, rear multitouch touchpad, Sixaxis motion controls, and augmented reality capabilities, along with traditional controls. Little Deviants is Bigbig's last game since Sony Computer Entertainment announced the studio's closure on 10 January 2012.***
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Little Racers STREET Milkstone Studios2014 Linuxlabelminimizeminimize
Little Racers STREET Milkstone Studios2014 Windowslabelimageminimize
Man T.T  Sega1976TV’S HOTTEST NAME.
YOUR HOTTEST GAME.
TV has made FONZ one of the best know names in America today. Now SEGA has made it possible for those 42 million FONZ fans to spend a quarter and literally become their motorcycle hero
in an action-packed race. Ride with FONZ and you’ll know why the game will be your hottest attraction. Because the player experiences all the sensations and competition. Even the sounds are authentic.
The object is to maintain as high a speed as possible without hitting the other racing bikes on the screen or skidding off the edge of the road. Turn the handlebars, and you corner and bank with
startling realism. Twist the hand throttle open, and you accelerate along with the rising scream of your high compression engine. Collide with another bike — the handlebars vibrate and the TV screen
flashes a reverse image. Scoring with FONZ is beautifully simple: 10 points per second at the slowest speed; 10 points every half-second at top speed. A crack-up costs 3 seconds of no-score. If the total score goes above 1000 kilometres, the extended play lamp goes on— and so does the player. To increase the challenge, the size of the bikers can be regulated by the operator. Game time is adjustable from 45 to 100 seconds. What about reliability? You’ll rarely have to futz with FONZ. It’s made in America by SEGA, the people who design games that can take it as well as dish it out. Ask your SEGA Distributors about FONZ. You’ll love the answers.

• Realistic imagery. Both road and bikes are seen in true perspective so that objects nearest the bottom of the screen (closest to player) are larger than those on the horizon or top of the screen.
• Handlebars function identically to those of a real motorcycle.
• Full range speakers produces all racing sounds with realistic impact.
• SEGA-built solid state electronics assure maximum reliability and ease of servicing.***CAUTION

In this aspect, a serious investigation was carried out; the source, of course, from THE ARCADE HISTORY, is wrong in indicating that Gremlin distributed the video game, however regarding the release dates it is correct.
It is important to note that many serious pages incorrectly indicate the same thing, regarding the distribution, but they are wrong.

At this point, most "specialized" pages make the mistake of indicating that this video game was distributed by Gremlin, however there is no graphic evidence of that. SEGA distributed this game directly, and not through its American subsidiary.***Man TT is a racing game created by Sega, and released in Aug. 1976, this is the original game.
Fonz is a racing game created by Sega, and released in Nov. 1976. Export release (This game is the same as the original; the only difference is in the branding of the Fonz character, it use the character of Arthur Herbert Fonzarelli (Fonzie) from the American sitcom Happy Days (1974–1984).
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Mario Andretti's Racing Challenge Electronic Arts (Distinctive Software)1991 MS-DOSlabelimageminimize
Mattel Electronics Auto Race Mattel Electronics1976Mattel Auto Race was released in 1976, and was the first Mattel Electronics handheld game made available to the public (and is also the first ever all-electronic handheld, using no moving parts, just electronic components). (This game too easy for you? There's a speed control inside the game, it's like a little volume control. It's usually set right about in the middle, so you can make the game about twice as fast or twice as slow by moving this POT. Of course, you have to get those dang triangle screws out... :) Auto Race was released in two different box styles: The older (original) box was significantly larger than the second (smaller) version. The large version had the game packed in styrofoam blocks, where the smaller version had the game packed in a plastic bubble-wrap bag. (Several of Mattel's earlier handhelds went through this change.) Some of them also have an A/C adapter port for powering the game. Auto Race was followed the much more popular Football, the game almost everyone thinks of when they think of the original Mattel line of electronic games. customlabelimagesubject
Mini Car Racing eGames (AEON Design)2000 Windowslabelimageminimize
Monster Truck Destruction Merge Games (ODD Games)2015 Linuxlabelminimizeminimize
Monster Truck Racing Arenas Meltdown Interactive Media2013 Linuxlabelminimizeminimize
Monster Truck Rally INTV (Realtime Associates)1991You've never experienced anything like the incredible action of MONSTER TRUCK RALLY!nCompete against the computer — or against up to three of your friends at once! — in nine grueling, gear-grinding events: hill climb, drag race, car crush, sled pull, monster rally, drawbridge, donuts, tug-o-war, and bog.nWhether you build your own custom course, or have the computer build one for you randomly — out of millions of possible combinations — every event is sture to be an awesome new challenge, every time!n* Move fast, but be sure to crush as many cars as you can!n* Build your own track, or have the computer build one for you.n* A drawbridge appearing suddenly can mean a super jump or a super crash!n***1 player, 2 players, 3 players, or 4 players simultaneous competitive. Selecting 3 or 4 players verses mode can be a bit problematic. In fact, there is no [b]direct[/b] way to specify "[b]X[/b] players". You must select 1 or 2 as the number of trucks first (or just leave it at the default 1). Only then do you have the option of choosing 0 computer players (in a different menu). And only after choosing 0 computer players are you presented with the the ability to choose 3 or 4 trucks back in that menu) AND have all of them player controlled. This is why, despite owning this game for many years, I misidentified it as having a maximum of 2 simultaneous players.
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Musclecar Online Psychic Software2013[media=youtube]8FQtMrO2YP8[/media] Linuxlabelminimizeminimize
NASCAR Racing 2003 Season  Sierra (Papyrus)2003NASCAR(r) Racing 2003 Season will immerse you in the most captivating NASCAR racing experience available on the PC. Tracks come to life as dirt, debris, and oil buildup on the windshield, clouds cast shadows and flags wave in the breeze, giving players the most engaging driving experience available for the PC. Extraordinary 3D graphics, an explosive sound system, driving lessons and track tutorials, and 2003 drivers, teams and paint schemes will complete the legacy of award winning NASCAR(r) Racing games. As Papyrus completes the final lap in the NASCAR(r) Racing series, a new legacy begins for the team that set the standard in the racing simulation genre.***
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Night Driver Atari;Namco (Atari)1976Night Driver is an arcade video game developed by Atari, Inc. and released in the United States in October 1976. It's one of the earliest first-person racing video games and is commonly believed to be one of the first published video games to feature real-time first-person graphics. Night Driver has a black and white display with the hood of the player's car painted on a plastic overlay. The road is rendered as scaled rectangles representing "pylons" that line the edges.

In Japan Released in April 1977[***The road ahead is dark and winding. Drive defensively and watch out for the oncoming cars. The longer you stay on the road the higher you score. Eight game variations test your night driving ability.***First ever first-person perspective game (loosely).
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Night Racer Micronetics (Micronetics;Digital Games Incorporated)1976Great Source***Night Racer is a game with a very interesting history. The idea for the game came to designer Ted Michon while he was in Germany working for Digital Games investigating problems with their Air Combat game. In a bowling alley, he saw a game called "Nürburgring 1" (after the German racetrack) that was the first he ever saw that attempted a 3-D effect. The game was a one-of-a-kind piece and Michon eventually met the designer and found that the entire game had been designed with analog components. Michon urged the designer to create a digital verison but was igored so he decided to design his own version. Before the game was released, Digital Games was sold and reopened as Micronetics.

Night Racer was the only game they produced (released just before Midway's "Midnite Driver"/"280 Zzzap").

Also released as "Night Racer [Sit-Down model]".
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Nürburgring 1 Dr.-Ing. Reiner Foerst GmbH1976Hstory of Reiner Foerst company***In 1976 there were 3 other first-person driving games released: Night Driver (Atari), Night Racer (Micronetics) and Datsun 280 Zzzap (Midway). All of them were inspired by Nürburgring 1. It was Ted Michon, working at the time for Digital Games, who witnessed the Nürburgring game in a bowling alley when visiting one of their customers in Düsseldorf (Germany). Michon met the game's designer, Reiner Foerst.

Foerst was working with American companies to license his game. There was a problem, however. The game design was very complex (it included a rack with 28 pc boards). Michon tried to explain to Foerst that his company might be interested in the game but the design was not economically feasible. Foerst, however, was convinced he would be able to sell it as it is.

After Michon returned state-side, he set to work on a more practical all-digital version of the game called Night Racer. When Digital's Bill Prast saw the game, he was so impressed he showed it to Midway cofounder Hank Ross and the two struck a deal in which both would produce a version of the game with Midway paying royalties to Digital.

At the time, Digital was experiencing financial difficulties. In June of 1976 it shut its doors. A company named US Medical Industries bought its inventory at auction and the following Monday Digital reopened its doors as Micronetics.

Micronetics didn't last long, but they did show Night Racer at the AMOA show (reportedly because, if they didn't, Midway wouldn't have to pay them royalties).

While this eventually led to Midway and Atari releasing their first-person driving game, Foerst designed another 2 versions of Nürburgring years later.
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Pace Car Pro Electra Games (Electra Games;Allied Leisure)1975Electra Games presents the newest of the Electronic VideoGames - but from a company that is one of the "oldest" in producing TV game electronics. "Pace Car Pro" is new in design, new in concept and has features never before designed into a video game.
• Features the industry’s first "Robot", a pace car that travels at a constant, predetermined rate of speed, against which the player(s) compete
• "Pace Car Pro" is the first four-car competitive racing game.***Pace Car Pro was one of the very first games to use real color. It was Electra's first game. They also released a black & white version called "Pace Race".
A four-player, high-speed car racing game where each person uses a joystick to control the speed, direction and brakes of his or her car.One of the first games to use a color monitor, an actual color TV set.
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PolyRace Plug In Digital (BinaryDream)2016 Linuxlabelminimizeminimize
R.C. Pro-Am  Nintendo;Hyundai (Rare)1988"R.C. Pro-Am" is a popular early NES racing game featuring remote controlled cars (although you might wonder why they drive easily over 100MPH). The controls work well and the racing is reasonably fun. There are some upgrade methods for your car which is also nice. Despite the good features the game felt a bit bland to me. There are a couple of tracks but they are graphically not very appealing and somehow all too similar. There is also no league mode or something like that. As long as you don't finish last in a race you continue to the next race endlessly with tracks repeating themselves after some time obviously.***
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[52]***Grab your controller and pull up to the starting line. It's you against four other all-star racers in this thrilling Nintendo R.C. racing competition! You'll face hair-pin turns, outrageous curves, oil slicks and rain clouds as you make your way through 32 treacherous courses that will test your driving ability like never before. Along the way, you'll pick up performance boosters like Turbo Acceleration, Sticky Tires and Top Speed taht will help you get to the finish line first. But, if the going gets tough, you'll use your bombs and missiles to knock the competition for a loop to make sure you're the winner! Collect the letters that spell N-I-N-T-E-N-D-O and you'll collect and even more powerful car. Then hop in and enjoy the ultimate in video racing competition, R.C. Pro-Am!***Some US packages have the UPC as 0-45496-63039-0. This is an invalid UPC code and a typo. The correct IPC, 0-45496-63039-3, is on other US packages.

Announced as Pro-Am Racing, but the name was later changed.
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