showing 17 games
name arrow_downward | publisher(developer) | year | description | platform | |
---|---|---|---|---|---|
American History Lux | My Game Company;Sillysoft Games (Sillysoft Games) | 2009 | This is a proprietary commercial game. Sort of a deluxe risk clone. Divides specific regions more finely for battles specific to wars with American involvement. [Zerothis] | Linux | labelimagesubject |
American History Lux | Sillysoft Games | 2006 | Mac OS X | labelminimizeminimize | |
Nosferatu: Wrath of Malachi | iGames Publishing;KISS Ltd (Idol FX) | 2003 | Windows | labelimageminimize | |
Shadow Company: Left for Dead | Interactive Magic;Ubi Soft (Sinister Games) | 1999 | Windows | labelminimizeminimize | |
The Count | Creative Computing | 1979 | Exidy Sorcerer | labelminimizeminimize | |
The Count | Adventure International | 1981 | Apple II E | labelimageminimize | |
The Count | Commodore | 1985 | C64 | labelimageminimize | |
The Count | Commodore | 1981 | VIC-1917 Cartridge | VIC-20 | labelimageminimize |
The Count | Software Exchange;Mad Hatter Software;Adventure International | 1979 | TRS-80 | labelimageminimize | |
The Count | Adventure International (Mad Hatter Software) | 1979 | Commodore PET | labelminimizeminimize | |
The Count | Adventure International | 1984 | Electron | labelimageminimize | |
The Count | Texas Instruments | 1981 | TI99 | labelimageminimize | |
The Count | Adventure International | 1984 | Dragon32 | labelimageminimize | |
The Count | Adventure International | 1983 | Tandy Coco | labelimageminimize | |
The Crimson Crown | Polarware | 1985 | C64 | labelimageminimize | |
The Crimson Crown | Polarware;Penguin Software (Polarware) | 1985 | Apple II E | labelimageminimize | |
Veil of Darkness | SSI (Event Horizon Software) | 1993 | [b]difficulty[/b] - adjusts only combat difficulty which isn't the main point in this game, so you don't need to bother with it as much as with the real problems (puzzles).***Back in the days when I had the chance to try this I found the puzzles to be extremely difficult, but my English skills weren't up for much anything back then either, so it might be that was the only problem with it. The game had an unusually dark feel to it, but since I never got very far, I can't really tell much of it. The story started with a plane crash though, where the player was stranded in some foggy valley with no way to contact the outside world and there was a small rural-ish village. The gameplay was a mix between action and adventure (not action-adventure mind), with the interface being like that of an RPG game. It had mostly a slowish pace akin to some older RPGs and adventure games, with few but hard battles. | MS-DOS | labelimageminimize |