showing 1 - 50 of 68 gameschevron_right
name | publisher(developer) | year arrow_downward | description | platform | |
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Tiger-Heli | Pony Canyon;Acclaim Entertainment (Micronics) | 1986 | [49]*** [33]*** [52]*** [37]***Tiger-Heli is a vertical scrolling shoot'em up arcade port. You control a helicopter and shoot everyhting in sight. The game suffers from sprite flickering. That the Famicom/NES can do much better with better programming was for example proved by Zanac, which was released at about the same time. On the other hand the game's background graphics actually resemble "realistic" landscapes and objects. You fly over towns with streets and fortified, big battleships on the sea. That is a nice variation from many other shooters of its time where the background graphics are just a conglomeration of shapes and objects. After four stages the levels eventually repeat themselves endlessly. With smoother programming this game could have been cool, but as it stands it is just an average shooter.***The Mission: Shatter the enemy defense lines and destroy the military headquarters of a war-crazed nation. The Time: Sunrise. The Place: Classified information. The Weaponry: Tiger-Heli and you. Tiger-Heli. The result of a billion-dollar defense project. The ultimate stealth helicopter. Turbine powered. Forged from ebony metal and glistening chrome. Armed with heat-seeking missiles and impact bombs. Able to fly in the stratosphere or inches above the ground. With only enough fuel to get you to the heart of the mega-fortress. Getting out is up to you. It's a last-ditch effort to halt a war-crazed nation. Fanatics sworn to overrun any country they can conquer. And, in this war, they've been winning. They have rocket firing tanks, destroyers, and weapons never seen before. You have Tiger-Heli!***Tiger Heli is the name of your helicopter, according to the box the result of a billion-dollar defense project and forged from ebony metal and glistening chrome. Your goal is to defeat the country of Cantun, which is run by terrorists and has become completely power hungry with an aim to take over the whole world. You're shooting tanks, ships, aircraft carriers and trains while flying towards the impenetrable military base. You shoot crates to get pickups. If you shoot the crate when it is green you get a bomb pickup, if you shoot it when it is red you get a mini helicopter that attaches to one of your sides shooting sideways, and if you shoot it when it is white you get a mini helicopter shooting forward. If you shoot 10 crates with a yellow diamond shape you get an extra life. | NES | labelimagesubject |
Flying Shark | Taito (Toaplan) | 1987 | One of the best 1942-style shoot'em-ups out there. | Arcade | labelimageminimize |
Twin Cobra | Taito (Toaplan) | 1987 | [57]***Top view scroller. Use an helicopter to destroy enemy units. Destroy big helicopters to highly upgade four kind of weapons. Great soundtracks. In two player mode it's less playable, because players' movements intefere each others. | Arcade | labelimageminimize |
Asuka & Asuka | Taito | 1988 | Arcade | labelimageminimize | |
Marauder | Hewson (Arcanum Software Developments;Casey Bee Games) | 1988 | ZX Spectrum | labelimageminimize | |
Marauder | Hewson (Arcanum Software Developments) | 1988 | Amstrad CPC | labelimageminimize | |
Truxton | Taito;Romstar (Toaplan) | 1988 | [85]***Bit of a fanatic about this game! managed about 6 complete cycles on the arcade maxing the '% complete' to 999 before needing to go home. On the screen shot... nice bug for these second round 'bosses' is that if you have the green weapon selected as it comes on the screen and then switch to the red weapon then the boss will be destroyed v. quickly. Works on other bosses too if you're lucky enough to be able to switch when they're on screen, e.g. pink meteor with the 'four-shooters' on the tracks, if you switch to the blue laser from the red shot the 'trackers' are destroyed in less than a second. We believe this is because as the boss comes on the screen it registers which weapon you have and determines how many shots it will take with that weapon... so never switch from blue laser to green otherwise you'll be in for a beating :) Whilst on the subject of quirks, quite a lot of intermediate bosses can be destroyed by simply sitting in the middle at the bottom of the screen since the shots fired at you are in a pattern that spreads either side of you. very handy if you don't have 5 spare bombs coming into the 'onion rings' after the first tank boss and later on with the 'satellites' before the third 'water spider' boss. Anyone else crazy about this game? [simonbriggs]***A very hard space-forwardscrolling-shoot'em-up. The game takes forever to play through and it takes 200% to get through the game. | Arcade | labelimageminimize |
Marauder | Hewson (Arcanum Software Developments) | 1988 | C64 | labelimageminimize | |
Gang Busters | Konami | 1988 | Arcade | labelimageminimize | |
Big Challenge!: Dogfight Spirit | Jaleco | 1988 | Famicom Disk System | labelimageminimize | |
Fire Shark | Toaplan | 1989 | The sequel to Flying Shark, using the upgraded hardware (also used by [game=Truxton]Truxton[/game], [game=Zero Wing]Zero Wing[/game], [game=Hellfire]Hellfire[/game], [game=Out Zone]Out Zone[/game] etc). | Arcade | labelimageminimize |
Plus Alpha | Jaleco | 1989 | Arcade | labelimageminimize | |
Kyūkyoku Tiger | Taito (A.I) | 1989 | [33]*** [49]*** [62]*** [1]*** [52]***A great shoot'm up for the PC-Engine and another reason why the PC-Engine was so popular amongst fans of this genre. Great playability and smooth action. Quite difficult though. The game is not very forgiving when it comes to mistakes. | PC Engine | labelimageminimize |
Twin Cobra | American Sammy;Sony (Micronics) | 1989 | You are the pilot of the world's fastest attack chopper, capable of firing four types of ammo, and dropping devastating bombs. You fly over enemy strongholds and evade hostile battleships. Tanks, planes, and defensive helicopters fight you all the way. Up ahead, you see the island's menacing main defenses waiting for you - if you survive. Now the excitement of the coin-op sensation, TWIN COBRA, can be had in your home. Join the Sammy assault force in the greatest invasion ever launched!! | NES | labelimagesubject |
Truxton | Sega (Toaplan) | 1989 | Power on! All systems go! Takeoff! Meet the alien attack head-on in your Super Fighter! Before the Gidans overrun your planet, destroy them in an explosive scramble in space. You are the one pilot alive with the guts to do it! The Gidans have blown up your planet's cargo barge and are on their way to Borogo with a swarm of flying fortresses - asteroids loaded with tanks, guns, and explosives for an all-points takeover! Attack them face-to-face in your Super Fighter, the most powerful assault ship in the universe. Blast them to kingdom come with Power Shots. Fire the incredible Truxton Beam to disintegrate their speeding onslaught. And when there's no escape through their force fields, surprise them with the devastating Rainbow Circle Shot! Take on the Gidans in 5 separate battles of space carnage. You CAN save the planet!***Nice vertical-scrolling arcade-style shoot'em up over five levels with good controls and no slowdowns, but also with kind of unspectacular background graphics and uninspiring music.*** [72]*** [64]*** [63]*** [52]*** [37]***Decent conversion to Genesis, apart from sound and the colours and the screen size, you get the exact same feeling playing the Genesis version as the Arcade version. | Mega Drive | labelimagesubject |
Raiden | Seibu Kaihatsu | 1990 | The Future Rides On This Flight A flash of hope fills the sky as RAI DEN thunders into combat against the aliens. It's all or nothing in this exciting fight in flight for Earth's survival! - Challenging one or simultaneous two-player action - Excitement builds through eight stages of combat to the final confrontation against the alien command battleship - Hidden power-up items increase fighting power and arsenal with more bullets, lasers, missiles and bombs - Intense graphics and special effects engage players in the action - Second player buy-in at any time - Game continuation mode | Arcade | labelimagesubject |
Fire Shark | Toaplan;DreamWorks (Toaplan) | 1990 | Communications lines are cut. Military Bases destroyed. All is lost, when... from out of the smokey haze, a phantom biplane emerges. The people watch in awed amazement as a gleaming 'Fire Shark' flies dead-on toward the enemies. Inside, the ghostly aviator begins his assault against those who threaten Earth - his home from another time and place. You are 'FIRE SHARK!". Within your control is the awesome power of air-to-ground/air-to-air missiles, rapid-fire machine guns, free-falling bombs and high-tech lasers. Only your skill can safeguard the destiny of millions. Defeat the enemy forces and accept your place of honor. Die, and the world dies with you.*** [22]*** [69]***Score shown on Mega Force #27 (Apr. 1994) [26]*** [63]***Reviewed as Flying Shark. [37]*** [29]*** [27] | Mega Drive | labelimagesubject |
Raiden Trad | Micronet | 1991 | Mega Drive | labelimageminimize | |
Raiden Trad | Electro Brain;Seibu Kaihatsu (Micronics;Toei Animation) | 1991 | [17]*** [37]*** [32]*** [29] | SNES | labelimageminimize |
Twin Cobra: Desert Attack Helicopter | Treco;Sega (Graphic Research) | 1991 | You're an elite chopper jockey, ready to launch your Cobra against the coastal defenses of an evil superpower. They've got the numbers. You've got the might and the fight! You're Twin Cobra, the most awesome attack weapon in the skies! Bank in low over the desert and start pounding. The enemy's all over you! Knock out swarms of attack copters while you avoid smoking sheets of ground fire! Blast battalions of tanks into smoking craters. Then it's open ocean warfare! Machinegun a fiery trail through wave after wave of heavily armed gunboats. Bomb huge battleships and destroyers. Strafe gigantic armored carriers as they pour on the firepower. The longer you live, the tougher you get. Your weapons fire faster and harder. But the hostiles keep coming! See how much you can make the ground grunts scream! It's your war now.*** [52]*** [37] | Mega Drive | labelimagesubject |
Alien Storm | Sega (Team Shinobi) | 1991 | [media=youtube]https://youtu.be/-KdHRyHNbDM[/media]*** [100]*** [22]***Score shown on Mega Force #27 (Apr. 1994) [26]*** [64]*** [63]*** [52]***Included in Sega Mega Drive Classic Collection (Steam version)***Kind of interesting game for its enemies and the way to deal with them, but repetitive when there aren't new enemies to surprise you. 5 de 10*** [37]*** [32]*** [29]*** [27]***Also included in Mega Games 6 Vol. 2 (aka M6 Vol. 2, or Six Pack in Germany), released in Europe in 1995 and published by Sega, rated ELSPA-3, that included [game=#10455]World Cup Italia '90[/game], [game=#10298]Super Hang-On[/game], [game=#10306]Super Monaco GP[/game], [game=#9667]Columns[/game], [game=#9533]Alien Storm[/game] and [game=#10313]Super Thunder Blade[/game]. Also included in Mega Games 3, released in Europe in 1993 and published by Sega, that included [game=#10306]Super Monaco GP[/game], [game=#9533]Alien Storm[/game] and [game=#10313]Super Thunder Blade[/game].***Team Shinobi (Sega AM7) was responsible only for porting, not the original game.***Shape-shifting aliens have infiltrated the city, creating chaos and panic! Fortunately, a trio of heroes called the Alien Busters has agreed to wipe out the invading creatures. The members of the team wield their own special attacks, and they unload a world of hurt on the Martian menaces from the city streets to the mother ship. Gordon, a tough guy with a bazooka, has a special gunship attack, while Karla has a flamethrower for alien crisping, though she prefers to use her special ballistic-missile attack. Finally, Slammer the robot can self-destruct at will and attacks the intruders with an electric whip and other devices. Take the aliens by storm and save your city.***One word: blastathon. Oh and you can play as a cute girlie. | Mega Drive | labelimagesubject |
Raiden | Hudson (Hudson Soft) | 1991 | [22]*** [32]*** [37]*** [29]***Labelled as a "Raiden Trad for CoreGrafx" review, but according to the screenshots, I think that the review is about this game. [27] | PC Engine | labelimageminimize |
Bakuretsu Breaker | Kaneko | 1992 | Arcade | labelimageminimize | |
Final Star Force | Tecmo | 1992 | Arcade | labelimageminimize | |
Sand Scorpion | Face | 1992 | Arcade | labelimageminimize | |
Truxton | Taito | 1992 | PC Engine | labelimageminimize | |
Truxton II | Toaplan | 1992 | Classic shooter which is nearly impossible to complete. | Arcade | labelimageminimize |
Super Raiden | Hudson (Hudson Soft) | 1992 | PC Engine CD | labelimageminimize | |
Batsugun | Toaplan | 1993 | Character based shoot'em-up over strange organic terrain, this is the last game finished by Toaplan, and the first with an ending without having to play through the game twice. | Arcade | labelimageminimize |
Fire Barrel | Irem | 1993 | Arcade | labelimageminimize | |
Raiden II | Seibu Kaihatsu;Fabtek | 1993 | Arcade | labelimageminimize | |
Truxton II | Toaplan | 1993 | FM Towns | labelimageminimize | |
Kyuukyoku Tiger | Kaneko (Inter State) | 1993 | X68000 | labelimageminimize | |
Alien Carnage | Apogee (Interactive Binary Illusions;SubZero Software) | 1993 | Earth is on the verge of a takeover by aliens intent on turning humans into mindless slave zombies, who can be used in their conquest of the universe. Harry's called into action to Space Station Liberty and given orders to penetrate the alien ship which has burrowed itself under a high-rise city. In addition to the flamethrower, Harry can use weapon dispensers, giving him access to weapons like the photon cannon, guided missiles, grenades, shields, micro nukes, and the very powerful Omega bomb. It's an arsenal that will have the aliens shakin' in their slimy shoes. [3D Realms.com]***1993-10-10 Halloween Harry released 1994-11-02 Alien Carnage v1.0 released -- episodes 1 and 3 were switched, otherwise identical to Halloween Harry v1.2 2007-05-24 released as freeware. Rights held by John Passfield. ([url]http://www.3drealms.com/news/2007/05/alien_carnage_freeware.html[/url]) Halloween Harry was the name of the shareware version of this game, but it was changed to Alien Carnage for the commercial version in hopes of getting better sales, but [game=#19653]Doom[/game] was likely the reason for the poor sales. Shareware version included the first episode as usual.***[b]Minimum:[/b] * 286 CPU * 517 kB conventional memory * 7 MB HD space [b]Recommended:[/b] * 386 CPU * Soundblaster-compatible soundcard | MS-DOS | labelimagesubject |
Raiden | Imagitec Design | 1993 | Mother Earth has fallen to deranged aliens. Now, as pilot of the Raiden Supersonic Attack Fighter, you must rip through enemy lines and mount a daring counterattack...in Raiden, the ultimate arcade game conversion. Showcasing the Atari Jaguar's 64-bit capabilities, Raiden enhances the vertical-shooter excitement of an all-time arcade favorite with brilliant sounds and exceptional speed and motion.*** [22]***US version [29] | Jaguar | labelimagesubject |
Kyuukyoku Tiger | Ving | 1994 | FM Towns | labelimageminimize | |
Raiden | Acer (Imagitec Design) | 1994 | MS-DOS | labelimageminimize | |
Raiden DX | Seibu Kaihatsu;Fabtek | 1994 | Arcade | labelimageminimize | |
Kyukyoku Tiger II | Taito | 1995 | Arcade | labelimageminimize | |
The Raiden Project | Seibu Kaihatsu;Hamster;Sony Computer Entertainment America (Seibu Kaihatsu) | 1995 | RAIDEN PROJECT gives gamers two games for the price of one. RAIDEN 1 is a direct port of the original RAIDEN to the PlayStation, while RAIDEN 2 is a completely new game with advanced sights, sounds, and detail. After destroying large ships, they explode and fall to the ground, possibly knocking out other structures along the way. Smaller ships explode into hundreds of tiny pieces. So get your blasting fix with RAIDEN PROJECT.*** [32]***European version [29]***Japanese version [29]*** [27]***Additional publisher: Ocen Software (PAL version).***Includes [[game:Raiden]] and [[game:Raiden 2]]. | PS | labelimagesubject |
19XX: The War Against Destiny | Capcom | 1996 | 19XX: The War Against Destiny is a 2D vertical scrolling shooter game taking place against a fictional background, unlike the preceding installments of the series, which used a World War II setting. The game offers three planes to choose from - Lightning, Mosquito and Shinden. Each aircraft has it's own statistics and special weapon. As usual, there are upgrades and a supply of bombs. The bombs can be charged up for more powerful effects. Another familiar element are boss battles at the end of stages, where a particularly strong enemy must be defeated to advance. [Moby Games]*** [27] | Arcade | labelimagesubject |
Raiden | Telegames (Fabtek) | 1997 | Originally a prototype for Atari, it was eventually commercially released by Telegames. | Lynx | labelimageminimize |
Raiden Fighters 2 | Seibu Kaihatsu | 1997 | 4 years pass since the defeat of the Dictator's Army. However, the remnant guerrillas gathering under Dictator make a new nation and start attacks on our forces. The new government force musters the previous fighter-bomber troops and orders a special mission using the newest weapons. If you succeed this mission, it certainly the government army. Demanding missions shall be called operation 'HELL DIVE' afterwards..... [official description]***If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Raiden Fighters 2 is to Raiden Fighters as Raiden II is to the original Raiden. Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substantially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. There is much more action in RF2, with the enemies coming at you with sheer velocity and shooting countless bullets. In Raiden Fighters 2, there are many different fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. Power-up schemes and general gameplay remains the same as in the first Raiden Fighters. Each fighter still has two weapons, a Missile weapon and a Laser weapon. One change made in RF2 from RF is the added ability to fly over enemies. Colliding with an enemy will not kill you. Not every fighter has this ability, and the Raiden mk-II is one of them. The most notable addition to RF2 is what is known as the Hybrid Attack. To perform this maneuver, both players have to charge their weapons and release them. While both ships are unleashing their charged specials, they must immediately touch each other. Then, both ships will unleash a massive energy beam. During this time, both players become invincible and cannot move. This Hybrid Attack puts the Beast Arrow and Eraser's Charged Laser to shame. It can cut through even those large planes quickly. There are also more secrets in RF2, like the six Micluses in the Violet Head Train Boss Level alone. The 'Destroyed at a Time' bonuses, which were quite rare in the first Raiden Fighters, are now as common as the medals. Destroying pairs of anything on the screen within one second will almost always give you a Destroyed at a Time bonus, worth 100,000 points. You can easily obtain a score of 100 million by uncovering all of the secrets. You can also get slaves, which are small fighter drones that will increase your fire power. Each fighter will come with its own unique slaves that vary in speed and power. Depending on the number of lives and bombs you have, your slaves will get into different formations that change the way they shoot. There are three different types of medals that will appear based on the number of slaves you have. A feature returning from the first Raiden Fighters is the 'Bullet Scratching' technique. You can safely overlap enemy bullets by grazing them with primarily the wings of your ship. For the duration the bullet safely overlaps your ship, you receive bonus points. In fact, advanced players are encouraged to Bullet Scratch in order to obtain the highest scores. | Arcade | labelimageminimize |
Raiden II | GameBank (Seibu Kaihatsu;Kinesoft Development) | 1997 | Windows | labelimageminimize | |
Sengeki Striker | Kaneko (Warashi) | 1997 | Arcade | labelimageminimize | |
Raiden DX | Seibu Kaihatsu;Hamster (Seibu Kaihatsu) | 1997 | Vertical scrolling arcade shooter in the popular X-Dee [lightning] is a faithful reproduction of PS appeared. Structure and different stages of the game is "practice" "Elementary" "Intermediate" can be free to choose three courses. The stage and are sprinkled with mystery Bonasuficha a number of factors including doing well is full. | PS | labelimagesubject |
Cyvern: The Dragon Weapons | Kaneko | 1998 | Arcade | labelimageminimize | |
Raiden Fighters Jet | Seibu Kaihatsu | 1998 | One big change is the medal system in Raiden Fighters Jet. The medals you find initially aren't the classic RF rectangular medals, but unusual cut-gem shaped medals. These new medals do not change, even if you collect Slaves. The airborne gem medals are attracted to your Slaves and will gravitate towards your Slaves. To increase their value, you need to combine several of these medals (those on the ground and in the air) together with the help of your Slaves into a single larger one. This 'mega-medal' can be worth up to 2,048,000 points! After you collect this 'ultimate mega-medal,' you have to get nine of the gem medals to appear on screen without collecting any of them. Once you have nine gem medals on screen, the medals will all explode, signaling you that you are in the 100,000-point medal mode from the previous two Raiden Fighters games. You will start seeing the classic 10K-100K Gold Medals from RF1 and RF2 appear. The most significant new feature in Raiden Fighters Jet is the non-linear game stage progression. Unlike in the previous two Raiden Fighters games, where you play straightforward through seven stages, Raiden Fighters Jet has players progress through the game depending on how well they play. At the end of each level, you are graded on three things: ability, medals earned, and technical points. The total score you get between levels determines what level you go to next. You can be sent back a level if you do not pass the ranking system. The game even gives you a little evaluation at the end of a stage, like 'Switching to a mission of medium grade.' Even the number of stages you play in a single session depends on your performance. The stages are numbered in an unusual way: - Level 01: Enemy Launch Base - Level 05: Mine - Level 10: Beach - Level 15: Jungle - Level 20: Desert - Level 30: Canyon - Level 35: Twilight Sky - Level 40: Great Ocean (Battleships / Destroyers) - Level 45: Ice River (Submarine Fleet) - Level 50: Arctic Zone - Phase 1: Night Sky Over City - Phase 2: Weapons Factory The stages have some of the most fearsome-looking bosses I've ever seen in any vertical shooter. And in some levels, you'll even see bosses from the previous two Raiden Fighters games make cameo appearances there! A red version of 'Hummingbird,' the menacing giant black boss plane from Raiden Fighters 2, appears as a midboss in Level 35. You'll see the colossal flying fortress boss from Stage 6 of the original Raiden Fighters return as an endboss of Level 35. RF2 final boss 'Red Eye' returns as the Level 50 endboss! In Raiden Fighters Jet, Levels 01 through 45 are 'simulation levels,' with Phase 1 and Phase 2 being the real battle levels. Most of the fighters in RFJ return from RF2. One new fighter has been added, which is the Ixion. Included are the RF mainstays Raiden mk-II from Raiden II and Judge Spear from Viper Phase 1. There is a setting in RFJ to enable players to change fighters between continues. If this feature is not set, players will be forced to play as one particular fighter chosen at the beginning of the game if they choose to continue. The graphs of the fighters' capabilities are no longer shown on the Fighter Selection screen. This is a missed feature. Players of Raiden Fighters 2 may already know the capabilities of the seven standard planes returning in RFJ, but to new players whose first exposure to the Raiden Fighters series is RFJ, selecting planes is pure trial and error to find that which is most suitable for their style of play. Also, most fighters in RFJ have the ability to fly over enemies, including air-based enemies. Not every fighter has this ability. The Hybrid Attack also returns from RF2, and it looks even more awesome now. | Arcade | labelimageminimize |
Might and Magic VI: The Mandate of Heaven | 3DO (New World Computing) | 1998 | From official site: "The Ironfist Dynasty is tottering on the brink of ruin. As endless calamities plague the kingdom of Enroth, evil doomsday cultists plan to overthrow child Prince Nicolai and claim the throne for their charismatic leader. Fear grips the land and the people wonder if their sovereign has lost the Mandate of Heaven - the divine right to rule. The enemies of reason are at the gate and only extraordinary heroes can stem the tide of darkness. Will you answer the call? From the depths of the deepest dungeons, to the intrigues of the royal court, you will lead a band of adventurers on a dangerous journey of amazing depth and intelligence. With a completely new 3D graphics engine and a sophisticated non-linear adventure system, Might and Magic VI® - The Mandate of Heaven brings to life the most fantastic, engrossing, and intense role-playing experience ever created." | Windows | labelimageminimize |
Dropzone | Acclaim Entertainment (Awesome Developments) | 1999 | GBC | labelimageminimize |