showing 20 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Battle of the Planets Mikro-Gen1986 ZX Spectrumlabelimageminimize
Battle of the Planets Mikro-Gen1986 Amstrad CPClabelimageminimize
Battle of the Planets Mikro-Gen1987 C64labelimageminimize
Bokan To Ippatsu! Doronboo Kanpekiban  Banpresto1997 Saturnlabelimageminimize
Kagaku Ninja Tai Gatchaman FamilySoft1994 NEC PC9801labelimageminimize
New Yatterman - Nandai Kandai Yajirobee  Yutaka1996 SNESlabelimageminimize
Simple Characters 2000 Vol. 8: Gatchaman: The Shooting Bandai2002 PSlabelimageminimize
Tatsunoko Fight  Takara2000 PSlabelimageminimize
Tatsunoko Vs Capcom : Cross Generation of Heroes Capcom2008 Arcadelabelimageminimize
Tatsunoko Vs Capcom : Cross Generation of Heroes  Capcom2008Capcom's popular and critically acclaimed ‘VS’ fighting series is getting an all new next-generation introduction. Tatsunoko vs. Capcom pits Capcom’s iconic characters against Tatsunoko Productions anime superheroes. This clash of heroes face off in two-on-two battles for the ultimate 2D tag-team battle. Originally released in Japanese arcades in the Fall of 2008, the original Tatsunoko vs. Capcom moved to the Wii console on December 11, 2008. This fighter blends these two rich universes by taking Capcom characters like Ryu from Street Fighter, Morrigan from Darkstalkers and the giant PTX-40A from Lost Planet and putting them against Tatsunoko fan-favorite characters from Gatchaman, Hurricane Polymar, Casshern and more. It’s a battler oyale that delivers match-ups that only exist in fans wildest dreams! Unlike the more well-known six-button layout that the Street Fighter franchise pioneered, the VS line features a simplified four button system: Weak, Medium, Strong and Assist for the tag-team option of. The Assist feature adds another compelling element found Capcom’s other VS series: allowing players to switch their character on the fly or call for help from their tag-team partner, allowing for spectacular super moves (Hyper Variable Combination). Successful execution of the Assist feature can turn the tide of battle on a dime. Historically the VS series excels in integrating the tag-team options by including customized moves like Variable Assist, Snapback, and the previously mentioned Hyper Variable combination that lets both characters on one team perform their Hyper attack. TvC enhances the above gameplay with new mechanics, including the Variable Aerial Rave that allows characters to be switched in the middle of an Aerial rave. More moves include the offensive Assault and defensive maneuver Mega Crash. Another new gameplay mechanic, titled Baroque, illuminates the character in a rainbow of colors, cancels the current attack and extends combos and damage. Featuring a robust line-up of characters, the console version added four mini-games and optional control schemes.***2008-12-11 - Japan release
2010-01-26 - USA release
Wiilabelimagesubject
Time Bokan Series - Bokandesuyo  Banpresto1998 PSlabelimageminimize
Time Bokan Series: Bokan Densetsu Buta Mo O Daterya Doronbou Banpresto2000 WonderSwanlabelimageminimize
Time Bokan Series: Bokan Go Go Go!  Banpresto2001 PSlabelimageminimize
Time Bokan Series: Bokan to Ippatsu! Doronbo  Banpresto1996 PSlabelimageminimize
Uchū no Kishi Tekkaman Blade  Interbec1993[media=youtube]https://youtu.be/EyMoqE7Yk7Y[/media]***Game description from [[link:http://www.romhacking.net Romhacking.net]]:

This game is laughably bad. Most of it's played in a sidescrolling shootemup format. Your character chops up generic-looking aliens with his dual-pronged spear thing, collects the occasional powerup, takes a lot of hits, and tends to get snagged on tiny floating obstacles and pushed off the back edge of the screen. Hit detection's poor, your ranged attack is pathetically weak for the amount of damage enemies tend to take, and you move about as fast as a sunday driver. Did I mention that the colors are extremely washed out and the music sounds like it's coming from a Genesis?

When you reach the end of the level, you're transported into a 1-on-1 boss fight, Street Fighter style. Only, the slightest tap of the controller sends your character zooming around in every direction, your attacks again don't do nearly enough damage for the time limit imposed on you, and again the music and color usage are pretty abysmal. Suffice it to say, if Street Fighter 2 played like this, the genre may have never taken off.

There is painfully little story in it as well. It's largely boss fight chats, and even these don't last very long.

All in all, Tekkaman Blade is a stinker through and through. It's a pity, as it really could have been something really good, but it fails to achieve even the most minimal of quality standards.


Unofficial English translation available:
[[link:http://www.cinnamonpirate.com/ http://www.cinnamonpirate.com/]]
[cjlee001]
SNESlabelimageminimize
Uchū no Kishi Tekkaman Blade  Interbec1993 GBlabelimageminimize
Uchū no Kishi Tekkaman Blade  Interbec1993 NEC PC9801labelimageminimize
Yattaman DS - Bikkuridokkiri Daisakusen da Koron Takara Tomy2008 Nintendo DSlabelimageminimize
Zillion  Sega1987
[33]***
[1]***
[52]***
[49]***
[47]***Are you ready for the ultimate danger? You're alone, outnumbered and there's no guarantee you'll make it alive.
You're J.J. Your objsctive: secretly infiltrate the underground labyrinth of The Norsa Empire and steal their plans for domination.
Armed with the ultra speed and power of the Zillion Laser, your mission is complex. And sheer strength will not win this one alone.
Your'll need more brains than brawn in this sophisticated operation. So, how will you think your way to victory?
With cunning strategy and memoru to guide you sussessfully through the maze whitch awaits. Where once inside, you'll find the information needed to destroy the Norsas and restore peace forever.***A large face fills the screen, takes aim, and fires a gun. Up pops the title screen branded with a big gun. For essentially what could be called a thinking man's platformer, Zillion has quite a flashy intro.

The game consists of a blue armour-clad guy, J.J., wandering around a giant underground maze searching for his buddies and a couple of floppies that'll blow the place up. You're not just limited to using a blue-haired hero; there's also a weak girlie and a buff guy available when you find them. The multiple character choice is a tad frivolous, especially when it's such a generic mix.
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Zillion II: The Tri Formation  Sega1987
[4]***
[49]***
[33]***
[1]***
[52]***
[47]***Team White Knight is back with his superheroes JJ, Champ and Apple, for a mission. The Evil Empire Norsa built a powerful and treacherous maze. Apple and Champ were captured by Baron Ricks. His mission as commander of the White Knight is to rescue them. Lucky for you you are equipped with the pistol Zillion and Tri Formation, a tricycle that turns into a robot.
Fight the enemies Norsa, avoid gaps and electric traps. Just so you can save your friends. For this adventure, it takes more than luck ...
Master Systemlabelimagesubject
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