showing 1 - 50 of 2575 gameschevron_right
name arrow_downward | publisher(developer) | year | description | platform | |
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10 Second Run Returns | Blue Print | 2018 | Reach the finish line in 10 seconds!*** [30] | Switch | labelimagesubject |
20 Tons | Spectrum Computing | 1985 | This game was first released on issue #16 of Spectrum Computing, an electronic Spectrum magazine on tape.***I remember this game too, and it was a [game=Boulder Dash]Boulder Dash[/game] clone. [Andread]***I remember playing this game when i was about eight. it was kind of like [game=llamatron]llamatron[/game] on the amiga I suppose, but without the psychedelic graphics. it had a cracking level editor and i wasted many weeks! [libellous] | ZX Spectrum | labelimageminimize |
2nd Space | Sachen | 1993 | GB | labelimageminimize | |
3D Ant Attack | Urban Interactive | 2006 | Windows | labelimageminimize | |
3D Tachyon Fighter | Continental Software | 1984 | Memotech MTX | labelimageminimize | |
3D World Boxing | Simulmondo | 1992 | Never before have the boxers been so large nor 3D until 3D WORLD BOXING. For the first time you can faithfully reproduce all the punches of a true boxing match. You'll get the real timing and all the authentic situations of a match to the finish. 3D WORLD BOXING is realistic, spectacular, playable and technical. You, too, will be saying the very same thing in about an hour's time.*** [97] | Amiga | labelimagesubject |
3D World Soccer | Simulmondo | 1992 | We know that it's what everyone claims but believe us when we say that this is the best simulator/game of soccer ever made for computer or console!!! 3D WORLD SOCCER is the most playable, the most spectacular, the most realistic and the most technical soccer game yet. You, too, will be saying the very same things in about an hour's time. | Amiga | labelimagesubject |
4-Get-It | TTR Development | 1992 | 4-Get-It is a tile-matching puzzle game. The goal of each level is to remove all tiles within a time limit. To reach this goal, the player moves the cursor over a tile, selects it, and moves it over the field. When two or more tiles with the same motive are moved next to each other horizontally or vertically (not diagonally), they vanish. However, tiles are affected by gravity and fall down when they are moved over an empty space or when a tile under them vanishes. The player has to watch for special blocks which influence the tiles' movement (e.g. ice blocks for continued sliding or warp blocks) and special tiles which have special effects after they vanish (e.g. anti-gravity blocks reverse gravity in the whole area or bomb tiles which destroy surrounding blocks). Those mechanics mean the level can be maneuvered into an unwinnable state and therefore the game includes the option to reset a level. This feature is only available a limited amount of times, but each five levels more tries are rewarded. Passwords are given all five levels (starting from level ten) and allow access five levels before the password was acquired, e.g. the level ten password loads level five.***You must try to remove all the tiles from the screen before the timer runs out by placing them next to matching tiles. When two or more tiles match, they will vanish. Once all tiles have vanished, you will proceed to the next (harder) level. As you proceed through the game, you will be given passwords that will allow you to start at higher levels in the game. | Amiga | labelimagesubject |
5th Gear | Hewson (Microwish Software) | 1990 | You participate in an illegal car race in which you are allowed to use every possible method to win.*** [99]*** [49]*** [76]*** [33]*** [17]*** [102]*** [7]*** [23]*** [22]*** [1]*** [37] | Amiga | labelimagesubject |
720° | U.S. Gold | 1987 | All the thrills and skills of real skateboarding in this unique challenge to become champion of the skating world. Starting out from "Skate City" test your abilities amongst the numerous skateparks improving your techniques in both freestyle and competitive action as you attempt to complete the ultimate manoeuvre - the 720 degree twist whilst soaring through the air.*** [175]*** [2]*** [49]*** [57]*** [33]*** [52]*** [52]***European version of 720°. Different from US version, released by Mindscape in 1988. [Teran] | C64 | labelimagesubject |
720° | Atari | 1986 | 720° has all the thrills and skills of real skateboarding with both freestyle and competitive action. A totally unique game format challenges players to be come champion of the skating world.*** [49]***- First choose Training or Experienced level - Drive over a MAP symbol to see the city map and where to find all parks - Parks: Class 1 - SLALOM PARK, Class 2 - JUMP PARK, Class 3 - DOWNHILL PARK and Class 4 - RAMP PARK - Spin in the air for more points - Find hidden points and extra money - More variety earns more points - Buy equipment for better performance - Remember: SKATE OR DIE! | Arcade | labelimagesubject |
720° | U.S. Gold (Tiertex) | 1987 | All the thrills and skills of real skateboarding in this unique challenge to become champion of the skating world. Starting out from "Skate City" test your abilities amongst the numerous skateparks improving your techniques in both freestyle and competitive action as you attempt to complete the ultimate manoeuvre - the 720 degree twist whilst soaring through the air.*** [175]*** [147]*** [6]*** [28]*** [8]*** [4]*** [33]*** [1]*** [17]*** [41]*** [52] | ZX Spectrum | labelimagesubject |
720° | U.S. Gold (Tiertex) | 1988 | All the thrills and skills of real skateboarding in this unique challenge to become champion of the skating world. Starting out from "Skate City" test your abilities amongst the numerous skateparks improving your techniques in both freestyle and competitive action as you attempt to complete the ultimate manoeuvre - the 720 degree twist whilst soaring through the air.*** [186]*** [183]*** [175]*** [156]*** [92]*** [4]*** [25]*** [52]*** [36] | Amstrad CPC | labelimagesubject |
720° | Mindscape | 1988 | US version of 720°. Different from european version released by U.S. Gold in 1987. [Teran] | C64 | labelimageminimize |
80 Days | Inkle Studios | 2015 | Windows | labelimageminimize | |
8BitBoy | Awesome Blade Software | 2012 | OMSRP $8.99***[b]Who's 8BitBoy?[/b] 8BitBoy is out of a job, and quite frankly depressed about it. Then he remembers all the good times he had as a kid, playing his 8-bit console. He finds it in the basement along with a strange looking cartridge he plugs in right away, and get sucked into this vivid world of platforming mayhem! Finally somebody has made a solid engaging platformer, just the way you like them with deep engaging gameplay, tack sharp controls and understanding that less is more! [b]Features[/b][list][*]12-16 hours of main story gameplay! [*]Great Replay Value [*]Razor sharp controls [*]Inventive strategic saving system [*]250+ hidden locations! [*]5 epic bosses[/list] | Linux | labelminimizesubject |
8BitBoy | Awesome Blade Software | 2012 | Windows | labelminimizeminimize | |
94 Seconds | Scimob | 2012 | 1 category, 1 letter and 94 seconds to reach the highest score! A fruit starting with K, a vegetable with P, a Sport with T... Want to play ? then download 94 seconds right now! | iOS | labelminimizesubject |
94 Seconds | Scimob | 2012 | 1 category, 1 letter and 94 seconds to reach the highest score! A fruit starting with K, a vegetable with P, a Sport with T... Want to play ? then download 94 seconds right now! | Android | labelminimizesubject |
99 Levels To Hell | Zaxis Games (B-evil) | 2013 | Un juego plataformas-shooter de acción con una cierta sensación de dungeon crawler claustrofóbico. El mejor elemento posiblemente sea el que tienes un tiempo para pasarte cada pantalla (al estilo Snow Bros.) Hasta ahí bien, y logra ponerte en los suficientes aprietos para ser entretenido, pero comete muchos fallos: -Las pantallas son las mismas: cambian los elementos, pero el mapeado en sí se repite (no está generado aleatoriamente), lo que mata bastante el elemento exploración. -La música: por alguna extraña razón los únicos temas que molan son los que suenan en los bosses o cuando se te acaba el tiempo asignado de cada nivel. -El sistema de botín y de oro: Los objetos son excesivamente caros y además apenas tocan armas, ayudantes o poderes especiales según juegas. 5 de 10***99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon. Hidden in the darkness of the dungeons are shops, casinos and elevators. And if you search the dungeons carefully, you might find secret rooms that unlock more of the story, and free new adventurers, you can play as in your next game. But best of all you get to kill the devil to a killer metal soundtrack! [Steam Store] | Windows | labelimagesubject |
A View to a Kill: The Computer Game | Domark;Tomo Soft (Tomo Soft) | 1985 | MSX | labelimageminimize | |
A View to a Kill: The Computer Game | Domark | 1985 | Amstrad CPC | labelimageminimize | |
A View to a Kill: The Computer Game | Domark;Eureka Informatique | 1985 | Published by Domark in the UK and Eureka Informatique in France.*** [48] | Oric | labelimageminimize |
A View to a Kill: The Computer Game | Domark | 1985 | ZX Spectrum | labelimageminimize | |
A View to a Kill: The Computer Game | Domark | 1985 | C64 | labelimageminimize | |
A.B. Cop | Sega | 1990 | Arcade | labelimageminimize | |
Acorn Drop | author | ? | Catch the acorns that fall from the trees. Collect enough for the winter. | Linux | labelimagesubject |
Action Fighter | Firebird (Core Design) | 1989 | ZX Spectrum | labelimageminimize | |
Action Fighter | Firebird (Core Design) | 1989 | Action fighter. That's what they call you; now's your big chance to prove them right. This time it's going to be reality tough. It must be - the President himself has placed the safety of the nation in your hands. It is up to you to meet the enemy head-to-head on their ground and defeat all in your path. To help you, you're in possession of the latest Top Secret transforming vehicle. Change from a high-powered bike into a fast car. By collecting further icons, you can transform once more into a jet-car. Collect sophisticated weapons to aid you in your mission. Shoot everything that moves. Destroy all in your path. Complete your mission and the President will be pleased. If not . . . ever considered emigrating? *** Faithful reproduction of hit Sega coin-op * Hectic action * Three-way transforming vehicle * Various weapons to collect * Smooth, super-fast scrolling***** [23]*** [76]*** [2]*** [83]*** [102]*** [85]*** [22]*** [52] | Amiga | labelimagesubject |
Action Fighter | Firebird (Core Design) | 1989 | Atari ST | labelimageminimize | |
Action Fighter | Firebird | 1989 | Amstrad CPC | labelimageminimize | |
Action Fighter | Firebird | 1989 | MS-DOS | labelimageminimize | |
Action Fighter | Firebird (Core Design) | 1989 | C64 | labelimageminimize | |
Action Fighter | Sega | 1986 | Get ready to play a starring role in the incredible world of international espionage. You receive five different assignments. All action-packed. And all extremely dangerous. Your secret weapon? A vehicle that transforms into a dozen different deadly devices. Your high-speed motorcycle can turn into a customized car and then into a sound barrier-breaking jet plane. All in a matter of seconds. The real test? To know when to use which weapon. Because the wrong machine, at the wrong time, can prove fatal.***Budget version [72]*** [22]*** [1]*** [52]*** [52] | Master System | labelimagesubject |
Action Reflex | Mirrorsoft | 1986 | ZX Spectrum | labelimageminimize | |
ActRaiser | Enix (Quintet) | 1990 | [100]*** [22]*** [64]*** [37]*** [32]*** [32]***European version [29]*** [27]***Generations ago, the world fell into deep Chaos. The Master had maintained the world in a state of peace and harmony. However, an evil one called Tanzra began to threaten its very existence. People spent their lives manifesting their love to their Master while fearing The Evil One. The Master and The Evil One were eternal enemies. In strength and power they were almost equals. Even though the world has fallen into Chaos, somehow the earth continued on its revolving course.***ActRaiser is a single player mix of alternating overhead city-building simulation and side-scrolling platform action. The protagonist in the English version is 'The Master'. A deity who's been away for a while and returns to find his people have been lead astray and their civilization destroyed by the demon Tanzra, "The Evil One". The player is controls things as the Master descends from heaven on a cloud to observer the people and causes a stone statue to be possessed with his spirit. Using this this living statue armed with a sword, demons are slain and souls are freed. The sim mode begins with the creation of a male and female to tend a population center as the Master eliminates more demons and miraculously prepares the way for the people to build and multiply in their little corner of the world. In this view, and angel armed with a bow and arrow is directed against demons emerging from their layers to attack the people. Meanwhile, the people are directed to seal the layers and build where the master directs. At a certain point, the local demons and their leader will regroup to stop the progress. At this point the Master inhabits a statue to finish the job in action mode. This continues for 6 regions until one final standalone action stage completed. The game's story is in fact a Judeo-Christian allegory; confirmed by the Japanese story of ActRaiser 2 where the protagonist and antagonist characters are revealed to be named God and Satan. No religion/faith tag yet applies to this game entry, however, because the religion of the game's creators is currently unknown to the uvl community (stay tuned). Even without the revelation of the true names of these characters, the allegory is pretty blatant. The Master descends and ascends to heaven, is accompanied by angel(s), creates life (beginning with a male and female), frees souls, performs miracles, destroys demons, creates order and peace out of chaos and strife, he cannot lose (though the player can), defeats the evil one, listens to and answers prayers, accepts offerings (which in turn benefit the people), casts false gods out of his temple, and is totally ignored by the people as soon as they perceive their problems have been eliminated and he loves them anyway. Hint: Preforming better in the action mode will actually cause more demos to inhabit the lairs in the sim mode. This in turns leads to a higher population potential for the region. The world map resembles North America The English version was much easier than the original. But, upon beating the game, the Japanese difficulty level for the action mode is unlocked. ActRaiser was provided for Wii's Virtual Console in 2007. [Zerothis]***A masterpiece of game design originally released in the early days of the Super Nintendo Entertainment System , ActRaiser's enduring popularity stems from its revolutionary combination of action- and simulation-based game play. The user plays the role of the Master, a dethroned deity whose once-idyllic world has fallen under the control of the Evil One. Stripped of godly power, the Master must somehow put an end to the Evil One's reign and rebuild his desolate realm. Game play alternates between two modes: Action and Simulation. In Action mode, the Master must battle against impossible odds to pacify six lands. Pacifying a land unlocks Simulation mode. In this mode, the Master must oversee the development and re population of the territory he has reclaimed. In doing so, he will gain followers who gradually restore his godly might, empowering him to take back the next land and, ultimately, defeat the Evil One.***Shame on you if you've never played Actraiser before! This version, other than having an amazingly badass logo, is actually a lot harder than the US release of the game. Even in Fillmore 1, there are more brambles, more monsters, more everything. It's crazy great. Ian Kelley wanted to retranslate the game, so here it is! Far be it from me to deprive one of my star translators from an awesome request or two! Unofficial English translation available at Aeon Genesis (romhack.net) [cjlee001] | SNES | labelimagesubject |
Addgar | CP Verlag | 1994 | C64 | labelimageminimize | |
Advanced Ski Simulator | Codemasters (The Highlanders) | 1989 | SIMULTANEOUS TWO PLAYER OPTION **Yet another brilliant Codemasters simulator. The best skiing game yet. Experience the spills and thrills of the downhill racer. All the excitement, but you won't need an ambulance when you crash! Same authors as Grand Prix.*** [24]*** [76]*** [49]*** [2]*** [83]*** [17]*** [22]*** [1]*** [52] | Amiga | labelimagesubject |
Advanced Ski Simulator | Codemasters | 1989 | [103]*** [37] | Atari ST | labelimageminimize |
After Burst | NCS Masaya (Dual) | 1990 | GB | labelimageminimize | |
Air Fortress | HAL Laboratory (HAL Laboratory;Live Planning) | 1987 | Each level of "Air Fortress" is split into two parts. The first one is a side-scrolling shmup. An important aspect of this part consists in collecting enough energy and bomb power ups for the longer second part of the game. In the second part you explore the inside of each air fortress to locate its reactor and blow it up. Then you have only a few minutes time to locate the exit before you will die in the wake of the air fotresses' destruction. The air fortress are maze-like structures, but in contrast to similar NES games of that time there is nothing "hidden" at insanely stupid places like in [url=http://www.uvlist.net/game-8028-Milons+Secret+Castle]Milon's Secret Castle[/url]. The game is generally well playable. However that doesn't mean its an easy game. Far from it. The game starts nicely and easy, but soon becomes very very challenging. Even with save states the later levels are a challenge. And on top of that you will only see the real ending when you finish the game twice, the "second quest" being basically the same layout as the first playthrough, but with harder and more enemies. | NES | labelimageminimize |
Air Traffic Controller | Creative Computing | 1978 | Play as an air traffic controller. Guide up to 26 simultaneously visible planes in a 15x25 mile section to take off or land from one of the two airports in the area. Time is limited and you cannot allow planes to pass closer to each other than FAA regulations allow. | Exidy Sorcerer | labelminimizesubject |
Airborne Ranger | Microprose (Canvas) | 1988 | You are a member of elite corps selected for your courage, ingenuity and special skills to go on the most dangerous missions. Parachute behind enemy lines armed only with a machine gun and hand grenades. Airborne Ranger is a fast-paced action-simulation that challenges your strategic skills and reflexes. Control one soldier's battle against overwhelming odds. You can run, walk or crawl across full-scrolling 3-D terrain using trees, bushes and ravines to avoid the enemy or set up an ambush. Whether rescuing hostages from a terrorist prison or infiltrating the headquarters of an enemy unit every mission takes careful planning and pinpoint execution. Drop caches of weapons and first aid supplies, out manoeuvre the enemy, then locate the pickup zone in order to reach safety. Airborne Ranger is an exciting combination of action, danger and suspense. AIRBORNE RANGER FEATURES * Simulation of action behind enemy lines * 12 exciting missions * Full-scrolling 3-D graphics * Various terrains to encounter * Multiple enemy threats * Modern weaponry * Comprehensive documentation * Endless hours of constructive entertainment*** [147]*** [17]*** [8]*** [6]*** [42]*** [1] | ZX Spectrum | labelimagesubject |
Airborne Ranger | Microprose | 1988 | You are a member of elite corps selected for your courage, ingenuity and special skills to go on the most dangerous missions. Parachute behind enemy lines armed only with a machine gun and hand grenades. Airborne Ranger is a fast-paced action-simulation that challenges your strategic skills and reflexes. Control one soldier's battle against overwhelming odds. You can run, walk or crawl across full-scrolling 3-D terrain using trees, bushes and ravines to avoid the enemy or set up an ambush. Whether rescuing hostages from a terrorist prison or infiltrating the headquarters of an enemy unit every mission takes careful planning and pinpoint execution. Drop caches of weapons and first aid supplies, out manoeuvre the enemy, then locate the pickup zone in order to reach safety. Airborne Ranger is an exciting combination of action, danger and suspense. AIRBORNE RANGER FEATURES * Simulation of action behind enemy lines * 12 exciting missions * Full-scrolling 3-D graphics * Various terrains to encounter * Multiple enemy threats * Modern weaponry * Comprehensive documentation * Endless hours of constructive entertainment*** [92]*** [25]*** [1]*** [36]*** [34] | Amstrad CPC | labelimagesubject |
Airborne Ranger | MicroProse | 1988 | You are a member of the elite corps selected for your courage, ingenuity and special skills to go on the most dangerous missions. Parachute behind enemy lines armed only with a machine gun and hand grenades. This fast-paced action simulation challenges your strategic skills and reflexes. Control one soldier's battle against overwhelming odds. You can run, walk or crawl across full-scrolling 3D terrain using trees, bushes and ravines to avoid the enemy or set up an ambush. Whether rescuing hostages from a terrorist prison or infiltrating the headquarters of an enemy unit, every mission takes careful planning and pinpoint execution. Drop caches of weapons and first aid supplies, outmaneuver the enemy, then locate the pick-up zone in order to reach safety!*** [83]*** [17]*** [22]*** [1]*** [52] | MS-DOS | labelimagesubject |
Airlock | Data Age | 1982 | [125]***DA1004, rarity 3 scarce, NTSC. Released in North America. 1 player or 2 players. Uses the joystick. Escape from the sinking submarine. | Atari 2600 | labelimageminimize |
Akumajō Dracula | Konami | 1986 | This is the first Castlevania game ever and it was perhaps the best-looking game for the Famicom/Famicom Disk System so far with great and varied background graphics and sprites. Music is also very good and memorable. Konami really understood early on how to program high quality games for that console. Playability is also quite good but there are a few issues. Most prominent one the fact that when you are hit by a monster you are pushed back quite a bit, which very often results in falling down platforms and to your death. In this Famicom Disk System version you can save your game's progress on disk, making it a bit easier than the US NES version, which was released several months later in 1987.***The Japanese title means 'Demon Castle Dracula'. [Jacquismo] | Famicom Disk System | labelimageminimize |
Aldo's Assault | author | 1991 | MS-DOS | labelminimizeminimize | |
Alex Kidd: BMX Trial | Sega | 1987 | Paddle controller is needed to play the game. | Master System | labelimageminimize |
Alien Hallway | Sigma Team | 2010 | Un juego simple, similar a un tower defence pero con ambos bandos atacando la base del rival. Nada especial, vulgar y basto. 3 de 10***Like with Swords & Soldiers, you only control support power (air strike) and spawning of new minions, though as added micromanagement you need to occasionally trigger grenade tossing ability of your minions.***[b]Minimum:[/b] * Windows XP, Vista or 7 * 1.6 GHz Pentium CPU * 1 GB RAM * 128 MB VRAM * 100 MB HD space***[media=youtube]v680Oa-FXlg[/media]***Alien Hallway is a totally new action- strategy shooting game for the PC developed by Alien Shooter series makers, Sigma Team company. Here, in Sigma's adrenaline-fueled game, players measure stamina with a never-ending stream of green creatures within the borders of a special military mission. The rules are severe and the fate of Humanity is put on the line. Control an entire army in a tough single-player campaign mode with a simple click of the mouse. With an easy approachable interface, players can go through three-dimensional battlefields destroying the enemies with superpowered weapons, throwing various types of grenades, using airstrike skill, and upgrading both the base and the units. Players make serious rational decisions saving the soldiers and earning gold bonuses which are vital in this intense confrontation. Constantly changing settings and glow effects mixed with heavy, rythmic music add life to the game and keeps you captivated - you'll be hooked! [b]Game Features:[/b] [b]Dynamic Single-Player Campaign[/b] A Captivating atmosphere of unknown Planets full of suspense and tension serves as an arena for endless fights between Humans and Aliens! [b]Easy Mouse Control[/b] Easy to learn controls make the game attractive for all kinds of players - Attack, upgrade, and buy items with just a click of the mouse. [b]Plain Navigation[/b] Explore the battlefield effortlessly by simply moving the mouse sideways. Scroll the mouse-wheel to zoom. [b]Unlimited ability to upgrade your skills and weapons[/b] Players are able to intensify skills by upgrading the base and the units in the shop: unlock blocked slots, increase air strike skills, add gold bonuses, decrease cool times, upgrade turrets and expand energy cell capacity. [b]Unique characters[/b] What's unique? Watch classic green-headed aliens. The whole race from larva till adults is reproduced. | Windows | labelimagesubject |