4-Get-It

created and published by TTR Development in 1992, running on Amiga OCS
type: puzzle
genre: Visual matching
perspective: bird's-eye
player options: single player
languages: eng
Lemon Amiga

Description

4-Get-It is a tile-matching puzzle game. The goal of each level is to remove all tiles within a time limit. To reach this goal, the player moves the cursor over a tile, selects it, and moves it over the field. When two or more tiles with the same motive are moved next to each other horizontally or vertically (not diagonally), they vanish. However, tiles are affected by gravity and fall down when they are moved over an empty space or when a tile under them vanishes. The player has to watch for special blocks which influence the tiles' movement (e.g. ice blocks for continued sliding or warp blocks) and special tiles which have special effects after they vanish (e.g. anti-gravity blocks reverse gravity in the whole area or bomb tiles which destroy surrounding blocks).

Those mechanics mean the level can be maneuvered into an unwinnable state and therefore the game includes the option to reset a level. This feature is only available a limited amount of times, but each five levels more tries are rewarded. Passwords are given all five levels (starting from level ten) and allow access five levels before the password was acquired, e.g. the level ten password loads level five.

Ritchardo # 2024-02-15 08:57:17 - source

Comment

You must try to remove all the tiles from the screen before the timer runs out by
placing them next to matching tiles. When two or more tiles match, they will
vanish. Once all tiles have vanished, you will proceed to the next (harder) level.

As you proceed through the game, you will be given passwords that will allow you
to start at higher levels in the game.

# 2006

Technical specs

hardware: Mouse,
display: raster

Tags (6)

video game
hardware
software
game genre

Contributors (4)

AndreaD
Belgarath
Sanguine
Ritchardo

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4-Get-It in-game screen.
4+Get+It
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