showing 15 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Aliens versus Predator: Extinction  Electronic Arts (Zono)2003All I can say about this game is that it would've been awesome without the Predators, with twice as long vision range and if completing the optional objectives was actually useful. Others beside me have expressed their desire for multiplayer, too, though I personally would've loved a custom scenarios.

[b]Basic description:[/b]
There's a campaign for each faction: colonial marines, predator clan and the xenomorph hive. Each campaign has 7 missions with varying goals, though each requires killing of something before the day is done (even if the actual goal isn't to kill anyone). Personally I found the xenomorph campaign to be easiest and the most enjoyable, wishing there was much more of it. The marines came second though with them the gameplay is much more difficult since their extrasensory detector does not allow attacking outside the sight radius. Predator campaign is the hardest, mostly because you control only so few characters and they some specialized units require specialized units from you that normally aren't very useful. Usually at these times you'd want your other units to stay the hell away from the combat, but they have inborn suicidal tendencies which prevent this (although you could tell them not to move, but that eliminates most of their usefulness in pretty much every other situation). More powerful units are unlocked as each campaign progresses.

[b]Faction specifics:[/b]
[i]Marines[/i] have only ranged weapons, some only useful at close range - such as the flamethrower marine. Marines have only motion detector to see outside their visibility range and therefore rely on sending synthetics to increase it (synthetics also are the only ones to carry the detector). Without this the marines are severely disadvantaged due to their even naturally abysmal sight range and reliance on ranged weapons (kinda quirky for the purely ranged faction to have the worst sight). Some marine weapons have questionable effectiveness, such as the impact grenade launchers the regular pulse rifle marines get. Single alien warrior can survive 4+ hits from such and still be combat efficient. Marines are healed by the specialized medic who also removes special effects caused by predators and xenomorphs. Synthetics and the sentry gun are the only ones that can dispel predator cloak. Marines gain miniscule amount of requisition points (credits) with each kill (20-50 or so), and they can additionally tap to power stations for additional though finite credit flow (usually 2000; compare the price of 350 of synthetic and you get the picture). Reinforcements are called in by a ComTech and they arrive at the nearest drop site, marked by a landing beacon (part of the level design, can't be designated by the player). If no ComTech survives, the player must do with what she has left as there's no way to order new troops or new ComTechs after that. Medics require another medic to heal themselves, so having two medics is a necessity. Marines are also limited that they can only bring 6 units to the mission with each call and have to wait for the dropship to arrive drop the new troops and leave before more can be ordered.

[i]Predators[/i] have range of melee and ranged units. Heavy emphasis on cloaking and taking out any detectors employed by the opposition. With vision enhancements the effective sight radius is immense, making plasmacasters, disc throwers, and spear throwers immensively powerful. Unfortunately the AI knows your reliance on cloaking and spams detectors half the time, effectively nullifying any benefits it has in your use, due to their vast numbers, it isn't practical to kill them instead of the other units with actually damaging weapons. Predators require energy to keep the cloak active, which usually lasts for quite some time, but the energy regenerates extremely slowly. The same energy is used by the medical equipment each predator carries (they can heal only themselves). The center of operations for predators is the Shrine, a floating altar with a veritable weapons system and ability to rapidly self-repair. Predators have three global upgrades unlike the other factions, unlocking each of the three vision modes for detecting heat, electrical and predator signatures at extreme range. Unfortunately none of these seem to catch synthetics, making humans the most difficult opponent you face. A minuscule amount of requisition is gained with each kill, more is gained by extracting the skulls from the slain enemies (your enemies can destroy the corpses to prevent this, and some of your weapons totally annihilate the bodies, also preventing it). The Shrine works similarly to a ComTech in terms of its necessity. However, new troops arrive instantly by drop pods around the Shrine.

[i]Xenomorphs[/i] effectively simulate the alien life cycle and have heavy emphasis on melee units. Xenomorphs have decent sight radius and additionally employ "spore vision". Spore vision works by marking any [i]organic[/i] enemies so they're visible to the player at any range from henceforth, also eliminating any use of the predator cloak. The xenomorph lifecycle starts with the egg, which bursts open and sends a facehugger flying at the nearest enemy. This is rather unusual event, though. Without any other units, the facehugger would quickly seek prey and impregnate them with a chestburster. The chestburster rapidly emerges and evolves to one of the xenomorph breeds designated by the host organism. Runners and drones from animals, warriors from humans, predaliens from predators and so forth. The egg must be upgraded to Praetorian egg at cost of 300 points, which then gives birth to praetorian facehugger, a much larger and tougher one that can impregnate armed marine single handedly (regular facehuggers require a large group to accomplish it). This produces Praetorian xenomorph regardless of host creature, similar to drone and warrior but much tougher and powerful. The Praetorian also disperses spores. Praetorian can then be evolved into hive queen, the near-equivalent of CommTech and Shrine except it's effectively even more powerful version of the Praetorian. Unlike the other factions, the queen does not order new troops, instead, she lays eggs at steady pace (though this makes her immobile and unable to defend herself, the egg production can be ceased to change this, but growing a new egg sack costs some requisition points). The other xenomorphs are used to kill enemies, drones are especially important with their cystic upgrade as any creature infected with them creates more powerful xenomorphs (prefixed with cystic). Usually you want several drones to accompany your war parties to ensure as many as possible are infected with them. Almost all xenomorphs leave their victims alive although comatose. These comatose creatures can then be dragged back to the hive (gather command is especially useful for this) where the ready waiting facehuggers can safely impregnate the creatures. Human civilians and animals have a habit of respawning, so you [i]usually[/i] have ready source for at least one breed of xenomorphs. There can be only one queen however, but if the queen is lost, as long as you have at least one egg, praetorian facehugger, or praetorian, a new one can be acquired as easily as your basic xenomorph breed. Xenomorphs also don't spend their points on acquiring new troops, only upgrades. Drones are unique also in the manner that they can spawn hive nodes that produce the spore vision, they also produce biogrowth in a small radius on which xenomorphs heal. Only Runner and PredAlien can heal outside of this. Since aliens need so little of the points for anything real, the player can and should spam the hive nodes to expand their early warning system, increase the number of locations where they can heal and generally to be a nuisance to the other factions. Note however, that the facehuggers slowly die outside of the alien biogrowth and generally have abysmal resilience to beatdown, making them only useful in large masses against mostly singular armed enemies, however, since they're free, they do provide some use.

[i]Common[/i] to all factions are that upgrades are once per mission style instantaneous improvements to all units of certain type, usually costing 350 points on average (from range of about 200-600).***[b]unit limit[/b] - pitiful 25 for marines, 45 for xenomorphs and 12 for predators.
[b]objective indicator[/b] - not always present, though these usually explicitly tell you to find it.
[b]status effects[/b] - some of the upgrades cause these, especially the xenomorph ones. The flamethrower upgrade makes the most sense. The predator bleeder spear makes some sense but is implemented in a very status effect-like manner.

Faction specific tags:
* Marines - healing, repairing, most weapon tags
* Aliens - autoregen (only with few aliens or at specific locations)
* Predators - pole arms, all energy weapons, energy regen***[sic]
SURVIVAL OF THE FIERCEST

Battle for control of planet LV-742 as aliens, predators or colonial marines in this tactical strategy game based on the Aliens versus Predator™ universe. Choose a species and outmanoeuvre your enemies for hi-tech weaponry, upgrades and control of the planet. Only by utilising the unique advantages of your breed can you determine the fate of your species.

Engage and annihilate opposing forces in over 20 unique maps: from jungles to caverns to hi-tech laboratories.

Control and upgrade never-before-seen aliens, predators and marines: each with unique tactical advantages.

Use specialised weapons including colonial marine pulse rifles, predator bleeder spears and alien face huggers to defeat foes.
[Box blurb]***Item codes: [code]FXE03504031IS[/code], [code]FXE03504031D[/code], [code]FXE03504031M[/code]***Official Description:
Control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines to fight for the survival of your race. Experience the Alien versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in seven unique missions customized for each race. Control never-before-seen Aliens, Predators or Marines, and upgrade your weapons and abilities to gain a tactical advantage.
PS2labelimagesubject
Blood GT Interactive (Monolith Productions)1997[b]Episodes:[/b]
* The Way of All Flesh
* Even Death May Die
* Farewell to Arms
* Dead Reckoning

[b]Difficulty levels:[/b]
* Still Kicking
* Pink on the Inside
* Lightly Broiled (default)
* Well Done
* Extra Crispy

[b]Weapons:[/b]
* Pitchfork
* Flare gun
* Shotgun
* Tommy gun
* Aerosol can
* TNT bundle
* Proximity/remote detonator
* Napalm launcher (functions like rocket launcher)
* Tesla cannon
* Voodoo doll***Has optional support for VESA 2.0 (SVGA 640x480 and 800x600 display resolution with 256 colors)***Experience more terror, mayhem, and violence in the full registered version of Blood. Buy Blood While fighting your way through intricately devious traps and monsters, you will find armaments that you could only dream of to help assist in destroying the Cabal forever. Use the Tesla Cannon to scorch evil cultists hell-bent on destroying you. Quietly lay proximity bombs when faced with dangerous and uncharted ground, then laugh as you hear the sounds of zombies and cultists vaporizing when the bombs detonate.

New game features & additions include:

* 34 levels spanning through 4 episodes plus 8 additional Bloodbath-only levels designed for fast-paced action.
* 12 weapons, including the Tesla Cannon, Voodoo Doll, Life Leech, Spray Can Flame-Thrower, and Remote and Proximity Detonators.
* 17 enemies
* New enemies, bosses, sounds, and art.
* Mapedit, our enhanced Build level editing tool, which will allow you to create your own levels or modify ours.
* Beautifully rendered cutscenes to enhance the mood and story of the game.
* Stunning redbook-audio cd soundtrack.
* Additional bonus: we've gone back through and put all the weapons into the first episode for improved BloodBath!
[Monolith]***[b]Minimum:[/b]
* DOS 6.2
* 75 MHz Pentium CPU
* 16 MB RAM
* 80 MB HD space
* 4X CD-ROM drive
* Sound Blaster

[b]Peripherals:[/b]
* Keyboard
* Mouse
* Gamepad
* Joystick***Contains several [i]references[/i] to H.P. Lovecraft's works, Macbeth, Shine, and likely several other works as well.***[b]magic[/b] — the voodoo doll, may be the only instance of it besides the other paranormal things that can't be attributed to much anything.
[b]limited supplies[/b] — not very strong example, but you certainly can't shoot brazenly about like you can in most other shooters. Finding secret stashes helps a lot, but these are [i]secrets[/i].
[b]healing stations[/b] — life essences can't be carried about and therefore function like automatic single-use health dispensers.
[b]immortals[/b] — the zombies raise again an unidentifiable number of times, though you can put an end to it if you put some effort in it.
MS-DOSlabelimagesubject
Blood  GT Interactive (Monolith Productions)2015 Linuxlabelminimizeminimize
Chasm - The Rift Megamedia;GT Interactive (WizardWorks Software;Action Forms)1997[b]Minimum:[/b]
* MS-DOS 5.0
* 486 DX4-100 CPU
* VGA/SVGA GPU
* 16 MB RAM
* 75 MB HD space

[b]Recommended:[/b]
* Pentium CPU
* VESA GPU***Latest version: 1.04 (as of ?)***Chasm - The Rift is a Quake like game that had many features unseen untill it's release, yet fell short to games like Quake and Hexen 2. The engine is almost exact to Quake's, yet excedes it in being able to blow off your enemies arms and head, environmental effects like rain etc. However, it's lack of hardware acceleration (OpenGL etc) support seemed it's biggest shortcoming.
MS-DOSlabelimageminimize
Dominant Species Red Storm Entertainment1999[b]size is power[/i] - the more powerful units are larger even initially, but all units gain slight size increase with each upgrade, so you could easily tell apart heavily upgraded variant of anything by its size.***Although I loved the setting and being one of the first games I played where you could control an alien (well, an alien that actually seemed alien), the game was immensively [i]hard[/i] after you encountered the humans. The game also featured rather unusual upgrade system, with upgrades being produced at a building and applied to each creature individually (and lost if that creature died).***Latest version: retail***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz (Pentium 200 MHz MMX without 3D accelerator)
* 32 MB RAM
* 4 MB VRAM
* 150 MB free HD space
* SVGA GPU
* Sound Blaster-compatible SPU
* 4X CD-ROM drive

[b]Recommended:[/b]
* 3D accelerator (D3D-compatible)***Who rules your World?

Enter the bizarre and alien world of Dominant Species --- the next generation command and control real time strategy game with fully 3-D creatures and terrain. You are a powerful alien intelligence engaged in constant and deadly conflict with other hives over the possession of Anima, the precious substance that sustains you and your fellow aliens. However, unwelcome humans have arrived on your planet and threaten to upset the balance of conflict between hives that has raged for countless millennia. Attempting to take the priceless Anima and use it to create immortality, humans join an epic battle of survival of the fittest.

Games features:

* 27 unique alien characters, each with special abilities to defend and attack.
* Accurate physics model that affects characteristics of creatures and gameplay.
* True day and night cycles.
* Easy to use level editor for player creation of new environments and missions to share with other players.
* Extensive multiplayer options, featuring competitive modes and free Internet play.
[Box blurb]
Windowslabelimagesubject
HOARD Big Sandwich Games2011[b]Minimum:[/b]
* Windows XP
* 2 GHz dual-core CPU
* 2 GB RAM
* Radeon X800 XL GPU
* 630 MB HD space***YOU ARE THE DRAGON:

* Scare villages!
* Burn castles!
* Collect gold and gems!
* Kidnap princesses!
* Roast pesky knights!
* Fend off thieves!
* Topple giants!
* Build a hoard of treasure!
* Compete or cooperate with other dragons in epic multiplayer battles!
* Your goal is simple, but challenging: build the biggest pile of gold that you can!

Every action you take will have an effect on your score in this "stratecade" game that 1UP observes "hides a surprising layer of complexity and strategy." To be the best, you’ll need to fly deftly, upgrade smartly, and use powerups to your advantage. Most of all, you’ll need to control the kingdom around you: Burn the crops to the ground or let them grow? Keep towns in ruins or let them flourish? In HOARD™, the dragon is in charge.

Key Features:
* 4 game modes: Treasure Collect, Princess Rush, HOARD (survival), and Co-oP
* Over 35 unique kingdoms
* Support for 1-4 players
* Upgradeable dragons with intense related strategy
* Deep rewards system with over 100 Steam achievements
* Leaderboards for global gold-hoarding score competition
* Charming graphics and bass-thumping soundtrack
* Winner: "Best Quick Fix", Nominated: "Best Competitive Multiplayer" (IGN)
Windowslabelimagesubject
HOARD Big Sandwich Games2011 Mac OS Xlabelminimizeminimize
HOARD Big Sandwich Games2012 Linuxlabelminimizeminimize
Ignition  Virgin (UDS)1997 Windowslabelimageminimize
OpenQuartz Open Quartz Team2001The Open Quartz Team provides a fully playable game but also content for most any variant of the Quake engine from the original commercial version, derivatives of it, and the various forks of the GPLed version. Its a Quake Clone for the Quake engine.***Open Quartz is a project to supply GPL'ed artwork in the form of PAK and WAD files to create a fully GPL game based around the GPL'ed quake sourcecode.This includes models, maps, soundfx and textures. Linuxlabelminimizesubject
OpenQuartz Open Quartz Team? BeOSlabelminimizeminimize
Primal  SCE Europe;SCE America (SCE Studio Cambridge)2003Meet the heroine for the next millennium. Jen Tate is a modern-day girl who faces insurmountable challenges both within herself and the world around her. She's on a journey of self-discovery and self-recovery. A journey that will change the balance of her soul and the balance of world order. Along the way, she has a faithful guardian named Scree, a stone gargoyle - who will help her understand the ways of a foreign world trapped in Oblivion.***
[12]***The game has great production values, one of the best looking titles for the PS2. It was made to make the best use of the console's capabilities but also has great story and soundtrack, orchestral for the cutscenes and industrial rock for the combat. A very interesting mix. Aside from some glitches, there's nothing wrong with this game. Save your progress often so if you encounter a glitch you don't have to backtrack a lot.
[Erameris]***
[32]***[b]Worlds:[/b]
* Solum, home of the Ferai. A somewhat Greek-like looking locale. Winter / Earth.
* Aquis, home of the Undine. A lagoon with large turbines and iris doors. Summer/Spring / Water.
* Aetha, home of the Wraith. A "mountainous" medieval setting. Autumn / Air.
* Volca, home of the Djinn. [...] Summer? / Fire***[b]auto-regen[/b] - only in human form, the others need to drain life energy from other source (though usually this is handled by Scree who then channels it to Jen).

--- notes
Scree can climb stonework walls, should perhaps be categorized as ladders (shrubbery-type) due to their rarity.***GTIN: [code]711719413929[/code]

Product ID: [code]SCES-51135[/code]***The game is nice, but difficult to appreciate with the all too loud (and horrible) music going on in the "background". There's no volume adjustment or turning it off. I can't remember much else about the game anymore, but it had a nice fluffy feel to it in the gothic dark fantasy sense.

Update: Either there's more than one version out there or I couldn't figure out the options menu originally as I've since found music volume control (also I sold my original copy and later acquired another) . The volumes are still all over the place regardless of the control, though.
PS2labelimagesubject
Quake  Activision (id Software)1996[b]Minimum:[/b]
* MS-DOS 5.0
* Pentium CPU (w/ math co-processor)
* 8 MB RAM
* 80 MB HD space

[b]Recommended:[/b]
* 16 MB RAM***[b]Episodes:[/b]
1) [i]Dimension of the Doomed[/i] : "The mystical past comes alive"
2) [i]The Realm of Black Magic[/i] : "Ancient castles and strange beasts ahead"
3) [i]The Netherworld[/i] : "Primal fear in a strange dimension"
4) [i]The Elder World[/i] : "Your worst nightmare come true"***Re-released as GLQuake which used OpenGL for rendering rather than software, Windows port of the game was based on GLQuake rather than the original software version.***This game was developed on a several platforms running NeXTSTEP.
[Zerothis]***Partially influenced by H.P.Lovecraft's works.***Excellent game for the time. When I first saw the purple moving clouds in the skies of the game on the free demo I remember I rushed to the store to buy it!! I can remember I played night after night just to finish the game and had sleepy eyes on the office the day after. In the end of the game there was some kind of a monster on a small island which you could jump on to finish it off.. No doubt about it: In its genre, one of the best games ever.
[Roland]
MS-DOSlabelimageminimize
Quake  MacSoft (Lion Entertainment)1997 Mac OS Classiclabelminimizeminimize
Zone Ranger Activision1984 C64labelimageminimize
permalink