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name arrow_downwardpublisher(developer)yearplayer optsdescriptionplatform
120-en no Haru: 120 Yen Stories  Interchannel (NEC)2005 PS2labelimageminimize
A Ressha de Gyoukou 2001  ArtDink2001 PS2labelimageminimize
A Ressha de Gyoukou 2001 Perfect Set  ArtDink2002 PS2labelimageminimize
A Ressha de Gyoukou III  ArtDink1991single player X68000labelimageminimize
A Ressha de Gyoukou Z  ArtDrink (ArtDink)1999Simulation popular "A-Train, " a new history begins with PS Series! ? no pocket full of dramatic series ever! New or like to play on a 3D globe view "Disutoshonbyu" adopted! Run a railway company in the footsteps of his father who died bequest to the ambition, trying to complete the transcontinental railroad? PSlabelimagesubject
A Ressha de Ikou - A-Train Reprinted Edition  ArtDink1994 NEC PC9801labelimageminimize
A Ressha de Ikou  Pony Canyon1991single player NESlabelimageminimize
A Ressha de Ikou  Pony Canyon1989single player MSX2labelimageminimize
A Ressha de Ikou  ArtDink1985single player MICRO 7 - FM7labelimageminimize
A Ressha de Ikou  ArtDink1986single player NEC PC8801labelimageminimize
A Ressha de Ikou  ArtDink1986single player Sharp X1labelimageminimize
A Ressha de Ikou 98  ArtDink1987single player NEC PC9801labelimageminimize
A Ressha de Ikou DS Artdink2009single player Nintendo DSlabelimageminimize
A Ressha de Ikou II  ArtDink1988single playerA 5-year anniversary edition was released in 1990, however I could not find out what differences that version featured compared to the standard A-Train 2 game. NEC PC9801labelimageminimize
A Ressha de Ikou II  ArtDink1988single player X68000labelimageminimize
A Ressha de Ikou MD  Sega (Artdink)1992single player Mega Drivelabelimageminimize
A-Ressha de Ikou 2002 ?? PS2labelminimizeminimize
A-Ressha de Ikou 2003 ?? PS2labelminimizeminimize
A-Train Maxis;Artdink (Artdink)1992single player
[7]***
[7]***
[158]***
[158]***
[76]***
[23]***The (rail) road to riches

Cities all over the world are masses of idling, polluting, honking cars. We need mass transit - but local, state and national governments haven't been able to make it work. If you can create and operate a successful privately held mass transit operation, you'll do the world a service and reap huge financial rewards - but that's only the beginning...

First, manage your railroad - transport passengers and freight, extend your lines, and develop the most efficient and profitable routes and schedules. Then, borrow from the bank, buy and develop land, expand your holdings into hotels, factories, resorts and department stores, play the stock market, and build a financial empire.

• Six different scenarios present a variety of development styles and challenges.
• Build high-rise offices, department stores, hotels, golf courses, amusement parks, stadiums, ski resorts, and more.
• On-screen day/night cycles and seasonal changes mark the passage of time.
• More than 20 advisors offer their expert opinions on how you should run your business.
• No meddling government officials with their monopoly-busting anti-trust laws to get in your way.***
[23]***
[97]***
[22]***
[37]***A-Train was enormously successful in Japan (released by Artdink), so Maxis decided to bring out a version for Western computers. On first sight somebody could say it is a mixture of "Railroad Tycoon" and "Sim City", but A-Train is a hardcore business-simulation. Earn money with building up a functioning an profitable railway system and go into the real-estate business. If you are successful you can see the city grow and prosper. To Amiga users which had a least 1,5 MByte RAM a high-res graphics mode was avalaible.
Amigalabelimagesubject
A-Train Maxis;Artdink;Ocean (Maxis)1992single playerThe (rail) road to riches

Cities all over the world are masses of idling, polluting, honking cars. We need mass transit - but local, state and national governments haven't been able to make it work. If you can create and operate a successful privately held mass transit operation, you'll do the world a service and reap huge financial rewards - but that's only the beginning...

First, manage your railroad - transport passengers and freight, extend your lines, and develop the most efficient and profitable routes and schedules. Then, borrow from the bank, buy and develop land, expand your holdings into hotels, factories, resorts and department stores, play the stock market, and build a financial empire.

• Six different scenarios present a variety of development styles and challenges.
• Build high-rise offices, department stores, hotels, golf courses, amusement parks, stadiums, ski resorts, and more.
• On-screen day/night cycles and seasonal changes mark the passage of time.
• More than 20 advisors offer their expert opinions on how you should run your business.
• No meddling government officials with their monopoly-busting anti-trust laws to get in your way.***
[22]***
[52]***
[37]***A-Train was enormously successful in Japan (released by Artdink), so Maxis decided to bring out a version for Western computers. On first sight somebody could say it is a mixture of "Railroad Tycoon" and "Sim City", but A-Train is a hardcore business-simulation. Earn money with building up a functioning an profitable railway system and go into the real-estate business. If you are successful you can see the city grow and prosper.
MS-DOSlabelimagesubject
A-Train Artdink;Maxis (Artdink;The Dreamer's Guild)1992single playerThe (rail) road to riches

Cities all over the world are masses of idling, polluting, honking cars. We need mass transit - but local, state and national governments haven't been able to make it work. If you can create and operate a successful privately held mass transit operation, you'll do the world a service and reap huge financial rewards - but that's only the beginning...

First, manage your railroad - transport passengers and freight, extend your lines, and develop the most efficient and profitable routes and schedules. Then, borrow from the bank, buy and develop land, expand your holdings into hotels, factories, resorts and department stores, play the stock market, and build a financial empire.

• Six different scenarios present a variety of development styles and challenges.
• Build high-rise offices, department stores, hotels, golf courses, amusement parks, stadiums, ski resorts, and more.
• On-screen day/night cycles and seasonal changes mark the passage of time.
• More than 20 advisors offer their expert opinions on how you should run your business.
• No meddling government officials with their monopoly-busting anti-trust laws to get in your way.***
[37]
Mac OS Classiclabelimagesubject
A-Train HX  505 Games;Artdink (ArtDink)2006single playerGet ready for the newest entry in the ATrain series: A-Train HX! Now on the Xbox 360! Enjoy realistic and beautiful 3D cityscapes that only the Xbox 360 can provide - all in widescreen HD! In A-Train HX, you are the creator of your own city. Start your development by building your train station serving as the centre of your city and develop the transport system around it. Watch as your city grows and takes shape into a living breathing metropolis. The processing power of the Xbox 360 allows a city landscape to be simulated down to the smallest detail. You will be amazed as you look out over the city and see buildings far into the distance. And the game's advanced simulation engine allows you to watch the progress of the city as it goes from farmland to a giant metropolis. Your city is rendered in full polygonal 3D and can be viewed from any angle. X360labelimagesubject
A-Train III Artdink1991single player FM Townslabelimageminimize
A-Train: All Aboard! Tourism ArtDink2021single playerAll aboard! Tourism is a one-way ticket to urban planning. A-Train, the classic urban development simulation game that allows you to create the city of your dreams, is now available on the Nintendo Switch. Become the president of your very own railroad company, laying tracks and running your trains as you see fit. However, you will be responsible for more than the railroad. You'll also be tasked with managing subsidiaries, playing the stock market, and participating in urban planning, in order to develop and expand your town.

This latest installment in the A-Train series introduces the element of tourism to the urban planning formula, and focuses on building up towns into bustling tourism capitals. Providing realistic business management simulations of financing, investing, and more, as well as a wide variety of customizable options for all your vehicles, A-Train: All Aboard! Tourism is packed full of features for you to explore. But don't be overwhelmed—players old and new alike will be able to jump right into the series thanks to the fun and practical tutorials provided in the early stages.

So why not hop aboard the A-Train with your trusted team of advisors, and start crafting a bright future for your town?
Switchlabelimagesubject
A-Train: All Aboard! Tourism ArtDink2021single playerAll aboard! Tourism is a one-way ticket to urban planning!

Become the president of your very own railroad company, laying tracks and running your trains as you see fit. However, you will be responsible for more than the railroad. You'll also be tasked with managing subsidiaries, playing the stock market, and participating in urban planning, in order to develop and expand your town.

This latest installment in the A-Train series introduces the element of tourism to the urban planning formula, and focuses on building up towns into bustling tourism capitals.

So why not hop aboard the A-Train with your trusted team of advisors, and start crafting a bright future for your town?
Windowslabelimagesubject
A. IV Evolution Global  ArtDink;Maxis;SCEE (ArtDink)1995single playerJump aboard A-Train And get on the fast track to fame and fortune - or to failure and bankruptcy.
You'll start with a bit of bare land and a small bank loan, then establish transportation systems, buy and sell land and businesses, and even invest in the stock market. If all goes well, you'll be rich and powerful. Then you can hop a train and take a first-person 3-D joy ride through your empire. If all doesn't go well-well, you'll have to find out for yourself. Trains, power and money - what more could you want?
* Take on over 20 different scenarios
* Go underground to lay tracks and cruise the subway
* Choose from over 40 trains to run and ride
* Play the stock market and get rich (or go broke)
As a special bonus, a Sim City The Card Game Booster Pack was included inside the package.***
[100]***
[32]***
[29]***
[27]***Its i nice little game, but it takes long time to grow up.
PSlabelimagesubject
A5: A Ressha de Gyoukou 5  Artdink (ArtDink)1997"Take The A Train 5 A5 A" is a train simulation game-urban development and management of the railway company was a player, making full use of the five transportation, make up your own city in the map. The "optional tours" that evolved from mode the window of "4 Evolution Global Take The A Train A", will be able to cruise the city riding on all vehicles that are located on the map, run through by train the valley of the building , and view the skyline from the air by helicopter at night, look forward has been increasingly enhanced. Please reproduce the most of "mental landscape" you envision. PSlabelimagesubject
All Aboard! Terrific Software (Bay Cities Software)1988single player Atari STlabelimageminimize
City of Steam Reality Squared Games (Reality Squared Games;Mechanist Games)2014single player Linuxlabelminimizeminimize
Civ author?single player Linuxlabelminimizeminimize
Civilization Asmik;Microprose1994single playerThe 5 difficulty settings consist of 5 mixed and matched options of money to start with ($300 to $0), scientific advancements to start with (), settler units to start with (1 or 2), quality and frequency of tutorial advice, barbarian strength (barbarians are rogue forces that can basically only be killed or bribed), rate of scientific advancement, happiness of citizens, riot threshold, duration of revolutions, maintenance and initial cost of buildings, deadliness and frequency of disasters and plagues, number of wonders enemies get to start and/or receive at random and how fast they can develop them (might seem like cheating AI since they are 'gifted' wonders and/or can build them faster than the player, but there are lesser-known means for the player to perform these same feats), how quickly technology becomes obsolete (on Emperor, the hardest level, a phalanx might defeat barbarian leader unit at the beginning of the game but can't defeat the same barbarian unit the moment knights have been invented even if you haven't started training a Knight unit yet). At Emperor level, a player must know and perform successfully and consistently, a wide variety of tactics that will not be mentioned by tutorial or in-game help.
There are two confirmed ways to change difficulty aspects and one additional possibility.
The common difficulty aspects are choosing 3, 4, 5, 6, or 7 opponents. They all have to deal with each other and the player. With 7 opponents, civilizations can/will gain rapid advancement as all are parties are working on science simultaneously whilst trading, stealing and conquering each other. The player is pretty much required to enter the fray immediately and stay continually engaged just to keep up or they may find themselves sitting on the bottom of the tech tree for the later battles. Civilizations are wiped out at a steady rate until 2 or 3 super powers are left. On the other end of things, starting with 3 civilizations can leave all parties alone to advance undisturbed for much of the game. Later meetings might be between advanced super powers or a huge tech discrepancy between them (you might discover it is hopeless only very late in the game). Difficulty level cannot really be assigned based on the number of civilizations as there are advantages and disadvantaged to having more or fewer. But in general, having more civilizations is more forgiving to a new player (or at least then know sooner if they cannot win the game, or they die faster); while starting with fewer civilizations allows a knowledgeable player to follow a long term plan without early interference.
The other way to change difficulty aspects is to start a game in "Customize world" mode. The player can adjust the amount of dry land, temperature (warmer creates more zones of developable land), climate (wetter creates higher quality developable land in each zone), Age (older creates more hills and mountains that can be mined but not farmed)
The last possibility to alter difficulty aspects is by exploiting differences that the AI may or may not impose of the different nationalities available to choose from. Many players insist that the various nationalities have unique behaviors. The game programmers say they did not create differences. However, Civilization as a computer game has an unusually high number of variables. This is an almost unheard of level of variables for console game (SNES); there might be some [url=http://en.wikipedia.org/wiki/Emergence]emergent behavior[/url] occurring that means behaviors unique to each nationality are [i]more likely[/i] to occur. What is even more likely ([i]I[/i] think), is that players start to see things that look like unique behaviors and alter their own strategies because of it (nationalities [i]do[/i] act uniquely because players [i]treat[/i] them uniquely). Players share their 'Russians demand more tribute' theory with another player who then decides to avoid situations where Russians will demand tribute form them and the AI increases tribute variables for the avoided nationality. One especially important aspect to unique AI behavior is the fact that not only does the AI adjust tactics based on player actions, but also the fact that the machine code of the game is designed so that [b]randomness is seeded by player behavior[/b]. This can be confirmed by playing a saved state using an emulator. A battle almost certainly (but not guaranteed) fated to be lost by a mismatch of units (ie: rookie phalanx vs veteran musketeers) can be won simply be doing different things before the battle. Repeat the same action 1000 time and never win the battle. But find a combinations of actions that wins once (ie: when on the phalanx unit, switch to a certain frigate, move one space forward, switch back to the phalanx and fight) then try the 'once won' strategy 1000 times. The 'once won' strategy results in many wins. Well, bottom line is this: Decided which nationality is the worst enemy to have (or worst tactic to face, and a certain nationality uses it frequently) and play as that nationality so you don't have to deal with that particular AI behavior. *It doesn't matter if it is tactics, seeding, emergent behavior, or some interplay of them, playing as the 'worst enemy nation' will make the game easier.


Here's an interesting insight into the mind of Sid Meier. The SETI Program ([b]S[/b]earch for [b]E[/b]xtra [b]T[/b]errestrial [b]I[/b]ntelligence) never results in finding aliens in the game but continually advances science by %50 under a Democratic regime. While a real Democratic regime is the only government system where people could vote not to "waste money on a failed project". But before delving too deep into that well, remember that Sid Meier's SETI Program continually advances science forever, is never made obsolete, and has a maintenance cost of $0.
SNESlabelimageminimize
Civilization Atari (Gryphondale Studios)2006single playerFor more than a decade, Civilization has been considered to be the epitome of turn-based strategy gaming. Now you can experience this all time classic for the first time on a handheld, as the franchise is about to colonize the N-Gage game deck! You will face the greatest challenge in the history of humankind: to establish a civilization and lead it to prosperity. Along the way you will match wits with history's greatest rulers, acquire resources, develop economies, respond to crises, and deal with rival civilizations using diplomacy, espionage and all out war. This game requires some serious consideration and strategy, since every choice you make will affect humanity thousands of years into the future. In the end, hopefully, you will be the one left standing.***No involvement by Sid Meier, which is why it's also missing from the title.***Seems like a conversion of the old DOS/Win3.1 Civilization. N-Gagelabelimagesubject
Civilization  Microprose1993single player Atari STlabelimageminimize
Civilization  Microprose (MPS Labs)1992single playerHigh in the Andes, a biting wind howls through the Incas' ruined strongholds. Half a world away, the Pharaohs' tombs lie empty. In Italy, the Roman Colosseum decays. Everywhere, you see remnants of societies that thought they would endure forever. All are dust. But yours could be different. You could be the one person in history who builds an empire that never falls.

That's the challenge of Civilization, the most enthralling "god game" yet developed. From the creator of Railroad Tycoon —the SPA's 1990 Strategy Game of the Year — Civilization lets you match wits with history's greatest leaders.

You start at the dawn of recorded history—4000 B.C. and the founding of the first cities—then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive while building your settlements, discovering new technologies and fending off barbarians.

As your empire prospers, you'll face competing civilizations guided by history's most legendary figures: Alexander the Great, Napoleon, Gengis Khan, Julius Caesar and more. Now you'll test your capacity for expansion and domination, your ability to outwit and outmaneuver those cunning and brilliant leaders.

Just look how Civilization lets you build a brave new world.

* Discover New Technologies. You dictate how your civilization grows by controlling the technologies it discovers — mastery of one technology provides the opportunity to learn new ones. Over 70 of mankind's greatest technical achievements are available, including The Wheel, The Alphabet, Mapmaking, Navigation and even Nuclear Weapons.
* Build Wonders Of The World. Earn the respect of your people—and the envy of the world—as you construct the Pyramids, the Great Wall and other wonders of antiquity, the Middle Ages or the modern era. Each Wonder you build brings special benefits to your society.
* Determine The Fate Of Your People. Every crucial economic, political and military decision is yours—and yours alone. From population growth to industrial policy, scientific development to military power, the destiny of your civilization is in your hands.
* Choose From Flexible Starting Options. So players of all levels can have fun and be challenged, you select from five difficulty settings, while playing on Earth or on a new planet generated for each game.
* Enjoy The Easy To Use Interface. The point-and-click, icon-based interface makes it easy to gather information, make decisions. Virtually any game-related question or concern is addressed in the on-line "civilopedia."

Will archaeologists yet unborn puzzle over the decline and fall of the culture you build? Or will your culture be the one that finally achieves earthly immortality?

You'll find the answer only in Civilization.***
[7]***
[158]***
[76]***
[76]***
[23]***
[97]***Reviewed on a special folder about "god games".
[22]***
[22]***
[37]***Just one more turn....
Just one more turn....
Just one more turn....
Amigalabelimagesubject
Civilization  Microprose (MPS Labs)1994single playerHigh in the Andes, a biting wind howls through the Incas' ruined strongholds. Half a world away, the Pharaohs' tombs lie empty. In Italy, the Roman Colosseum decays. Everywhere, you see remnants of societies that thought they would endure forever. All are dust. But yours could be different. You could be the one person in history who builds an empire that never falls.

That's the challenge of Civilization, the most enthralling "god game" yet developed. From the creator of Railroad Tycoon —the SPA's 1990 Strategy Game of the Year — Civilization lets you match wits with history's greatest leaders.

You start at the dawn of recorded history—4000 B.C. and the founding of the first cities—then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive while building your settlements, discovering new technologies and fending off barbarians.

As your empire prospers, you'll face competing civilizations guided by history's most legendary figures: Alexander the Great, Napoleon, Gengis Khan, Julius Caesar and more. Now you'll test your capacity for expansion and domination, your ability to outwit and outmaneuver those cunning and brilliant leaders.

Just look how Civilization lets you build a brave new world.

* Discover New Technologies. You dictate how your civilization grows by controlling the technologies it discovers — mastery of one technology provides the opportunity to learn new ones. Over 70 of mankind's greatest technical achievements are available, including The Wheel, The Alphabet, Mapmaking, Navigation and even Nuclear Weapons.
* Build Wonders Of The World. Earn the respect of your people—and the envy of the world—as you construct the Pyramids, the Great Wall and other wonders of antiquity, the Middle Ages or the modern era. Each Wonder you build brings special benefits to your society.
* Determine The Fate Of Your People. Every crucial economic, political and military decision is yours—and yours alone. From population growth to industrial policy, scientific development to military power, the destiny of your civilization is in your hands.
* Choose From Flexible Starting Options. So players of all levels can have fun and be challenged, you select from five difficulty settings, while playing on Earth or on a new planet generated for each game.
* Enjoy The Easy To Use Interface. The point-and-click, icon-based interface makes it easy to gather information, make decisions. Virtually any game-related question or concern is addressed in the on-line "civilopedia."

Will archaeologists yet unborn puzzle over the decline and fall of the culture you build? Or will your culture be the one that finally achieves earthly immortality?

You'll find the answer only in Civilization.***
[7]***
[37]***Classic Empire-building game with 256 color graphics
Amiga AGAlabelimagesubject
Civilization  Microprose1991single playerHigh in the Andes, a biting wind howls through the Incas' ruined strongholds. Half a word away, the Pharaohs' tombs lie empty. In Italy, the Roman Colosseum decays. Everywhere, you see remnants of societies that thought they would endure forever. All are dust. But yours could be different. You could be the one perso in history who builds an empire that never falls.

That's the challenge of [i]Civilization[/i], the most enthralling "god game" yet developed. From the creator of [i]Railroad Tycoon[/i] - the SPA's 1990 Stategy Game of the Year - [i]Civilization[/i] lets you match wits with history's greatest leaders.

You start at the dawn of recorded history - 4,000 B.C. and the founding of the first cities - then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive while building your settlements, discovering new technologies and fending off barabarians.

As your empire prospers, you'll face competing civilizations guided by history's most legendary figures: Alexandre the Great, Napoleon, Genghis Khan, Julius Caesar and more. Now you'll test your capacity for expansion and domination, your ability to outwit and outmaneuver those cunning and brilliant leaders.

Just look how [i]Civilization[/i] lets you build a brave new world.***Reviewed on a special folder about "god games".
[22]***
[22]***
[52]***
[37]***
[37]
MS-DOSlabelimagesubject
Civilization  Microprose1993single player Mac OS Classiclabelminimizeminimize
Civilization  Microprose1993single player Win3.1labelimageminimize
Civilization  Microprose1991single player Mac OS Classiclabelminimizeminimize
Civilization for Networks  Microprose1995single player, LANSlightly enhanced remake of the first Civilization game with multiplayer options. Win3.1labelimageminimize
Crazy Train Sony1983single player MSXlabelimageminimize
Densha de Go! 3  Taito;D3 Publisher (Taito)2001single player PS2labelimageminimize
Design Your Own Train Abracadata1989single player MS-DOSlabelimageminimize
Design Your Own Train Abracadata1987single player Apple II Elabelminimizeminimize
Evening Star Hewson1987single player ZX Spectrumlabelimageminimize
Evening Star Hewson1987single player Amstrad CPClabelimageminimize
Evening Star Hewson1987single player Electronlabelimageminimize
Evening Star Hewson1987single player C64labelimageminimize
Evening Star Hewson1987single player BBClabelimageminimize
Expressing PrestaSoft (Jawx)1988single player Atari STlabelimageminimize
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