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A-Train Maxis;Artdink (Artdink)1992
[7]***
[7]***
[158]***
[158]***
[76]***
[23]***The (rail) road to riches

Cities all over the world are masses of idling, polluting, honking cars. We need mass transit - but local, state and national governments haven't been able to make it work. If you can create and operate a successful privately held mass transit operation, you'll do the world a service and reap huge financial rewards - but that's only the beginning...

First, manage your railroad - transport passengers and freight, extend your lines, and develop the most efficient and profitable routes and schedules. Then, borrow from the bank, buy and develop land, expand your holdings into hotels, factories, resorts and department stores, play the stock market, and build a financial empire.

• Six different scenarios present a variety of development styles and challenges.
• Build high-rise offices, department stores, hotels, golf courses, amusement parks, stadiums, ski resorts, and more.
• On-screen day/night cycles and seasonal changes mark the passage of time.
• More than 20 advisors offer their expert opinions on how you should run your business.
• No meddling government officials with their monopoly-busting anti-trust laws to get in your way.***
[23]***
[97]***
[22]***
[37]***A-Train was enormously successful in Japan (released by Artdink), so Maxis decided to bring out a version for Western computers. On first sight somebody could say it is a mixture of "Railroad Tycoon" and "Sim City", but A-Train is a hardcore business-simulation. Earn money with building up a functioning an profitable railway system and go into the real-estate business. If you are successful you can see the city grow and prosper. To Amiga users which had a least 1,5 MByte RAM a high-res graphics mode was avalaible.
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Civilization  Microprose (MPS Labs)1992High in the Andes, a biting wind howls through the Incas' ruined strongholds. Half a world away, the Pharaohs' tombs lie empty. In Italy, the Roman Colosseum decays. Everywhere, you see remnants of societies that thought they would endure forever. All are dust. But yours could be different. You could be the one person in history who builds an empire that never falls.

That's the challenge of Civilization, the most enthralling "god game" yet developed. From the creator of Railroad Tycoon —the SPA's 1990 Strategy Game of the Year — Civilization lets you match wits with history's greatest leaders.

You start at the dawn of recorded history—4000 B.C. and the founding of the first cities—then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive while building your settlements, discovering new technologies and fending off barbarians.

As your empire prospers, you'll face competing civilizations guided by history's most legendary figures: Alexander the Great, Napoleon, Gengis Khan, Julius Caesar and more. Now you'll test your capacity for expansion and domination, your ability to outwit and outmaneuver those cunning and brilliant leaders.

Just look how Civilization lets you build a brave new world.

* Discover New Technologies. You dictate how your civilization grows by controlling the technologies it discovers — mastery of one technology provides the opportunity to learn new ones. Over 70 of mankind's greatest technical achievements are available, including The Wheel, The Alphabet, Mapmaking, Navigation and even Nuclear Weapons.
* Build Wonders Of The World. Earn the respect of your people—and the envy of the world—as you construct the Pyramids, the Great Wall and other wonders of antiquity, the Middle Ages or the modern era. Each Wonder you build brings special benefits to your society.
* Determine The Fate Of Your People. Every crucial economic, political and military decision is yours—and yours alone. From population growth to industrial policy, scientific development to military power, the destiny of your civilization is in your hands.
* Choose From Flexible Starting Options. So players of all levels can have fun and be challenged, you select from five difficulty settings, while playing on Earth or on a new planet generated for each game.
* Enjoy The Easy To Use Interface. The point-and-click, icon-based interface makes it easy to gather information, make decisions. Virtually any game-related question or concern is addressed in the on-line "civilopedia."

Will archaeologists yet unborn puzzle over the decline and fall of the culture you build? Or will your culture be the one that finally achieves earthly immortality?

You'll find the answer only in Civilization.***
[7]***
[158]***
[76]***
[76]***
[23]***
[97]***Reviewed on a special folder about "god games".
[22]***
[22]***
[37]***Just one more turn....
Just one more turn....
Just one more turn....
Amigalabelimagesubject
Fernandez Must Die Image Works1988 Amigalabelimageminimize
Freeciv The Freeciv project1996 Amigalabelminimizeminimize
Locomotion Kingsoft (Prestige)1992 Amigalabelimageminimize
Locomotion Byte Back (Cloud Nine Developments)1991 Amigalabelimageminimize
Railroad Tycoon  MicroProse (MPS Labs)1991You are an entrepeneur in the early 1800's. You understand the changes that are sweeping the land. Factories are rising. The population is swelling. The nation clamors to move West. You see the opportunity for phenomenal wealth and power. You plan to seize it for yourself.

- See the separate parts of your sprawling empire operate together like clockwork in colorful, detailed animations.
- Direct the action easily using a clear interface with concise pull-down menus.
- Fell the thrill of controlling whole worlds of intricate interactions - all centering on you!
- Hear the rich, distinctive sounds of business and industry in the 19th Century.
Amigalabelimagesubject
Thomas the Tank Engine & Friends Alternative Software (PeakStar Software)1992 Amigalabelimageminimize
Thomas the Tank Engine & Friends 2: Thomas' Big Race Alternative Software (PeakStar Software)1993 Amigalabelimageminimize
Thomas the Tank Engine's Fun with Words Alternative Software (Enigma Variations)1990 Amigalabelminimizeminimize
Transarctica  Silmarils1993The Viking Union has a very dominant role in your society, as they control the vast railway networks. Could they be to blame for the disappearance of the sun and the resultant ice age? As a train captain, you must find out and overthrow them.

Arctic Baron is a strategic trading and combat game. You must keep your train running and make sure there is enough fuel. When you reach towns you can trade with local people, with each city having a primary function. These towns often contain useful information to put you on the right track in your mission. You are in possession of slaves, who are traded just like other commodities.

Contact with other trains results in combat. Buy upgrades to boost your performance in combat, to increase your chance of fending off the Viking Union.***
[76]***
[23]***
[23]***
[97]
Amigalabelimagesubject
Civilization  Microprose (MPS Labs)1994High in the Andes, a biting wind howls through the Incas' ruined strongholds. Half a world away, the Pharaohs' tombs lie empty. In Italy, the Roman Colosseum decays. Everywhere, you see remnants of societies that thought they would endure forever. All are dust. But yours could be different. You could be the one person in history who builds an empire that never falls.

That's the challenge of Civilization, the most enthralling "god game" yet developed. From the creator of Railroad Tycoon —the SPA's 1990 Strategy Game of the Year — Civilization lets you match wits with history's greatest leaders.

You start at the dawn of recorded history—4000 B.C. and the founding of the first cities—then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive while building your settlements, discovering new technologies and fending off barbarians.

As your empire prospers, you'll face competing civilizations guided by history's most legendary figures: Alexander the Great, Napoleon, Gengis Khan, Julius Caesar and more. Now you'll test your capacity for expansion and domination, your ability to outwit and outmaneuver those cunning and brilliant leaders.

Just look how Civilization lets you build a brave new world.

* Discover New Technologies. You dictate how your civilization grows by controlling the technologies it discovers — mastery of one technology provides the opportunity to learn new ones. Over 70 of mankind's greatest technical achievements are available, including The Wheel, The Alphabet, Mapmaking, Navigation and even Nuclear Weapons.
* Build Wonders Of The World. Earn the respect of your people—and the envy of the world—as you construct the Pyramids, the Great Wall and other wonders of antiquity, the Middle Ages or the modern era. Each Wonder you build brings special benefits to your society.
* Determine The Fate Of Your People. Every crucial economic, political and military decision is yours—and yours alone. From population growth to industrial policy, scientific development to military power, the destiny of your civilization is in your hands.
* Choose From Flexible Starting Options. So players of all levels can have fun and be challenged, you select from five difficulty settings, while playing on Earth or on a new planet generated for each game.
* Enjoy The Easy To Use Interface. The point-and-click, icon-based interface makes it easy to gather information, make decisions. Virtually any game-related question or concern is addressed in the on-line "civilopedia."

Will archaeologists yet unborn puzzle over the decline and fall of the culture you build? Or will your culture be the one that finally achieves earthly immortality?

You'll find the answer only in Civilization.***
[7]***
[37]***Classic Empire-building game with 256 color graphics
Amiga AGAlabelimagesubject
A Ressha de Gyoukou Z  ArtDrink (ArtDink)1999Simulation popular "A-Train, " a new history begins with PS Series! ? no pocket full of dramatic series ever! New or like to play on a 3D globe view "Disutoshonbyu" adopted! Run a railway company in the footsteps of his father who died bequest to the ambition, trying to complete the transcontinental railroad? PSlabelimagesubject
A. IV Evolution Global  ArtDink;Maxis;SCEE (ArtDink)1995Jump aboard A-Train And get on the fast track to fame and fortune - or to failure and bankruptcy.
You'll start with a bit of bare land and a small bank loan, then establish transportation systems, buy and sell land and businesses, and even invest in the stock market. If all goes well, you'll be rich and powerful. Then you can hop a train and take a first-person 3-D joy ride through your empire. If all doesn't go well-well, you'll have to find out for yourself. Trains, power and money - what more could you want?
* Take on over 20 different scenarios
* Go underground to lay tracks and cruise the subway
* Choose from over 40 trains to run and ride
* Play the stock market and get rich (or go broke)
As a special bonus, a Sim City The Card Game Booster Pack was included inside the package.***
[100]***
[32]***
[29]***
[27]***Its i nice little game, but it takes long time to grow up.
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A5: A Ressha de Gyoukou 5  Artdink (ArtDink)1997"Take The A Train 5 A5 A" is a train simulation game-urban development and management of the railway company was a player, making full use of the five transportation, make up your own city in the map. The "optional tours" that evolved from mode the window of "4 Evolution Global Take The A Train A", will be able to cruise the city riding on all vehicles that are located on the map, run through by train the valley of the building , and view the skyline from the air by helicopter at night, look forward has been increasingly enhanced. Please reproduce the most of "mental landscape" you envision. PSlabelimagesubject
Railroad Tycoon 2  Take 2 Interactive (Gear Head Studios)2000Fight your way to the top of a burgeoning transportation industry and become the tycoon to be reckoned with! Expand your domain accross the continents. Control a true-to-life stock market and change the global marketplace. Create an empire and run your rivals out of town on the rail! Impact the evolution of the rail from 1804 through 2020 and beyond with over 60 available engines and 34 cargo train types! Play as any of 40 chairmen; from Otto von Bismarck to William Wheelwright and dabble in a true-to-life financial market system. PSlabelimagesubject
A Ressha de Ikou  Pony Canyon1991 NESlabelimageminimize
Momotarō Dentetsu  Hudson Soft1988 NESlabelimageminimize
Tetsudou Ou: Famicom Boardgame  dB-SOFT1987"Tetsudou Ou" is a board game where up to 4 players compete with trains and the board is a railroad track. It does remind me a lot of the more well-known [url=http://www.uvlist.net/groups/info/momotetsu]Momotarou Dentetsu[/url] series, but "Tetsudou Ou" was released a year earlier, so it was not inspired by it (but maybe vice versa). The map is actually part of Europe, displaying the region between England in the Northwest and the Alps in the Southeast, which is strange. I guessed they would take Japan as location. Technically it is not very impressive with rather simple graphics and music. But for a board game it is OK. After rolling the dice "wheel" you move around the track hoping that a positive action happens. It seems that you could kind of buy some train stations, similar to Monopoly as well. All in all a pretty average game which in the end is nearly impossible to play for people that don't understand Japanese. NESlabelimageminimize
The Lone Ranger Konami1991 NESlabelimageminimize
Civilization Asmik;Microprose1994The 5 difficulty settings consist of 5 mixed and matched options of money to start with ($300 to $0), scientific advancements to start with (), settler units to start with (1 or 2), quality and frequency of tutorial advice, barbarian strength (barbarians are rogue forces that can basically only be killed or bribed), rate of scientific advancement, happiness of citizens, riot threshold, duration of revolutions, maintenance and initial cost of buildings, deadliness and frequency of disasters and plagues, number of wonders enemies get to start and/or receive at random and how fast they can develop them (might seem like cheating AI since they are 'gifted' wonders and/or can build them faster than the player, but there are lesser-known means for the player to perform these same feats), how quickly technology becomes obsolete (on Emperor, the hardest level, a phalanx might defeat barbarian leader unit at the beginning of the game but can't defeat the same barbarian unit the moment knights have been invented even if you haven't started training a Knight unit yet). At Emperor level, a player must know and perform successfully and consistently, a wide variety of tactics that will not be mentioned by tutorial or in-game help.
There are two confirmed ways to change difficulty aspects and one additional possibility.
The common difficulty aspects are choosing 3, 4, 5, 6, or 7 opponents. They all have to deal with each other and the player. With 7 opponents, civilizations can/will gain rapid advancement as all are parties are working on science simultaneously whilst trading, stealing and conquering each other. The player is pretty much required to enter the fray immediately and stay continually engaged just to keep up or they may find themselves sitting on the bottom of the tech tree for the later battles. Civilizations are wiped out at a steady rate until 2 or 3 super powers are left. On the other end of things, starting with 3 civilizations can leave all parties alone to advance undisturbed for much of the game. Later meetings might be between advanced super powers or a huge tech discrepancy between them (you might discover it is hopeless only very late in the game). Difficulty level cannot really be assigned based on the number of civilizations as there are advantages and disadvantaged to having more or fewer. But in general, having more civilizations is more forgiving to a new player (or at least then know sooner if they cannot win the game, or they die faster); while starting with fewer civilizations allows a knowledgeable player to follow a long term plan without early interference.
The other way to change difficulty aspects is to start a game in "Customize world" mode. The player can adjust the amount of dry land, temperature (warmer creates more zones of developable land), climate (wetter creates higher quality developable land in each zone), Age (older creates more hills and mountains that can be mined but not farmed)
The last possibility to alter difficulty aspects is by exploiting differences that the AI may or may not impose of the different nationalities available to choose from. Many players insist that the various nationalities have unique behaviors. The game programmers say they did not create differences. However, Civilization as a computer game has an unusually high number of variables. This is an almost unheard of level of variables for console game (SNES); there might be some [url=http://en.wikipedia.org/wiki/Emergence]emergent behavior[/url] occurring that means behaviors unique to each nationality are [i]more likely[/i] to occur. What is even more likely ([i]I[/i] think), is that players start to see things that look like unique behaviors and alter their own strategies because of it (nationalities [i]do[/i] act uniquely because players [i]treat[/i] them uniquely). Players share their 'Russians demand more tribute' theory with another player who then decides to avoid situations where Russians will demand tribute form them and the AI increases tribute variables for the avoided nationality. One especially important aspect to unique AI behavior is the fact that not only does the AI adjust tactics based on player actions, but also the fact that the machine code of the game is designed so that [b]randomness is seeded by player behavior[/b]. This can be confirmed by playing a saved state using an emulator. A battle almost certainly (but not guaranteed) fated to be lost by a mismatch of units (ie: rookie phalanx vs veteran musketeers) can be won simply be doing different things before the battle. Repeat the same action 1000 time and never win the battle. But find a combinations of actions that wins once (ie: when on the phalanx unit, switch to a certain frigate, move one space forward, switch back to the phalanx and fight) then try the 'once won' strategy 1000 times. The 'once won' strategy results in many wins. Well, bottom line is this: Decided which nationality is the worst enemy to have (or worst tactic to face, and a certain nationality uses it frequently) and play as that nationality so you don't have to deal with that particular AI behavior. *It doesn't matter if it is tactics, seeding, emergent behavior, or some interplay of them, playing as the 'worst enemy nation' will make the game easier.


Here's an interesting insight into the mind of Sid Meier. The SETI Program ([b]S[/b]earch for [b]E[/b]xtra [b]T[/b]errestrial [b]I[/b]ntelligence) never results in finding aliens in the game but continually advances science by %50 under a Democratic regime. While a real Democratic regime is the only government system where people could vote not to "waste money on a failed project". But before delving too deep into that well, remember that Sid Meier's SETI Program continually advances science forever, is never made obsolete, and has a maintenance cost of $0.
SNESlabelimageminimize
Take the A Train 3 S.V.  ArtDink;Pack-In-Video1995 SNESlabelimageminimize
Railway Sachen1993 GBlabelimageminimize
Loco-Motion Mattel Electronics1983 Atari 2600labelimageminimize
Loco-Motion  Mattel1982
[48]
Intellivisionlabelimageminimize
A Ressha de Ikou MD  Sega (Artdink)1992 Mega Drivelabelimageminimize
Evening Star Hewson1987 Amstrad CPClabelimageminimize
Fernandez Must Die Image Works (Probe Software)1988 Amstrad CPClabelimageminimize
Locomotion  Mastertronic1985 Amstrad CPClabelimageminimize
Southern Belle Hewson1985 Amstrad CPClabelimageminimize
Thomas the Tank Engine & Friends Alternative Software1990 Amstrad CPClabelimageminimize
Thomas the Tank Engine's Fun with Words Alternative Software1990 Amstrad CPClabelimageminimize
Design Your Own Train Abracadata1987 Apple II Elabelminimizeminimize
Pacific 231 Ediciel;Spinnaker Software1984 Apple II Elabelimageminimize
Trains  Spinnaker Software;Maxion (Interactive Picture Systems)1983 Apple II Elabelimageminimize
Trains  Spinnaker Software;Maxion (Interactive Picture Systems)1983 Atari 400/800labelimageminimize
All Aboard! Terrific Software (Bay Cities Software)1988 Atari STlabelimageminimize
Civilization  Microprose1993 Atari STlabelimageminimize
Expressing PrestaSoft (Jawx)1988 Atari STlabelimageminimize
Fernandez Must Die Image Works1988 Atari STlabelimageminimize
Locomotion Byte Back (Cloud Nine Developments)1991 Atari STlabelimageminimize
Railroad Tycoon  MicroProse (MPS Labs)1991You are an entrepeneur in the early 1800's. You understand the changes that are sweeping the land. Factories are rising. The population is swelling. The nation clamors to move West. You see the opportunity for phenomenal wealth and power. You plan to seize it for yourself.

- See the separate parts of your sprawling empire operate together like clockwork in colorful, detailed animations.
- Direct the action easily using a clear interface with concise pull-down menus.
- Fell the thrill of controlling whole worlds of intricate interactions - all centering on you!
- Hear the rich, distinctive sounds of business and industry in the 19th Century.
Atari STlabelimagesubject
Thomas the Tank Engine & Friends Alternative Software (PeakStar Software)1992 Atari STlabelimageminimize
Evening Star Hewson1987 C64labelimageminimize
Fernandez Must Die Image Works;Mirrorsoft1988 C64labelimageminimize
Kane II  Mastertronic1988 C64labelimageminimize
Locomotion Commodore1985 C64labelimageminimize
Southern Belle Hewson1986 C64labelimageminimize
Stop the Express Commodore1984 C64labelimageminimize
Thomas the Tank Engine & Friends Alternative Software (Enigma Variations)1990 C64labelimageminimize
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