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namepublisher(developer)year arrow_downwarddescriptionplatform
A-Ressha de Ikou 2002 ?? PS2labelminimizeminimize
A-Ressha de Ikou 2003 ?? PS2labelminimizeminimize
Civ author? Linuxlabelminimizeminimize
FreeTrain author? Linuxlabelminimizeminimize
Half-Life 2  Valve;Valve Corporation (Valve)? Linuxlabelminimizeminimize
OpenTTD  ?? Pandoralabelminimizeminimize
Railz author? Linuxlabelminimizeminimize
Southern Belle Hewson198? Tatung Einsteinlabelminimizeminimize
Trains author198? C64labelimageminimize
Rail Cursor Magazine1980 Commodore PETlabelimageminimize
Loco-Motion  Konami;Century Electronics (Konami)1982To a short rendition of "I've Been Working On The Railroad", a cubical network of track appears on screen. The network is composed of connecting squares of different colors, with each square containing a different shaped section of Train Track, and one blank square.
The Train is guided along on its destiny to all the stations by adjusting the direction of the Track. This is accomplished by moving the Joystick up, down, right, or left. The Track can be connected at any of the four blocks surrounding the blank square. The Track the Train travels over is distinguished by its bright yellow color.
By connecting the Track at any one of the Junction points, also known as the Bonus Lines, a Bonus of 150 points is added to the game score, however which direction the Train will take is unknown until it reaches the Junction.
The speed of the Train is increased by holding down the right or left Speed Button. Dead ends must be avoided.
As the Train travels through each station and picks up the passengers, 100 points are added to the game score. For each block of Track it crosses to reach the Stations, 10 points are added to the score.
The Train must reach the Bonus Station before the the Bonus reaches zero, or the Crazy Trains will appear and impose the danger of crashing into the Train. The Crazy Trains can be eliminated by
connecting the Track in such a way they will crash into each other or dead ends. This portion of the Track is no longer usable after such a crash.
If the Train gets caught in a loop, beware of the Loop Sweeper appearing and chasing the Train in attempt to destroy it.
The Bonus Points of the Bonus Station are randomly determined, beginning with a high of 2470 points. The points are counted down randomly with each passing second, so the quicker the Bonus Station is reached, the greater the Bonus Points earned.
If all the Stations are successfully cleared before the Bonus Station reaches zero, 5,000 points are awarded. If the Train successfully clears the Stations after this time, 1,000 points are awarded.
When all the Stations have been perfectly cleared, a new network of Track appears on screen.
The game is over when all the Trains have eliminated.
Arcadelabelimagesubject
Loco-Motion  Mattel1982
[48]
Intellivisionlabelimageminimize
Microtrain Premier Publications1982 TRS-80labelminimizeminimize
Railroad Switch Challenge  Challenge Products1982First version released in 1982. Continuously improved over the years with new updated versions. MS-DOSlabelimageminimize
Runaway Atari1982 Arcadelabelimageminimize
Super Locomotive Sega1982 Arcadelabelimageminimize
Time Tunnel Taito1982 Arcadelabelimageminimize
Crazy Train Sony1983 MSXlabelimageminimize
Loco-Motion Mattel Electronics1983 Atari 2600labelimageminimize
Loco-Motion  TAKARA1983 Sord M5labelimageminimize
Loco-Motion  Tomy (Konami)1983 Tomy Tutorlabelimageminimize
The Train Game Microsphere1983 ZX Spectrumlabelimageminimize
Trains  Spinnaker Software;Maxion (Spinnaker Software)1983 MS-DOSlabelimageminimize
Trains  Spinnaker Software;Maxion (Interactive Picture Systems)1983 Apple II Elabelimageminimize
Trains  Spinnaker Software;Maxion (Interactive Picture Systems)1983 C64labelimageminimize
Trains  Spinnaker Software;Maxion (Interactive Picture Systems)1983 Atari 400/800labelimageminimize
Pacific 231 Ediciel;Spinnaker Software1984 Apple II Elabelimageminimize
PC-RR Lewis Software1984 MS-DOSlabelimageminimize
Stop the Express Sinclair Research (Hudson Soft)1984 ZX Spectrumlabelimageminimize
Stop the Express Commodore1984 C64labelimageminimize
Stop the Express  Hudson Soft;Kuma (Hudson Soft)1984A platformer where your character must run across the top of a runaway train, then run through the cars in order to reach the engine and stop the train. The Japanese title loosely translates to "Runaway Train".
[Jacquismo]
MSXlabelimagesubject
Stop the Express  Hudson Soft1984 Sharp X1labelminimizeminimize
Switch the Railroad author1984 MS-DOSlabelimageminimize
Locomotion Commodore1985 C64labelimageminimize
Locomotion  Mastertronic1985 ZX Spectrumlabelimageminimize
Locomotion  Mastertronic1985 Amstrad CPClabelimageminimize
Locomotion  Commodore1985 C16/Plus4labelimageminimize
MacInooga ChooChoo Southern Software1985 Mac OS Classiclabelminimizeminimize
Southern Belle Hewson1985 ZX Spectrumlabelimageminimize
Southern Belle Hewson1985 Amstrad CPClabelimageminimize
A Ressha de Ikou  ArtDink1985 MICRO 7 - FM7labelimageminimize
A Ressha de Ikou  ArtDink1986 Sharp X1labelimageminimize
Southern Belle Hewson1986 C64labelimageminimize
Southern Belle Hewson1986 Electronlabelimageminimize
Southern Belle Hewson1986 BBClabelimageminimize
A Ressha de Ikou  ArtDink1986 NEC PC8801labelimageminimize
A Ressha de Ikou 98  ArtDink1987 NEC PC9801labelimageminimize
Design Your Own Train Abracadata1987 Apple II Elabelminimizeminimize
Evening Star Hewson1987 ZX Spectrumlabelimageminimize
Evening Star Hewson1987 Amstrad CPClabelimageminimize
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