showing 1 - 50 of 186 gameschevron_right
name | publisher(developer) | year arrow_downward | description | platform | |
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A Chance in Hell | author;Brøderbund (author) | ? | The SuperCPU is basically a requirement. But, the game actually doesn't use any 65816 specific code nor exceed the C64's RAM capacity. So, there is no hard limit to prevent someone playing without a SuperCPU or playing with the SuperCPU, or any of its features, turned off. But, the game is unplayably slow without SuperCPU help. | C64 | labelminimizeminimize |
Dungeon Keeper | author | ? | Linux | labelminimizeminimize | |
Dungeon Keeper 2 | author | ? | Linux | labelminimizeminimize | |
StarCraft | ? | ? | Pandora | labelminimizeminimize | |
Stargus | author | ? | This project interfaces the Stratagus Engine with the Starcraft CD. Allowing one to play Starcraft on any platform that Stratagus runs on. | Linux | labelminimizesubject |
VC | Avalon Hill (Microcomputer Games) | 1982 | TRS-80 | labelimageminimize | |
VC | CSK Research Institute (Kiya Overseas Industry) | 1983 | MICRO 7 - FM7 | labelminimizeminimize | |
VC | Avalon Hill (Microcomputer Games) | 1983 | Tandy Coco | labelimageminimize | |
VC | CSK Research Institute (Kiya Overseas Industry) | 1984 | NEC PC8801 | labelminimizeminimize | |
Cave Girl Clair | Addison-Wesley Publishing | 1985 | This is a combination children's book and video game, for girls ages 7-12. It included a game disk in a back cover pocket. Resourceful and hardy, Clair must meet the challenges of the New Stone Age. When her people migrate to their summer cave, Clair and her pet rabbit are mistakenly left far behind. But she is a spunky girl and knows they will return one day. She needs help from you. Can Clair survive until her people return? | MS-DOS | labelimagesubject |
Creative Contraptions | Bantam Software (Looking Glass Software) | 1985 | Similar in concept to the later (and better known) Incredible Machine series, this is all about creating silly machines from wacky parts to accomplish even wackier tasks. The puzzles consist of Rube Goldberg contraptions with wrong or missing parts, and the player must figure out the correct replacements - from basic devices such as pulleys and ramps to absurd objects like elephants, cannons and boxing gloves. Three game modes are available: in the first, you pick a goal for your contraption, and your job is to fill in the basic mechanisms; the second puts you in charge of the "Zany Objects". The real challenge lies in third mode (Contraption Mix-Up), which takes you through a sequence of puzzles, complete with a time limit and a scoring system - the fewer mistakes you make, the more points you earn. Each sub-game can be played in two difficulty levels, and there's also a tutorial which explains (and demonstrates) how the basic mechanisms work. | MS-DOS | labelimagesubject |
Creative Contraptions | Bantam Software (Looking Glass Software) | 1985 | Apple II E | labelminimizeminimize | |
Creative Contraptions | Bantam Software (Looking Glass Software) | 1985 | C64 | labelminimizeminimize | |
Terrorpods | Psygnosis;Melbourne House (Icon Design) | 1987 | ZX Spectrum | labelimageminimize | |
Terrorpods | Psygnosis | 1987 | Amiga | labelimageminimize | |
Terrorpods | Psygnosis | 1987 | Atari ST | labelimageminimize | |
Teenage Queen | ERE Informatique (Infogrames) | 1988 | Most likely the worst game from quirky French developer ERE Informatique (which later became Cryo Interactive), this is a strip poker - nothing more, nothing less. But ERE games are nothing if not unique, and this is no exception. What sets it apart from other strip poker games is the beautiful graphics, which uses airbrush to great effect. The game also is notable for having no cards lower than the value of 10, and this makes a typical game go much faster than a normal strip poker. The PC version, being 16-color EGA only, unfortunately loses much of the graphics appeal.. that airbrush effect doesn't show up very well at all. Still, ERE's unique graphics touch is evident, and the girls' provocative poses may -ahem- keep you playing for just a few minutes longer each time. Overall, one of the most graphically unique strip poker games ever made - unfortunately, it's still strip poker. Anyone who abhors the thought of playing (almost) mindless card game just to see some girl strip her lingerie off should look the other way. | MS-DOS | labelimageminimize |
Terrorpods | Psygnosis;Melbourne House (Icon Design) | 1988 | C64 | labelimageminimize | |
Terrorpods | Melbourne House;Psygnosis (Icon Design) | 1988 | Amstrad CPC | labelimageminimize | |
3D Pool | Firebird;MicroPlay Software (Aardvark Software) | 1989 | The first 3-dimensional computer pool game that lets you view the table from almost ANY ANGLE YOU CHOOSE! Rotate and tilt the Pool table to set up your shot, then crack the pool ball into the pack. You've never seen anything like it! • Stunningly realistic true to life 3D pool simulation • Awe-inspiring real-time rotating table. • Super intelligent computer-controlled opponents. • Delicate control of spin, swerve and power. • All the fun of creating your own trick shots. • Pit your wits against Maltese Joe - European Pool Champ!*** [88]*** [88]*** [97]*** [23]*** [2]*** [102]*** [21]*** [17]*** [76]*** [22]*** [1]*** [52] | Amiga | labelimagesubject |
Terrorpods | Dro Soft | 1989 | MSX | labelimageminimize | |
Stellar 7 | Dynamix | 1990 | MS-DOS | labelimageminimize | |
'Nam 1965-1975 | Domark (The Kremlin) | 1991 | VIETNAM: The longest and most controversial conflict in the US history. A war fought as much in the corridors of power of the White House as in the steaming jungles of South East Asia. Now you can use your political and military skills to change the course of the war and rewrite history. As President of the United States you must balance military commitment against public opinion back home. Will you be a hawk or a dove? This emotive war simulation has two main objectives: to prevent South Vietnam falling to Communist power, while at the same time walking the political tightrope to remain President of the United States. As invading Viet Cong guerillas fight to topple the South Vietnamese Government, you must air-mobilise units, set ambushes, even pull in your forces to protect Saigon - just some of the decisions you must take as commander-in-chief. Re-enact three of the war's major battles - the hard fought campaigns at Tet, Khe Sanh and the 1975 Offensive. In each incident the terrain dictates the mobility of your units and the outcome varies according to the constantly changing conditions. 'Nam is an extremely accurate strategic model of the Vietnam war and combines historical detail with playability to produce a highly entertaining simulation.*** [88]*** [23]*** [17]*** [103]*** [97]*** [102]*** [7]*** [106]*** [22]*** [63]*** [52]*** [37] | Amiga | labelimagesubject |
'Nam 1965-1975 | Domark (The Kremlin) | 1991 | [101]*** [107]*** [62]***VIETNAM: The longest and most controversial conflict in the US history. A war fought as much in the corridors of power of the White House as in the steaming jungles of South East Asia. Now you can use your political and military skills to change the course of the war and rewrite history. As President of the United States you must balance military commitment against public opinion back home. Will you be a hawk or a dove? This emotive war simulation has two main objectives: to prevent South Vietnam falling to Communist power, while at the same time walking the political tightrope to remain President of the United States. As invading Viet Cong guerillas fight to topple the South Vietnamese Government, you must air-mobilise units, set ambushes, even pull in your forces to protect Saigon - just some of the decisions you must take as commander-in-chief. Re-enact three of the war's major battles - the hard fought campaigns at Tet, Khe Sanh and the 1975 Offensive. In each incident the terrain dictates the mobility of your units and the outcome varies according to the constantly changing conditions. 'Nam is an extremely accurate strategic model of the Vietnam war and combines historical detail with playability to produce a highly entertaining simulation.*** [17]*** [22]*** [52] | Atari ST | labelimagesubject |
'Nam 1965-1975 | Domark (The Kremlin) | 1991 | VIETNAM: The longest and most controversial conflict in the US history. A war fought as much in the corridors of power of the White House as in the steaming jungles of South East Asia. Now you can use your political and military skills to change the course of the war and rewrite history. As President of the United States you must balance military commitment against public opinion back home. Will you be a hawk or a dove? This emotive war simulation has two main objectives: to prevent South Vietnam falling to Communist power, while at the same time walking the political tightrope to remain President of the United States. As invading Viet Cong guerillas fight to topple the South Vietnamese Government, you must air-mobilise units, set ambushes, even pull in your forces to protect Saigon - just some of the decisions you must take as commander-in-chief. Re-enact three of the war's major battles - the hard fought campaigns at Tet, Khe Sanh and the 1975 Offensive. In each incident the terrain dictates the mobility of your units and the outcome varies according to the constantly changing conditions. 'Nam is an extremely accurate strategic model of the Vietnam war and combines historical detail with playability to produce a highly entertaining simulation.*** [17]*** [22] | MS-DOS | labelimagesubject |
Cover Girl Strip Poker | Emotional Pictures | 1991 | In this strip poker game, the player can play with up to three players against one of eight digitized women. Each time a girl loses all her money, she takes off some of her clothes (four of the eight girls feature "movies" of the strip, which consist of half a dozen frames). The game features the possibility to set a preferred language and to turn on or off the girls' comments. It also contains a zoom function. | MS-DOS | labelimagesubject |
Penthouse Electric Jigsaw | Merit Software (microPHAZE) | 1991 | This adult version of Electric Jigsaw combines the engine of the original game with 12 pictures of Penthouse USA 1990 Pets of the Month. The jigsaw puzzle is proposed for a size from 6 pieces to 294 pieces. Unlike the original, there are no picture animation and music tune, when the puzzle is completed. High scores based on the puzzle size and time for its solution are stored for each picture. | MS-DOS | labelimagesubject |
Populous II: Trials of the Olympian Gods | Electronic Arts (Bullfrog) | 1991 | MS-DOS | labelimageminimize | |
1st Division Manager | Codemasters (Cirrus Software) | 1992 | [media=youtube]oiDWLx49M9I[/media]***All the FA Cup, League and Superleague features! Plan training, teamtalks, market transfer and cunning strategies! Realistic throw-ins, hat tricks, penalties, injuries, off-sides and more! It's incredible... you are the boss.*** [159]*** [102]*** [7] | Amiga | labelimagesubject |
Dune II: The Battle for Arrakis | Virgin Games (Westwood Studios) | 1992 | Dune II: The Building of a Dynasty is a real-time strategy Dune video game developed by Westwood Studios and released by Virgin Games in December 1992. It is based upon David Lynch's 1984 movie Dune, an adaptation of Frank Herbert's science fiction novel of the same name.*** [22]*** [52]*** [37]***[media=youtube]EiJLOjeyDxs[/media] | MS-DOS | labelimagesubject |
Stellar 7 | Dynamix | 1992 | Mac OS Classic | labelimageminimize | |
Coaster | Walt Disney Computer Software (Code To Go) | 1993 | The basic goal of "Coaster" is quite simply to build a roller coaster. After designing your coaster you have it ridden by a panel of experts which assign it a score. You can also ride it yourself. | MS-DOS | labelimagesubject |
DinoPark Tycoon | MECC;Softkey (MECC;Manley & Associates) | 1993 | MS-DOS | labelimageminimize | |
Evocation: The Challenge | DedaloMedia Interactive | 1993 | Evocation: La Sfida is a point-and-click adventure, with a first-person perspective. Players can interact with the world by dragging objects and other hot-spots onto a series of icons at the top of the screen. Movements are done simply by clicking in the direction or by using an optional map. Some objects can be picked up and stored in an inventory. | Mac OS Classic | labelimagesubject |
Gadget: Invention, Travel, & Adventure | Synergy Interactive | 1993 | This is a 1st person, point and click game considered to be Haruhiko Shono's masterpiece. The game is really a modern-day work of art and was way ahead of its time. From the strange mood music and realistic sound effects to the detailed atmospheric 3D settings and the haunted, disturbingly real-looking people (but with subtitles only: no voice, except for the introduction and ending), the story reminds you of one that is a cross between Jules Verne and George Orwell, and the game itself appears more modern in many respects than some of the newer releases today. It is the disturbing mood that the developer has managed to create in this game that really grabs you. As the game begins, you awaken in a hotel room feeling as if you're suffering from some illness that is affecting your mind, and you are not sure what is real. Meeting an enigmatic and somehow threatening man in the lobby who is apparently your boss, you are told that you are to contact an agent with the codename 'Horselover'. He is a member of a strange group of scientists being watched by the government and, at a secret research facility, he has been conducting mind-altering experiments and they have built a spaceship to escape. Ostensibly your world is about the be destroyed by a Comet, and you are the only one who can save it. Or is it really? Is this just a story that has been created by a fringe group for their own purposes? Or maybe it's just a figment of your own fevered, mind-altered imagination. To find out, you must travel deeper and deeper into their surrealistic world. You must race against time through abandoned and eerie train stations, talk with many obviously disturbed fellow travelers on those trains, stop at the Museum of Science and operate strange and powerful machines, and even pilot a monorail, airplane and spaceship yourself. And even when it is all over, will you really know the truth? | Win3.1 | labelimagesubject |
15 Move Hole Puzzle | - (DEMONsoft) | 1994 | The game simulates the 15 Puzzle, a sliding puzzle that consists of numbered square tiles located on 4x4 board in random order with one tile missing. The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space. This game includes the pictures of naked women (originally found in Playboy magazine) in background of the board. When tile is placed in order, it is converted in part of picture, but it still can be moved. There are 8 levels in the game, and certain tiles can't be moved on the board with level increase. The number of moves in counted, and the best scores are stored in hi-score table. | MS-DOS | labelimagesubject |
Backlash: A Turret Gunner Simulation | Sanctuary Software Studio | 1994 | You're in control of the aft turret of a starship and your job is to protect it on its flight through space from Dirians. Playable either with joystick or mouse or keyboard, though keyboard combined with either joystick or mouse is optimal. | MS-DOS | labelimageminimize |
Baldies | Creative Edge | 1994 | Magazine cover disk only demo for Gametek. Full game was never released in UK until 1998, although everyone seems to think otherwise. | Amiga | labelimageminimize |
Battle Bugs | Sierra;Epyx (Dynamix) | 1994 | The game details a war of one group of bugs battling against another. The battlefields are common household places such as the kitchen floor or the bathroom. The player must navigate his bugs, each with special skills, and engage the enemies’ bugs. The game develops the logical skills of the player. Different bugs are stronger and weaker versus other types of bugs so the player must combine different strategies to go to the next mission.*** [22] | MS-DOS | labelimagesubject |
Central Intelligence | Ocean (Really Interesting Software) | 1994 | MS-DOS | labelimageminimize | |
Gus Goes to Cyberopolis | Modern Media Ventures | 1994 | The title features the return of Gus, the lovable dog who accompanies you on your journey through Cyberopolis. There are six exciting environments for children to explore, each providing a positive learning and entertaining experience. While exploring each environment, children search for the elusive CyberBuds, enlightened and intriguing characters who reveal interesting tidbits of information. | Win3.1 | labelimagesubject |
Isis | Panasonic Interactive Media (Snow Lion Entertainment) | 1994 | The ship "Isis" was on a mission to bring the peace of music to many worlds. Unfortunately, a cataclysm on one world forced the crew to enter a disembodied sleep. Only one crew member, the magician also named Isis, guarded the ship during its sleep. After a thousand years, you have arrived on this strange world and discovered the Isis, which sleeps still. It is your task to find the mystical gems which power the ship to bring it back to life and send it sailing to your own world, bringing its message of music and hope. The game was made with the help of the musical group Earth, Wind and Fire.*** [58] | Win3.1 | labelimagesubject |
Jo Guest in the Milk Round | Interactive Girls Club | 1994 | Jo Guest in the Milk Round is another Interactive Girl Club game featuring a well-known British model: Joanne Guest. The game is played as a mouse-driven adventure and the plot has much in common with other IGC titles. The player, as a sudden substitute for his milkman friend, has to deliver milk in the local neighborhood. At one of the houses he is invited inside by a young woman. As the game is progressing the hostess reveals more and more about herself, until a "victorious" sex-scene happens. | MS-DOS | labelimagesubject |
MTV: Club Dead | Viacom International | 1994 | This was the first in a short line of games endorsed by MTV. Undercover and fresh out of prison, you, Sam Frost, are hired by the corporate giant, Metacorp, to discover why the patrons of their "posh resort," the Alexandria, are being killed off. The game has a futuristic, cyberpunk feel to it as you negotiate the halls of the resort in a first-person slideshow style similar to that of Myst. Although unlike Myst, you have control of an extensive inventory.*** [22] | MS-DOS | labelimagesubject |
Myst | Mindscape;Brøderbund (Cyan Worlds;Red Orb Entertainment) | 1994 | Myst was the bestselling video game for several years, until The Sims exceeded its sales. Myst and its success had a significant impact on the first-person adventure game genre and was a showcase for many buyers of their first cd-rom drives. The story has you stumbling upon a most intriguing book, a book titled Myst. You have no idea where it came from, who wrote it, or how old it is. Reading through its pages provides you with only a superbly crafted description of an island world. As you reach the end of the book, you lay your hand on a page. Suddenly your own world dissolves into blackness, replaced with the island world the pages described. Now you're here, wherever here is, with no option but to explore. Myst is a first-person point-and-click adventure where the player controls a character known as The Stranger. Magically transported into the world described in the book, he needs to explore Myst Island and solve its mysteries. The game is presented as a series of scenes where the player acts with the environment by clicking and manipulating objects. There are no enemies and it is not possible to die. Through Myst Island, the game is further divided into mini-worlds set in different ages accessed through different books. Due to the game's popularity, many "Myst clones" came out after it and some adventure fans blame it for the death of the once traditional point-and-click adventure genre.***1995 French version. [22]*** [22]*** [37]***One of the bestselling PC games ever. [Zerothis] | Win3.1 | labelimagesubject |
SimHealth | Maxis (Thinking Tools) | 1994 | SimHealth has a rather serious subject matter: the debate in the summer of 1994 over what kind of health care system the United States should have. The player gets the usual godlike power, being able to choose what proposals to adopt and even what assumptions should be in the underlying mathematical models (an especially good thing, since many of the models turned out to be so very wrong). | MS-DOS | labelimagesubject |
The C.H.A.O.S. Continuum | Creative Multimedia | 1994 | The year is 2577 and everyone on the Titan colony has suddenly disappeared. The station lies empty and hulking with the exception of a few automated robots which patrol the halls. The sentient computer C.H.A.O.S. is resisting any attempt at interface from the outside. You must take an advanced EVA pod, the Time Pod and shifting through dimensional rifts arrive at the Titan station to determine what went wrong. Use the probe's interfaces to gain access to computers, databanks and whatever else it will take to crack the access codes on the labs and C.H.A.O.S. itself. The game is presented in a standard first-person adventure, with pressable controls for movement and a center window into the world you explore. Most interface with the world is shown through MPC and Quicktime "live-action" video segments. Arrow Controls are provided for movement as well as a targeting/fire key, a 360 degree view button for any area. | MS-DOS | labelimagesubject |
The Settlers | Blue Byte | 1994 | A strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others. The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones). Huts and Watch-Towers are built to expand your territory, sometimes at the expense of an enemy's land (clever play involves targeting an area where your opponent has a crucial building, thus compromising his production). To finally win the level, you must defeat your opponents. Combat is fought one-at-a-time by the little soldiers and a victory results in all surrounding buildings being lost. The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics. The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps. The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates. These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is vertically split.*** [22]***Reviewed on a special folder about "god games". [22]*** [37] | MS-DOS | labelimagesubject |
EarthSiege | Dynamix | 1994 | They also released a "Speech Pack" (directly included in the CD-Version). | MS-DOS | labelimageminimize |
Warcraft: Orcs & Humans | Blizzard | 1994 | [media=youtube]mPvPT9wDLvQ[/media]*** [22]***[b]Minimum:[/b] * DOS 5.0 * 386 CPU * 4 MB RAM * mouse | MS-DOS | labelimageminimize |