showing 11 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Below Microsoft Studios (Capybara Games)2018This has been available for play(?) at certain game industry events. Windowslabelminimizeminimize
Captain Blood  PlayLogic;1C Publishing (SeaWolf)2008Age of Pirates: Captain Blood gives the gamer an extraordinary chance to live the life of the highly eccentric pirate created by Rafael Sabatini. The game is based on the story from his famed novel, "Captain Blood: His Odyssey".

In this game, the player assumes the role of brave and noble pirate captain, Peter Blood, and follows his intriguing and amazing adventures in 1685 on the Spanish Main. An English surgeon was framed and condemned to penal servitude on Barbados. After surviving some hard times, he got the chance to become a pirate and made good his escape from the tropical plantation hell. Soon, the Caribbean was ablaze with his deeds and exploits. The play follows the famed pirate on an amazing quest for gold, glory and love.

Key Features:

* Amazing adventure: an original pirate story based on the book by Rafael Sabatini and presented via numerous in-game cut-scenes; diverse gameplay enriched with subtasks and mini-games
* Use your experience wisely: ship upgrades and new fighting techniques can be obtained for an impressive gaming experience
* Exciting action: massive melee battles influenced by player actions; multiple combos and attacks using a great variety of blades and firearms
* Cinematic view: dynamic camera switching between first- and third-person view, splendid animation and special effects
* Two game modes: control your ship on the ocean and the character on land; control cannons and gunnery manually
[Akella]
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Delver Priority Interrupt2018 Mac OS Xlabelminimizeminimize
Delver Priority Interrupt2018Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make. Slay monsters, blast wands, hoard potions, and loot everything. Features A silky smooth mix of 90s FPS combat with classic RPG mechanics. In these dungeons once you're dead you stay dead. Permadeath means that when you die, you begin each run into the dungeon anew. Tough as nails gameplay will test your skills, no grinding will save you here. A procedural dungeon that will keep you on your toes, no two runs will ever be the same. Delicious chunky pixels! Easy to pick up gameplay, but difficult to master. The dungeon has been waiting for you. Windowslabelimagesubject
Galley Battles: from Salamis to Actium Shrapnel Games (Hyperborea Studios)?Yet there is a playable demo. In 2012, the author says the game is still in development.

Alpha versions of this game used a hex grid. The latest versions don't use a grid.***Announced in 2005 with expected release date 2006. Has not been released yet (by 2012) and official website expired in 2009. Last activity by the developer was in 2008.***Galley Battles recreates navel battles from the beginning of row and sail sea warfare until self-powered ironclads. The Egyptians, Greeks, Persians, Phoenicians, and Romans had fleets of hundreds of boats (and variously fought on the same side in mixed fleets), now gamers can experience commanding them. Which is a big part of the challenge. You can't exactly radio the captains. And when you're fleet is covering 655,360 square kilometers, not every ship is within visual range. The author chose the subject matter not only due to its lacking coverage in most war games but also because he doesn't like micromanagement in war games and the time periods involved make micromanagement unrealistic. Let the player worry about tactics, units, formations, weather, tides, and the computer will handing the inertia, accelerations, angles, and such parameters. Your best bet is having a good battle plan for everyone to follow before the action starts. And you need to match your crews on ships and match ships in your squadrons. Veterans and a rookies rigging the sails together will go slower than the rookies would alone. Rather the veterans should train the rookies before battle and command them during battle. And it helps if everyone on the ship speaks the same language (which is not always possible). Ships need to be similarly grouped in squadrons so formations don't break up and orders end up taking longer than expected to happen. Worse, a ship may run aground or collide with another. If needed, commanding squadrons to keep up with any necessary changes to the plan can be done. Better captains and crews and squadrons efficiently matched mean they are able to carryout more complex orders. When you don't have a matched force (it was unavoidable in some historic battles), you'd better keep the orders few and simple or they'll get snafued. And don't worry, if you really want to, you can give orders to individual ships using ancient methods from history (with historically realistic results). Each player takes turns giving orders, then it all plays out simultaneously until 5 game minutes have passed. Actual time this takes depends on the player's visual zoom level. Zoom in to see the details and slow things down, zoom out to end the action in as few seconds as possible.There is no grid and the world and everything in it is done to scale.
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Heavy Duty Akella (Primal Software)2006It seems that Primal Software died by 2008 or so and assets were seemingly bought by Quant Software who went on to develop [game=#177921]2025: Battle for Fatherland[/game].***Heavy Duty is a high-tech Tactical Action game where you will have to defend a whole planet from alien invaders. You'll start with a small team of highly trained pilots fighting in huge multi-legged war robots.

You'll create a planet-wide defensive system to intercept and destroy alien spaceships before they land, and if they manage to slip to the surface of your planet - it's up to you to lead the elite group of robots to crush the invaders, gather some artifacts, research them and produce even better weapons. You'll manage your own base and build new ones.

Highlights
* Planet - a huge and real celestial body. You'll walk on any point of its surface, you'll zoom up to its orbit and back, enjoy beautiful sunsets and fight in the silvery moonlight, visit various climate zones, see weather effects from cyclones in its atmosphere... There are no limits, no "loading" screens, everything is available at any time.
* Robots themselves use inverse kinematics, and it's much more than just ragdoll - they choose where to place their feet on any landscape without sliding, and every movement looks and feels as if they are truly alive.
* Terramorphing technology is responsible for ground deformations - explosions create craters and landslides, you shape the battlefield with your weapons!
* Ability to choose your play style: to get to the battlefild and individually control any robot or switch to the tactical interface and control the squad as a whole.
[Primal Software]
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Hellraid TechlandTBA The development of this game was put on hold and personnel directed to working on [game=Dying Light]Dying Light[/game] franchise.

On hold since 2015-05-21.
Assets repurposed into DLC for Dying Light in 2020.***[media=youtube]PGnzQlabIiA[/media]
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Interstellar Marines  Zero Point Software2013Similar to Rainbow Six, but with more emphasis in collaboration and action and less in planning, excels in lighting-dark mechanics and level design in co-op campaign.
It also have singleplayer mode (good but not as great as co-op, as the maps were clearly made for co-op) and multiplayer (control points, elimination...)

7 of 10***Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and non-linear gameplay. Set in a believable future, you take on the role of an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.
[Steam Store]***At the dawn of the 22nd century, man's lust for resources has taken him beyond Earth and into space. This new frontier has brought new challenges and opportunities, dangers and rewards, and out there, in the dark, awaits the ultimate discovery: another sentient species.
[official description]***Previously known as Project IM.
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Interstellar Marines  Zero Point Software2013At the dawn of the 22nd century, man's lust for resources has taken him beyond Earth and into space. This new frontier has brought new challenges and opportunities, dangers and rewards, and out there, in the dark, awaits the ultimate discovery: another sentient species.
[official description]***Previously known as Project IM.
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Tank Simulator  Konix Software1990Current information tends to lean to the idea that not a moments thought was ever given to this project [i]by a [b]developer[/b][/i]. But the marketing team raved about it. Konixlabelminimizesubject
UFO2Extraterrestrials: Battle for Mercury  ? (Chaos Concept)TBA WELCOME, PLAYER. HERE YOU WILL FIND OUT WHAT YOU, AS COMMANDER OF EARTH'S DEFENSE AGAINST THE ALIEN THREAT, WILL CONTROL IN THE GAME:

There are 2 main styles of game play in UFO2ET: Geoscape and Tactical Missions.

Geoscape enables you to survey alien activities on the planet's surface and in the atmosphere. Through the Geoscape interface you will be able to dispatch fighters to intercept alien vessels and you will be able to directly control your craft in real-time combat. With your missile defenses, aircraft, and aircraft carriers you will be fending off swarms of alien vessels. The Geoscape interface allows you to design and build new bases. In these bases, aircraft may be built and equipped with the advanced missiles, cannons, armor, and shield reinforcements needed to combat the UFOs menacing the planet. Your aircraft carriers may be equipped with a variety of defenses, though your fighter aircraft will always be considered their main and most powerful weapon. As commander, you will hire scientists and engineers to design and build new tools to aid you in your struggle. You will also hire, train, and equip an elite squad of soldiers and send them to investigate UFO crash sites and alien activities all over the planet. You will be able to equip your soldiers with various items to help them in their mission, including guns, rockets, grenades, lasers and other advanced weapons, armor, flying devices, medkits, and many other items.

The Tactical Mission is an essential part of the game. Somewhere in the typical UFO investigation Mission is a downed UFO full of aliens armed with powerful weapons. Their aim is to abduct, terrorize, and invade. Alien soldiers are highly trained, and thus accurate, fast, and difficult to kill. Your troops must locate and combat these aliens face to face.

UFO2EXTRATERRESTRIALS SHADOWS OVER EARTH FEATURES:
* A fully 3D game combining real-time global strategy & air combat with turn-based tactical missions
* A turn-based "I-Go-You-Go" tactical squad-based game system
* Interactive environments with destructible terrain.
* A large number of technologies, weapons, and combat units to develop
* A large number of aliens to interrogate
* Strong RPG elements where soldiers’ stats improve with experience
* Dynamic lighting for intense fire-fights
* Final Gameplay design and balance tweaks by the author of the popular original UFO:ET Bman Ease of Use Mod.
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