showing 35 games
name arrow_downward | publisher(developer) | year | persp. | description | platform | |
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3-D Real Time Lunar Lander | ? | 1979 | Apple II E | labelminimizeminimize | ||
3D Maze | Mastertronic | 1984 | c | VIC-20 | labelimageminimize | |
Blast Corps | Nintendo (Rare) | 1997 | d | Certainly, the concept of destruction is quite old, but this game presents it in a whole new light. As a member of the Blast Corps your mission is to clear a path for a runaway nuclear transport. Primarily, your mission is to destroy buildings, but there are other goals like destroying all the buildings, releasing survivors, activating RDUs, and finding scientists that will help control the nuclear threat. The action is also quite varied since, depending upon the vehicle s characteristics, you ll need to master different skills to complete your tasks in time.*** [32]*** [29]*** [27] | N64 | labelimagesubject |
Free Stars: The Ur-Quan Masters | Pistol Shrimp | 2024 | ae | Experience the award-winning space saga. Travel to hyperspace, discover alien worlds, and meet an eclectic cast of characters. Find out what happened after the Ur-Quan invasion. And if the war still rages, fight for Earth and the Alliance of Free Stars! | Windows | labelminimizesubject |
Galactic Expedition 2: Mists of Venus | Crystalware | 1981 | e | Apple II E | labelminimizeminimize | |
Galactic Expedition 2: Mists of Venus | Crystalware | 1981 | e | Atari 400/800 | labelminimizeminimize | |
Galactic Expedition 2: Mists of Venus | Crystalware | 1981 | e | TRS-80 | labelminimizeminimize | |
GUN GODZ | Vlambeer | 2016 | c | Linux | labelminimizeminimize | |
GUN GODZ | Vlambeer | 2012 | c | Windows | labelminimizeminimize | |
Pioneer | author | 2011 | cd | Linux | labelminimizeminimize | |
SimEarth | Imagineer;FCI (Tomcat System) | 1991 | a3 | A conversion (port?) of the computer game. Nearly all original features are intact. Guide the development of a planet and the lifeforms of it from primordial beginnings to the development and exodus of multiple intelligent species. In addition to sandbox like 'random world', all the scenarios from the computer version are present. Random World, Civilization, Industrialized Civilization, Space Exodus, Mars, Venus, Ice World, Dinosaur Civilization, Daisyworld (Gaia Hypothesis), and New Earth. The New Earth scenarios takes a slightly different turn than other versions however. In this version, you must first eliminate a robot civilizational. The language is really dumbed down so that it actually no longer makes any sense the way it is applied to the elements of the game. For instance, calling the Mollusk lifeforms "Octopus". Well at least they didn't rename Insects to "Bee". But because of this, the bit of educational value associated with other versions is not just rendered null, its full of false information. A large number of reviews claim there is no 'game' in this game. They are referring to the game's various open-ended modes play. These reviews ignore the scenarios mode with three levels of difficulty. Each mode has win conditions and loss conditions. The SNES scenarios are the same conditions yet more difficult to complete than the computer versions to. Tags: It is censored. Surprisingly, much of the language that suggested a belief in evolution has been removed from this version. Despite the game's premise depending on many aspects of the theory. For instance new lifeforms do not "evolve" in this game, rather they are "born". [ ] | SNES | labelimagesubject |
SimEarth: The Living Planet | Maxis | 1990 | a3 | Requires System 6.0.2 or higher.***Reviewed on a special folder about "god games". [22]***Scored 8/20, but due to the very good review it had, I assume this is a typo for 18/20. [52]***Take charge of an entire planet from its birth until its death--10 billion years later. Guide life from its inception as single-celled microbes to a civilization that can reach for the stars. Inspired by James Lovelock's Gaia hypothesis, SimEarth simulates the Earth as a single living organism. | Mac OS Classic | labelimagesubject |
SimEarth: The Living Planet | Maxis | 1990 | a | Reviewed on a special folder about "god games". [22]*** [22]*** [63]*** [52]*** [44]*** [37]***Take charge of an entire planet from its birth until its death--10 billion years later. Guide life from its inception as single-celled microbes to a civilization that can reach for the stars. Inspired by James Lovelock's Gaia hypothesis, SimEarth simulates the Earth as a single living organism. | MS-DOS | labelimagesubject |
SimEarth: The Living Planet | Brøderbund;Ocean (Maxis) | 1992 | a | Reviewed on a special folder about "god games". [22]***Take charge of an entire planet from its birth until its death--10 billion years later. Guide life from its inception as single-celled microbes to a civilization that can reach for the stars. Inspired by James Lovelock's Gaia hypothesis, SimEarth simulates the Earth as a single living organism. | Amiga | labelimagesubject |
SimEarth: The Living Planet | Hudson Soft (Maxis) | 1993 | a | An entire planet becomes your laboratory in this large-scale simulation game. Players help foster new life and promote its evolution into life forms of higher intelligence. Guide civilization along the path of evolution until it can achieve Exodus, the ultimate goal of settling on another planet. The basic challenge of the game is to maintain a comfortable environment for the life forms by adjusting atmospheric and geological parameters. Small organisms called Prokaryote and Trichordate will grow and evolve into a multitude of life forms. Making a drastic change is a recipe for disaster. The key to success is making small adjustments and watching how the life forms react. SimEarth also includes planets with environments different from Earth, such as Mars and Venus. Try your hand at terraforming these planets with harsh conditions and creating a world where life can thrive. | PC Engine CD | labelimagesubject |
SimEarth: The Living Planet | Maxis | 1990 | a | Guide the development of a planet and the lifeforms of it from primordial beginnings to the development and exodus of multiple intelligent species. A large number of reviews claim there is no 'game' in this game. They are referring to the game's various open-ended modes play. These reviews ignore the scenarios mode with three levels of difficulty. Each mode has win conditions and loss conditions.*** [37]***Take charge of an entire planet from its birth until its death--10 billion years later. Guide life from its inception as single-celled microbes to a civilization that can reach for the stars. Inspired by James Lovelock's Gaia hypothesis, SimEarth simulates the Earth as a single living organism. | Win3.1 | labelimagesubject |
SimEarth: The Living Planet | Imagineer | 1991 | a3 | FM Towns | labelimageminimize | |
SimEarth: The Living Planet | Imagineer | 1991 | a3 | NEC PC9801 | labelimageminimize | |
SimEarth: The Living Planet | Imagineer | 1992 | a3 | X68000 | labelimageminimize | |
SimEarth: The Living Planet | Sega (Maxis;Game Arts) | 1993 | a | Mega-CD | labelimageminimize | |
Solar Conquest | ? | ? | e | This is a Monopoly clone using our local solar system for real estate. [Zerothis] | OS/2 | labelminimizesubject |
Space 1889 | Paragon Software;Empire Interactive (Paragon Software) | 1990 | a | Atari ST | labelimageminimize | |
Space 1889 | Paragon Software;Empire Interactive (Paragon Software) | 1990 | a | MS-DOS | labelimageminimize | |
Space 1889 | Empire Interactive (Paragon Software) | 1991 | a | Amiga | labelimageminimize | |
Space Travel | AT&T | 1969 | ae3 | Source: https://en.wikipedia.org/wiki/Space_Travel_(video_game) https://www.arcade-history.com/?n=space-travel&page=detail&id=266068***[media=youtube]rMCsKxx2VKc[/media]***Simulates travel within our solar system to scale in 2D (everything is on a flat galactic plane). Orbits of the planets and moons are limited to being circular and are not calculated themselves. But the mass and scale of every item and the distances are simulated. Scale is synchronized to time, so if you zoom out, time runs faster. This helps pass the time for interplanetary distances. In fact you can zoom out enough to reach Pluto in a few seconds. Nothing past the edge of our solar system is simulated; so don't venture out of site. The player's ship trajectory and speed is fully calculated using the gravity of the center of the closest strongest attractor. This makes landing on some moons very interesting. Phobos' mass is so tiny compared to Mars', you actually have to go beneath the surface of Phobos in order to make it's center the closest strongest attractor. While surface contact is calculated collision damage is not. Acceleration is fixed, but like everything else, is scaled to the display. So acceleration always remains the same when measured in pixels per second per sec second. Rather than rotate the ship, the universe was rotated around it, as far as the display. Coordinates can be displayed and are based on the center the closest strongest attractor. If there is any object to this game, it would be traveling to, and landing on, every planet. Controls: Trust forward Thrust Backward Yaw left Yaw right Scale display up Scale display down Trivia: This was the game that UNIX was created to run. Literally, Ken Thompson invented UNIX to run this game. Thus it is the first UNIX application and the first UNIX game. There was a charge for using the [gametag=multics]Multics time-sharing system[/gametag] on the [gametag=ge-645]GE-645[/gametag] that AT&T owned. AT&T employees were apparently allowed to use 'company money' to cover this cost. Good thing too, because in 1969 this game cost $50–$75 dollars (not cents) per play (about $275–$412 in today's economy). See it in your currency at [url=http://www.xe.com]XE.com[/url]. [Zerothis] | DEC PDP-1 | labelimagesubject |
Star Control 2: Time Warp | ? | 2001 | ae | BeOS | labelminimizeminimize | |
Star Control II: The Ur-Quan Masters | Accolade (Toys for Bob) | 2002 | ae | Linux | labelminimizeminimize | |
Tasty Planet | Dingo Games | 2011 | a | Play as a tiny life form constructed of bacterium and other stuff; designed as a sentient spec to clean dirt from bathrooms. But, you can eat almost anything smaller than you (not just dirt) and eating makes you grow. There's initially no upper limit to your size but, colliding with anything you cannot eat will make you smaller in proportion to how hard it strikes. For instance, you cannot eat a speeding bullet or a laser beam (until these things are too small to be seen). | Linux | labelminimizesubject |
Tempest in the Aether | author | ? | cd | Linux | labelminimizeminimize | |
The Ur-Quan Masters | ? (Toys for Bob) | ? | ae | Pandora | labelminimizeminimize | |
The Ur-Quan Masters | Toys for Bob | 2008 | ae | GP2X | labelminimizeminimize | |
The Ur-Quan Masters | Interstellar Frungy League (Interstellar Frungy League;Toys For Bob) | 2002 | ae | Linux | labelimageminimize | |
The Ur-Quan Masters | ? | 2002 | ae | BeOS | labelminimizeminimize | |
Venus Senki | Varie (Human) | 1989 | ad | Venus Wars was the English release title of the anime movie this is based on. Note that ヴィナス literally reads [code]vinasu[/code]. | NES | labelimageminimize |
Venus Voyager 2 | English Software | 1983 | b | Atari 400/800 | labelminimizeminimize |