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AI War: Fleet Command Arcen Games2009[b]Minimum:[/b]
* Windows XP, Vista or 7
* 512 MB RAM
* 300 MB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU (Dual-core CPU for multiplayer host)
* 1 GB RAM***For 1-8 players, against each other or AI.***2009-05-08 - A "beta" release was already being sold (pre 1.0 version)
2009-05-15 - the "real" release (v1.0)
2009-06-17 - version 1.006 released
2009-10-22 on Steam, by Arcen Games (lang: eng)
Windowslabelimageminimize
AI War: Fleet Command Arcen Games2014 Linuxlabelminimizeminimize
Aliens versus Predator: Extinction  Electronic Arts (Zono)2003All I can say about this game is that it would've been awesome without the Predators, with twice as long vision range and if completing the optional objectives was actually useful. Others beside me have expressed their desire for multiplayer, too, though I personally would've loved a custom scenarios.

[b]Basic description:[/b]
There's a campaign for each faction: colonial marines, predator clan and the xenomorph hive. Each campaign has 7 missions with varying goals, though each requires killing of something before the day is done (even if the actual goal isn't to kill anyone). Personally I found the xenomorph campaign to be easiest and the most enjoyable, wishing there was much more of it. The marines came second though with them the gameplay is much more difficult since their extrasensory detector does not allow attacking outside the sight radius. Predator campaign is the hardest, mostly because you control only so few characters and they some specialized units require specialized units from you that normally aren't very useful. Usually at these times you'd want your other units to stay the hell away from the combat, but they have inborn suicidal tendencies which prevent this (although you could tell them not to move, but that eliminates most of their usefulness in pretty much every other situation). More powerful units are unlocked as each campaign progresses.

[b]Faction specifics:[/b]
[i]Marines[/i] have only ranged weapons, some only useful at close range - such as the flamethrower marine. Marines have only motion detector to see outside their visibility range and therefore rely on sending synthetics to increase it (synthetics also are the only ones to carry the detector). Without this the marines are severely disadvantaged due to their even naturally abysmal sight range and reliance on ranged weapons (kinda quirky for the purely ranged faction to have the worst sight). Some marine weapons have questionable effectiveness, such as the impact grenade launchers the regular pulse rifle marines get. Single alien warrior can survive 4+ hits from such and still be combat efficient. Marines are healed by the specialized medic who also removes special effects caused by predators and xenomorphs. Synthetics and the sentry gun are the only ones that can dispel predator cloak. Marines gain miniscule amount of requisition points (credits) with each kill (20-50 or so), and they can additionally tap to power stations for additional though finite credit flow (usually 2000; compare the price of 350 of synthetic and you get the picture). Reinforcements are called in by a ComTech and they arrive at the nearest drop site, marked by a landing beacon (part of the level design, can't be designated by the player). If no ComTech survives, the player must do with what she has left as there's no way to order new troops or new ComTechs after that. Medics require another medic to heal themselves, so having two medics is a necessity. Marines are also limited that they can only bring 6 units to the mission with each call and have to wait for the dropship to arrive drop the new troops and leave before more can be ordered.

[i]Predators[/i] have range of melee and ranged units. Heavy emphasis on cloaking and taking out any detectors employed by the opposition. With vision enhancements the effective sight radius is immense, making plasmacasters, disc throwers, and spear throwers immensively powerful. Unfortunately the AI knows your reliance on cloaking and spams detectors half the time, effectively nullifying any benefits it has in your use, due to their vast numbers, it isn't practical to kill them instead of the other units with actually damaging weapons. Predators require energy to keep the cloak active, which usually lasts for quite some time, but the energy regenerates extremely slowly. The same energy is used by the medical equipment each predator carries (they can heal only themselves). The center of operations for predators is the Shrine, a floating altar with a veritable weapons system and ability to rapidly self-repair. Predators have three global upgrades unlike the other factions, unlocking each of the three vision modes for detecting heat, electrical and predator signatures at extreme range. Unfortunately none of these seem to catch synthetics, making humans the most difficult opponent you face. A minuscule amount of requisition is gained with each kill, more is gained by extracting the skulls from the slain enemies (your enemies can destroy the corpses to prevent this, and some of your weapons totally annihilate the bodies, also preventing it). The Shrine works similarly to a ComTech in terms of its necessity. However, new troops arrive instantly by drop pods around the Shrine.

[i]Xenomorphs[/i] effectively simulate the alien life cycle and have heavy emphasis on melee units. Xenomorphs have decent sight radius and additionally employ "spore vision". Spore vision works by marking any [i]organic[/i] enemies so they're visible to the player at any range from henceforth, also eliminating any use of the predator cloak. The xenomorph lifecycle starts with the egg, which bursts open and sends a facehugger flying at the nearest enemy. This is rather unusual event, though. Without any other units, the facehugger would quickly seek prey and impregnate them with a chestburster. The chestburster rapidly emerges and evolves to one of the xenomorph breeds designated by the host organism. Runners and drones from animals, warriors from humans, predaliens from predators and so forth. The egg must be upgraded to Praetorian egg at cost of 300 points, which then gives birth to praetorian facehugger, a much larger and tougher one that can impregnate armed marine single handedly (regular facehuggers require a large group to accomplish it). This produces Praetorian xenomorph regardless of host creature, similar to drone and warrior but much tougher and powerful. The Praetorian also disperses spores. Praetorian can then be evolved into hive queen, the near-equivalent of CommTech and Shrine except it's effectively even more powerful version of the Praetorian. Unlike the other factions, the queen does not order new troops, instead, she lays eggs at steady pace (though this makes her immobile and unable to defend herself, the egg production can be ceased to change this, but growing a new egg sack costs some requisition points). The other xenomorphs are used to kill enemies, drones are especially important with their cystic upgrade as any creature infected with them creates more powerful xenomorphs (prefixed with cystic). Usually you want several drones to accompany your war parties to ensure as many as possible are infected with them. Almost all xenomorphs leave their victims alive although comatose. These comatose creatures can then be dragged back to the hive (gather command is especially useful for this) where the ready waiting facehuggers can safely impregnate the creatures. Human civilians and animals have a habit of respawning, so you [i]usually[/i] have ready source for at least one breed of xenomorphs. There can be only one queen however, but if the queen is lost, as long as you have at least one egg, praetorian facehugger, or praetorian, a new one can be acquired as easily as your basic xenomorph breed. Xenomorphs also don't spend their points on acquiring new troops, only upgrades. Drones are unique also in the manner that they can spawn hive nodes that produce the spore vision, they also produce biogrowth in a small radius on which xenomorphs heal. Only Runner and PredAlien can heal outside of this. Since aliens need so little of the points for anything real, the player can and should spam the hive nodes to expand their early warning system, increase the number of locations where they can heal and generally to be a nuisance to the other factions. Note however, that the facehuggers slowly die outside of the alien biogrowth and generally have abysmal resilience to beatdown, making them only useful in large masses against mostly singular armed enemies, however, since they're free, they do provide some use.

[i]Common[/i] to all factions are that upgrades are once per mission style instantaneous improvements to all units of certain type, usually costing 350 points on average (from range of about 200-600).***[b]unit limit[/b] - pitiful 25 for marines, 45 for xenomorphs and 12 for predators.
[b]objective indicator[/b] - not always present, though these usually explicitly tell you to find it.
[b]status effects[/b] - some of the upgrades cause these, especially the xenomorph ones. The flamethrower upgrade makes the most sense. The predator bleeder spear makes some sense but is implemented in a very status effect-like manner.

Faction specific tags:
* Marines - healing, repairing, most weapon tags
* Aliens - autoregen (only with few aliens or at specific locations)
* Predators - pole arms, all energy weapons, energy regen***[sic]
SURVIVAL OF THE FIERCEST

Battle for control of planet LV-742 as aliens, predators or colonial marines in this tactical strategy game based on the Aliens versus Predator™ universe. Choose a species and outmanoeuvre your enemies for hi-tech weaponry, upgrades and control of the planet. Only by utilising the unique advantages of your breed can you determine the fate of your species.

Engage and annihilate opposing forces in over 20 unique maps: from jungles to caverns to hi-tech laboratories.

Control and upgrade never-before-seen aliens, predators and marines: each with unique tactical advantages.

Use specialised weapons including colonial marine pulse rifles, predator bleeder spears and alien face huggers to defeat foes.
[Box blurb]***Item codes: [code]FXE03504031IS[/code], [code]FXE03504031D[/code], [code]FXE03504031M[/code]***Official Description:
Control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines to fight for the survival of your race. Experience the Alien versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in seven unique missions customized for each race. Control never-before-seen Aliens, Predators or Marines, and upgrade your weapons and abilities to gain a tactical advantage.
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Armies of Exigo  Electronic Arts (Black Hole Entertainment;Digic Pictures)2004[b]Factions:[/b]
* Empire — humans, elves, gnomes, and the like
* Fallen — dark elves, and huge load of strange creatures
* Beasts — feral humanoids, some human-animal hybrid lookalikes***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or [b]XP[/b]
* 1,5 GHz Pentium IV or Athlon CPU
* 384 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon 9600 GPU

[b]Multiplayer:[/b]
* 56.6 kbps modem for 2 players
* Broadband for 3+ players***Latest version: 1.4 (as of 2005-05?)***Comes on 2 CDs.

... SafeDisc protection on CD#1, read errors on sectors from 1000 till 10295.

Item codes: [code]EAE08004427IS[/code] (DVD case), [code]EAE08004427D[/code] (CD #1), [code]EAE08004427D2[/code] (CD #2), [code]EAE08004427M[/code] (manual)***WAGE WAR ON TWO FRONTS
Engage in fierce combat with the dual-layered map system, delve deep underground to explore the vast and unforgiving caverns and then tunnel to the surface to unleash crushing attacks on your unsuspecting enemies.

DOMINATE THE ENTIRE REALM
Balance military strength and resource management as you train units and cast mystical spells affecting the world both above and below ground.

ENGAGE IN MULTIPLAYER WARFARE
Join up to 12 people online in massive multiplayer wars over a LAN or the Internet.
[Box blurb]***Worlds collide in Armies of Exigo, a fantasy RTS where the boundaries of the battlefield are broken and war is waged both above and below the ground. This game takes strategy to new depths as elves, beasts, knights, and creatures of the darkness are locked in an epic battle for survival.

In the world of Exigo, where peace and prosperity have reigned for years, the empires of man and beast faces their greatest threat yet. A sinister force known as The Fallen has awaken to strike where the inhabitants of this world least expect - from underground.

Users will take control of massive armies, wage wars in the forests and river valleys of the surface, then descend into the caverns and catacombs of the underworld to face off against the dark evil.

Armies on all sides will have the ability to delve deep underground to travel unseen by foes or borrow up to the surface to unleash powerful attacks on unsuspecting enemies. The gamer must devise never before deployed strategies for combat and defense as attacks can come from all directions.

Conquer as the heavily fortified Empire and control an army of knights, dwarves, elves and gnomes. Ravage the plains with the nomadic Beasts, leading tribes of ogres, trolls and other fantastic creatures. Emerge from deep to consume the world of light with The Fallen – a powerful force of dark elves, fallen warriors, swarming insects and other horrific creatures of the dark.

Engage in an epic three-part single player campaign and save the world of Exigo from the evil that threatens to plunge the world into darkness. Or go online for massive multiplayer skirmishes with up to eight players striving to conquer the surface and underworld. Success can only be achieved through a balance of military might and strategic alliances.

Key Features

* Control any of three different armies: The Empire (knights, wizards, elves), The Beast (ogres, trolls, lizardmen), and The Fallen (dark elves, fallen knights and creatures of the deep).
* Wage war on two fronts simultaneously – above and below the surface – with a unique dual layered map system.
* Stunning 3D visuals bring the characters and environments to life.
* Immerse yourself in a fully interactive world: Blow up bridges, create avalanches to take out your enemies, cause subterranean lava flows to erupt aboveground, and dig tunnels from the surface into the caverns below.
* Engage the enemy with an army of up to 200 units for massive real time battles.
* Change the landscape of both the surface and underground by deploying units, such as Miners, and casting spells, such as Earthquake and Volcano.
* Single-player includes a three part campaign and skirmish mode to battle computer-controlled players.
* Go online and play in one of four multiplayer modes: Melee, King of the Hill, Mission, and Free-for-all.
[Electronic Arts]
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Carrier Command: Gaea Mission  Bohemia Interactive2012Bugs:
* Barque slows down and even stops for good before delivering goods. Stays stuck until carrier is directed to move to its location, which may be impossible if carrier lacks the fuel.

Malfeatures:
* Mouse acceleration can't be disabled***Carrier Command: Gaea Mission is a breathtaking combination of action game with strategic elements set in a vast detailed archipelago. It reinvents the classic gameplay of the original Carrier Command to deliver a truly next-gen experience.

[b]Gaea Mission campaign[/b]
Follow the deep story coinciding with the second book of the Gaea Universe trilogy and evolve from an underdog to a skilled Carrier commander and prevail against all odds with your ragtag crew.

[b]Free roam strategy mode[/b]
Enjoy a game mode closely based on the original 80s classics! Choose startup settings and the balance of power and challenge the enemy carrier to an ultimate strategic duel.

[b]Massive game environment[/b]
Explore 30+ unique islands in 6 distinct climatic zones.

[b]Unique game mechanics[/b]
Control a seamless blend of real-time remotely controllable vehicles with a programmable battle computer to dominate the battlefield.

[b]Unit management[/b]
Acquire and manufacture new upgrades, weapons and enhancements for your carrier and vehicles, but don’t forget to keep an eye on your ammo and fuel stocks as well.

[b]Strategy[/b]
Traverse the seas to establish a network of island bases for defense, mining and manufacturing. Keep a steady supply of resources and equipment to push your campaign forward.
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Chrome  Strategy First (Techland)2003Working title: [i]FireZone[/i]

[i]Advanced Battlegrounds: The Future of Combat[/i] is alternate title used for the [i]Chrome Gold Edition[/i] which was an updated version of the game.
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Combat Mission: ShockForce  Paradox Interactive (Battlefront.com)2007Combat Mission: Shock Force is poised to become the new gold standard for computer wargames and military simulations. With over three years of intensive ground-up development, Combat Mission: Shock Force is ready to succeed Battlefront's previous series of top rated, award winning WW2 tactical simulations; Combat Mission Beyond Overlord, Barbarossa to Berlin, and Afrika Korps.
[Battlefront.com]
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Command & Conquer 3: Tiberium Wars  Electronic Arts (EA Los Angeles)2007CnC3 is probably the hardest strategy game I know, and not because the AI is that good, but because it cheats so much. Even on the so called easy difficulty the game is frustratingly hard to even barely win (later) missions. Besides that I still like it, especially the revised GDI and the all new Scrin faction. As a game I would not recommend this to anyone but the masochistic players or diehard Tiberium series fans.***Latest version: 1.09 (as of ?)***March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War and long-awaited return of the most groundbreaking Real-time Strategy franchise (RTS) of all time.

The critically-acclaimed Command & Conquer (C&C) series returns with Command & Conquer 3 Tiberium Wars (C&C 3). Setting the standard for the future of RTS gaming once more, C&C 3 takes you back to where it all began—the Tiberium Universe.

In 2047, Tiberium has blanketed the Earth, which is now divided into zones based on the level of Tiberium infestation. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world. Partially habitable Yellow Zones make up 50% of the planet's surface; most of the world's population lives in these war-torn and ecologically ravaged areas. The remaining 30% of the planet is uninhabitable, a Tiberium wasteland swept by violent Ion Storms. Red Zones are like the surface of an Alien planet.

The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Featuring state-of-the-art, next-generation graphics, an epic story with live action, full-motion video sequences, and the classic fast-paced C&C style of play, C&C 3 sets the standard for the single player RTS experience.

When you decide to test your skills online, a suite of truly innovative features, such as the ability to transform online battles into a spectator sport, unfold.

Welcome back, Commander.

KEY FEATURES
* [b]Fast, Fluid, Fun[/b]: The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
* [b]Over 30 Single Player Missions[/b]: In a vast open-world 'theatre of war' where each decision you make matters, you'll experience one cohesive, epic story told from the unique perspective of all three warring factions.
* [b]RTS as a Sport - Battlecast [/b]: Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
* [b]Story Like You've Never Seen[/b]: High-definition, live action video sequences that seamlessly tie the game's epic story together featuring an unparalleled, diverse cast.
* [b]Adaptive AI[/b]: The game AI matches your style of play - choose from distinct AI playing styles such as 'rushing', 'turtling', and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
* [b]New Ways to Attack[/b]: Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful never-before-seen super-units.
* [b]Technology Makes the World Come Alive[/b]: Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
* [b]Intuitive and Evolved Interface[/b]: Fully evolved side-bar interface that allows you to fully manage your base operations while never leaving the action.
* [b]Battle the Best Online[/b]: With multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum.
[Electronic Arts]
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Command & Conquer: Generals Electronic Arts (EA Pacific)2003A new chapter in the Command & Conquer universe, set somewhere in the 2020s, pits three sides for global domination: the United States of America, the People's Republic of China and the Global Liberation Army (GLA).

Generals features real world (renamed or slightly altered) weapons combined with quasi-high-tech ones, new control schemes and a fast-paced multiplayer. Generals is the first game in the Command & Conquer series not to include FMV or pre-rendered cutscenes between missions, and was also the first C&C game without the Westwood Studios label (although the development studio was initially called Westwood Pacific before being merged into EA Pacific). It uses a full 3D environment powered by the SAGE engine, a modified version of the W3D engine previously seen in C&C: Renegade.

The core gameplay differs somewhat from other games in the series, a move done in order to modernize the formula. First off, construction yards are absent, as structures are built by dozers for the USA and China, and workers for the GLA. The sidebar is replaced with the bottom bar, and support powers are "purchased" with leveling up as a general, which is done through participating in combat. For the first time in the series, each factory-type structure (barracks, war factory, airfield...) has its own build queue, in the same fashion as in Blizzard's RTS titles before it, instead of having a shared one like in the previous C&C games. Upgrades are available for the first time in the series as well, bringing improvements to units and structures. Everything is paid for in advance instead of having credits slowly drain as the object is constructed.***
[100]***
[12]***Latest version: 1.08 (as of ?)
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Command & Conquer: Generals: Zero Hour  EA Games (EA Los Angeles)2003Latest version: 1.04 (as of 2005-03-15) Windowslabelimageminimize
Conquest: Frontier Wars Ubi Soft (Fever Pitch Studios;Digital Anvil)2001Digital Anvil is uncredited, they handled the initial development until the project was moved to Fever Pitch but apparently Digital Anvil's work hadn't been scrapped in the process.***[spoiler=Intro video;Hide][media=youtube]rBknmWnEr1Y[/media][/spoiler][spoiler=Terran theme music;Hide][media=youtube]Xw7brsv99cA[/media][/spoiler]***Latest version: 1.01 (as of ?)***[b]missing images:[/b] title and in-game screens***[b]Minimum:[/b]
* Pentium II 350 MHz CPU
* Windows 95, 98, ME or 2000
* 64 MB RAM.
* 350 MB free HD space
* 8 MB VRAM
* 4X CD-ROM drive***Many have said Frontier Wars is Starcraft with fleets (a bit like how Battlefleet Gothic is to WH40k), so the similarities may be a bit too glaring for those who see it this way.***[b]Species:[/b]
* Terrans — all-rounded with perhaps the most powerful vessels
* Mantis — locust-like species with biological ships and orbital structures, mostly uses carrier vessels with massive numbers of fighter craft.
* Celareons — the high-tech energy-based species living inside machines that allow them to interact with the physical world, uses sweeping energy based weapons.***Your Fleet. Your Fate.

In the late 22nd century, the Terran race found means to explore the outer rim of the galaxy through a powerful cosmic phenomenon : wormholes. But what they encountered on the other side would thrust their species into interstellar chaos. Your goal as a commander in the Frontier Wars will be to explore and secure sector after sector of the galaxy.

* Large-Scale Fleet Battles : Oversee up to 16 interplanetary battle maps at once through the cunning use of wormholes.
* New Strategic Challenges : Enter an explosive new dimension of strategic possibilities with the supply line management system.
* Unequaled Artificial Intelligence : Command up to 6 AI fleet admirals who implement your orders, assess threats and react with organised tactics.
* Infinite Gameplay : build units, gather resources and fight against dozes of units, in a highly detailed 3D environment. Control 3 races each with its own technology, behaviour and strategy.
* A Variety of Intense Multiplayer Options : Play with up to 8 via LAN or 4 via Internet at ubisoft.com.
* User-friendly Interface : Allows access for the novice and experienced gamer alike.
[Box blurb]
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Dead Island Techland;Deep Silver (Techland)2011An open sandbox zombie survival game with crafting (talking about fresh ideas) that brings both brute gory fun and great atmosphere.

Pros:
-Simple crafting-upgrade system.
-Stamina-reliant combat and movement.
-IA (specially for beings that hunt down brains)
-Drowning zombies.
-Leveling up with RPG-like characters and trees (Borderlands anyone?)

Cons:
-No animals.
-No use of extra weapons for repairing or carftfing.
-No swimming.
-Right seat wheel car.

6 of 10***Note that Dead Island does not strictly match Zombie Apocalypse genre as the zombie outbreak is limited to the island of Banoi with an excessive military quarantine making sure nothing goes in or out of there, thus the outbreak is sufficiently contained. However, none of the events in the game take place outside the containment area, giving it the overall appearance of zombie apocalypse without actually being it.***Terror. Violence. Madness. Bedlam. A holiday paradise gone mad. A tropical island turns into total chaos after a mysterious zombie outbreak. Cut off from the rest of the world, the player’s only chance to survive is to fight to the death and find a way to escape from the island.

Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.

Set in an open world tropical island, hordes of different festering zombies await players around every corner while they embark on a variety of thrilling missions through the holiday resort. With firearms and ammunition being scarce the player must rely on utilizing found items as weapons for self-defense and fight off zombie hordes in intense melee combat. A diverse range of items can be collected and will later serve to transform the player’s ordinary makeshift weapons into serious instruments of destruction.

In addition to satisfying even the most bloodthirsty action fan’s fantasy, Dead Island also features role-playing elements which allow the player to develop one of the game’s unique character classes according to their preferences, all the while learning new skills and fresh tactics during their journey through the perilous environments of the island. What’s more, anytime during a game up to four players can seamlessly join together and experience the intense combat and immersive story with cooperative gameplay.

With the all-new Chrome Engine 5 powering Dead Island, the game will use the latest installment of Techland’s acclaimed proprietary game engine, allowing the player to experience the tropical island paradise in graphical splendor with diverse environments like lush forests and detailed city environments.

Key Features
* First-person melee combat
* 4-player coop
* Weapon customization
* Set on an gorgeous open world tropical island
* RPG elements for character development
* Hordes of gruesome zombies
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Dead Island Techland;Deep Silver (Techland)2011 X360labelminimizeminimize
Dead Island Techland;Deep Silver (Techland)2011 PS3labelminimizeminimize
Dead Island Deep Silver2014 Linuxlabelminimizeminimize
Dragon's Dogma: Dark Arisen Capcom2016 Windowslabelimageminimize
Dragon's Dogma: Dark Arisen  Capcom2013DD:DA is a standalone expansion that includes the base game with it and various other enhancements, including a whole new region with new quest lines. PS3labelimageminimize
Dying Light Techland2015 Windowslabelimageminimize
Dying Light Techland2015 Linuxlabelminimizeminimize
Dying Light: The Bozak Horde Techland2015 Linuxlabelminimizeminimize
EVE Online  CCP Games;CDC Games (CCP Games)2003[b]Free expansions:[/b] (major patches, really)
* Second Genesis (2003-05)
* Castor (2003-12-18)
* Exodus (2004-11-17)
* Exodus: Cold War (2005-06-29)
* Exodus: Red Moon Rising (2005-12-16)
* Bloodlines (2006-03-02)
* Revelations I (2006-11-29)
* Revelations II (2007-06-19)
* Trinity (2007-12-05)
* Empyrean Age (2008-06-10)
* Quantum Rise (2008-11-11)
* Apocrypha (2009-03-10)
* Dominion (2009-12-01)
* Tyrannis (2010-05-26)

For details on the expansions, see: [url]http://www.eveonline.com/features/[/url]***[b]Minimum:[/b]
* Windows 2000 SP2, XP or Vista
* Pentium III or Athlon 800 MHz CPU
* 512 MB RAM
* 32 MB VRAM
* GeForce 2 Series or Radeon 7200 or similar GPU
* 6.0 GB free HD space
* 56k modem or better Internet connection
* min. 1024x768 resolution

[b]Recommended:[/b]
* Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6200 class or Radeon 9000 series or similar GPU
* Broadband internet connection
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Firefall Red 5 Studios2014 Windowslabelimageminimize
Frozen Synapse Mode 7 Games2011Un juego de estrategia/acción por turnos, donde debes planificar tus acciones no sólo en función de lo que tu quieres hacer, sino también pensando en las acciones del rival.

Muy mental (aunque demolerlo todo a bazocazos es sencillo y eficaz), desgraciadamente no hay tanta gente para jugar partidas como antaño.
Lo cual es curioso, ya que debido a su planteamiento tu envías/recibes una partida y recibir la respuesta/contestarla días más tarde con su/tu estrategia, para ver el resultado de vuestras acciones y seguir (si ambos permanecéis mínimamente vivos)

Original como el sólo, el único defecto que le veo es que su campaña es excesivamente exigente (su curva de dificultad hace de su tutorial un infierno y de su campaña una quimera, se aprende más jugando en multijugador)

Un interesante enfoque en los juegos de acción por turnos.

6 de 10***A semi-abstract, semi-cyberspace tactical squad-based combat strategy with ability to give surprisingly complex commands to your troops at about decisecond precision.

Each turn is about 5 seconds of action where you need to plan your moves in a way that avoids unnecessarily loss of life by scanning surroundings, controlling facing, designating targets to focus or ignore, etc. and since actions can cross the timeline between turns, you can easily end up with a turn starting where you have a rocket a millimeter way from your trooper's face with no solution available to save them.

Each singleplayer mission takes place on randomly generated map that is generated again if you restart that mission, disallowing you to grind same level over and over again to win it by brute forcing your tactics (as in, the challenges if not the goals are different on each try).

Multiplayer at the time of writing only has 1-vs-1 battles against human players.***Frozen Synapse is the ultimate tactical game on PC and Mac.

It brings the simultaneous turn-based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad: classic gameplay with a modern interface. Plan your moves, test them out, then hit the "Prime" button: both you and your enemy's turns are executed simultaneously. Competitive-but-intuitive multiplayer and a huge single player campaign mean that Frozen Synapse will give you hours and hours of tactical delight.

Key features:
* Get a FREE full copy of the game for a friend with every purchase
* 5 challenging multiplayer modes, including the innovative bidding-based "Secure" and "Hostage Rescue"
* 55-mission single player campaign with dynamic dialogue and thrilling near-future narrative
* Powerful Skirmish Generator
* Facebook, Twitter and YouTube integration
* 15 Steam Achievements
* Integrated IRC chat as well as various community features
* Random generation combined with hand-crafted content means that levels and maps are different every time
* Critically-acclaimed electronica soundtrack by musician nervous_testpilot***[media=youtube]aXbsSLeINhg[/media]
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Frozen Synapse Mode 7 Games2011 Mac OS Xlabelminimizeminimize
Frozen Synapse Mode 7 Games2011 Linuxlabelminimizeminimize
Frozen Synapse Mode 7 Games20132013-06 beta version made available via Humble Bundle Androidlabelminimizeminimize
Frozen Synapse: Red Mode 7 Games2012 Linuxlabelminimizeminimize
Infested Planet Rocket Bear Games20142013-07-02 Steam Early Access***[media=vimeo]25421181[/media] Windowslabelimageminimize
Kerbal Space Program  Squad;Take-Two Interactive (Squad)2015Tag notes.
Accepting a contract that gives an advance does not even suggest to the player that using that money elsewhere is always unethical and also nearly always illegal. In fact, there is no enforcement; cancellation, completion, or failure of the contract and modification of reputation, science points, and/or funds are the only rules. This makes embezzlement very easy and useful with no consequences (should the contract be fulfilled on time using replacement funds) to the game or the conscience of the protagonist or the actual player (unless the player knows about real embezzlement. Many children and some adults do not, or won't recognize when they are doing it in the game).


An extreme example of locationaldamage in the game would be having a only center connecting part of a rocket explode due to heat from reentry friction. The remaining two rocket parts could continue falling undamaged. They could each land safely if they each had antiquate parachutes or a functioning command module and fueled engine to land softly. The two parts could even reconnect into a sing craft if equipped with compatible docking ports (and if a skillful player could align them _during reentry_).
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Leviathan: Warships Paradox Interactive (Pieces Interactive)2013Leviathan: Warships is a strategic action game where players can build and customize their own fleet of warships to play with or against their friends. Play together in the co-op campaign missions against the growing Marauder threat or fight through special Challenge Missions with your friends. If you rather want to test your admiral capabilities, you can fight against your friends or foes in multiplayer skirmishes across 14 different maps. The fleet editor features multiple ship and weapon types which can be combined in almost any possible way, allowing players to try out a vast amount of strategic possibilities.

Features
* Turn-based gameplay enables you to take your time to plan your moves
* Build and Customize your own personal warships, featuring up to 11 ship and 16 weapon types
* 3 different factions: Commonwealth, Marauders and Elites
* Cross-platform play across PC, Mac, iPad and Android devices
* Five Challenge missions that can be played with up to 3 other players
* Co-op campaign spanning 9 missions which can be played with up to 3 other players
* Face your friends and foes in multiplayer skirmishes across 14 maps
* Cloud saving ensures the possibility for you to continue your sessions from any computer, tablet or location
* Save replays of your battles and use them to improve your tactical skills for the future
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Mafia II  2K Games (2K Czech)2010Un juego que, aunque con una jugabilidad "sanbox" al estilo GTA, presenta una argumento más serio y sobretodo una recreación tan bonita como inmersiva de los mediados del S.XX en EEUU.

In short: third person action/driving sandbox in the 40s-50s.

Pros:
Great atmosphere and details, especially in cars.
Great jazz and rock music
Collectables that are worth the time to search them

Cons:
The action is too often limited for a videogame, too filmic.
Very limited choices in the story

6 of 10***[b]DLC add-ons:[/b]
* Jimmy's Vendetta
* Greaser Pack
* Renegade Pack
* Vegas Pack
* War Hero Pack
* Joe's Adventure***[b]Minimum:[/b]
* Windows XP w/ SP2, Vista or 7
* 3 GHz Pentium D or Athlon 64 X2 3600+ CPU
* 1.5 GB RAM
* GeForce 8600 or Radeon HD2600 Pro GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.4 GHz quad-core CPU
* 2 GB RAM
* GeForce 9800 GTX or Radeon HD 3870 GPU
* 10 GB HD space
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Mafia II  2K Games (2K Czech)2010 PS3labelimageminimize
Mafia II  2K Games (2K Czech)2010 X360labelimageminimize
Mafia II  Feral Interactive (2K Czech;Feral Interactive)2011 Mac OS Xlabelminimizeminimize
Nether Phosphor Games2014 Windowslabelimageminimize
Red Dead Redemption Rockstar Games (Rockstar San Diego)2010Developed by Rockstar San Diego, as a follow up to the 2004 hit game Red Dead Revolver, Red Dead Redemption is a Western epic, set at the turn of the 20th century when the lawless and chaotic badlands began to give way to the expanding reach of government and the spread of the Industrial Age. The story of former outlaw, John Marston, Red Dead Redemption takes players on a great adventure across the American frontier. Utilizing Rockstar's proprietary Rockstar Advanced Game Engine (RAGE), Red Dead Redemption features an open-world environment for players to explore, including frontier towns, rolling prairies teeming with wildlife, and perilous mountain passes - each packed with an endless flow of varied distractions. Along the way, players experience the heat of gunfights and battles, meet a host of unique characters, struggle against the harshness of one of the world’s last remaining wildernesses, and ultimately pick their own precarious path through an epic story about the death of the Wild West and the gunslingers that inhabited it. PS3labelimagesubject
Red Dead Redemption Rockstar Games (Rockstar San Diego)2023 PS4labelminimizeminimize
Red Dead Redemption Rockstar Games (Rockstar San Diego)2023 Switchlabelminimizeminimize
Satellite Reign 5 Lives Studios20152014-12-11 Steam Early Access, alpha
2015-08-28 Final release
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StarCraft Blizzard Entertainment1998For 1-8 players, with teams or in FFA. Cross-platform play with Windows.

Comes on the same CDs as the Windows version.
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StarCraft ?? Pandoralabelminimizeminimize
StarCraft  Blizzard Entertainment1998In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss. Gather resources and expand your forces to lead them to victory. The only allies are enemies. The only choice is war.***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)***An incredible RTS that requires both brains and speed. Not trackball- or trackpad-friendly. Though the graphics are rather primitive by today's standards, that's only because this game is relatively old.

It features three different playable races, each of which requires different strategies for maximum effectiveness. Play as the versatile Terran colonists, the voracious Zerg xenomorphs, or the enigmatic, psionically gifted Protoss (my personal favorite).

The game also includes a map editing program for the unique SCM and SCX map format, enabling a patient user to craft new maps and scenarios. Some of the features take some getting used to, but FAQs are available at [[link:http://www.blizzard.com/starcraft]].

The screenshot at right is from the first mission in the expansion, StarCraft: Brood War.
[StarSword]***EXCELLENT realtime strategy game.***This is a very good game and requires a lot of skill, but also quickness. The expansion (Starcraft: Brood War) brings a lot more into the game.
[Groovy_Duck]***Four expansions released in 1998:
StarCraft: Stellar Forces ([[company:Micro Star]])
StarCraft: Retribution ([[company:Stardock]] / [[company:WizardWorks]])
StarCraft: Insurrection ([[company:Aztech New Media]])
StarCraft: Brood War ([[company:Saffire]] / [[company:Blizzard]])
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StarCraft  Blizzard Entertainment2015 Linuxlabelminimizeminimize
StarCraft  Blizzard Entertainment2015 Androidlabelminimizeminimize
StarCraft 64 Nintendo (Blizzard)2000Arguably the best real-time strategy game ever. Contains every unit from the best-selling PC version (including the Brood War expansion pak) plus new missions available only on the N64! N64labelimagesubject
Starcraft II: Heart of the Swarm  Blizzard Entertainment2013Requires Wings of Liberty to function in US and EU versions at least, Chinese version is possibly standalone. Windowslabelimageminimize
Starcraft II: Heart of the Swarm  Blizzard Entertainment2013 Mac OS Xlabelminimizeminimize
StarCraft II: Wings of Liberty  Blizzard Entertainment2010[M]SRP £44.99 / €59.99 for standard edition, £69.99 / €89.99 for collector's edition.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2.6 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT or Radeon 9800 Pro GPU
* 12 GB HD space
* 1024 x 720

[b]Recommended:[/b]
* 2.4 GHz dual-core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 GTX or Radeon HD 3870 GPU***Collector's Edition content:[quote]* The Art of StarCraft II: Wings of Liberty, a 176-page book featuring artwork from the game
* An exclusive 2GB USB flash drive replica of Jim Raynor's dog tag, which comes preloaded with the original StarCraft and the StarCraft: Brood War® expansion set
* A behind-the-scenes DVD containing over an hour of developer interviews, cinematics with director’s commentary, and more
* The official StarCraft II: Wings of Liberty soundtrack CD, containing 14 epic tracks from the game along with exclusive bonus tracks
* StarCraft comic book issue #0, a prequel to the comic series
* A World of Warcraft® mini Thor in-game pet that can be applied to all World of Warcraft characters on a single Battle.net account
* Exclusive Battle.net downloadable content, including special portraits for your Battle.net profile, decals to customize your units in-game, and a visually unique version of the terran Thor unit[/quote]***SC2 is episodic, with the first game (Wings of Liberty) containing the Terran episode followed by "Heart of the Swarm" for Zerg and "Legacy of the Void" for Protoss later on.***StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, [game=#16956]StarCraft[/game]. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

Features:

* Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
* Three completely distinct races: Protoss, Terran, and Zerg
* New units and gameplay mechanics further distinguish each race
* Groundbreaking single-player "story-mode" campaign
* Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes
* Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net
* Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience
[Blizzard]
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StarCraft II: Wings of Liberty  Blizzard Entertainment2010 Mac OS Xlabelimageminimize
StarCraft: Brood War  Blizzard Entertainment1998For 1-8 players, with teams or in FFA. Cross-platform play with Windows.

Comes on the same CDs as the Windows version.
Mac OS Classiclabelimageminimize
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