showing 1 - 50 of 61 gameschevron_right
name arrow_downward | publisher(developer) | year | description | platform | |
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Wizardry - Proving Grounds of the Mad Overlord | ASCII | 2001 | GBC | labelimageminimize | |
Wizardry I-II-III: Story of Llylgamyn | ? | 1999 | Game description from [[link:http://agtp.romhack.net/ Aeon Genesis]]: Talk about unforgiving! Wizardry (all three of them, in this case) is an EXTREMELY unforgiving dungeon-crawler RPG which is quite reminiscient of Advanced Dungeons and Dragons (with a merciless DM) and old BBS door games. The only problem I have with this game is that it has no qualms with killing off half of your party in the first fight or two and not giving you enough cash to heal the members of your party that AREN'T dead. Aside from that, it's a damn good game, and well worth the hours of banging your head against the wall :) Unofficial English translation available: [[link:http://agtp.romhack.net/]] [cjlee001] | SNES | labelimageminimize |
Wizardry I+II: Proving Grounds of the Mad Over Lord - Knight of Diamonds | Naxat Soft | 1993 | PC Engine CD | labelimageminimize | |
Wizardry II | Naxat | 1993 | PC Engine CD | labelminimizeminimize | |
Wizardry II: Llylgamyn no Isan | ASCII | 2001 | Strangely Wizardry 2 and 3 swapped numbers for GBC releases, so Llylgamyn which was 3rd game on PC platforms is 2nd game on GBC. | GBC | labelimageminimize |
Wizardry II: The Knight of Diamonds | Sir-Tech | 1990 | Mac OS Classic | labelimageminimize | |
Wizardry II: The Knight of Diamonds | Sir-Tech | 1988 | Wizardry II was infamous for virtually requiring players to import a party of 13th level or higher from the first Wizardy game to stand a chance of making any progress (said so on the box). Later versions were updated with a pre-made 13th level party to overcome this problem. However, the Commodore 128 version never received such an update, helping to make this version it obscure among the obscure of the obscure. Certainly this failed marketing ploy was influential in the industry, as nearly all later sequel within the RPG genre would tac-on a bunch of experience points to newly created characters [b]and[/b] had pre-made parties in addition to having character importing. | C128 | labelimageminimize |
Wizardry II: The Knight of Diamonds | Sir-Tech | 1988 | C64 | labelimageminimize | |
Wizardry II: The Knight of Diamonds - The Second Scenario | Ascii (Game Studio) | 1990 | Are you ready to take the next step into the world of Wizardry? A step so dangerous, the mere utterance of a spell can decimate the entire city of Llylgamyn. Knight of Diamonds is the Second Scenario in the Wizardry Master Series, the fantasy role-playing simulation for the Nintendo Entertainment System. In Wizardr Knight of Diamonds, only the bravest may venture through murky dungeons more dangerous than any ever encountered by earthly mortals. Only the most cunning may recover the magical Staff of Gailda and save the city of Llylgamyn.***The third Wizardry for the NES was the second Wizardry on homecomputers. The box had a subtitle "The Second Scenario" which is a sign that they released the original second scenario as "Wizardry III". | NES | labelimagesubject |
Wizardry II: The Knight of Diamonds | Sir-Tech | 1987 | MS-DOS | labelimageminimize | |
Wizardry II: The Knight of Diamonds | Sir-Tech;Ediciel (Sir-Tech) | 1982 | [48]*** [48]*** [48]***This games has been called a scenario disk for the Proving Grounds of the Mad Overlord. It adds new puzzles and challenges. [Zerothis] | Apple II E | labelimageminimize |
Wizardry II: The Knight of Diamonds | ASCII (Foretune) | 1989 | MSX2 | labelimageminimize | |
Wizardry II: The Knight of Diamonds | ASCII (Foretune) | 1986 | MICRO 7 - FM7 | labelimageminimize | |
Wizardry II: The Knight of Diamonds | ASCII (Foretune) | 1986 | NEC PC9801 | labelimageminimize | |
Wizardry II: The Knight of Diamonds | ASCII (Foretune) | 1987 | NEC PC8801 | labelimageminimize | |
Wizardry II: The Knight of Diamonds | ASCII (Foretune) | 1987 | Sharp X1 | labelimageminimize | |
Wizardry II: The Legacy of Llylgamyn - The Third Scenario | ASCII | 1989 | The second Wizardry for the NES was the third Wizardry on homecomputers. The box had a subtitle "The Third Scenario" which is a sign that they released the original third scenario as "Wizardry II". | NES | labelimageminimize |
Wizardry III | Naxat (Access Software) | 1993 | PC Engine CD | labelminimizeminimize | |
Wizardry III: Diamond no Kishi | ASCII | 2001 | Strangely Wizardry 2 and 3 swapped numbers for GBC releases, so Knight of Diamonds which was 2nd game on PC platforms is 3rd game on GBC. | GBC | labelimageminimize |
Wizardry III: The Legacy of Llylgamyn | Sir-Tech;Ediciel (Sir-Tech) | 1983 | Apple II E | labelimageminimize | |
Wizardry III: The Legacy of Llylgamyn | ASCII (Foretune) | 1990 | MSX2 | labelimageminimize | |
Wizardry III: The Legacy of Llylgamyn | Sir-Tech | 1986 | MS-DOS | labelimageminimize | |
Wizardry III: The Legacy of Llylgamyn | Sir-Tech | 1989 | C128 | labelimageminimize | |
Wizardry III: The Legacy of Llylgamyn | Sir-Tech | 1989 | C64 | labelimageminimize | |
Wizardry III: The Legacy of Llylgamyn | ASCII | 1987 | MICRO 7 - FM7 | labelimageminimize | |
Wizardry III: The Legacy of Llylgamyn | ASCII (Foretune) | 1987 | NEC PC9801 | labelimageminimize | |
Wizardry III: The Legacy of Llylgamyn | ASCII (Foretune) | 1987 | NEC PC8801 | labelimageminimize | |
Wizardry III: The Legacy of Llylgamyn | ASCII (Foretune) | 1987 | Sharp X1 | labelimageminimize | |
Wizardry III+IV | Naxat (Access Software) | 1994 | PC Engine CD | labelminimizeminimize | |
Wizardry IV | Naxat | 1994 | PC Engine CD | labelminimizeminimize | |
Wizardry IV: The Return of Werdna | Sir-Tech | 1988 | MS-DOS | labelimageminimize | |
Wizardry IV: The Return of Werdna | Sir-Tech | 1986 | [52]***Werdna is an evil character from previous Wizardy games. The player controls Werdna in a quest for revenge. But the game, like previous games, still favors the side of good. So this game is [i]very hard[/i] [Zerothis] | Apple II E | labelimageminimize |
Wizardry IV: The Return of Werdna | ASCII (Foretune) | 1989 | MICRO 7 - FM7 | labelimageminimize | |
Wizardry IV: The Return of Werdna | ASCII (Foretune) | 1988 | NEC PC9801 | labelimageminimize | |
Wizardry IV: The Return of Werdna | ASCII (Foretune) | 1988 | NEC PC8801 | labelimageminimize | |
Wizardry IV: The Return of Werdna | ASCII (Foretune) | 1989 | Sharp X1 | labelimageminimize | |
Wizardry V: Heart of the Maelstrom | ASCII | 1990 | NEC PC8801 | labelimageminimize | |
Wizardry V: Heart of the Maelstrom | Naxat Soft (Access Software) | 1992 | PC Engine CD | labelimageminimize | |
Wizardry V: Heart of the Maelstrom | ASCII (Capcom) | 1992 | SNES | labelimageminimize | |
Wizardry V: Heart of the Maelstrom | Sir-Tech | 1988 | MS-DOS | labelimageminimize | |
Wizardry V: Heart of the Maelstrom | Sir-Tech | 1988 | [52]***This game was actually completed before Wizardry IV. For marketing reasons, it was delayed. [Zerothis] | Apple II E | labelimageminimize |
Wizardry V: Heart of the Maelstrom | Sir-Tech | 1988 | C128 | labelimageminimize | |
Wizardry V: Heart of the Maelstrom | ASCII | 1990 | NEC PC9801 | labelimageminimize | |
Wizardry V: Heart of the Maelstrom | Sir-Tech | 1988 | C64 | labelimageminimize | |
Wizardry: Llylgamyn Saga | Soliton (Locus;Graffiti Lab) | 1998 | Published only in Japan but in-game language can be selected as English or Japanese. Around 98% of the game content is in English if you turn on the "English" option. | Saturn | labelimageminimize |
Wizardry: Llylgamyn Saga | Soliton (Locus;Soliton) | 1997 | Windows | labelimageminimize | |
Wizardry: Llylgamyn Saga | Locus | 1998 | PS | labelimageminimize | |
Wizardry: New Age of Llylgamyn | Locus | 1999 | PS | labelimageminimize | |
Wizardry: Proving Grounds of the Mad Overlord | Sir-Tech | 1984 | MS-DOS | labelimageminimize | |
Wizardry: Proving Grounds of The Mad Overlord | Bandai | 2001 | WonderSwan Color | labelimageminimize |