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& | author | 2011 | Linux | labelminimizeminimize | |
0 A.D. | Wildfire Games | 2009 | [media=youtube]UJMlg9oC_BA[/media]***0 A.D. is an original historical Real Time Strategy game that has been in development since June 2001 and was licensed under the GPL on July 10th, 2009 marking its first public release. It focuses on the major civilizations' interactions with Rome and military units; less on civilian interaction. Further focus is placed on the BC civilisations. Present will be Romans, Hellenes (Athenians, Spartans and Macedonians), Carthaginians, Persians, Iberians, Celtic Britons and Gauls. Egyptians, Franks, Huns, Goths, Dacians, and peoples from the far east are also being discussed in wildfire's extensive collection of [url=http://wildfiregames.com/0ad/page.php?c=41]historical articles[/url]. Historical cultures, subcultures, battles, equipment, languages, and people will be part of the game. For instance Ambrosius Aurelianus is a character and the Celts will have a slight agricultural advantage due to their use of plows. Attic Greek will be spoken. The battles, and politics and interactions of the Maccabees, Pharisees, Sadducees, Essenes, and are included (Wildfire staff include people of many faiths, including religiously faithful and devout atheist). Wildfire checks their facts with actual historians. However, they have admitted they will "circumvent" certain historical facts for the sake of balanced and fun gameplay, family friendliness, and simplicity required by the medium. Jesus will not be included as a character out of respect. They mention the possibility of fully historical, "WFG history mods", community modules, and characters, being added later. Nomadic cultures and fishing are planned for a later module. Wildfire will endorse high quality mods. There will be AI players and versatile team play witho or without them. Players can trade with any civilization on the map. Soldiers are also citizens with 'civilian responsibilities'. Their service to their country does not consist only of fighting battles. Units automatically upgrade themselves. Units automatically tend to their own health. Hero units based on historical figures are several times stronger than most units and have a special gameplay value. All units are basically historical, so there are no naming of them. Units can be captured and recruited or rarely defect. Structures play a part in battles; soldiers can fight on and inside structures (but there are not indoor maps). Terrain and structures are 3D and effect gameplay. Ships are done to scale and people and equipment placed realistically. There will be weather and seasons and effect there of. Provinces and Territories will be present in some modes but not all. There is an overall reduction of technology and economy micromanagement in favor of managing strategy and tactics. Food, wood, stone and ore will need to be collected and are exhaustible. Fog of War and Shroud of Darkness is optional. There is no line-of-sight. Random natural disasters will not occur, just historic ones. Pillaging is not managed by the player, it just occurs. Certain animals can be hunted or domesticated. There are no locked campaigns or enforced order but each campaign has its own sequence that must be followed. Cheat codes can be unlocked by completing campaigns. Campaigns are only for single player games; multiplayer games are a custom configured campaigns by the hosting system. Zooming is allowed and rotation is optional/per game supported. The camera is perspective. Camera continues to function during cut scenes. Cut scenes are performed with the existing game object, not separate videos. There is no multimonitor support built-in. The game will run in a window. The source code is platform independent but Wildfire is not doing an OSX version themselves. The community is encouraged to compile the code for other platforms. LAN/Internet games are cross-platform. Only single player mode can be paused. The current version (as 2010-02-12) is limited to 6 players. This will probably be increased to 8. A 56k connection is sufficient for 6 player games. Play session is designed to last 1 hour but can take as long as 3 hours. Uses TCP/IP for multiplayer. Will not use direct Modem, IPX, or direct cable link (unless your system can do TCP/IP over said cable ). Custom anti-cheat systems are being employed for both single and multiplayer games. Replays are no rewindable nor cross-system playable. However, they can be fast forwarded and the possibility of stopping a replay to play from that point remains. Extensive tools for modding and creating content for all aspects of the game are included (except for sounds, which must be ogg files created externally). Games scripting is done in javascript. The content of the game is licensed under the BY-SA Creative Commons license. The game engine is original. Wildfire games has stated that the game will be downloadable and playable over the Internet at no cost. There will not be a demo version but the game will be split into separately downloadable modules. There may be a boxed version available for reasonable fee. The modular design is also intended to encourage community mods. Community discussion includes discussion of Tolkien, Arthurian, and Ancient Egyptian, inspired modules. The people at Wildfire games are aware that there is no Year 0. "Indeed. Think of 0 A.D. as a hypothetical time period that never existed. It is a snapshot in time where major players of the classical ages were placed in an observatory. This is your chance to see them 'duke it out'. Your job as the player is to create the hypothetical and recreate the historical." -From the official web site. Wildfire games is also the developer of Age of Empires II: Age of Kings. 0 A.D. which is otherwise unrelated to AoK. 0 A.D. is not a mod, add-on, or total conversion of any other game although in its initial planing stages it was to be total conversion of AoE2. [url=http://wildfiregames.com/tla/]The Last Alliance[/url] is a 'sister project' to 0 A.D. Resources are shared between the two. [Zerothis] | Linux | labelimagesubject |
1-Bit Revival: The Residuals of Null | author | 2019 | Linux | labelminimizeminimize | |
2048-qt | author | 2015 | Linux | labelimageminimize | |
2048-qt | author | ? | BSD | labelminimizeminimize | |
2048-qt | author | ? | BSD | labelminimizeminimize | |
2299 : THE GAME | Lunduke | 2012 | Linux | labelminimizeminimize | |
3079 | Phr00t Software | 2012 | Linux | labelminimizeminimize | |
3089 | Phr00t Software | 2013 | Linux | labelminimizeminimize | |
3D Chess | author | 1995 | Linux | labelimageminimize | |
7 Days To Die | The Fun Pimps | TBA | 2013-12-13 Steam Early Access started. | Windows | labelimageminimize |
A Long Way Home | author | 2016 | Linux | labelminimizeminimize | |
A Long Way Home | author | 2016 | Mac OS X | labelminimizeminimize | |
A Musical story | Digerati (Glee-Cheese Studio) | 2022 | Linux | labelminimizeminimize | |
A Valley Without Wind 2 | Arcen Games | 2014 | Linux | labelminimizeminimize | |
A Wild Catgirl Appears | New West Games | 2015 | Linux | labelminimizeminimize | |
A7Xpg | ABA Games | 2003 | Avoid enemies and collect gold. If you collect enough, you can attack enemies. [Zerothis] | Linux | labelimagesubject |
Abuse | Origin;Red Hat (Crack dot Com) | 1995 | This game brought new innovations from the 3D shooter back to 2D games. Such as aiming with the mouse while moving with the keyboard. Originally the game was for MS-DOS and Linux. Origin (was sold to Electronic Arts by then) was the original publisher. [Zerothis]***You are Nick Vrenna. It is the year 2009. You have been falsely incarcerated inside a high security underground prison where illegal genetic experiments are taking place. Alan Blake, the head research scientist, has isolated the specific gene which causes violence and aggression in humans. This genetic sequence, called 'Abuse', is highly infectious, causing horrific transformations and grotesque side-effects. You are the only person to show immunity to it A prison riot erupts, and in the confusion all the cell doors ar opened. Soon everyone, guards and convicts alike, become infected and transform into a horde of mutants which take over the building. Your only chance for escape is to don battle armor and reach the Control Room situated in the structure's deepest level. You must first stop the prison's Abuse-infected water supply from contaminating the outside world. Freedom and the fate of the world now depend on you. [Zerothis] | Linux | labelimagesubject |
Abuse | Origin;Red Hat (Crack dot Com) | 1995 | Unix | labelminimizeminimize | |
ABZÛ | 505 Games (Giant Squid) | 2016 | Windows | labelimageminimize | |
Ace Campus Club | ZiX Solutions | 2021 | Linux | labelminimizeminimize | |
Ace of Penguins | Delorie Software | 1998 | Includes ace_canfield, ace_freecell, ace_golf, ace_mastermind, ace_merlin, ace_minesweeper, ace_pegged, ace_solitaire, ace_taipei, ace_thornq, and a Taipei editor (ace_taipedit) [Zerothis] | Linux | labelimagesubject |
Ace of Penguins | Delorie Software | 1998 | BSD | labelminimizeminimize | |
Ace of Penguins | Delorie Software | 1998 | Unix | labelminimizeminimize | |
Ace of Penguins | Delorie Software | 1998 | Unix | labelminimizeminimize | |
Ace of Penguins | Delorie Software | 1998 | Solaris | labelminimizeminimize | |
Achron | Hazardous Software | 2011 | Linux | labelminimizeminimize | |
Achron | Hazardous Software | 2011 | Mac OS X | labelminimizeminimize | |
Achtung!! | author | ? | Linux | labelminimizeminimize | |
ACM Air Combat Simulation 4 | Web Simulations | 1997 | Linux | labelminimizeminimize | |
Adanaxis | Mushware | 2002 | Adanaxis is a space shooter like no other. It takes place in a world entirely different to everyday experience. As well as left/right, up/down and forward/back, there's another direction in space - the fourth dimension. Objects phase in and out as your craft rotates into this hidden dimension. The game uses an all-new 4D texturing method to display the fluid rotations and motion that are possible in four dimensions. All ten degrees of freedom are available for mouse and joystick control, to create an environment different to any other game. A simple scanner system and tutorial make the game easy to pick up. For Linux, a GPL version of this game is available, which lacks the commercially-sourced graphical and audio content present in the non-GPL version. [Zerothis]***Mushware has provided Ubuntu, Fedora and Debian with GPLv2 licensed slightly stripped down version of Adanaxis. Don't know how different it is from the commercial version.***This game uses commercially available proprietary content. The source code is available under the GPL license. A version of the game with alternate (free) content is available. A shooter requiring shots to be timed precisely in X, Y, [b]and Z[/b], [b]and a 4th dimension[/b] before scoring a hit. [Zerothis] | Linux | labelimagesubject |
Adlo EP | author | ? | Linux | labelminimizeminimize | |
Adlo v2.0 | author | ? | Linux | labelminimizeminimize | |
Adonthell - Waste's Edge | The Adonthell Team | 1999 | Waste's Edge is the name of the v0.3 tech demo.***A Single player RPG that combines the best features of the Final Fantasy, Ultima, Das schwarze Auge, Ambermoon, Might & Magic, Shadowlands, Diablo and Baldur's Gate series with an epic J.R.R. Tolkien inspired plot. [Zerothis] | Linux | labelimagesubject |
Advanced Strategic Command | author | 2000 | Lastest version: 2.2.0 (as of 2008-12-14)***For X11. A turn based strategy game similar to the Battle Isle series. [Zerothis] | Linux | labelimagesubject |
Adventure - The Colossal Cave | author | 1993 | Welcome to Adventure!! Would you like instructions? y Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes and hands. Direct me with commands of 1 or 2 words. I should warn you that I look at only the first five letters of each word, so you'll have to enter "northeast" as "ne" to distinguish it from "north". (Should you get stuck, type "help" for some general hints. For information on how to end your adventure, etc., type "info".) - - - This program was originally developed by Will Crowther. Most of the features of the current program were added by Don Woods. Address complaints about the UNIX version to Jim Gillogly ([email protected]). You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.***The object of the game is to locate and explore Colossal Cave, find the treasures hidden there, and bring them back to the building with you. The program is self-descriptive to a point, but part of the game is to discover its rules. To terminate a game, enter "quit"; to save a game for later resumption, enter "suspend".***This game was originally for the PDP-10 platform. Also known as 'Colossal Cave', or simply 'Adventure'. This is the one that started it all. The layout of the game is based on 'Bedquilt Cave' and named after 'Colossal Cave' which are both part of the 'Mammoth Cave' system in Kentucky. Designed by Will Crowther in 1972 as a sit down family game to appeal specifically to young girls. Written in the only computer language available to him, FORTRAN. In 1975, Don Woods found the game on his companies mainframe computer and, with Crowther's blessing, made many improvements and added Tolkienish elves, trolls and a volcano. Thus it became a full fledged text adventure in 1976. The game wasted a massive 300KB of storage space! (A year later, Atari VCS cartridges would be using a whole 2k). Jim Gillogly then found the game and converted it to C, so it could be ported to UNIX. Several text adventure interpreting languages and frameworks were invented just to run this game. Different versions of the game are often referred to by the number of possible points that can be scored. The 550 version was written in A-Code (invented for this game) and introduced random events and variations in the way the player was informed about their environment. FORTRAN is extremely limited when it comes to text. Every word in the game had to be 5 letters or less. No one is sure what 'plugh' means. Most variations of the game use bigger words and have a unique response to the word 'plugh'. Many videogames, and some profession software, reference this word to this day. There is a difficult maze in the game made of 12 rooms. The 12 rooms are named: Little maze of twisty passages Twisty little maze of passages Maze of little twisting passages Little maze of twisting passages Twisty maze of little passages Twisting little maze of passages Little twisty maze of passages Little twisting maze of passages Maze of little twisty passages Twisting maze of little passages Maze of twisty little passages Maze of twisting little passages Many videogames reference one of these phrases. xyzzy is recognized by the game but results in 'Nothing Happens' when used in the proper place. Because of this, xyzzy is often used in incomplete computer source code to indicate where a section of funtional code should be but isn't implemented yet. xyzzy has been part of many videogames. This version also comes packaged with Jason Scott's documentary, GET LAMP. [Zerothis] | Linux | labelimagesubject |
Aeon Command | Bat Country Games | 2013 | Linux | labelminimizeminimize | |
Aeon Drive | Critical Reflex (2Awesome Studio) | 2021 | Linux | labelminimizeminimize | |
Age of Conan: Hyborian Adventures | Funcom;Eidos Interactive (Funcom) | 2008 | [b]Minimum:[/b] * Windows XP or Vista * 3 GHz Pentium IV or equivalent CPU * 1 GB RAM * 128 MB VRAM * 36 GB HD space * Internet connection [b]Recommended:[/b] * 2.4 GHz Core 2 Duo or better processor * 2 GB RAM * 512 MB VRAM | Windows | labelimageminimize |
Age of Conquest | Noble Master Games | 2013 | Linux | labelminimizeminimize | |
Age of Conquest III | Noble Master Games | 2012 | Note, if one buys the game on a mobile platform (Online, Andriod, iOS), then they have a full cross-platform license. But if the buy on a non-mobile platform, the license is limited to non-mobile platforms (Windows, OSX, Linux). There are many other generous yet still very complicated licensing grants involving lending the game, transferring ownership, use on multiple computers/devices. And these vary depending on which party the purchase was made with. Noble Master Games [url=http://www.ageofconquest.com/support.html]sort of explains some of this[/url] but some of their explanations contradict the EULA (which they make a point to point out). The game is DRM-free and the company makes numerous requests to please follow the complicated rules. Good luck figuring them out.***[media=youtube]Wm8YQiH7X_Y[/media] | Linux | labelimageminimize |
Age of Conquest IV | Noble Master Games | 2016 | Linux | labelminimizeminimize | |
Age of Fear: The Undead King | Leslaw Sliwko | 2011 | Mac OS X | labelminimizeminimize | |
AI War II | Arcen Games | 2018 | Linux | labelminimizeminimize | |
airstrike | author | 2001 | Linux | labelimageminimize | |
airstrike | author | 2001 | BSD | labelminimizeminimize | |
AisleRiot Solitaire | author | ? | Aisleriot includes over 80 card games. Agnes Athena Auld Lang Syne Aunt Mary Backbone Bakers Dozen Bakers Game Beleaguered Castle Block Ten Bristol Camelot Canfield Carpet Chessboard Clock Cover Cruel Diamond Mine Doublets Eagle Wing Easthaven Eight Off Elevator Escalator First Law Fortress Fortunes Fourteen Freecell Gaps Gay Gordons Glenwood Golf Gypsy Helsinki Hopscotch Isabel Jamestown Jumbo Kansas King Albert Kings Audience Klondike Labyrinth Lady Jane Maze Monte Carlo Napoleon's Tomb Neighbor Odessa Osmosis Peek Pileon Plait Poker Quatorze Royal East (Four Seasons) Saratoga Scorpion Scuffle Seahaven Sir Tommy Spiderette Spider Spider Three Decks Straight Up Streets And Alleys Ten Across Thieves Thirteen Thumb And Pouch Treize Triple Peaks Union Square Valentine Westhaven Whitehead Will O The Wisp Yield Yukon Zebra Notably missing are Pyramid and Tut's Tomb (probably due to intellectual property egest) [Zerothis] | Linux | labelimagesubject |
Alex the Allegator 4 | Free Lunch Design | 2004 | Yes "Allegator" is the way the title is spelled instead of Alligator. Its a play on Allegro. A platformer with a retro Gameboy feel. Your girl has been captured by humans. Recuse here before she gets made into a pair of shoes. [Zerothis] | Linux | labelimagesubject |
Alien Arena 2008 | COR Entertainment | 2007 | Linux | labelminimizeminimize | |
Alien Arena 2008 | COR Entertainment | 2007 | BSD | labelminimizeminimize |