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0 A.D.  Wildfire Games2009[media=youtube]UJMlg9oC_BA[/media]***0 A.D. is an original historical Real Time Strategy game that has been in development since June 2001 and was licensed under the GPL on July 10th, 2009 marking its first public release. It focuses on the major civilizations' interactions with Rome and military units; less on civilian interaction. Further focus is placed on the BC civilisations. Present will be Romans, Hellenes (Athenians, Spartans and Macedonians), Carthaginians, Persians, Iberians, Celtic Britons and Gauls. Egyptians, Franks, Huns, Goths, Dacians, and peoples from the far east are also being discussed in wildfire's extensive collection of [url=http://wildfiregames.com/0ad/page.php?c=41]historical articles[/url]. Historical cultures, subcultures, battles, equipment, languages, and people will be part of the game. For instance Ambrosius Aurelianus is a character and the Celts will have a slight agricultural advantage due to their use of plows. Attic Greek will be spoken. The battles, and politics and interactions of the Maccabees, Pharisees, Sadducees, Essenes, and are included (Wildfire staff include people of many faiths, including religiously faithful and devout atheist). Wildfire checks their facts with actual historians. However, they have admitted they will "circumvent" certain historical facts for the sake of balanced and fun gameplay, family friendliness, and simplicity required by the medium. Jesus will not be included as a character out of respect. They mention the possibility of fully historical, "WFG history mods", community modules, and characters, being added later. Nomadic cultures and fishing are planned for a later module. Wildfire will endorse high quality mods. There will be AI players and versatile team play witho or without them. Players can trade with any civilization on the map. Soldiers are also citizens with 'civilian responsibilities'. Their service to their country does not consist only of fighting battles. Units automatically upgrade themselves. Units automatically tend to their own health. Hero units based on historical figures are several times stronger than most units and have a special gameplay value. All units are basically historical, so there are no naming of them. Units can be captured and recruited or rarely defect. Structures play a part in battles; soldiers can fight on and inside structures (but there are not indoor maps). Terrain and structures are 3D and effect gameplay. Ships are done to scale and people and equipment placed realistically. There will be weather and seasons and effect there of. Provinces and Territories will be present in some modes but not all. There is an overall reduction of technology and economy micromanagement in favor of managing strategy and tactics. Food, wood, stone and ore will need to be collected and are exhaustible. Fog of War and Shroud of Darkness is optional. There is no line-of-sight. Random natural disasters will not occur, just historic ones. Pillaging is not managed by the player, it just occurs. Certain animals can be hunted or domesticated. There are no locked campaigns or enforced order but each campaign has its own sequence that must be followed. Cheat codes can be unlocked by completing campaigns. Campaigns are only for single player games; multiplayer games are a custom configured campaigns by the hosting system. Zooming is allowed and rotation is optional/per game supported. The camera is perspective. Camera continues to function during cut scenes. Cut scenes are performed with the existing game object, not separate videos. There is no multimonitor support built-in. The game will run in a window. The source code is platform independent but Wildfire is not doing an OSX version themselves. The community is encouraged to compile the code for other platforms. LAN/Internet games are cross-platform. Only single player mode can be paused. The current version (as 2010-02-12) is limited to 6 players. This will probably be increased to 8. A 56k connection is sufficient for 6 player games. Play session is designed to last 1 hour but can take as long as 3 hours. Uses TCP/IP for multiplayer. Will not use direct Modem, IPX, or direct cable link (unless your system can do TCP/IP over said cable ). Custom anti-cheat systems are being employed for both single and multiplayer games. Replays are no rewindable nor cross-system playable. However, they can be fast forwarded and the possibility of stopping a replay to play from that point remains. Extensive tools for modding and creating content for all aspects of the game are included (except for sounds, which must be ogg files created externally). Games scripting is done in javascript.

The content of the game is licensed under the BY-SA Creative Commons license. The game engine is original. Wildfire games has stated that the game will be downloadable and playable over the Internet at no cost. There will not be a demo version but the game will be split into separately downloadable modules. There may be a boxed version available for reasonable fee. The modular design is also intended to encourage community mods. Community discussion includes discussion of Tolkien, Arthurian, and Ancient Egyptian, inspired modules.

The people at Wildfire games are aware that there is no Year 0. "Indeed. Think of 0 A.D. as a hypothetical time period that never existed. It is a snapshot in time where major players of the classical ages were placed in an observatory. This is your chance to see them 'duke it out'. Your job as the player is to create the hypothetical and recreate the historical." -From the official web site.

Wildfire games is also the developer of Age of Empires II: Age of Kings. 0 A.D. which is otherwise unrelated to AoK. 0 A.D. is not a mod, add-on, or total conversion of any other game although in its initial planing stages it was to be total conversion of AoE2. [url=http://wildfiregames.com/tla/]The Last Alliance[/url] is a 'sister project' to 0 A.D. Resources are shared between the two.
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1-Bit Revival: The Residuals of Null author2019 Linuxlabelminimizeminimize
2048-qt author2015 Linuxlabelimageminimize
2048-qt author? BSDlabelminimizeminimize
2048-qt author? BSDlabelminimizeminimize
2299 : THE GAME  Lunduke2012 Linuxlabelminimizeminimize
3079  Phr00t Software2012 Linuxlabelminimizeminimize
3089 Phr00t Software2013 Linuxlabelminimizeminimize
3D Chess  author1995 Linuxlabelimageminimize
7 Days To Die The Fun PimpsTBA2013-12-13 Steam Early Access started. Windowslabelimageminimize
A Long Way Home author2016 Linuxlabelminimizeminimize
A Long Way Home author2016 Mac OS Xlabelminimizeminimize
A Musical story Digerati (Glee-Cheese Studio)2022 Linuxlabelminimizeminimize
A Valley Without Wind 2  Arcen Games2014 Linuxlabelminimizeminimize
A Wild Catgirl Appears New West Games2015 Linuxlabelminimizeminimize
A7Xpg  ABA Games2003Avoid enemies and collect gold. If you collect enough, you can attack enemies.
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Abuse  Origin;Red Hat (Crack dot Com)1995This game brought new innovations from the 3D shooter back to 2D games. Such as aiming with the mouse while moving with the keyboard. Originally the game was for MS-DOS and Linux. Origin (was sold to Electronic Arts by then) was the original publisher.
[Zerothis]***You are Nick Vrenna. It is the year 2009. You have been
falsely incarcerated inside a high security underground
prison where illegal genetic experiments are taking place.

Alan Blake, the head research scientist, has isolated the
specific gene which causes violence and aggression in
humans. This genetic sequence, called 'Abuse', is highly
infectious, causing horrific transformations and grotesque
side-effects. You are the only person to show immunity to it

A prison riot erupts, and in the confusion all the cell
doors ar opened. Soon everyone, guards and convicts
alike, become infected and transform into a horde of
mutants which take over the building.

Your only chance for escape is to don battle armor and
reach the Control Room situated in the structure's deepest
level. You must first stop the prison's Abuse-infected
water supply from contaminating the outside world. Freedom
and the fate of the world now depend on you.
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Abuse  Origin;Red Hat (Crack dot Com)1995 Unixlabelminimizeminimize
ABZÛ  505 Games (Giant Squid)2016 Windowslabelimageminimize
Ace Campus Club ZiX Solutions2021 Linuxlabelminimizeminimize
Ace of Penguins  Delorie Software1998Includes ace_canfield, ace_freecell, ace_golf, ace_mastermind, ace_merlin, ace_minesweeper, ace_pegged, ace_solitaire, ace_taipei, ace_thornq, and a Taipei editor (ace_taipedit)
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Ace of Penguins  Delorie Software1998 BSDlabelminimizeminimize
Ace of Penguins  Delorie Software1998 Unixlabelminimizeminimize
Ace of Penguins  Delorie Software1998 Unixlabelminimizeminimize
Ace of Penguins  Delorie Software1998 Solarislabelminimizeminimize
Achron Hazardous Software2011 Linuxlabelminimizeminimize
Achron Hazardous Software2011 Mac OS Xlabelminimizeminimize
Achtung!! author? Linuxlabelminimizeminimize
ACM Air Combat Simulation 4  Web Simulations1997 Linuxlabelminimizeminimize
Adanaxis Mushware2002Adanaxis is a space shooter like no other. It takes place in a world entirely different to everyday experience. As well as left/right, up/down and forward/back, there's another direction in space - the fourth dimension. Objects phase in and out as your craft rotates into this hidden dimension. The game uses an all-new 4D texturing method to display the fluid rotations and motion that are possible in four dimensions. All ten degrees of freedom are available for mouse and joystick control, to create an environment different to any other game. A simple scanner system and tutorial make the game easy to pick up.

For Linux, a GPL version of this game is available, which lacks the commercially-sourced graphical and audio content present in the non-GPL version.
[Zerothis]***Mushware has provided Ubuntu, Fedora and Debian with GPLv2 licensed slightly stripped down version of Adanaxis. Don't know how different it is from the commercial version.***This game uses commercially available proprietary content. The source code is available under the GPL license. A version of the game with alternate (free) content is available.
A shooter requiring shots to be timed precisely in X, Y, [b]and Z[/b], [b]and a 4th dimension[/b] before scoring a hit.
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Adlo EP author? Linuxlabelminimizeminimize
Adlo v2.0 author? Linuxlabelminimizeminimize
Adonthell - Waste's Edge The Adonthell Team1999Waste's Edge is the name of the v0.3 tech demo.***A Single player RPG that combines the best features of the Final Fantasy, Ultima, Das schwarze Auge, Ambermoon, Might & Magic, Shadowlands, Diablo and Baldur's Gate series with an epic J.R.R. Tolkien inspired plot.
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Advanced Strategic Command  author2000Lastest version: 2.2.0 (as of 2008-12-14)***For X11.
A turn based strategy game similar to the Battle Isle series.
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Adventure - The Colossal Cave  author1993Welcome to Adventure!! Would you like instructions?
y

Somewhere nearby is Colossal Cave, where others have found fortunes in
treasure and gold, though it is rumored that some who enter are never
seen again. Magic is said to work in the cave. I will be your eyes
and hands. Direct me with commands of 1 or 2 words. I should warn
you that I look at only the first five letters of each word, so you'll
have to enter "northeast" as "ne" to distinguish it from "north".
(Should you get stuck, type "help" for some general hints. For
information on how to end your adventure, etc., type "info".)
- - -
This program was originally developed by Will Crowther. Most of the
features of the current program were added by Don Woods. Address
complaints about the UNIX version to Jim Gillogly ([email protected]).

You are standing at the end of a road before a small brick building.
Around you is a forest. A small stream flows out of the building and
down a gully.***The object of the game is to locate and explore Colossal Cave, find the
treasures hidden there, and bring them back to the building with you.
The program is self-descriptive to a point, but part of the game is to
discover its rules.

To terminate a game, enter "quit"; to save a game for later resumption,
enter "suspend".***This game was originally for the PDP-10 platform.
Also known as 'Colossal Cave', or simply 'Adventure'. This is the one that started it all. The layout of the game is based on 'Bedquilt Cave' and named after 'Colossal Cave' which are both part of the 'Mammoth Cave' system in Kentucky. Designed by Will Crowther in 1972 as a sit down family game to appeal specifically to young girls. Written in the only computer language available to him, FORTRAN. In 1975, Don Woods found the game on his companies mainframe computer and, with Crowther's blessing, made many improvements and added Tolkienish elves, trolls and a volcano. Thus it became a full fledged text adventure in 1976. The game wasted a massive 300KB of storage space! (A year later, Atari VCS cartridges would be using a whole 2k). Jim Gillogly then found the game and converted it to C, so it could be ported to UNIX. Several text adventure interpreting languages and frameworks were invented just to run this game. Different versions of the game are often referred to by the number of possible points that can be scored. The 550 version was written in A-Code (invented for this game) and introduced random events and variations in the way the player was informed about their environment.

FORTRAN is extremely limited when it comes to text. Every word in the game had to be 5 letters or less. No one is sure what 'plugh' means. Most variations of the game use bigger words and have a unique response to the word 'plugh'. Many videogames, and some profession software, reference this word to this day.

There is a difficult maze in the game made of 12 rooms. The 12 rooms are named:
Little maze of twisty passages
Twisty little maze of passages
Maze of little twisting passages
Little maze of twisting passages
Twisty maze of little passages
Twisting little maze of passages
Little twisty maze of passages
Little twisting maze of passages
Maze of little twisty passages
Twisting maze of little passages
Maze of twisty little passages
Maze of twisting little passages
Many videogames reference one of these phrases.

xyzzy is recognized by the game but results in 'Nothing Happens' when used in the proper place. Because of this, xyzzy is often used in incomplete computer source code to indicate where a section of funtional code should be but isn't implemented yet. xyzzy has been part of many videogames.

This version also comes packaged with Jason Scott's documentary, GET LAMP.
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Aeon Command Bat Country Games2013 Linuxlabelminimizeminimize
Aeon Drive Critical Reflex (2Awesome Studio)2021 Linuxlabelminimizeminimize
Age of Conan: Hyborian Adventures  Funcom;Eidos Interactive (Funcom)2008[b]Minimum:[/b]
* Windows XP or Vista
* 3 GHz Pentium IV or equivalent CPU
* 1 GB RAM
* 128 MB VRAM
* 36 GB HD space
* Internet connection

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo or better processor
* 2 GB RAM
* 512 MB VRAM
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Age of Conquest Noble Master Games2013 Linuxlabelminimizeminimize
Age of Conquest III Noble Master Games2012Note, if one buys the game on a mobile platform (Online, Andriod, iOS), then they have a full cross-platform license. But if the buy on a non-mobile platform, the license is limited to non-mobile platforms (Windows, OSX, Linux). There are many other generous yet still very complicated licensing grants involving lending the game, transferring ownership, use on multiple computers/devices. And these vary depending on which party the purchase was made with. Noble Master Games [url=http://www.ageofconquest.com/support.html]sort of explains some of this[/url] but some of their explanations contradict the EULA (which they make a point to point out). The game is DRM-free and the company makes numerous requests to please follow the complicated rules. Good luck figuring them out.***[media=youtube]Wm8YQiH7X_Y[/media] Linuxlabelimageminimize
Age of Conquest IV Noble Master Games2016 Linuxlabelminimizeminimize
Age of Fear: The Undead King  Leslaw Sliwko2011 Mac OS Xlabelminimizeminimize
AI War II Arcen Games2018 Linuxlabelminimizeminimize
airstrike author2001 Linuxlabelimageminimize
airstrike author2001 BSDlabelminimizeminimize
AisleRiot Solitaire  author?Aisleriot includes over 80 card games.
Agnes
Athena
Auld Lang Syne
Aunt Mary
Backbone
Bakers Dozen
Bakers Game
Beleaguered Castle
Block Ten
Bristol
Camelot
Canfield
Carpet
Chessboard
Clock
Cover
Cruel
Diamond Mine
Doublets
Eagle Wing
Easthaven
Eight Off
Elevator
Escalator
First Law
Fortress
Fortunes
Fourteen
Freecell
Gaps
Gay Gordons
Glenwood
Golf
Gypsy
Helsinki
Hopscotch
Isabel
Jamestown
Jumbo
Kansas
King Albert
Kings Audience
Klondike
Labyrinth
Lady Jane
Maze
Monte Carlo
Napoleon's Tomb
Neighbor
Odessa
Osmosis
Peek
Pileon
Plait
Poker
Quatorze
Royal East (Four Seasons)
Saratoga
Scorpion
Scuffle
Seahaven
Sir Tommy
Spiderette
Spider
Spider Three Decks
Straight Up
Streets And Alleys
Ten Across
Thieves
Thirteen
Thumb And Pouch
Treize
Triple Peaks
Union Square
Valentine
Westhaven
Whitehead
Will O The Wisp
Yield
Yukon
Zebra

Notably missing are Pyramid and Tut's Tomb (probably due to intellectual property egest)
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Alex the Allegator 4  Free Lunch Design2004Yes "Allegator" is the way the title is spelled instead of Alligator. Its a play on Allegro.

A platformer with a retro Gameboy feel. Your girl has been captured by humans. Recuse here before she gets made into a pair of shoes.
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Alien Arena 2008 COR Entertainment2007 Linuxlabelminimizeminimize
Alien Arena 2008 COR Entertainment2007 BSDlabelminimizeminimize
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