showing 15 games
name | publisher(developer) | year arrow_downward | tags | language | ||||||||||
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Eternal Darkness : Sanity's Requiem | Nintendo (Silicon Knights) | 2002 | 4thwallbroken actionadventure alternatetimeline alternatingprotagonist bossarenas bossbattles crossbows darkfantasy deathfakers dismemberment divinemenace enemyparity epigraph fakecrash femaleprotagonist firearms hallucinations handguns headless insaneprotagonist keys locationaldamage magic maleprotagonist metastory monsters parttargeting psychologicalhorror siminsanity sorcery surreal surrealhorror swords targetlock timetravel titlementioned undefinedelements urbanfantasy virtualglitching | en | labelimagesubject | |||||||||
BloodRayne | Majesco (Terminal Reality) | 2002 | 1930s 20thcentury actionadventure aircontrol autoaim bloodrayne capturedresources cemetery combatstilettos dismemberment dodging dualwielding fanservice femaleprotagonist firearms flood gore grotesque handguns healthdraining hybridprotagonist jigglephysics jumping katar lasso meatshield meleeweapons mundanedangers nazis parasites rage sequence-chase shallowwater shotguns slowmotion splatter titlementioned titularcharacter unusualprotagonist vampireprotagonist vampires visionmodes walking wetland | en | labelimagesubject | |||||||||
Resident Evil 2 | Capcom (Capcom Entertainment) | 2003 | 1990s actionadventure city earth elevatorbattle everyonesdead fictionalcity fictionallocation firearms latemodernperiod machinepistols northamerica policestation prerenderedbackgrounds present residentevil residentevil-main serious stash stationaryattack survivalhorror undeadanimals unnecessarykilling usa zombieapocalypse zombies | en, jp | labelimagesubject | |||||||||
Resident Evil 3: Nemesis | Capcom (Capcom Entertainment) | 2003 | 1990s actionadventure ammomagazines capacity-slots city earth everyonesdead fictionalcity fictionallocation firearms grotesque hunted immortals injuries inventory latemodernperiod limitedcapacity meleeweapons monsters northamerica prerenderedbackgrounds present rating-esrb-m residentevil residentevil-main savepoints serious stationaryattack survivalhorror unnecessarykilling usa zombieapocalypse zombies | en, jp | labelimagesubject | |||||||||
Ghost Recon | Ubi Soft (Red Storm Entertainment) | 2003 | classbased firearms firstpersonshooter ghostrecon group group-leader group-multi group-switch naturalistic outdoors postures tactical tomclancy uvl-tiein | en | labelimageminimize | |||||||||
Red Faction II | THQ (Volition) | 2003 | 2080s airducts ammomagazines autosavepoints cyborgprotagonist cyborgs destructibleenvironment driving dualwielding earth firearms firstpersonshooter future geomod-engine grenades healthregen invisiblewalls mecha multipleendings nanotechnology playerprofiles politicalcorruption powerarmor rebellion redfaction robots rockets secrets sewers suicideattackers tripeds voiceovers | en | labelimagesubject | |||||||||
Splinter Cell | Ubi Soft (Ubi Soft Montreal) | 2003 | 2000s 21stcentury ammomagazines apartmentbuilding autosavepoints awardgdcwriting city clandestine doors dynamicaccuracy earth espionage firearms georgia-usa latemodernperiod ledges lockpicking meatshield militantprotagonist militaryfiction monkeybars naturalistic playerschoice present realworld relentlessguards secretmission serious slaughterhouse solomission splintercell spyfiction stealth stealthgame tomclancy tutorial uvl-tiein walljumping | en | labelimagesubject | |||||||||
Hitman 2: Silent Assassin | Eidos (IO Interactive) | 2003 | ♫mozartturkishmarch assassinating assassinprotagonist censored clandestine eliteprotagonist firearms glacier1engine hitman-series naturalistic rating-esrb-m secretmission serious stealth stealthgame suppressors walkingarmory | en | labelimagesubject | |||||||||
Freedom Fighters | Electronic Arts (IO Interactive) | 2003 | 3ormoreplayers alternatetimeline ammomagazines anatomicdamage capacity-toolslots city city-newyork-ny civilianprotagonist contrarians dissolvingcorpses earth fame firearms grenades group latemodernperiod limitedcapacity locationaldamage naturalistic northamerica present rebellion rebelprotagonist redscare savepoints sewers sovietinvasion sovietunion stealth stealth-sight thermalweapons unitybyforce voiceovers | en | labelimagesubject | |||||||||
Rainbow Six 3 | Ubisoft (Ubisoft Shanghai) | 2004 | earth firearms naturalistic rainbow6 rating-esrb-m rating-pegi-12 realworld terrorism tomclancy | en | labelimageminimize | |||||||||
Second Sight | Codemasters (Free Radical Design) | 2004 | actionadventure aimassist airducts alarmers ammomagazines amnesia cloaking coversystem earth energyregen fallbackweapon firearms firstpersonshooter flashbacks germany hiding humanexperiments latentability nonlinearstory northamerica playerprofiles possession precognition psionics-theme psychicpowers psychics remotecamera researchfacility russia secretfacility serious siberia stealth telekinesis tutorial unarmedfighting unusualprotagonist virginia voiceovers | en | labelimagesubject | |||||||||
GoldenEye: Rogue Agent | Electronic Arts (Electronic Arts LA;Savage Entertainment) | 2004 | 007 antiheroprotagonist dualwielding firearms firstpersonshooter meatshield movie rating-esrb-t | ch, en, jp | labelimagesubject | |||||||||
Ghost Recon 2 | Ubisoft (Red Storm Entertainment) | 2005 | classbased earth firearms future ghostrecon group group-leader group-multi group-switch havokphysics naturalistic outdoors postures tactical tomclancy unrealengine2 | en | labelimagesubject | |||||||||
TimeSplitters 3: Future Perfect | Electronic Arts (Free Radical Design) | 2005 | 25thcentury aimdeadzone earth firearms firstpersonshooter future rating-esrb-m temporalincursion timesplitters-series timetravel | en | labelimagesubject | |||||||||
Rainbow Six: Lockdown | Ubisoft (Ubisoft Montreal;Red Storm Entertainment) | 2005 | earth equipment-preselect firearms fragileprotagonist latemodernperiod naturalistic present rainbow6 realworld subtitledeficient tactical terrorism tomclancy | en | labelimagesubject | |||||||||