showing 2 games

namepublisher(developer)year arrow_downwarddescriptionauthor(s)
The Elder Scrolls III: Morrowind Bethesda Softworks2002Morrowind is an epic, open-ended single-player role-playing game where you create and play any kind of character you can imagine. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. The end result is the most open-ended RPG possible--one with an infinite number of possible paths through the game.***One of the most eagerly anticipated RPG?s of all-time is now on the Xbox, in the form of Morrowind. This 1st person RPG will leave your jaw on the floor with its rich gameplay, smooth graphics and open-ended story. As you progress in the game the story and characters will change depending on your actions. Develop your character with an incredibly deep character system, and gain experience points as you win battles and complete quests. Morrowind utilizes the graphical power of Xbox, and features realistic textures and polygon counts, real-time shadows, vast landscapes, skeletal based animation, and a dynamic weather system. This game is another reason you?re happy you bought an Xbox.
[R2D2-A]***"Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. The end result is the most open-ended RPG possible - one with an infinite number of possible paths through the game."
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Return to Castle Wolfenstein: Tides of War Activision (Nerve Software;Gray Matter Interactive Studios)2003From 2 to 16 players simultaneous. 2 player splitscreen. 2-16 players via System Link or XBox Live.

Seventh game in the Wolfenstein series.

This package includes many extras over the original PC version. There are 7 prologue levels that explain B.J. and Agent One's meeting and thier imprisonment. There is a secret bonus for each level for finding all the secret areas in said level. There are aditional weapons and items, Shotgun, Holy Cross, EMP Device, and X-Shield. The original Wolfenstien 3D game is included. The 'single player mode' can be played with 2-player splitscreen coopertive play. The game can be expanded and customised with downloadable content.
'The Bakery' (sound design)
Aaron Camacho (quality assurance tester)
Aaron Justman (quality assurance tester)
Aaron Smith (art)
Aaron Smith (design)
Activision Credits:
Activision Publishing
Al Shier (film coordinator producer)
Alex Cortez (quality assurance tester)
Art Matsuura (3d artist)
Asier Lavina (animator)
Atlantis Group (voice recording)
B. J. Ward (voice actress)
B. J. Ward (helga)
B. J. Ward (female #1)
B. J. Ward (egyptian woman)
B. J. Ward (egyptian child)
Ben Harrelson (quality assurance tester)
Bernie Leon (quality assurance tester)
Bill Brown (music composer)
Blur Studios (intro movie)
Blur Studios Credits:
Bob McPherson (senior manager of customer support)
Brandon Davis (animator)
Brandon James (president)
Brandon James (game director)
Brian George (voice actor)
Brian George (egyptian #1)
Brian George (german #1 {in prologue})
Brian Matt (programmer)
Brian Mysliwy (voice actor)
Brian Mysliwy (army major)
Brian Mysliwy (egyptian #3)
Brian Mysliwy (german #3 {in prologue})
Brian Patenaude (art)
Brian Patenaude (design)
Brian Simpson (mocap actor)
Cam Clarke (voice actor)
Cam Clarke (german #4)
Chad Bordwell (scripting)
Charles Napier (voice actor)
Charles Napier (murphy)
Chris Wagener (quality assurance tester)
Christian Cummings (vice-president)
Christian Cummings (content director)
Claire Praderie (texture artist)
Clay Mottern (special operations consultants)
Company Credits:
Corky Lehmkuhl (character artist)
Dan Gold (level design)
Dan Koppel (technical design lead)
Dan Tarmy (3d artist)
Danelle Folta (mocap actress)
Daniel Kannard (quality assurance tester)
Darin McNeil (programmer)
David Kay (business)
David Kay (legal affairs)
David Kelvin (level designer)
David Stinnett (animator)
Denise Walsh (vice-president creative services)
Denise Walsh (operations)
Derron Ross (animator)
Design Ignited Minds LLC (packaging)
Design Ignited Minds LLC (manual design)
Dominique Drozdz (animator)
Drew Markham (director)
Drew Markham (voice actor)
Drew Markham (german #1)
Dustin Thomas (quality assurance tester)
Dusty Welch (vice-president global brand manager)
Ed Lee (concept art)
Edward Vernon (quality assurance tester)
Eric Ronay (technical director)
Gaille Heideman (voice actress)
Gaille Heideman (female #2)
Gary Bolduc (phone support customer support lead)
Geoffrey Olsen (quality assurance tester)
Gray Matter Interactive Studios (developer of original pc game)
Gray Matter Interactive Studios Credits:
Greg Goodrich (executive producer)
Gregory Deutsch (business)
Gregory Deutsch (legal affairs)
Gustavo Ramirez (3d artist)
Henry Peter Villanueva (quality assurance project lead)
ID Software (quake iii arena technology)
ID Software (production assistance)
ID Software (development assistance)
ID Software (technical assistance)
ID Software People (quake iii arena technology)
ID Software People (production assistance)
ID Software People (development assistance)
ID Software People (technical assistance)
Inc. (producer)
Jake Biegel (quality assurance tester)
James Alcroft (voice actor)
James Alcroft (jack)
James M. Ward (voice actor)
James M. Ward (german #3)
James Patton (quality assurance tester)
Jason Hoover (models)
Jason Hoover (animation)
Jason Kim (associate producer)
Jason Naglic (quality assurance tester)
Jay Brushwood (art)
Jay Brushwood (design)
Jeff Weisend (animator)
Jeremy Cook (cg supervisor)
Jeremy Luyties (scripting)
Jesse Shannon (quality assurance tester)
Jill Barry (creative services manager)
Jim Piddock (voice actor)
Jim Piddock (agent one)
John Bunt (motion capture)
John Turner (art)
John Turner (design)
Jonathan Cook (voice actor)
Jonathan Cook (heinrich)
Jonathan Moses (pc producer)
Joseph Aurill (additional programming)
Josh Jay (art)
Josh Jay (design)
Keefe Kwan (quality assurance tester)
Kekoa Lee-Creel (production testers)
Kevin Kraff (brand manager)
Kevin Vance (special operations consultants)
Kirby Miller (animator)
Kop Tavornmas (quality assurance tester)
Kris Zimmerman (voice casting director)
Laird M. Malamed (senior executive producer)
Lee Cheramie (quality assurance tester)
Maciej Kowalski (level design)
Mad Doc Software (egyptian texture)
Mad Doc Software (model design)
Mad Doc Software Design Team (egyptian texture)
Mad Doc Software Design Team (model design)
Mal Blackwell (additional level design)
Marco Bertoldo (director)
Marilena Rixford (quality assurance manager)
Mark Lamia (vice-president north american studios)
Marlon Nowe (animator)
Matt Kaminsky (voice actor)
Matt Kaminsky (bj blazkowicz)
Matt McClure (quality assurance senior project lead)
Matt Stainner (marketing creative director)
Matthew Beal (production testers)
Max Yoshikawa (controller)
Michael Cook (quality assurance tester)
Michael Denny (scripting)
Michael Goodhead (level design)
Michael Labbe (level design)
Michael Maxx Kaufman (art direction)
Michelle Nino (director of corporate communications)
Mike Hill (email support customer support lead)
Mike Mantarro (senior publicist)
Mike Ortiz (quality assurance tester)
Mike Shahan (3d artist)
Mike Wesby (quality assurance tester)
Miscellaneous Credits:
Mondo Media (game cutscene rework)
Mondo Media Credits:
Neil Ross (voice actor)
Neil Ross (higgs)
Neil Ross (german #2)
Nerve Software (multiplayer)
Nerve Software (xbox port)
Nerve Software Credits:
Nicholas Weaver (quality assurance tester)
Paul Colbert (quality assurance tester)
Paul Taylor (lead animator)
Paul Williams (quality assurance tester)
Peter Beal (single player)
Peter Beal (co-op floor lead)
Peter Beal (database manager)
Peter Renaday (voice actor)
Peter Renaday (monk)
Phill Simon (executive producer)
Rafael Paiz (additional programming)
Richard Estrada (3d artist)
Richard Farrelly (lead level designer)
Rob Lim (information)
Rob Lim (escalation support customer support lead)
Ryan Feltrin (technology)
Ryan Feltrin (a.i. programmer)
Ryan Ramsey (quality assurance tester)
Sarah Castelblanco (producer)
Scott Soltero (quality assurance tester)
Sean Mitchell (lead programmer)
Shane Sasaki (quality assurance tester)
Sherman Archibald (programmer)
Sherry Wallace (visual effects producer)
Sion Gibson (quality assurance tester)
Soundelux Design Music Group (weapon design)
Soundelux Design Music Group (additional effects)
Splash Damage Ltd (egyptian texture)
Splash Damage Ltd (model design)
Splash Damage Ltd. Design Team (egyptian texture)
Splash Damage Ltd. Design Team (model design)
Steve Goldberg (writer)
Steve Goldberg (sound design)
Steve Rosenthal (producer)
Steven Jay Blum (voice actor)
Steven Jay Blum (egyptian #2)
Steven Jay Blum (german #2 {in prologue})
Sung Hoon Yi (art)
Sung Hoon Yi (design)
Taylor Livingston (quality assurance tester)
Thomas Lindberg (special operations consultants)
Three Wave (prologue levels)
Three Wave Credits:
Tim Wallace (animator)
Timothy R. Miller (creative director)
Timothy Toledo (quality assurance tester)
Todd Cochran (period music)
Tom Dillon (animator)
Tomer Litvin (3d artist)
Tony Jay (the director)
Trey Watkins (intro movie director)
Victoria Sylvester Stevens (production coordinator)
Yoko Nakao (associate brand manager)
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