showing 6 games
name arrow_downward | publisher(developer) | year | tags | description | |
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BatClient | Balanced Alternative Techniques ry | ? | adv-intermediary adv-xpdistr boxed charactercreation classbased corpselooting genderchoice guild itemlock java magic mode-hardcore mud sorcery specieschoice telnet undirected xp-exploration xp-kills | labelminimizeminimize | |
Blackguards 2 | Daedalic Entertainment | 2015 | adv-xpdistr attackdefenseadjust axes bludgeons bodyarmor bows capacity-weight charactercreation classbased commercial coversystem damageinfo dodgechance download dwarves enemyhealthdisplay eventlog falselyaccused genderchoice grid grid-hex group hitchance indevelopment initiative insectoids inventory inventory-shared license-proprietary limitedcapacity limitedshopstock loot-random magic meleeweapons monsters netframework nopointercapture outlaws outofturnactions overburdening polearms predefinedcontrols prison radialmenu randomdamage shields shopping skeletons sorcery spears spellchance steampowered swords tacticalrpg thedarkeye thrownweapons ttrpgtiein turndelay ubuntu undead undefinedelements unity-engine variableabilitypower xp-encounters xp-kills | labelminimizeminimize | |
GearHead I | author | 2002 | adv-ptdistr adv-xpdistr license-lgpl mecha pascal roguelike taskgenerator ubuntu upgradesystem vehiclecustomization | A century and a half ago the Earth was nearly destroyed by nuclear war. Now, a federation of free city-states has begun to restore civilization. However, there are forces operating in the darkness which will unleash the horrors of the past age in a bid to determine the future of the human race. Features of the game include random storyline generation, richly detailed character generation, complex NPC interaction, and of course over 150 different mechanical designs ranging from jet fighters to giant robots to city-smashing tanks. | labelimagesubject |
Shadowrun Returns | Harebrained Schemes | 2013 | 1life 2050s 21stcentury actionsystem adv-xpdistr alternativesolutions amnesia apartmentbuilding assaultrifles bossbattles city city-seattle-wa coerced combatmode commercial communicator crowdfunded currency cybernetics cyberpunk cyborgs demons detectivemystery dialog-actions dialog-sentences dialog-tree difficulty doors download drm dystopian earth elevators elves entangled fantasticearth femaleprotagonist finiteopposition firearms funeral future futureearth genderchoice gog grenades grid grid-square group hackers hacking handguns hellhounds hirelings indoors indulgence interactivedialogs interquel inventory investigation justice license-proprietary lineofsight loot-none lowtech-future lutris magic maleprotagonist meleeweapons mercenaryprotagonist monsters neutralnpcs nodrm nojumping northamerica obligation orcs outdoors revenge robots sciencefantasy serious shadowrun shopping shotguns sorcery steampowered steamworkshop story-continuous subterranean swords tactical trolls ttrpgtiein ubuntu ugc unarmedfighting unity-engine upgrades-abilities upgrades-health upgrades-other upgrades-permanent uvl-tiein virtualreality walking xp-deeds xp-progress | The protagonist is presented multiple reasons for involvement; obligation, personal gain (currency reward), revenge, justice, duty (obligated by accepted employment). The main character is constantly presented opportunities to speak and act on a single one of these motives. However, the character sometime choose to speak deceptively (in relation to their motive) with little consequence. The different speech/action options have minor effects on profit and advancement and have make nor real difference to the overall plot. But, they may affect the availability and lack a few sidequests. Which motive truly applies really depends on how the player plays it and if they choose to stick to that motive. However, the protagonist is eventually unavoidably caught up in a mush larger conflict, though his previous motives still effect how he is involved. Though the protagonist is entangled in the larger events, there may be some coercion involved depending on how the player chooses responses too the events.***Will be released sometime after the other platforms, current (2013-04-10) estimate by developers is when the game is translated to German, French, and Italian... whatever that means in terms of actual timing was not elaborated. Update: Was released finally on 2013-10-31. | labelimageminimize |
Sundered | Thunder Lotus Games | 2017 | adv-xpdistr autozoom bossbattles chromaticaberration commercial crowdfunded directx10 download energyshields gog handdrawn healingitems license-proprietary mapgenerator metroidvania midairjumping premadeprotagonist presetmaps rating-pegi-12 steamcontroller steampowered ubuntu xp-objects | labelminimizeminimize | |
System Shock 2 | Night Dive Studios (Looking Glass Studios;Irrational Games) | 2014 | 2110s 22ndcentury adv-intermediary adv-xpdistr airlocks alarmers alcohol alone alteredreality ammomagazines ammotypes ammowarning amnesia antagonistawareness antivillain assaultrifles attrbasedeq automap autosavepoints beepingcomputers biogrowth biotechnology blankprotagonist bodyarmor bodyhorror cacophonicvoice capacity-slots capacity-stacks cheapdeath clanguage color-16bit constrainedlocale creatorvscreation cultfollowing cybernetics cyborgs damageovertime damagetypes dark-limited darkengine derelict detectors diaries difficulty difficulty-ingame dissolvingcorpses doors elevators empguns empweapons endlessopposition enemyhealthdisplay energyitems energystations energyweapons entangled everyonesdead evilgenius eviloverlord explosiveobjects extraterrestrial falldamage femaleantagonist firearms firstpersonshooter fleshvssteel future giantspiders grenadelaunchers grotesque groupmind hacking handguns healingitems healingstations hud-explained humanoids idlenoise immersivesim implants indoors interactivetriggers interlinkedlevels inventory itemdurability itemidentification itempickup-instant jumping keycodes keys ladders laserbolts laserweapons ledges lethalvelocity lightsabers limitedcapacity livingweapons lutris maidenvoyage malfunctioning mapannotation marketfailure mechanicalvoice meleeweapons middleprojection minigames minimap monsters mp-campaign mp-cooperative multipurposeresource mutants namelessprotagonist noenergyregen nohealthregen nonnative npcspawning oldskoolsurveillance openclassing openended overcharging parasites pawn peopleresources persistentworld playablecharcreation pointertoggle possessed powerfoci primates psychicpowers psychics radiation recoil recurrence-location reload-manual researching restorepower robots rogueai rp-levelless secondaryantagonist selectivefire sentientmachines sequelhook serious shopping shotguns skillbasedeq smokes souljar sourcecodemissing sourcecodestolen spacecraft-location spacefaringage spectres starfishaliens stealth stealth-light stealth-sight stealth-sound steampowered story-continuous story-dispersed suicideattackers swrender systemshock targetident tauceti technology-theme thx-1138 toxins transhumanism turrets tutorial uipointer unloading upgrades-permanent upgradesystem virtualreality voiceovers walking weaponupgrades weirdscience wine worms xp-objects xp-progress | labelminimizeminimize |