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namepublisher(developer)year arrow_downwarddescriptionauthor(s)
Half-Life 2  Valve;Valve Corporation (Valve)? labelminimizeminimize
Moria  author?While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning.

Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game.
Jim E. Wilson
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SilverTree author? David White
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Deliantra author2001 John O'Donnell
Marc Lehmannn
Robin Redeker
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Halloween Jadeware2003 julien meyer
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Killing Floor Shatterline Productions2005The tags need to be verified for this since this is the UT2k4 mod rather than the later commercialized version created by Tripwire (whom had nothing to do with the original).

Patriarch (the boss fight) was not in the mod, though the developers had tested it by themselves, it was only made available to players in the commercialized version. Same for molotov cocktails and incendiary grenades.
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Stendhal Arianne2005Are you looking for adventure? Want to fight for riches?
Develop yourself and your social standing? Meet new people?
Do you want to be part of a brave new world?

Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.

Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters!

Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.

So what are you waiting for?! A whole new world awaits...
Anders Asplund
Matthias Totz
Miguel Angel Blanch Lardin
Steve Ierodiaconou
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LambdaRogue: The Book of the Stars  -2006A polished graphical rogue-like. Seek the sacred book that has the knowledge to save mankind. Mario Donick
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Ardentryst  Project Ardentryst2007[quote][...] you can get the source package, which [u]should[/u] run on any system with Python and pygame installed.[/quote]
The game seems to be primarily developed on/for Windows. Ubuntu and OpenSUSE packages are also available (by third-parties?).

As of 2010-05, the Getdeb package (Ubuntu), is provided by João Pinto, the GetDeb Team Leader (not associated with Ardentryst). However, version 1.71 has been officially tested on and indicated Linux compatible by the Ardentryst team.
Jordan Trudgett
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Zezenia Online Saucer Software (K-Zodron)2008 Labbe Sylvain
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Atrinik Atrinik Developer Team2009Atrinik is a free open source Multiplayer Online Role Playing Game (MORPG) with 2D isometric graphics based on Daimonin and Crossfire. All the content and code is released under GNU GPL.

Feature Highlights

* Guilds
* PvP arenas
* Many maps to explore, and quests to complete
* Player shops
* And a lot more!
* You can help out with the game development!
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Princess Isabella: A Witch's Curse GoGii Games2010Upon returning home you find that your renaissance themed castle has been redecorated in the gothic style. And, your family and servants have been trapped in mirrors. Evil spirits are to blame. Find objects use them or return them to their place. One-by-one the evil spirits will be dispersed and your family and castle returned to normal.***Upon arriving home from a trip to town, Princess Isabella discovers her families castle in ruins and shrouded in darkness. With the help of a little Pixie, navigate the castle, unravel the curse and find out who did this
and why?[list]
[*]135 Scenes
[*]20+ Puzzles
[*]15 Minigames
[*]Evolving Gameplay
[*]20+ Hidden object rounds[/list]
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Dungeons of Dredmor Gaslamp Games2011 labelimageminimize
Blasphemer author2012Heretic has several open source engine choices. But playing the game initially required purchasing the proprietary data (or downloading the proprietary shareware version). Blasphemer is a project to replace proprietary Heretic data with non-proprietary data. Thus allowing players to enjoy a complete Heretic-like game with no proprietary entanglements.

Turn enemies into multiple gibs in this dark fantasy 1st-person shooter. Look up and down (sort of). Features inventory manipulation, environmental interaction, use magic, find powerups that improve [b]all[/b] the weapons you are carrying, and the ability to fly. These are in addition to the features seen in its predecessor, Doom.
G. Wessner
Jute Gyte
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Dungeon Defenders Trendy Entertainment2012 labelminimizeminimize
Realm of the Diggle Gods Gaslamp Games2012 labelminimizeminimize
RuneScape  Jagex2012 Andrew Gower
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Torchlight Runic Games2012 Erich Schaefer
Matt Uelmen
Max Schaefer
Travis Baldree
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Killing Floor Tripwire Interactive (Tripwire Interactive;Shatterline Productions)2012[media=youtube]QM3sbMk_Ujs[/media] Alex Quick (original author)
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S.C.O.U.R.G.E.: Heroes of Lesser Renown  scourgeweb.org2012 labelimageminimize
Loren the Amazon Princess Winterwolves2012 labelminimizeminimize
Legend of Grimrock Almost Human Games2012 labelimageminimize
BlockWars Sirius Applications2013BlockWars is a multiplyer first-person shooter with a twist - the world is created entirely out of blocks! In the style of games such as Minecraft and Infiniminer, BlockWars features a game world created out of blocks. Use your rocket launcher to blow a hole in the wall, build defensive walls and cover with the Build Tool, plant a bomb to destroy the floor - since the world is made of blocks, all of this and more is possible in BlockWars! BlockWars is played in a capture-the-flag mode, in which you must bring the enemy flag back to your base three times to win. Isaac Waller
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ChaosEsque Anthology  ChaosEsque Team2013 labelminimizeminimize
Half-Life  Valve2013Linux and Mac OS X beta was released in 2013-01-25, no proper release yet. Andrew Coward
Bill Van Buren
Brett Johnson
Cade Myers
Chuck Jones
Dario Casali
Dave Lee
Dave Riller
Douglas R. Wood
Erik Johnson
Gabe Newell
Greg Coomer
Harry Teasley
Jay Stelly
John Guthrie
Julie Bazuzi
Karen Laur
Kate Powell
Kelly Bailey
Ken Birdwell
Ken Eaton
Lisa Mennet
Marc Laidlaw
Matt Eslick
Miene Lee
Mike Harrington
Mona Lisa Guthrie
Monica Harrington
Phil Kuhlmey
Randy Lundeen
Steve Bond
Steve Theodore
Ted Backman
Torsten Reinl
Wes Cumberland
Yahn Bernier
Yatsze Mark
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Legend of Grimrock II  Almost Human Games2013Linux version has not been confirmed. The developers have said they'll deal with Windows release first, patch it for a while, and then [i]consider[/i] other (unnamed) platforms. labelminimizeminimize
Clonk Extreme RedWolf Design2013 labelimageminimize
Just Shoot Freak Mind Games2013 Megazell
Memorix Pilgrim
xKore (music)
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Half-Life 2: Episode One  Valve2013Half-Life 2: Lost Coast is a free add-on level first offered to Linux users on 2013-06-28. It's mainly for valve to show off technical aspects of their Source Engine. It mainly features high-dynamic-range rendering (better contrast), that helps keep details from being obscured by otherwise limited contrast range. Because it was originally intended to be included in Half-Life 2, it contains story details that are not otherwise available. labelminimizeminimize
Ricochet  Valve2013 labelminimizeminimize
Half-Life: Source Valve2013 labelminimizeminimize
Ravensword: Shadowlands Crescent Moon Games2013Ravensword brings unprecedented visuals to the role playing and adventure
genre. Explore a vast and richly detailed world, gather powerful weapons, collect hundreds of items, increase your skills,
and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas.
Mark Jones (artist)
Sean Beeson (soundtrack)
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Explorer 0judge02013 [0judge0]
keygenmusic.net (music)
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Chivalry: Medieval Warfare Torn Banner Studios2014 labelminimizeminimize
Orcs Must Die! Robot Entertainment2014 labelminimizeminimize
Orcs Must Die! 2 Robot Entertainment2014 labelminimizeminimize
Pirates, Vikings and Knights II  Octoshark Studios2014 labelminimizeminimize
Baldur's Gate II: Enhanced Edition  Beamdog (Overhaul Games)2014 labelminimizeminimize
Baldur's Gate: Enhanced Edition  Beamdog (Overhaul Games;Beamdog)2014Despite being available on Steam, contractual obligations required the developer to offer separate versions with separate licenses per platform. labelminimizeminimize
Shadow Warrior  Devolver Digital (Flying Wild Hog)2014 labelminimizeminimize
Pandum Online Stoony Games (Stoony Games;Electronic Experience)2014 Davy Rives
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Dungeon Defenders: Eternity Trendy Entertainment2014 labelminimizeminimize
Icewind Dale: Enhanced Edition Atari (Overhaul Games)2014 labelminimizeminimize
Exogenesis ~Perils of Rebirth~ ?2014 labelminimizeminimize
Black Mesa  Black Mesa Team2015 Abe 'Eba' Robertson (level designer)
Adam 'Adam-Bomb' Engels (prop lead)
Adam 'Adam-Bomb' Engels (prop modeler)
Adam 'dravean' Dravean (voice actor)
Alex 'Digeridude' Allen (prop modeler)
Andrea 'Piks3y' d'Avalos (texture artist)
Andrew 'tertles' Boetsma (animator)
Anthony 'OnboardError' Stone (level designer)
Bard 'grudgE' Fleistad (texture artist)
Ben 'BlackStamp' Truman (writer)
Ben 'BlackStamp' Truman (designer)
Björn 'Kobi' Claesson (prop modeler)
Brian 'bkd86' Dale (concept art)
Carlos 'cman2k' Montero (project lead)
Carlos 'cman2k' Montero (character artist)
Chris 'Lupus' Narchi (character artist)
Chris 'Stormseeker' Horn (level designer)
Chuck 'Atrocity' Wilson (level designer)
Cris 'Valo118' Mertens (voice actor)
Daniel 'dxnr' Alexander (choreography)
Daniel 'Raminator' Junek (lead level designer)
Danielle 'Talia' Keptres (level designer)
David 'Angry Beaver' Gillen (level designer)
Frank 'Frank' Morel (texture artist)
Ivan 'InFanT' Vavilov (character artist)
James 'Kane' Kane (programmer)
James 'Monkey-Junkie' McVinnie (video editor)
James 'Monkey-Junkie' McVinnie (director)
Jason 'Redmotion' Wells (texture artist)
Jean-Paul 'JeanPaul' Jarreau (level designer)
Joel '.plink' Nielsen (sound)
Joel '.plink' Nielsen (music lead)
Joel '.plink' Nielsen (sound engineer)
Johannes 'outlive' Tripolt (texture artist)
Johnathan 'Cpl.1nsane' Welsh (level designer)
Kevin 'Debeerguy' Sisk (sound engineer)
Kevin 'Debeerguy' Sisk (voice actor)
Kilian 'xTc' Henkel (level designer)
Kim 'Citric' Dahlgren (level designer)
Liam 'PogoP' Tart (level designer)
Mark 'Jenn0_Bing' Foreman (texture artist)
Matthew 'schwnz' Schwenk (lead environmental texture artist)
Matthew 'schwnz' Schwenk (texture artist)
Michael Tannock (prop modeler)
Mike 'CornetTheory' Hillard (voice actor)
Nathan 'NateDGreat' Ayres (animation lead)
Nathan 'NateDGreat3' Ayres (animator)
Paul 'zero' Peloski (lead programmer)
Paul 'zero' Peloski (programmer)
Pontus 'Spitfire' Ryman (texture artist)
Robert 'Sanada' Chinner (prop modeler)
Russ 'BurningIce81' Briggeman (animator)
Ryan 'Bacon333' Maclean (level designer)
Victoria 'CatzEyes93' Teunissen (voice actor)
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Bound by Flame Focus Home Interactive (Spiders)2015 labelminimizeminimize
Heirs to Skull Crag  SSI (MicroMagic;SSI)2015 Al Brown (documentation)
Annette Khartabil (german documentation translation)
Banta ISG[company] (printing)
Bill Sloan (design)
Bill Sloan (programming)
Bill Sloan (documentation)
Bret Berry (producer)
Brian Lowe (playtesting)
Carol Tanguay (additional graphics)
Carol Tanguay (artwor)
Christoph Schmitz (project leader)
Clyde Caldwell (cover art)
Cyrus G. Harris (playtesting)
David Blake (programming)
David Boudreau (packaging)
David Govett (music)
Eileen Matsumi (documentation)
Emma Tailleir (design)
Emma Tailleir (playtesting)
Eric Halloran (graphics)
Eric Halloran (artwork)
Forrest Elam (playtesting)
George Alistair Sanger (music)
Herb Perez (graphics)
Herb Perez (artwork)
James Young (associate producer)
Jason Linhart (lead design)
Jason Linhart (programming)
Jason Linhart (director)
John Ratcliffe (ibm digital sound driver)
Jörgen Schlegel (design support)
Joshua M. Cloud (playtesting)
Kiri Naiman (level design)
Kiri Naiman (scenario design)
Kiri Naiman (documentation)
Kristin Dodt (coordination)
Kym Goyer (documentation)
Leedara Sears (packaging)
Markus Ludolf (german documentation translation)
Nils Bote (quality assurance)
Oliver Dannat (design support)
Sandy Sturtevant (support)
Tao Rodriguez-Seeger (design)
Tao Rodriguez-Seeger (playtesting)
Thomas A. MacMahon (design)
Thomas A. MacMahon (playtesting)
Wayne Horgan (design)
Wayne Horgan (playtesting)
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Killing Floor 2 Tripwire Interactive2015 labelminimizeminimize
Kingdom Come: Deliverance Warhorse Studios2015 Daniel Vávra (director)
Daniel Vávra (designer)
Martin Klíma (producer)
Tomáš Blaho (programmer)
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Trapped Dead: Lockdown Headup Games (Bigmoon Studios)2015 labelminimizeminimize
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