showing 33 games
name | publisher(developer) | year arrow_downward | description | |
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Maelstrom | Ambrosia Software | ? | This game uses proprietary content and the source code is available under the GPL license. Complete packages are commercially available. Binaries available for Linux (rpm), PPC Linux, PNE Linux (Mobile Phones). Know to also compile under Solaris. Runs in X11 or console. Requires SDL and SDL_net. Add-ons Avaialable: Battlestar Maelstroma Maelstrom 1980 Maelstrom: Akira Maelstrom: Animaniacs Maelstrom: Army of Darkness Sounds Maelstrom: Babylon Maelstrom: Beavis Butthead Sounds Maelstrom: Blazing Saddles Maelstrom: Dr Who Maelstrom: Extra Sounds Maelstrom: Heavy Metal Storm Maelstrom: MST3K Maelstrom: Smiley Maelstrom: Star Trek Maelstrom: Star Wars Maelstrom: Stooges Sounds Maelstrom: The Price is Right Maelstrom: Tori Amos Sounds Moosestrom Simpsons Maelstrom [Zerothis] | labelimagesubject |
PrimeBlaster | author | ? | labelminimizeminimize | |
Ramjet | author | ? | labelminimizeminimize | |
RetroRoids | Dan's Remakes | ? | labelminimizeminimize | |
ships | author | ? | labelminimizeminimize | |
Trench Run: Audience Interaction | Carnegie Mellon University | ? | The audience rides along and participates in the famous Death Start trench run. Shouting fires and leaning turns. | labelminimizesubject |
Twig's In Space | LSSU | ? | labelminimizeminimize | |
xlander | author | 1992 | labelminimizeminimize | |
Rawks | author | 1995 | As the official description indicates. This is simply as Asteroids clone. Shoot the rocks in space to make smaller rocks. Shoot the smaller rocks to make more. Shoot the tiny pieces of rock to destroy them. Repeat.***Asteroids | labelminimizesubject |
kasteroids | author | 1997 | This asteroids variant includes space brakes, shields, fuel, and you can upgrade the maximum number of shots on screen. Shoot the rocks into little rock and those into little rocks. The smallest rock sometimes contain power-ups. Use shields, fuel, and brakes strategically. Once all the asteroids are destroyed, do it again. Don't run out of lives. The screen wraps around for all objects.***The objective of kasteroids is to destroy all the asteroids on the screen to advance to the next level. Your ship is destroyed if it makes contact with an asteroid. | labelimagesubject |
xhyperoid | author | 2000 | xhyperoid is essentially an Asteroids clone, but with a few extra features, and some nice game physics. (It's a port of one of the better games for Windows 3.x.) Despite the name, there are both X and svgalib-based versions (the X one uses GTK+). | labelminimizesubject |
Agendaroids | New Breed Software | 2001 | A straight up asteroids clone. Interestingly, the vector graphics are achived with no floating point math. For any Linux/UNIX but optimized for the Agenda VR3 PDA. To compile the source on any platform with X11, simply type [b][code]make[/code][/b] in the source code directory. Then run [b][code]agendaroids.host[/code][/b] [Zerothis] | labelimagesubject |
Vectoroids | New Breed Software | 2002 | Clone of Atari Asteroids, based on Agendaroids. Shoot the asteroids into smaller ones, then shoot the smaller ones and so on until the tiniest ones are destroyed. Eliminate them all do it again, but faster and with more asteroids. | labelimagesubject |
Rescue Max | yura.net | 2003 | labelminimizeminimize | |
TW-Light | TimeWarp team;Robeter Productions (TimeWarp team) | 2004 | labelminimizeminimize | |
naev | naev Team | 2006 | Naev is a 2D space trading and combat game, taking nspiration from the Escape Velocity series, among others. You pilot a space ship from a top-down perspective, and are more or less free to do what you want. As the genre name implies, you're able to trade and engage in combat at will. Beyond that, there's an ever-growing number of storyline missions, equipment, and ships; Even the galaxy tself grows larger with each release. For the literarily- nclined, there are large amounts of lore accompanying everything from planets to equipment. We're always open to feedback and contributions, you can contact us via IRC or post on the forum. | labelimagesubject |
Ascii Sector | Laserbrain Studios | 2007 | Download | labelminimizesubject |
Privateer: Ascii Sector | author | 2007 | Privateer: Ascii Sector is a 100% free space combat/exploration/trading game for Windows, Mac OS X and Linux. You start with a simple spaceship and can then accept missions or trade goods to earn enough money to upgrade your ship or buy a new one. The game offers a wide variety of missions, commodities and ships -- a lot more than the original Wing Commander: Privateer, on which this game is based. You can engage in deadly fights both in space and on the ground, and using the Privateer: Ascii Sector quest language, you can create your own stories in the Ascii Sector universe, or have fun with other players' stories. What sets this game apart from most others is its 'graphics'. Privateer: Ascii Sector uses only ASCII characters in 16 different colors to present its environments. This might take some getting used to for most players, but it also means that the game's single designer and programmer can concentrate on gameplay instead of fancy graphics. Check out the screenshots to see how the game looks. | labelimagesubject |
Beyond the Red Line | BTRL Team | 2007 | Widely hailed as far better than the official new BSG game by Universal. This total conversion has been featured in The Escapist, Popular Science, Computer and Video Games, Macworld, PC Gamer UK, Pelit, Mikrobitti, and others. Winner of Mod DB's #1 Indie Game of the Year, Mod of the Year Award, and Best Independent Game award. Ships, sounds, weapons and even the voiceovers are top notch and just like being in the show. [Zerothis]***BSG: BTRL is a standalone total conversion of Freespace 2 that lets you join the ranks of the Battlestar Pegasus Viper pilots in the events preceding the 15th episode, Scar. Train then battle the Cylons in your Mark VII Viper. There's also Mark II and Cylon Raiders to be flown. Multiple players can engage in Deathmatch and Team vs Team modes. Based on the re-imagined Battlestar Galactica TV show. Modified newtonian physics are employed to perfectly mimic the views and maneuvers seen on the show. [b]Requirements[/b] Linux x86 (or similar OS if compiled from source) 1GHz Intel or 800MHz AMD Athlon 512 RAM (1GB recommended) 64MB NVIDIA GeForce 3 or ATI Radeon (closed source drivers required), Mesa 6+, S3TC extension Mouse Keyboard 750 HD [Zerothis] | labelimagesubject |
Kulic | Hippo | 2009 | labelimageminimize | |
Asteroids | author | 2010 | labelminimizeminimize | |
Tiny Ass | AGameAWeek.com | 2011 | An asteroids clone with power-ups and a slight twist. The goal is to destroy the asteroids, but players will come to dread shooting them. | labelminimizesubject |
FlxTeroids | author | 2011 | labelminimizeminimize | |
Super Space Rubbish | Slakinov Games | 2011 | labelminimizeminimize | |
2299 : THE GAME | Lunduke | 2012 | labelminimizeminimize | |
Diaspora: Shattered Armistice | Diaspora Development | 2012 | [media=youtube]DWt2m1xtJbw[/media] | labelminimizeminimize |
Star Wars: TIE Fighter Special Edition | LucasArts | 2015 | labelminimizeminimize | |
Star Wars: X-Wing Special Edition | LucasArts | 2015 | labelminimizeminimize | |
Kerbal Space Program | Squad;Take-Two Interactive (Squad) | 2015 | Tag notes. Accepting a contract that gives an advance does not even suggest to the player that using that money elsewhere is always unethical and also nearly always illegal. In fact, there is no enforcement; cancellation, completion, or failure of the contract and modification of reputation, science points, and/or funds are the only rules. This makes embezzlement very easy and useful with no consequences (should the contract be fulfilled on time using replacement funds) to the game or the conscience of the protagonist or the actual player (unless the player knows about real embezzlement. Many children and some adults do not, or won't recognize when they are doing it in the game). An extreme example of locationaldamage in the game would be having a only center connecting part of a rocket explode due to heat from reentry friction. The remaining two rocket parts could continue falling undamaged. They could each land safely if they each had antiquate parachutes or a functioning command module and fueled engine to land softly. The two parts could even reconnect into a sing craft if equipped with compatible docking ports (and if a skillful player could align them _during reentry_). | labelminimizeminimize |
Widescreen Asteroids | Richcraft Creations | 2017 | Pilot a spacecraft and shoot the drifting asteroids. Watch out because the asteroids will fracture into smaller pieces which will also fracture. Only the smallest asteroids debris can be vaporized. A UFO will appear under certain conditions and begin shooting at asteroids and the player's ship with equal malice. Vector display is simulated in 16x9 aspect. Players can use hyperspace to escape and reappear elsewhere but the hyperspace exit portal will causes a momentary gravitational pull on the remaining objects. Highscores with 3 letter initials are recorded. | labelimagesubject |
Kerbal Space Program: Making History Expansion | Private Division (Squad) | 2018 | labelminimizeminimize | |
Rogue Rocks | AUX-IN Games | 2019 | labelminimizeminimize | |
0x10c | Mojang | TBA | 0x10c is hex notation for 268.***The proper title shows the "c" is shown in superscript, meaning 0x10 to the power of c (in hexadecimal). Officially pronounced [i]ten to the see[/i]. Or 16 to the power of 12 in decimal. Or fully calculated as 281,474,976,710,656 (the number of years added to 1998 by the computer bug). A notable feature of this game is that all the spacecraft will have a fully emulated computer system with an accurately emulated late 80s CPU. In addition to this contributing to gameplay features, players will be able to pass the time (space travel will take a some time) by playing emulated 80s games.***In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals. In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0×0000 0000 0000 0001 years to last for 0×0001 0000 0000 0000 years. It’s now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy. | labelimagesubject |