showing 1 - 50 of 77 gameschevron_right
name | publisher(developer) | year arrow_downward | description | author(s) | |
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Serious Sam: The Second Encounter | author (Croteam) | 2003 | Ryan C. Gordon (programmer) | labelminimizeminimize | |
Cave Story | Studio Pixel | 2007 | [media=youtube]bnj6fL3Ha1c[/media] | labelimageminimize | |
World of Goo | 2D BOY | 2008 | This is the only desktop version that allows up to 4 players (or ambidextrous quadrapods) to cooperatively play.***[media=youtube]JBADidT00kk[/media][media=youtube]6KGIeSYSifI[/media]***World of Goo is a physics based puzzle / construction game. The millions of Goo Balls who live in the beautiful World of Goo don't know that they are in a game, or that they are extremely delicious. [2D Boy] | Kyle Gabler Ron Carmel | labelimagesubject |
Archibald's Adventures | Rake in Grass | 2008 | labelminimizeminimize | ||
NXEngine | author | 2010 | A Remake of Cave Story. Requires an English version of an official version of Cave Story to operate. | rogueeve[Caitlin Shaw] | labelminimizeminimize |
Trine | Frozenbyte | 2011 | [media=youtube]dBB7cZjvAtk[/media] | Ari Pulkkinen (music) | labelimageminimize |
VVVVVV | Distractionware | 2011 | Play Captain Viridian who during evacuation of his ship, became separated from the crew and was zapped it the VVVVVVth dimension. Captain Viridian can reverse gravity of the environment at will to navigate the gameworld and avoid hazards. Help him rescue his crew and return to normal space. | Magnus Pålsson (soundtrack) Terry Cavanagh (author) | labelimagesubject |
Ruin Diver III | author | 2011 | KKairos | labelminimizeminimize | |
Cave Story+ | Nicalis (Studio Pixel;Nicalis) | 2011 | Daisuke Amaya 'Pixel' (original author) | labelminimizeminimize | |
Trine 2 | Frozenbyte | 2011 | Ari Pulkkinen (music) | labelminimizeminimize | |
Super Meat Boy | Team Meat | 2011 | [spoiler=language warning;close Tommy Refenes]"Linux is garbage" "Linux can fuck off for all I care." "Fuck off, indefinitely."[/spoiler] [Tommy Refenes]***[media=youtube]9hhFBrVCp6Q[/media] | Edmund McMillen Tommy Refenes | labelimageminimize |
Gateways | Smudged Cat Games | 2012 | labelminimizeminimize | ||
Awesome Shapes | DiscoFish | 2013 | labelminimizeminimize | ||
EGGNOGG | Mad Garden | 2013 | Two immortals locked in eternal combat unless one can fight the other back and hurl themselves into eggnog to kill themselves. Yes, they winner is the immortal the manages to permanently kill themselves, with eggnog. Swords, fists, feet, and the deadly environment are acceptable weapons to briefly kill an opponent and gain ground towards the eggnog. Jump, duck, slide, and throw swords as well. | labelminimizesubject | |
Deathmatch Classic | Valve | 2013 | labelminimizeminimize | ||
Spelunky | Mossmouth | 2013 | Andy Hull Derek Yu (designer) | labelminimizeminimize | |
Island Adventure | author | 2013 | A push around containers puzzle game. Push the containers onto triggers, out of the way to advance, out of the way to collect items used as keys, out of the way to collect bombs. Blow up some obstacles. Reach the exit. Each level is an island consisting of a single screen. | Avataro | labelimagesubject |
You Still Won’t Make It | Vetra Games | 2013 | labelminimizeminimize | ||
Nihilumbra | BeautiFun Games | 2013 | Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse. Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world. This is where his long odyssey begins, in which he will learn how to use the colors around him to gain powerful abilities and transform the world. However, his experiences come at a high price. The Void must be one. It seeks to reclaim him and will never stop chasing him, destroying everything in its path along the way. To survive, Born will have to condemn the earth he walks to its inevitable obliteration by The Void... [Steam Store] | Álvaro Lafuente (composer) Aniol Alcaraz (programmer) Freya Horn (artist) Kevin Cerdà (designer) Lourdes Nicolich (artist) Marcos Sueiro (programmer) Pol Urós (programmer) | labelimagesubject |
Glare | Phobic Studios | 2013 | labelminimizeminimize | ||
Inescapable | Magnetic Realms | 2013 | Matt Fielding | labelminimizeminimize | |
Hubert's Island Adventure: Mouse o' War | Cheese and Bacon Games | 2013 | labelminimizeminimize | ||
Eldritch | Minor Key Games | 2013 | David Pittman | labelminimizeminimize | |
Cloudberry Kingdom | Pwnee Studios | 2014 | [media=youtube]zofPDATdR7M[/media] | Kevin Sorbo (voice) | labelminimizeminimize |
Eldritch: Mountains of Madness | Minor Key Games | 2014 | David Pittman | labelminimizeminimize | |
Herbut's House | Perpetual Pyramid | 2014 | labelminimizeminimize | ||
Joan Mad Run | Happymagenta | 2014 | Simplified Chinese | labelminimizeminimize | |
Lumo | Triple Eh? | 2014 | Gareth Noyce | labelminimizeminimize | |
Serious Sam HD: The Second Encounter | Croteam | 2014 | labelminimizeminimize | ||
The Hero Trap | SMASHWORX | 2014 | labelminimizeminimize | ||
You Have To Win The Game | Minor Key Games | 2014 | labelminimizeminimize | ||
Escape of the Cat | author | 2014 | Andrew Lobanov (some level design) peepholecircus (music) Peter Kosyh (code) Peter Kosyh (design) Peter Kosyh (level design) RoccoW (music) sergeeo (music) | labelminimizeminimize | |
Life Goes On | Infinite Monkeys Entertainment | 2014 | labelminimizeminimize | ||
Volt | Quantized Bit | 2014 | In this game you play a battery that wondered off into a factory (on your way to be recycled). Now, you must keep yourself charged and escape. As you don't have arms or legs, this task will not be simple. Tools for the task are electric beams to connect to or repel from walls, move or destroy objects, flip switches, and charge fellow machinery. [b]Minimum Requirements:[/b][list]OS: Ubuntu 12.04.4 LTS Processor: 2 Ghz Memory: 1 GB RAM Graphics: Intel GMA 900 Hard Drive: 150 MB available space[/list] | labelminimizesubject | |
Twin Robots | Thinice | 2014 | labelminimizeminimize | ||
Kill The Bad Guy | Exkee | 2014 | Bad guys might escape justice but they won't escape you. Without being detected, track them down and lure them into fatal 'accidents'. Avoid been seen by cameras, big brother surveillance, and civilian witnesses. Also, avoid detection by law enforcement or any of these. | labelminimizesubject | |
A Short and Simple Platformer | author | 2014 | Avataro | labelimageminimize | |
1001 Spikes | Nicalis | 2014 | labelminimizeminimize | ||
Not Without My Robots | Five Archers Corporation | 2014 | The planet is about to bombarded. In two minutes the last rocket leaves. But, on colonist is not leaving before collecting all of their robots. | labelminimizesubject | |
LIMBO | Playdead | 2014 | Arnt Jensen Dino Patti | labelminimizeminimize | |
Sumo Smashdown | author | 2014 | Prepare to launch you sumo wrestler out of a cannon! Both players are launched simultaneously. Physics then determine if each lands safely or it one or both land on the deadly spikes below. The winner gets a fashionable article of clothing which will be worn in subsequent matches (and have minimal physics effects). | Aaron Taecker-Wyss | labelminimizesubject |
SDLPoP | author | 2014 | The ubiquitous original Prince of Persia ported to SDL and modern systems with . This port is modable (total conversions). It also has the option of individually turning on or off, any feature, quirk, or bug that ever existed for any port of the game. Time limit can be set and optionally count cut-scene/music time. Adds force-feedback, haptic feedback. Sensible features like guards break your fall if you land on them, slamming into a wall will shake nearby loose tiles (so you don't have to step on them or jump up into them) and Iaido strikes (draw and strike in a single stroke). Finally, there are built-in cheats. You can, for example, play with more time, less time, or infinite time. A young foreign prince is in love with the Princess. This is a threat to Grand Visir Jaffar who illegally controls the throne in the Sultan's absence and intends to legitimize his rule through marriage. Jaffar kidnaps the foreign prince and locks him in the dungeon. In 1 hour, the Princess must marry the Jaffar or be killed. Play as the foreign prince. Solve puzzles, find items, find a sword, fight guards, escape and save the Princess. | NagyD[David] | labelimagesubject |
ROSKA | SIEIDI | 2014 | labelminimizeminimize | ||
Lost Marbles | b1nary TAKE0VER | 2014 | labelminimizeminimize | ||
Super Win The Game | Minor Key Games;IndieBox (Minor Key Games) | 2014 | Zelda II, Metroid, and Super Mario without swords or any weapons, epic music, extra lives, boss battles, life meter, destroyable enemies, cutting edge 8-bit graphics, or magic. What does it add for the things it lacks? Optionally, it can be experienced in CRT mode. CRT mode is everything bad about playing on old style TVs. Fuzzy moire hexagonal screen pixels, color bleeding, curved screen distortion, invisible overscan and rounded off image corners, motion blur/phosphor burn, reflections on the CRT frame. Even rolling screen, RF interference, and static make an appearance. But it's nostalgic... I think this might well be the only Linux game that has "action safe" and "title safe" design (google it). CRT mode is also tunable to better match the old TV players used when they had no other choice. Personally, I found CRT mode to be worth 15 seconds of enjoyment, then I switched it off. But, that's just my personal preference. Turning off CRT mode does not result in 'modern' graphics. Without the CRT mode, this game is about gameplay only. It also ads some sort of quasi-bonus, playable dream segments. Same gameplay but confusing transdimensional level design and dialog I cannot make any sense of. The author admits that the dream segments are about something deeply personal. With that, I expect few would understand. This is OK, the dream segments don't require the player do do anything except progress through them and the author hasn't decided to leave the gaming industry or threaten to (like some others have after their deeply personal game designing when uninterpreted). All sorts of game mechanics make up the game. Double-jumping, wall clinging, wall jumping, invisible structures, switch-on platforms, etc... Each one needs to be earned. Each new ability opens more areas to explore and more places to discover when revisiting. And to make 100% completion, full expert use of each mechanic will be required. There are no map spoilers. The in-game mapping falls somewhere between Metroid and Super Metroid. There is no in-game map item to reveal areas you've missed. Get out your oldskol grid paper and start making checklists if you want to do a 100% completion of the game. Once again, this seems a deliberate feature to invoke nostalgia. Speedruns are also added to the mix. Complete with online leader boards. Finally, death is instant, likley frequet, but not costly. Everything kills the player without HP, shield, or mercy. The player cannot eliminate enemies at all, only earn better methods to avoid them. In contrast, pretty much every door is a retry point. In short, I you like(d) NES games, SWTG is for you. If you've never played NES games and are curious, SWTG is for you. | David Pittman J. Kyle Pittman (developer) | labelminimizeminimize |
Tomb of Twelve | F sudo L Art Gamed | 2014 | labelminimizeminimize | ||
Go Home - Rage incoming | Synter Games | 2015 | labelminimizeminimize | ||
Jumper Jape | Team Jape | 2015 | Jacob Torrång Jhan Wångsell | labelminimizeminimize | |
Once Upon a Platform | KlimBoomGames | 2015 | labelminimizeminimize | ||
Poi | Polykid | 2015 | labelminimizeminimize |