showing 1 - 50 of 596 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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AKFQuiz | author | ? | labelminimizeminimize | |
All the Pretty Flowers | ? | ? | labelminimizeminimize | |
Arena | Entropic Software | ? | Arena is an action shooter. A dual analog joystick is highly recommended, although you can use the keyboard. Arena is extremely difficult and will be a challenge to the hardened gamer. Many people cannot complete the Arena levels included in the Free Edition, let along the Silver or Gold Editions! You can begin Arena at the start of any Area you have reached. Unlike Orbit and Flick, if you run out of lives, you must begin again from the start of the Area. At the end of each Area (except the first) is a boss, who you must defeat to reach the next Area. If you lose a life at the start of the Area, don't worry, the loss will be ignored. You can play at the start of an Area as many times as you like without loss of life. Once you're off that start level though, you are vulnerable. In Arena you will run into bonuses from time to time. Initially these bonuses appear once per Area, but by the end of the game you will gain several bonuses every level. The final level of the game has a very, very big and nasty boss. Expect an epic battle here... | labelimagesubject |
AtomZ Board Game | Un-Map | ? | labelminimizeminimize | |
Bliss: Dr D-Light volume 1 | Dr. D-Light;Games For Loving (Dr. D-Light) | ? | An add-on for Bliss & jBliss that adds wilder actions for more adventurous couples. | labelminimizesubject |
Bliss: Dr D-Light volume 2 | Dr. D-Light;Games For Loving (Dr. D-Light) | ? | An add-on for Bliss & jBliss that adds wilder actions for more adventurous couples. | labelminimizesubject |
Bliss: Solomon's Delight | Solomon's Delight;Games For Loving (Solomon's Delight) | ? | An add-on for Bliss & jBliss that is more specifically Biblical. But, "It is important to note that a few of the actions are taken out of scriptural context" as the website says. | labelminimizesubject |
Board | Entropic Software | ? | labelimageminimize | |
BoXplosion | Absolutist | ? | labelminimizeminimize | |
Breakout Casino | Absolutist | ? | This is a proprietary game. [Zerothis] | labelminimizesubject |
Checkers Challenge | Absolutist | ? | All users of Linux now have a new great game - Challenge Checkers! The game is a wonderful training for you logic force and strategy skills. You play with your device or with your partner, getting more and more experience on several skill levels. Enjoy also great graphics and sound - endless pleasure for devoted chess player of any age. A real challenge for all checkers masters! | labelminimizesubject |
Community Journey to the Center of Hawkthorne (Journey to Hawkthorne) | - | ? | labelminimizeminimize | |
Deadly Rooms of Death: King Dugan's Dungeon (DROD: King Dugan's Dungeon) | Manifesto Games | ? | labelimageminimize | |
Deep Voyage | My Game Company (Mad Gears) | ? | A proprietary commercial game. | labelimageminimize |
Devil Gene R | SoBa | ? | labelminimizeminimize | |
Flick | Entropic Software | ? | Flick is a turn-based puzzle game. The aim is to get all pieces from their start locations to their corresponding targets. When you do this, you win the level. Remember that pieces are solid to each other. This fact will let you gradually move pieces into some of the more awkward positions. Think the early levels are hard? Think again! It gets much, much harder... | labelimagesubject |
Galley Battles: from Salamis to Actium | Shrapnel Games (Hyperborea Studios) | ? | Yet there is a playable demo. In 2012, the author says the game is still in development. Alpha versions of this game used a hex grid. The latest versions don't use a grid.***Announced in 2005 with expected release date 2006. Has not been released yet (by 2012) and official website expired in 2009. Last activity by the developer was in 2008.***Galley Battles recreates navel battles from the beginning of row and sail sea warfare until self-powered ironclads. The Egyptians, Greeks, Persians, Phoenicians, and Romans had fleets of hundreds of boats (and variously fought on the same side in mixed fleets), now gamers can experience commanding them. Which is a big part of the challenge. You can't exactly radio the captains. And when you're fleet is covering 655,360 square kilometers, not every ship is within visual range. The author chose the subject matter not only due to its lacking coverage in most war games but also because he doesn't like micromanagement in war games and the time periods involved make micromanagement unrealistic. Let the player worry about tactics, units, formations, weather, tides, and the computer will handing the inertia, accelerations, angles, and such parameters. Your best bet is having a good battle plan for everyone to follow before the action starts. And you need to match your crews on ships and match ships in your squadrons. Veterans and a rookies rigging the sails together will go slower than the rookies would alone. Rather the veterans should train the rookies before battle and command them during battle. And it helps if everyone on the ship speaks the same language (which is not always possible). Ships need to be similarly grouped in squadrons so formations don't break up and orders end up taking longer than expected to happen. Worse, a ship may run aground or collide with another. If needed, commanding squadrons to keep up with any necessary changes to the plan can be done. Better captains and crews and squadrons efficiently matched mean they are able to carryout more complex orders. When you don't have a matched force (it was unavoidable in some historic battles), you'd better keep the orders few and simple or they'll get snafued. And don't worry, if you really want to, you can give orders to individual ships using ancient methods from history (with historically realistic results). Each player takes turns giving orders, then it all plays out simultaneously until 5 game minutes have passed. Actual time this takes depends on the player's visual zoom level. Zoom in to see the details and slow things down, zoom out to end the action in as few seconds as possible.There is no grid and the world and everything in it is done to scale. | labelimagesubject |
Graverobber | ? | ? | labelminimizeminimize | |
HorseGame | Equidev | ? | labelminimizeminimize | |
Illustrix Dream Pack | Absolutist | ? | labelminimizeminimize | |
Jet Ducks | Absolutist | ? | "Every autumn people start hunting us... We are fed up with it! From now on we'll be armed to the teeth and have parachutes and jet accelerators... So, dear sirs, we'll do hunting our way! These men will regret every single miss because our weapons won't spare them! We'll make the hunt their worst nightmare..." Want to know more? Are you tough enough to stand out against the Jet Ducks? Then download this game and charge your rifle! | labelminimizesubject |
June 22, Enemy at the Gates | Huly-Gun Soft | ? | labelminimizeminimize | |
LeTarot (Le TarotJava QVF) | Kagi | ? | labelminimizeminimize | |
MX Simulator | author | ? | labelminimizeminimize | |
Necrocosmos | ? | ? | labelminimizeminimize | |
Orbit | Entropic Software | ? | Orbit is an arcade puzzler. Your aim is to clear the game board of pieces by making matching lines of three pieces or more. When these matching pieces reach a matcher, they fall, along with all of the pieces above them. You cannot rotate pieces; this is deliberate and part of the game (for specific reasons, see the Frequently Asked Questions section of the Entropic Software site). Pieces fall where they are aimed; the piece preview will show you what will happen with your piece. A valid strategy in Orbit is to make matching lines as low as possible, with the aim of "digging" out other pieces. This works as matches cause all of the pieces above them to fall as well. Longer lines of pieces will earn you more points and give access to bonus pieces. The longer the line, the better the bonus. The levels are random each time (within constraints) and as such are quite replayable. | labelimagesubject |
Parity | Entropic Software | ? | Parity is a turn-based arcade puzzler. Your aim is to make large groups of matching pieces. The larger the groups of pieces you match, the greater your score. There is no time pressure in Parity. There is an element of luck that can be overcome by skillful play. You may select a single group of pieces at a time. The score you receive for each selection is based on the number of pieces that you manage to bring together in a group. Larger groups earn many more points. A group is a number of similar pieces connected by the horizontal and vertical edges. Lone pieces not in a group cannot be matched or selected. The number of remaining pieces at the end affects your score; the fewer, the better. As you make matches, the pieces will fall from the board. The remaining pieces will move together and the puzzle will continue. On the basic levels, all pieces fall downwards, and if any columns are freed then the right of the board will be shifted leftwards to close the gap. To get huge scores you will have to make matches with very large numbers of pieces and clear the board entirely. Remember that you cannot match lone pieces, so you must ensure they all end up in groups or you will throw precious points away. The is no time pressure in Parity, but a fair degree of luck that can be overcome with skillful play. You can get up and walk away at any time without affecting the gameplay. | labelimagesubject |
Path of Magic (Runes of Avalon: Path of Magic) | My Game Company;Anawiki Games (Anawiki Games) | ? | This is a proprietary add-on available for no cost by downloading from the Runes of Avalon homepage. My Games Company sells a stand alone version of this add-on. [Zerothis] | labelminimizesubject |
Regeringen Kommer | Neotron Games | ? | labelimageminimize | |
RiotBall | IronCode Software | ? | labelminimizeminimize | |
Shredder 9 Linux | Shredder | ? | labelminimizeminimize | |
Silent Wings | Silent Wings AS | ? | labelminimizeminimize | |
Smiling Bubbles | Absolutist | ? | labelminimizeminimize | |
Solitaire Studio | Absolutist | ? | labelminimizeminimize | |
Tank at the Gates | Huly-Gun Soft | ? | labelminimizeminimize | |
Tom's Hen House | Anawiki Games | ? | labelminimizeminimize | |
Ultra Blaster | Ice Reaper Games | ? | labelminimizeminimize | |
Volley Balley | Absolutist | ? | labelminimizeminimize | |
Shredder Chess (Shredder Classic;Shredder 4) | Shredder | 1996 | MSRP: €29.99 A commercial game. | labelminimizesubject |
Hopkins FBI | MP Entertainment | 1998 | This is a proprietary game. For Linux or FreeBSD systems with X-windows. Requires Pentium 166, 16MB Ram and glibc 2.x [Zerothis] | labelminimizesubject |
Myth II: Soulblighter | Loki;Bungie | 1998 | This is a proprietary game. The Myth II: Chimera add-on is included. For any Linux with 2.0.x or 2.2.x kernel and glibc 2.x. Also needs XFree86 3.3.x, SVGA videocard with 16-bit color and an OSS compatible sound card. Has network and Internet play. Demo available. [Zerothis] | labelimagesubject |
Great Nations | author | 1998 | labelminimizeminimize | |
Fire and Darkness | Singularity Software | 1999 | labelminimizeminimize | |
Krilo | BlackHoleSun Software | 1999 | This is a proprietary game. Requires Linux 2.x with glibc 6 and X11, Pentium 166, 24MB RAM, 640x480x16 video, OSS sound, 48MB Hard drive space[spoiler=show ubuntu installation/libpng problems;hide]Krilo 1.3-3 was compiled using libpng-1.0.5 (very old) and apparently does not run with libpng1.2 or later. I was able to force installation this version of libpng from a converted redhat .rpm on ubuntu 10.04. This will overwrite /usr/share/man/man5/png.5.gz, hence the optional 3 step procedure. [code]sudo mv /usr/share/man/man5/png.5.gz /usr/share/man/man5/png.5.gz.bak ##optional backup procedure 1[/code] [b][code]sudo dpkg -i --force-all libpng_1.0.5-4_i386.deb ##required[/code][/b] [code]sudo mv /usr/share/man/man5/png.5.gz /usr/share/man/man5/png.5-1.0.5.gz ##optional backup procedure 2 sudo mv /usr/share/man/man5/png.5.gz.bak /usr/share/man/man5/png.5.gz ##optional backup procedure 3[/code] For obvious reasons, this game should not be tagged [b]ubuntu[/b][/spoiler] Krilo bounces up and down. Can't help himself. The player needs to guide him left and right to bounce of harmless objects and bust into the blocks that have his trapped buddies. Krilo must also pass through color gates by change color himself on a color switcher. [Zerothis] | labelimagesubject |
Heretic II (Heretic 2) | Loki (Raven Software;Loki) | 1999 | Originally available c9ommercially as a proprietary game, the source code was later released while the content remains proprietary.. For any Linux with 2.2.x kernel and glibc 2.1. Also needs 800x600x16 video card, XFree86 3.3.x+ and an OSS compatible sound card. 3D acceleration is recommended for processors slower than 233MHz. Free Multiplayer pack and Demo avaialable. [Zerothis] | labelimagesubject |
Heroes of Might and Magic III: The Restoration of Erathia (Heroes of Might and Magic 3;HoMM3;VCMI) | Loki (New World Computing) | 1999 | This is a proprietary game. For any Linux with 2.2.x kernel. Also needs 800x600x16 video card, XFree86 3.2.0+ and /dev/dsp sound device or Enlightenment Sound Daemon (ESD). Demo available. [Zerothis] | labelimagesubject |
Aevum Obscurum | Aevum Obscurum Entertainment;Noble Master Games;Manifesto Games (Noble Master Games) | 2000 | This is a proprietary commercial game. Aevum Obscurum a risk clone that brings together historical kingdoms and empires from human history. [Zerothis] | labelminimizesubject |
Bubble Shooter | Absolutist Games | 2000 | This is a proprietary commercial Puzzle Bobble clone. [Zerothis] | labelminimizeminimize |
Eric's Ultimate Solitaire (Eric's Ultimate Solitaire X) | Loki (Delta Tao Software) | 2000 | This is a proprietary game. For any Linux. Needs XFree86 3.3.x+ and an OSS compatible sound card. 23 different Solitaire games. Demo available. [Zerothis] | labelimagesubject |
Hexen II (Hexen 2) | author | 2000 | labelminimizeminimize |