showing 1 - 50 of 281 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Bubble Train | Dwarf City | ? | Bubble Train as the name suggests is a train of bubbles travelling along a track where the last carriage is the driving force instead of the front one. The bubbles come streaming along the track trying to reach the end of the line. You are equipped with a bubble firing cannon, where you fire bubbles into the trains. When there are 3 or more carriages of the same colour they explode and the train shrinks. So you must blow up all of the carriages in all of the trains before any train reaches the end of its track. | labelimagesubject |
Caverns of Fire | Tomato Games | ? | labelminimizeminimize | |
Cosmic Trip | author | ? | labelimageminimize | |
Duke Nukem Atomic Edition | 3D Realms (icculus.org) | ? | labelminimizeminimize | |
Dust: An Elysian Tail | Humble Hearts | ? | labelminimizeminimize | |
Fragments of Power | author | ? | Almost a straight-up Zelda game. Complete 9 dungeons to save the girl. Does contain an optional bonus dungeon. Graphic improvement of course. Game mechanics are updated a bit; you push multiple blocks to solve puzzles for instance. Also, game path is not nearly as open as the original Legend of Zelda (like later Zelda games). | labelimagesubject |
Free Tennis | author | ? | labelminimizeminimize | |
Half-Life 2 | Valve;Valve Corporation (Valve) | ? | labelminimizeminimize | |
Hexen | author | ? | labelminimizeminimize | |
idvg | author | ? | labelminimizeminimize | |
KPuzzle | author | ? | labelminimizeminimize | |
Mill 3D | author | ? | labelminimizeminimize | |
MySudoku | author | ? | labelminimizeminimize | |
Naughts and Crosses | Jamyskis | ? | labelminimizeminimize | |
nInvaders | author | ? | labelminimizeminimize | |
OpenExplore | Triplefox | ? | labelminimizeminimize | |
OQPlus | author | ? | labelminimizeminimize | |
paraball | author | ? | labelminimizeminimize | |
PiX Pang | PIX Juegos | ? | labelminimizeminimize | |
ProScrabble | Individual | ? | labelminimizeminimize | |
QNetwalk | author | ? | labelminimizeminimize | |
Quake II Mission Pack - The Reckoning | Activision (Hatrix) | ? | labelminimizeminimize | |
Sudoku Sensei | author | ? | labelminimizeminimize | |
The Babylon Project | The Babylon Project | ? | labelimageminimize | |
The Fallen One | author | ? | labelimageminimize | |
Tic-Tac-Toe | author | ? | labelminimizeminimize | |
TriMines | author | ? | labelminimizeminimize | |
Wolfstyle | author | ? | labelminimizeminimize | |
Bobsledding | SoftSide | 1981 | labelminimizeminimize | |
luxman | author | 1995 | A maze game for Linux, similar to the `Pac Man' arcade game. Uses svgalib (not X) and has sound support. Features: Easy customization (add/modify levels, mazes, bitmaps, sounds, colors, etc.) without recompiling, multiple skill levels, digitized sound, VT switching. | labelminimizesubject |
Inner Worlds | Sleepless Software;GOTO (Sleepless Software) | 1996 | The protagonist is a female werewolf able to transform between human and wolf forms at will so long has enough mana has been collected. While this is an action side-view platformer game there are enough RPG elements to make this game mainly of the RPG genre. The main character can increase in ability as she progresses in the game. The game appears at first to have a linear design but exploration of the levels will reveal a complex map layout, some levels can be skipped, and completed or skipped levels can be relocated and played again. Certain areas are only accessible via one form or the other. The game has an inventory for various weapons, keys, scrolls, and potions. Normal weapons can be enchanted. Collecting amulets allows for increases in maximum mana or maximum health. Defeating certain enemies grants new abilities. Was developed and compiled on Linux. It was cross compiled for DOS and Windows. The Linux version is actually hidden on the full version CD-ROMs of the Windows and DOS versions. It is also 299 files rather than a monolithic executable (like the DOS and Winders versions were) The DOS version comes in a shareware package consisting of the 1st of 3 episodes. This is not the case with the Linux version and never was. The Linux version only exists (for the public) on the CD-ROMs of the DOS or Windows versions and includes all three episodes. While the full DOS version was made available for download from Sleepless, Inc's website, the Linux and Windows versions were not and are not. They are freely redistributable "whereever you can get it", as stated by Sleepless. As of 2017, it is available on the Internet as file iw12-linux.tgz. And at the Internet Archive. The CD-ROM version is known to have been published in the USA and France. There are very likely other places and languages as well. Inner Worlds was the first proprietary and commercial game developed on Linux. Also the first Linux that you could actually buy on store shelves despite the product being hidden on the disk. It was preceded by Doom which required downloading the Linux version after purchase. Succeeded by Civilization: Call to Power published by Loki Entertainment; the first Linux game on store shelves that was not packaged in a product for another operating system. | labelimagesubject |
KMines | KMines Team;KDE | 1996 | KMines is the classic Minesweeper game. The idea is to uncover all the squares without blowing up any mines. When a mine is blown up, the game is over. | labelimagesubject |
KReversi | author | 1997 | labelimageminimize | |
Terroid | Digital Nightmares | 1997 | labelminimizeminimize | |
konnekt4 | author | 1998 | labelminimizeminimize | |
Zacman | author | 1998 | labelminimizeminimize | |
GNU Go | Free Software Foundation | 1999 | Play a game of igo (GO) against the computer. Command-line options allow for various options including board size, handicaps, AI strength, score handicaps, and more. Can be configured for two AIs to play each other or it can play another igo simulator. Take turns placing your pieces to surround and capture territory and opponent's pieces. | labelimagesubject |
Hexen | author | 1999 | Unofficial port | labelminimizeminimize |
Quake: The Offering | Pearson Software (id software;Hipnotic Software;Rogue Entertainment) | 1999 | Minimum requirements are s 100MHz Pentium, Linux Kernel 2.0.24+, 16MB RAM for software mode (24MB GLQuake mode), 2x CD-ROM, 100% Sound Blaster-compatible card, 54MB hard drive for Quake, 130MB for mission packs, and GLQuake requires a 3dfx or OpenGL (X11 compatible) card. | labelminimizeminimize |
Kingpin: Life of Crime | Xatrix Entertainment (Xatrix Entertainment;Gray Matter Studios;icculus) | 1999 | This was a proprietary game. The source code was later released under the GPL license but the content remain proprietary. The initial port to Linux is credited to Xatrix Entertainment (even though Ridah worked for Gray Matter Studios which worked for Xatrix Entertainment) but the later GPLed port is credited to icculus. [Zerothis] | labelminimizeminimize |
Baldur's Gate II: Shadows of Amn | Interplay (BioWare) | 2000 | labelminimizeminimize | |
dreamchess | author | 2000 | labelimageminimize | |
Small Rockets Poker | Small Rockets | 2000 | A game of skill and luck... Poker is played all over the world. It has been called the national card game of the United States and is by far one of the most popular betting games in western civilisation[sic]. Poker can take on many forms and it has become a highly evolved game of great skill. Unlike other card games, Poker relies not only on the player's ability to place cunning bets, but also, the player must be able to strategically out-maneuver their opponent in a strange dance of raises, calls, and checks. It is no wonder that terms such as 'poker face' have leaked into our mainstream when we talk about people lying or bluffing!***A proprietary commercial game. | labelminimizesubject |
Small Rockets Backgammon | Small Rockets | 2000 | Backgammon is a classic board game that has been played in one form or another since the 1500s. The basics of the game are simple to learn: each player has a number of counters placed on a distinctive black and red board, the objective being to return all counters safely to the player's home area. However, at any point counters can be captured by your opponent, turning the tables and radically altering the course of the game. The SmallRockets version of Backgammon has a host of features including multiple skill levels and game options, and should appeal equally to the Backgammon beginner as to the experienced player.***A proprietary commercial game. | labelimagesubject |
Ice Breaker | author | 2000 | So, uh, there's a bunch of penguins on an iceberg in Antarctica. You have been selected to catch them so they can be shipped to Finland, where they are essential to a secret plot for world domination. In order to trap the penguins, you'll need to break the iceberg into small chunks. (They're afraid of water, for no apparent reason. Ah well. "The Matrix" had more plot holes than this, and it still was a hit.) You do this by melting lines in the ice with Special High-Tech GNU Tools. Once 80% or more of the iceberg is gone, the remaining chunks are small enough for shipping. Of course, if you manage to get rid of more than that, you'll save on postage, thus earning you exponential amounts of Geek Cred (a.k.a. "score"). | labelimagesubject |
Mobility: A City in Motion | Wacky Germans (Glamus) | 2001 | This is a proprietary game. Certainly this game resembles SimCity and visually looks like SimCity 2000 and you build rods and Residential, commercial, and industrial zones. However, this focus of this game is traffic simulation, traffic congestion, pollution, studying and finding solutions to these and related problems.. [Zerothis] | labelimagesubject |
Pokémon Puzzle Challenge: Online Challenge | Nintendo | 2001 | labelminimizeminimize | |
mah-jong | author | 2001 | This is traditional Mahjong (not Mahjong Solitaire). A game similar to rummy for (usually) 4 players. It runs using client-server method on a single computer, over LAN, or via internet. Local and single player games are not a problem. An adjustable computer AI can fill in for any of the four players. | labelimagesubject |
Deadly Cobra | Devel Team for DeadlyCobra | 2001 | 1 player or 2 players maneuver their snakes around the field swallowing hapless humans who pass through. Avoid obstacles, walls, and the other snake. | labelimagesubject |
OpenQuartz | Open Quartz Team | 2001 | The Open Quartz Team provides a fully playable game but also content for most any variant of the Quake engine from the original commercial version, derivatives of it, and the various forks of the GPLed version. Its a Quake Clone for the Quake engine.***Open Quartz is a project to supply GPL'ed artwork in the form of PAK and WAD files to create a fully GPL game based around the GPL'ed quake sourcecode.This includes models, maps, soundfx and textures. | labelminimizesubject |