showing 18 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Awesomenauts: Overdrive | dtp entertainment (Ronimo Games) | ? | labelminimizeminimize | |
Dust: An Elysian Tail | Humble Hearts | ? | labelminimizeminimize | |
Awesomenauts | dtp entertainment (Ronimo Games) | 2013 | labelminimizeminimize | |
PixelJunk Inc | Q-Games | 2013 | labelminimizeminimize | |
Full Bore | Whole Hog Games | 2013 | labelminimizeminimize | |
Spelunky | Mossmouth | 2013 | Andy Hull Derek Yu (designer) | labelminimizeminimize |
Mark of the Ninja | Microsoft Game Studios (Klei Entertainment) | 2013 | labelminimizeminimize | |
Rogue Legacy | Cellar Door Games | 2013 | labelminimizeminimize | |
A Valley Without Wind | Arcen Games | 2014 | labelminimizeminimize | |
A Valley Without Wind 2 | Arcen Games | 2014 | labelminimizeminimize | |
Full Bore Part 2 | Whole Hog Games | 2014 | labelminimizeminimize | |
Guacamelee! | DrinkBox Studios | 2014 | labelminimizeminimize | |
Super Win The Game | Minor Key Games;IndieBox (Minor Key Games) | 2014 | David Pittman J. Kyle Pittman (developer) | labelminimizeminimize |
They Bleed Pixels | Spooky Squid | 2015 | labelminimizeminimize | |
Apotheon | Alientrap Games | 2015 | Jesse McGibney (co-designer) Jesse McGibney (artist) Lee Vermeulen (co-designer) Lee Vermeulen (programmer) Marios Aristopoulos (music) Robin Arnott (sound designer) | labelminimizeminimize |
Terraria | author (Re-Logic) | 2015 | labelminimizeminimize | |
Ori and the Blind Forest | Moon Studios | 2016 | Aeralie Brighton (voice actor) Airborn Studios (art) Andrew Lackey (audio director) Andrew Lackey (sound designer) Andrew Lackey (voice actor) Anna Jasinski (user interface) Anna Jasinski (level art) Arie Barsky (programmer) Arie Barsky (qa lead) Arthur Brussee (graphics) Arthur Brussee (frameworks programming) Beau Anthony Jimenez (sound designer) David Clark (gameplay) David Clark (core programmer) Erik Braa (voice actor) Gareth Coker (music composer) Gennadiy Korol (lead programmer) Gennadiy Korol (project manager) Gennadiy Korol (technical artist) Geoffrey Garnett (sound designer) Herdis Jakobsen (level art) James Nicholas Benson (lead animation) James Nicholas Benson (additional design) Johannes Fighuber (lead art) Johannes Fighuber (cinematics) Johannes Fighuber (effects art) Kaja Reinki (art support) Kristi Knupp (sound design) Kristi Knupp (implementation) Maximilian Degen (concept art) Maximilian Degen (level art) Michael Gagno (level design) Naru & Gumo) Rahel Brunold (animation) Simon Kopp (concept art) Simon Kopp (level art) Steffen Unger (3d character art) Thomas Mahler (writer) Thomas Mahler (director) Thomas Mahler (game designer) Wabi Sabi Sound Inc. (sound) Willem Vos (support programming) Willem Vos (audio implementation) | labelminimizeminimize |
Mark of the Ninja: Remastered | Klei Entertainment | 2018 | labelminimizeminimize |