showing 1 - 50 of 119 gameschevron_right
name | publisher(developer) | year arrow_upward | description | |
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AxioDL | author (author;Retro Studios) | TBA | labelminimizeminimize | |
X Rebirth VR Edition | ? (Egosoft) | TBA | labelminimizeminimize | |
X4 | ? (Egosoft) | TBA | labelminimizeminimize | |
X³: Farnham's Legacy | EGOSOFT | 2021 | labelminimizeminimize | |
XenoRaptor | author | 2019 | labelminimizeminimize | |
Warhammer 40,000: Mechanicus | Kasedo Games (Bulwark Studios) | 2019 | labelminimizeminimize | |
X4: Foundations | Egosoft | 2019 | labelminimizeminimize | |
Space Pirates and Zombies 2 | MinMax Games | 2017 | labelminimizeminimize | |
Warhammer 40,000: Dawn of War III | Sega;Feral Interactive (Relic Entertainment;Feral Interactive) | 2017 | labelminimizeminimize | |
Vector 36 | Red River Studio | 2017 | labelminimizeminimize | |
The Hive | Skydome Entertainment | 2016 | labelminimizeminimize | |
AM2R: Return of Samus | Project AM2R | 2016 | A Metroid II remake with features from Super Metroid, Zero Mission, and Prime. Ten years in development, it was released on Metroid's 30th anniversary. Guide Samus through Alpha, Gamma, Zeta and Omega to defeat all the Metroids. No linear gameplay here, back track and skip ahead as desired and/or needed. Battle new mini-bosses and participate in some entirely new gameplay with new power-ups to match (effectively two major minigames) and new areas to explore, a map to help and mission logs to follow the narrative. New enemies and scenery as well. Some enemies are faster and smarter.***ESC - Options Menu F11 - Show FPS F12 - Capture Screenshot Alt+Enter - Toggle Fullscreen Alt+F4 - Exit Game XBox 360 controllers are automatically detected (if properly installed on your system) Other gamepads require players to press the "Back" button. This button can be changed, somehow. | labelimagesubject |
Dawn of War II | THQ (Relic Entertainment) | 2016 | labelminimizeminimize | |
Factorio | Wube Software | 2016 | labelminimizeminimize | |
Freelancer | author | 2016 | labelminimizeminimize | |
GUN GODZ | Vlambeer | 2016 | labelminimizeminimize | |
Lifeless Planet | KISS Ltd (Stage 2 Studios) | 2016 | labelminimizeminimize | |
Planet Stronghold: Colonial Defense | Winter Wolves | 2016 | labelminimizeminimize | |
Warhammer 40,000: Dawn of War II Chaos Rising | SEGA;Feral Interactive (Feral Interactive) | 2016 | labelminimizeminimize | |
Warhammer 40,000: Dawn of War II, Chaos Rising and Retribution | THQ (Feral Interactive) | 2016 | labelminimizeminimize | |
Warhammer 40,000: Dawn of War II: Retribution | SEGA;Feral Interactive (Feral Interactive) | 2016 | labelminimizeminimize | |
X Rebirth: Home of Light | Deep Silver (Egosoft) | 2016 | labelminimizeminimize | |
Ceres | Iceberg Interactive (Jötunn Games) | 2015 | labelminimizeminimize | |
Orion Trail | Schell Games | 2015 | labelminimizeminimize | |
Kerbal Space Program | Squad;Take-Two Interactive (Squad) | 2015 | Tag notes. Accepting a contract that gives an advance does not even suggest to the player that using that money elsewhere is always unethical and also nearly always illegal. In fact, there is no enforcement; cancellation, completion, or failure of the contract and modification of reputation, science points, and/or funds are the only rules. This makes embezzlement very easy and useful with no consequences (should the contract be fulfilled on time using replacement funds) to the game or the conscience of the protagonist or the actual player (unless the player knows about real embezzlement. Many children and some adults do not, or won't recognize when they are doing it in the game). An extreme example of locationaldamage in the game would be having a only center connecting part of a rocket explode due to heat from reentry friction. The remaining two rocket parts could continue falling undamaged. They could each land safely if they each had antiquate parachutes or a functioning command module and fueled engine to land softly. The two parts could even reconnect into a sing craft if equipped with compatible docking ports (and if a skillful player could align them _during reentry_). | labelminimizeminimize |
X Rebirth | Deep Silver (Egosoft) | 2015 | labelminimizeminimize | |
Alien: Isolation | SEGA (Creative Assembly) | 2015 | labelminimizeminimize | |
dhewm3 d3xp | author | 2015 | labelminimizeminimize | |
dhewm3 doom3 | author | 2015 | labelminimizeminimize | |
Endless Sky | author | 2015 | The game simply refers to the player's character as a captain of a spaceship and nothing in the game refers to the gender of the player's captain. Other captains/npcs in the game are identified as male or female, lending further credibility that the the player's Captain does have a gender, and that the player is free to decide what it is. | labelminimizeminimize |
OpenRA: Dune 2000 | OpenRA developers | 2015 | A note about gender. There is no option for the player to choose the gender of their commander. But nothing in the game imposes gender on the commander that the player chooses. Commanders are not referred to with gender specific pronouns. Within the Dune universe, there are males, females, and then the concept of gender fluidity or gender malleability. There's nothing in the Dune universe to suggest that the position of commander of any of the three Noble Houses would be limited by gender of any sort. Though, no commander is going to be a Bene Gesserit (who have their own very specific gender uniquities), but that's for reasons having nothing to do with gender. Players can imagine the gender of their commander however they want to. | labelimageminimize |
Star Trek: 25th Anniversary | Interplay | 2015 | labelminimizeminimize | |
Star Trek: Judgment Rites | Interplay | 2015 | labelminimizeminimize | |
StarCraft | Blizzard Entertainment | 2015 | labelminimizeminimize | |
STEEL STRIDER | Nyu Media (Astro Port) | 2015 | labelminimizeminimize | |
Elegy for a Dead World | Dejobaan Games | 2014 | [media=youtube]bfps2HKE4B4[/media]***In Elegy for a Dead World, you travel to distant planets and create stories about the people who once lived there. Three portals have opened to uncharted worlds. Earth has sent a team of explorers to investigate them, but after an accident, you are the sole survivor. Your mission remains the same: survey these worlds and write the only accounts of them that outsiders will ever know. We created Elegy so that everyone can write. As you explore, the game helps you create the narrative. You begin on Shelley’s World, now devoid of life. A bloated, red sun scorches a landscape of towers, sculptures, and cryptic machinery. As you encounter these elements, Elegy will cue you with a series of writing prompts. Here, the game asks you to describe the landscape: There are many stories to write and many places to visit, from the crumbling museum, stone faces and sweltering plains of Shelley’s World to the central planning station on Keats’ World to the desiccated shores and frigid tundra of Byron’s World. Each world offers multiple sets of prompts, each intended to inspire you to write a different story about it. Elegy might ask you to write a short story about an individual’s final days, a song about resignation, or a poem about war. In the more advanced levels, you’ll sometimes get new information halfway through your story which casts a new light on things and forces you to take your story in a different direction. We like to think of those as puzzles — writing yourself out of a corner, so to speak. When you’ve completed your narrative, you have the option to share it with other players through Steam Workshop or reproduce it in digital and print media. You can read other players’ works, browsing through the most-recent, the best-loved, and recently-trending stories. You can also take screenshots of your story and upload them to a print-on-demand site like Blurb or Lulu, which will then send you a gorgeous, full-color, physical book (additional costs apply). | labelminimizesubject |
Civilization: Beyond Earth | Aspyr Media (Firaxis Games;Aspyr Media) | 2014 | Aspyr Media is handling porting of the game to Linux & Mac. | labelminimizeminimize |
Risk of Rain | Chucklefish (Hopoo Games) | 2014 | labelminimizeminimize | |
Sword of the Stars: The Pit | Kerberos Productions | 2014 | labelminimizeminimize | |
Gods Will Be Watching: Special Edition Upgrade | Devolver Digital (Deconstructeam) | 2014 | labelminimizeminimize | |
Gods Will Be Watching | Devolver Digital (Deconstructeam) | 2014 | labelminimizeminimize | |
System Shock 2 | Night Dive Studios (Looking Glass Studios;Irrational Games) | 2014 | labelminimizeminimize | |
Infinite Pixels | Somniare | 2014 | labelminimizeminimize | |
Duke Nukem 3D | Apogee Software (3D Realms) | 2014 | labelminimizeminimize | |
OpenIG | author | 2014 | labelminimizeminimize | |
Star Commander | Membrane Software | 2014 | labelimageminimize | |
Star Rift | Tri-Force Interactive | 2014 | Game design inspired by the Oculus Rift peripheral. Name changed to Star Rift probably because of [game=#171080]Cosmic Rift[/game] | labelminimizeminimize |
The Swapper | Facepalm Games | 2013 | labelminimizeminimize | |
X³: Albion Prelude | Egosoft | 2013 | labelminimizeminimize | |
Miner Wars 2081 | Keen Software House | 2013 | labelminimizeminimize |