showing 13 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
SoulFu | Aaron Bishop Games | 2007 | Aaron Bishop | labelimagesubject |
Eschalon: Book II | My Game Company;Basilisk Games (Basilisk Games) | 2010 | Thomas Riegsecker | labelimageminimize |
Fallout | Interplay | 2011 | Brian Fargo Christopher Taylor Leonard Boyarsky Tim Cain | labelminimizeminimize |
QuestRun | Cuve Games | 2013 | labelminimizesubject | |
In Exilium | Conflux Games | 2014 | labelminimizeminimize | |
Daggerfall Unity | author | 2015 | labelminimizeminimize | |
Gateway to the Savage Frontier | SSI (SSI Special Projects Group;Beyond Software) | 2015 | Alan Marenco (playtester) André –rignaud (playtester) Arturo Sinclair (wilderness map) Beyond Software Cathryn Mataga (technical design) Cathryn Mataga (authored encounters) Cyrus G. Harris (playtester) David Bunnett (art director) David Bunnett (artist) Dennis Zahina (playtester) Don Daglow (scenario design) Don Daglow (journal entries) Don Daglow (authored encounters) Eduardo Trillo (playtester) Everlund George MacDonald (game development) Glen Cureton (playtester) Inc (game creation) Inc (amiga programming) Inc (ibm music driver) Inc (special ibm testing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) John Kirk (playtester) John Ratcliffe (ibm sound effects driver) Kirk Nichols of Louis Saekow Design (pre-press production) Kraken HQ Kraken Outpost Large Graphics) Large Graphics) Larry Webber (playtest manager) Linwood Taylor (amiga programming) Linwood Taylor (music production) Linwood Taylor (authored encounters) Loudwater) Luskan Mark Buchignani (authored encounters) Mark Manyen (commodore programming) MicroMagic Mike Baljiadia (playtester) Monsters Monsters Nesme Neverwinter Peter Gascoyne of Louis Saekow Design (art) Peter Gascoyne of Louis Saekow Design (graphic design) Peter Gascoyne of Louis Saekow Design (dtp) Phil Alne (playtester) Port LLast Purple Rocks Ray Garcia of Louis Saekow Design (pre-press production) Richard Wilson (documentation) Rick White (game development) Secomber Sergio Lobato (walls) Silverymoon Small Graphics Small Graphics SSI Special Projects Group (system creation) SSI Special Projects Group (art) Star Mounts Sunbar) Top Star Computer Services Tuern Westwood Associates (commodore programming) | labelminimizeminimize |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 2015 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelminimizeminimize |
Crypt of the NecroDancer | Brace Yourself Games | 2015 | Danny Baranowsky (composer) Ryan Clark (designer) | labelminimizeminimize |
Crypt of the NecroDancer: AMPLIFIED | Brace Yourself Games | 2016 | Danny Baranowsky (composer) Ryan Clark (designer) | labelminimizeminimize |
Ori and the Blind Forest | Moon Studios | 2016 | Aeralie Brighton (voice actor) Airborn Studios (art) Andrew Lackey (audio director) Andrew Lackey (sound designer) Andrew Lackey (voice actor) Anna Jasinski (user interface) Anna Jasinski (level art) Arie Barsky (programmer) Arie Barsky (qa lead) Arthur Brussee (graphics) Arthur Brussee (frameworks programming) Beau Anthony Jimenez (sound designer) David Clark (gameplay) David Clark (core programmer) Erik Braa (voice actor) Gareth Coker (music composer) Gennadiy Korol (lead programmer) Gennadiy Korol (project manager) Gennadiy Korol (technical artist) Geoffrey Garnett (sound designer) Herdis Jakobsen (level art) James Nicholas Benson (lead animation) James Nicholas Benson (additional design) Johannes Fighuber (lead art) Johannes Fighuber (cinematics) Johannes Fighuber (effects art) Kaja Reinki (art support) Kristi Knupp (sound design) Kristi Knupp (implementation) Maximilian Degen (concept art) Maximilian Degen (level art) Michael Gagno (level design) Naru & Gumo) Rahel Brunold (animation) Simon Kopp (concept art) Simon Kopp (level art) Steffen Unger (3d character art) Thomas Mahler (writer) Thomas Mahler (director) Thomas Mahler (game designer) Wabi Sabi Sound Inc. (sound) Willem Vos (support programming) Willem Vos (audio implementation) | labelminimizeminimize |
Labyrinth of Legendary Loot | Dominaxis Games | 2020 | labelminimizeminimize | |
Baldur's Gate: Dark Alliance | Interplay Entertainment (Square One Games) | 2021 | labelminimizeminimize |