showing 18 games

namepublisher(developer)year arrow_downwarddescription
Amnesia: The Dark Descent Frictional Games2010[media=youtube]XyufyrmFFOg[/media]
[media=youtube]3QSUDJfWL2I[/media]***Latest version: 1.0.1 (as of 2010-09-22)***[b]Minimum:[/b]
* Any 2010 distro
* 2 GHz CPU
* 1 GB RAM
* Radeon 9600 or GeForce FX GPU
* 2.1 GB HD space

[b]Recommended:[/b]
* Linux distribution released in 2010
* 2 GB RAM
* GeForce 6 series or Radeon HD GPU
[Frictional Games]
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Molten Sky  Big Little Team2011An air combat simulator set in the future yet aims to be realistic. labelminimizesubject
Lone Survivor Superflat Games2012 labelimageminimize
Teleglitch  Test3 Projects;Paradox Interactive (Test3 Projects)2012 labelminimizeminimize
3D Bridge Engineer  author2013Build truly 3D bridges in a 3D environment. Then use them. In mission mode, its not just about a truck on a bridge. For instance you have to move a load from A to B. It may be moved via conventional road, towers, cranes, and maybe even things the developer never conceived of. The editor lets you build just about anything.***The game is inspired by older bridge building games where you have to build bridges over rivers or gorges in a physicalized environment.
There is the gravity affecting your construction components, built of physicalized materials itself. Like steel beams, ropes and street segments.
With a limited budget of building materials you have to build your bridge wise, using bow constructions for example. After the building process a truck has to cross the bridge.
In 3DBE the player has the responsibility to steer the truck across the bridge in one piece.

In all the comparable existing games from smartphone to desktop pc versions you build the bridges in 2 dimensions. Means you draw lines from a side view and then they are converted into a 3D bridge. Its looking 3D, but the construction was 2D. In example you couldnt build the bridge in the picture (left side) from tennant creek in australia. Nor the construction of the websites background (ingame screenshot made in 3DBE).
So with 3DBridgeEngineer it will be possible to construct in 3 dimensions. That gives you a lot more capabilities how you build.

A 3D editor may sound strange for the casual user, but its still a game not a professional 3D graphics software. Like in the other bridge building games you just keep drawing lines with the mouse. The mousewheel is used to change the height of positions, the 3rd dimension,and thats it. Lots of automatic helpers are included in the editormode to make sure it remains easy.
The Leveldesign will keep around the subject of building bridges, but is also taking into account the possibilities of the 3D editor. Thusly there will be really different tasks to solve and also different ways to build a bridge.

Following you see a list of the Key Features:

- real construction in 3D.
- physics engine, also with displaying the physical stress on every single prefab.
- endless possible constructions to build in a simple 3d Editor using and combining the materials: beams, ropes, streetsegments (plates) and hydraulics.
- changeable color for every single object you build. Also for every part in the leveleditor.
- adjustable strength of the ropes and beams in 5 steps. Shown optically by the diameter.
- adjustable gravity and time to analyse the physical stress in slowmotion.
- many helpers for a better orientation in 3d space.
- place structure anywhere in endless space.
- a tool to extrude selected beams. Means i.e you can draw a rectangle of beams and extrude them to a lattice cube, to fasten the building.
- a copy and paste tool to save time when you just need a copy of an existing structure.
- a Leveleditor to build terrain, environment and placing objects and to adjust most settings. The Leveleditor is fully combatible with the included campaignlevels. Means you can change or expand the given levels and save them.
- load save and sharing of the levels and constructions. Possibilty to export to future programms.
- drivable truck with inboard camera.
- easy modding of the most important game parameters and graphics.
- 20 pretty different levels in the release. 5-10 in the first Alpha.
- Mouseover help for every function and an Introduction.
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Bridge Constructor Headup Games (ClockStone STUDIO)2013 labelminimizeminimize
Lumo Triple Eh?2014 labelminimizeminimize
Bridge Constructor Medieval Headup Games (ClockStone STUDIO)2014 labelminimizeminimize
Blood  GT Interactive (Monolith Productions)2015 labelminimizeminimize
Bridge Constructor Playground Headup Games (ClockStone STUDIO)2015 labelminimizeminimize
Trapped Dead: Lockdown Headup Games (Bigmoon Studios)2015 labelminimizeminimize
Penumbra: Necrologue CounterCurrent Games2015 labelminimizeminimize
A Dark Room Continuities2015A stranger stumbles into your forest shelter while you stoke your fire. She offers to build a cart for you to transport firewood more efficiently. Then she offers to build animal traps. Eventually you receive the occasional visitor wanting shelter, firewood, or trade animal meat, fur, and teeth. Well how about building a tannery, workshop, lodgings, a trading post, and huts; heck just build a village. With a village full of people you can go exploring for monsters and dungeons. Or would it be best to craft your own dungeons to attract treasure hording monsters to raid using knights from your self built empire? Ya, this is pretty much a player crafted version of TOME. labelminimizesubject
Bridge Constructor Stunts Headup Games (ClockStone)2016 labelminimizeminimize
Project Zomboid The Indie Stone2017[media=youtube]QKKQS82vkRw[/media] labelminimizeminimize
Bridge Constructor Portal Headup Games (ClockStone)2018 labelminimizeminimize
Cashtronauts Pixels And PoutineTBA labelminimizeminimize
DayZ Bohemia InteractiveTBA labelminimizeminimize
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