showing 18 games

namepublisher(developer)year arrow_downwarddescription
Aleona's Tales Aleona Team? labelminimizeminimize
Underworld Online author? labelminimizeminimize
Wargus author?This project interfaces the Stratagus Engine with Warcraft II data files. Allowing one to play Warcraft II on any platform that Stratagus runs on. labelminimizesubject
CrossFire author2001A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are.

Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat.

For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available.
[Zerothis]
labelimagesubject
Stendhal Arianne2005Are you looking for adventure? Want to fight for riches?
Develop yourself and your social standing? Meet new people?
Do you want to be part of a brave new world?

Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.

Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters!

Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.

So what are you waiting for?! A whole new world awaits...
labelimagesubject
Dungeon Defenders Trendy Entertainment2012 labelminimizeminimize
Legend of Grimrock Almost Human Games2012 labelimageminimize
Avernum: Escape from the Pit Spiderweb Software2012 labelminimizeminimize
Legend of Grimrock II  Almost Human Games2013Linux version has not been confirmed. The developers have said they'll deal with Windows release first, patch it for a while, and then [i]consider[/i] other (unnamed) platforms. labelminimizeminimize
Ogre Hills NewPlanet Productions2013 labelminimizeminimize
Warcraft II: Tides of Darkness  Blizzard2013[url=http://news.softpedia.com/news/Blizzard-Confirms-Warcraft-and-Warcraft-2-Might-Arrive-on-Modern-PCs-398782.shtml]This article [/url] suggests that Warcraft I and III were to be part of this release. This may yet happen, as the availability on WCII (this entry) is so well hidden; they could be waiting to release an all-in-one trilogy pack. labelminimizeminimize
Other Life Other-Life2013The premium subscriptions and extras sold by other-life.com are mainly concerning peripheral features. None of them give a significant advantage to winning the game. labelminimizeminimize
Orcs Must Die! Robot Entertainment2014 labelminimizeminimize
Orcs Must Die! 2 Robot Entertainment2014 labelminimizeminimize
Dungeon Defenders: Eternity Trendy Entertainment2014 labelminimizeminimize
Sengoku 3  SNK (Noise Factory)2015 labelminimizeminimize
Cheaters Blackjack 21 BlackOpzFX Labs2016 labelminimizeminimize
Lurking I: Immortui oklabsoft2020A retro style RPG in look and feel. No hand-holding, no hint system, no metaprotection, and no step-by-step instructions. Talk to NPCs most information required. Permadeath is an option. Also, the rate at which the player can expect encounters has three levels to choose from. There is bare minimal (and skippable) story provided before the party is tossed into the wide open world. The player must speak to people to advance the plot and find the clues to discover the path to victory over evil. The evil that needs defeating must also be discovered. Games of this type from the early 1980s often came with maps, an instruction book, and one way or another had charts, monster lists, spell lists as such. Lurking provides equivalent information, but it is all provided by NPCs in-game and must be sought out by the player. Lurking began as an Apple ][ game in 1986. It was inspired by Ultima III. It later became a Windows game written in Visual Basic. The version of this game entry comes from a C language rewrite. It has some helpful modern features, such as a BACK option to see previous dialog in conversations and auto mapping, but nothing to make the game as easy as most modern CRPGs. Character creation is a matter of distributing 20 points to attributes and skills with no other restriction except 20 points. Some stats are derived from these with a random addition of up to 10% (it seems). The player can create a roster of 12 characters and play with [spoiler=one to five characters;hide DROP and ADD] one to five characters at any time by finding a particular NPC and asking said NPC to DROP or ADD them.[/spoiler]. Skills and attributes each have their own upgrade system [spoiler=that;hide upgrade hint] that a particular NPC will explain[/spoiler]. Experience points and levels will be needed. There is a README provided with the game that suggests the first NPC to talk to but also says to talk to everyone everywhere. Some NPCs seem to be present at first only for world-building but it is implied in the README that every NPC will (eventually) provide important information.

"Immortui" is Latin for Undead(Zombies). But don't worry, this not a Zombie game. "Lurking" is English.
labelminimizesubject
permalink