showing 4 games
name | publisher(developer) arrow_downward | year | description | |
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Chasm | Bit Kid | 2018 | [b]Are you ready to explore the depths?[/b] Chasm is a 2D Platformer Action-RPG currently in development for Windows, Mac, & Linux. Taking equal inspiration from hack ‘n slash roguelikes (procedurally generated dungeons, loot drops, etc) and Metroidvania-style platformers, the game aims to immerse you in its 2D fantasy world full of exciting treasure, deadly enemies, and abundant secrets. Players take up the role of a soldier passing through a remote mining town on their journey home from a long war. The town’s miners have recently disappeared after breaching a long-forgotten temple far below the town, and reawakened an ancient slumbering evil. Now trapped in the town by supernatural forces, you’re left with no option but to explore the mines below, battle enemies and bosses, and increase your abilities in hopes of finally escaping and returning home.[sic] | labelminimizesubject |
Furdiburb | Sheado | 2013 | Sheado makes time-lapse and stop-motion applications. Undoubtedly this game was made with, and showcases the result of, these tools.***[b]Virtual Pet Meets Adventure[/b] Furdiburb's background is constantly changing - no two scenes are exactly the same. The sun and the moon travel across the sky based on real-time. You can enjoy this casual game in leisurely fashion. Or if you're up to the challenge, you can take Furdiburb on an adventure! What happens when you tilt your phone? What happens when you drop fruit on the ground? Furdiburb gets hungry and poops and is helpless to do anything about it. That's where you come in. But you get to choose - do you help take care of him or neglect him and laugh as he looks sad? If at any time you are unhappy with how Furdiburb is turning out, you can reset the app. | labelminimizesubject |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Associates) | 2015 | labelminimizeminimize | |
Eye of the Beholder III: Assault on Myth Drannor | SSI | 2015 | labelminimizeminimize |