showing 19 games

namepublisher(developer)year arrow_downwarddescription
A Tale in the Desert  eGenesis;Pluribus Games2003A monthly fee, free software, social MMORPG set in Ancient Egypt without combat. The focus of the game is activities such as fishing, growing crops, training animals, mining, and such whereby players advanced most efficiently when they cooperate. There are also personal and group challenges to perform. The game has a unique in game government where players themselves are elected and a legal system operated much by the players also. The legal system can ban players, redistrubute abandon property, or even allow or disallow rule altering actions such as individual requests to have a sex-change. The highest office is Demi-Pharaoh, a position that allows the player power to reassign property absolutely, change and influence rules of the game, and even effectively remove players from the game making a tyrannical regime with real-world powers a real possibility (so elections are taken seriously). The systems of the game require a tremendous amount of cooperation. Attempts at adding currency to the game have not been effective, the setting (like the real world example) just doesn't lend well to anything except bartering. New players enter the world at 'newbie island' where experienced players can gain advancement by visiting and helping new players to learn the basics of the game while they also advance. Tests, challenges and player development are divided into categories: Architecture, Art, Body (Health), Harmony (replaced and is a variant the Conflict category), Leadership, Thought, and Worship. There are 127 other 'lesser' categories that have not all been found. Details of the game are sometimes added by developers without announcement. It is up to a player to discover it the new features and tell others so that they can explore it together.

Unique challenges have been presented to the players due to this games unusual format.
Knightmare, Mafia, and another player attempt to force everyone to use the legal system more responsibly. As part of their effort, Mafia damaged a vital resource in the game (effectively detrimentally altering the entire game experience for all players). Players used the legal system to ban Mafia from the game.
A player named Khepry overly-depleted resources and indirectly cause massive environmental catastrophe in the game.
Some skills, called 'stranger skills' allow a player to take advantage of everyone else when they learn them. Effectively, it is possible to learn and then use anti-social skills in the game.
A Character named Malaki traded worthless materials and advocated slavery for women (in addition to treating them as worthless to begin with).
In one phase of the game, treasure chests contaminated with Lung Spore Disease began washing ashore. Players were offered the challenge of finding a cure. Getting the disease inhibited the victim making it more difficult to participate in finding a cure or efforts to stop the disease from spreading. The sick had to be treated. It was left entirely to players to solve the various secondary problems with only the cure itself being programmed into the game.

2014-04-29 ATitD operations were shifted to Pluribus Games
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Shunned Survivor author2012 labelminimizeminimize
Don't Starve Klei Entertainment2013In a vast wilderness use the available resources, magic and science to keep from starving or dying in some other horrible way. labelminimizesubject
Game Dev Tycoon Greenheart Games2013[b]Start out in the 80s[/b]

Start your adventure in a small garage office in the 80s. Enjoy the hand-crafted level design while you develop your first simple games. Gain experience, unlock new options and create your first game engine.

[b]Create games your way[/b]

In Game Dev Tycoon the decisions you make during development really matter. Decide which areas you want to focus on. Does your game need more gameplay or should you focus more on quests? These decisions will have a major impact on the success of your game.

[b]Expand your company[/b]
Once you have successfully released a few games you can move into your own office and forge a world-class development team. Hire staff, train them and unlock new options.

Make larger, more complex games

With experience and a good team, you can release larger, more complex games. Larger games bring new challenges and you will have to manage your team well to deliver hit games.

Unlock labs and conduct industry-changing projects

Move beyond just releasing games and conduct industry-changing projects by unlocking labs later in the game. There are a number of secret projects that can be completed.

The full game has many more features which are not listed here to prevent spoilers.***Make an innovative game in your garage in the 1980s. Make another innovative game. Rent an office, research new and amazing technology for making more innovative games. Buy a building, keep innovating, and make more games. Buy all your competitors, acquire software patents, indenture programmers, and finally stop innovating.

Developers planted a little surprise in the game for those who would play illegal copies. They are given the simulated gift of knowing what it is like to have your games stolen and all your hard work devastated by game thieves such as themselves.
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PixelJunk Monsters Q-Games (Q-Games;Double Eleven)2013 labelminimizeminimize
PixelJunk Monsters Encore Q-Games (Q-Games;Double Eleven)2013 labelminimizeminimize
PixelJunk Monsters Ultimate Q-Games (Q-Games;Double Eleven)2014Monsters are coming to kill Tikiman's infant children. Convert surrounding trees into automated towers topped with various types of weapons. Towers cost coins that are collected from defeated monsters. Upgrade these weapons towers manually (slowly) or instantly upgrade using gems which are also collected from monsters but not as often. Use gems also to buy new types of towers. Tear down towers for 70% value in coins. Unlike many other tower defense games, actions are not a mere matter of mouse-clicks; Tikiman must run very near to each tree, tower, store, coin, and gem to preform actions with them. labelimagesubject
X-COM: Apocalypse  author2014 labelminimizeminimize
System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2014 labelminimizeminimize
Don't Starve - Reign of Giants Klei Entertainment2014 labelminimizeminimize
Tropico 5 Kalypso Media (Haemimont Games)2014 labelminimizeminimize
A Tale in the Desert 7  eGenesis;Pluribus Games2015 labelminimizeminimize
Don't Starve Together Klei Entertainment2015 labelminimizeminimize
Don't Starve: Shipwrecked Klei Entertainment (Klei Entertainment;Capybara Games)2015 labelminimizeminimize
Kerbal Space Program  Squad;Take-Two Interactive (Squad)2015Tag notes.
Accepting a contract that gives an advance does not even suggest to the player that using that money elsewhere is always unethical and also nearly always illegal. In fact, there is no enforcement; cancellation, completion, or failure of the contract and modification of reputation, science points, and/or funds are the only rules. This makes embezzlement very easy and useful with no consequences (should the contract be fulfilled on time using replacement funds) to the game or the conscience of the protagonist or the actual player (unless the player knows about real embezzlement. Many children and some adults do not, or won't recognize when they are doing it in the game).


An extreme example of locationaldamage in the game would be having a only center connecting part of a rocket explode due to heat from reentry friction. The remaining two rocket parts could continue falling undamaged. They could each land safely if they each had antiquate parachutes or a functioning command module and fueled engine to land softly. The two parts could even reconnect into a sing craft if equipped with compatible docking ports (and if a skillful player could align them _during reentry_).
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Don't Starve Together: A New Reign Klei Entertainment2016 labelminimizeminimize
Shroud of the Avatar: Forsaken Virtues  Portalarium2018The game includes an offline mode. A classic Ultima style story by Tracy Hickman (no involvement by EA). 5 guaranteed episodes (there probably be more eventually)

Online modes are "open", "friends", and interestingly, "solo". It seems one can experience the online world version populated only by AI players and opponents or with only a select group of friends (together or verses, it would seem).

It seems to be shaping up to be a [s]direct competitor[/s] superior replacement to Ultima Online, period[s]by offering all the UO features plus many more[/s]. Also, I've been playing beta content and seeing some content that seems vaguely familiar. I'm gonna go out on a limb and say that among the vast amount of worlds and content a small subset of it is [game=#38049]Ultima IX[/game] done right.

"Vendors sell vendors.. Its obscene" -redfish***[media=youtube]gSZLrF657yo[/media]
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Tropico 6 Kalypso Media (Limbic Entertainment)2019 labelminimizeminimize
GearCity KISS (Vent)TBADesign, mass produce and sell automobiles. Research new technologies. Make money. Sell Tuckers. Compete against 300 real and invented auto manufactures in earth's real economy from 1900 to 2010. labelimagesubject
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